# X4: Foundations 9.00 Public Beta 3 now available - Product: X4: Foundations (https://whatsnew.fyi/product/x4-foundations) - Vendor: Egosoft - Date: 2026-03-26 - Original notes: https://store.steampowered.com/news/app/392160/view/519741583516501748 - Permalink: https://whatsnew.fyi/product/x4-foundations/releases/2026-03-26-9.00-public-beta-3-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Increase cargo capacity of auxiliary ships to improve their usefulness - **changed** — Improve target distribution logic - **changed** — Improve fighter missile usage - **changed** — Improve delivery of scrap at stations with more than one type of Scrap Processor - **changed** — Improve visibility of ships on Map in areas with mineable resources - **changed** — Improve map readability by hiding resource fields when Mining filter inactive - **changed** — Improve map by reducing frequency of resizes due to ships moving near outer edge of sector - **changed** — Improve mouse camera panning controls in station editor - **changed** — Improve gate event horizon by reducing intensity when viewed from far away - **fixed** — Fix custom game starts containing old missile blueprints being unavailable - **fixed** — Fix asteroids missing resources in mining tutorial and several Timelines scenarios - **fixed** — Fix Assemble Fleet mission asking for deprecated missile launchers - **fixed** — Fix station building missions getting stuck on production module objectives - **fixed** — Fix subordinates assigned to Attack with commander not responding to attacks on themselves - **fixed** — Fix ships attacking stations sometimes remaining in bad position indefinitely - **fixed** — Fix ships requiring ammo stopping combat to resupply when only repairs available - **fixed** — Fix Sapporo attacking capital ships not staying at missile launcher range - **fixed** — Fix turrets on capital ships only firing briefly at target under certain circumstances - **fixed** — Fix NPC factions initiating hostilities against each other when they shouldn't - **fixed** — Fix not being able to order ships to protect unarmed ship 9.00 Public Beta 3 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase. > **How Do I Take Part in the Public Beta?** Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the [risks and rules involved](https://forum.egosoft.com/viewtopic.php?f=192&t=405396), we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [Follow this link to our forum](https://forum.egosoft.com/viewtopic.php?f=192&t=405397) - no registration required - to find the relevant information. > ##### X4 9.00 Public Beta 3 Changelog: ([see the full 9.00 Public Beta Changelog in our forum](https://forum.egosoft.com/viewtopic.php?p=4773925#p4773925)) - Improved usefulness of auxiliary ships by increasing cargo capacity. - Improved target distribution logic (new feature in 9.00). - Improved fighter missile usage. - Improved delivery of scrap at stations with more than one type of Scrap Processor (new feature in 9.00). - Improved visibility of ships on Map in areas with mineable resources (new feature in 9.00). - Improved map readability by hiding resource fields when Mining filter inactive (new feature in 9.00). - Improved map by reducing frequency of resizes due to ships moving near outer edge of sector. - Improved mouse camera panning controls in station editor. - Improved gate event horizon by reducing intensity when viewed from far away (new feature in 9.00). - Fixed custom game starts containing old missile blueprints being unavailable (new feature in 9.00). - Fixed asteroids missing resources in mining tutorial and several Timelines scenarios (problem introduced in 9.00). - Fixed Assemble Fleet mission asking for deprecated missile launchers (new feature in 9.00). - Fixed station building missions getting stuck on production module objectives. - Fixed subordinates assigned to Attack with commander not responding to attacks on themselves. - Fixed ships attacking stations sometimes remaining in bad position indefinitely. - Fixed ships requiring ammo stopping combat to resupply when only repairs available. - Fixed Sapporo attacking capital ships not staying at missile launcher range. - Fixed turrets on capital ships only firing briefly at target under certain circumstances. - Fixed NPC factions initiating hostilities against each other when they shouldn't. - Fixed not being able to order ships to protect unarmed ship. - Fixed civilian ships accumulating around stations (problem introduced in 9.00). - Fixed missiles sometimes not exploding where they hit. - Fixed area damage being multiplied under certain circumstances. - Fixed additional hull value from ship mod being lost after saving and loading (problem introduced in 9.00). - Fixed missing weapon in Laser Tower Mk1 (problem introduced in 9.00). - Fixed Dock Interactions menu missing after using Live Stream View. - Fixed guidance targets in space not being interactive (problem introduced in 9.00). - Fixed mission objective in large sector causing all other sectors to zoom out on map (problem introduced in 9.00). - Fixed incorrect initial scroll position in Property Owned and Object List menus under certain circumstances (problem introduced in 9.00). - Fixed map search terms not visible under certain circumstances (problem introduced in 9.00). - Fixed missing equipment info panel under certain circumstances (new feature in 9.00). - Fixed Repair and Resupply menu not working under certain circumstances (problem introduced in 9.00). - Fixed module selection in Station Build menu being unresponsive under certain circumstances (problem introduced in 9.00). - Fixed weapon slots in Ship Build menus not being numbered correctly under certain circumstances (problem introduced in 9.00). - Fi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/392160/view/519741583516501748]_