# X4: Foundations 9.00 Public Beta 5 now available - Product: X4: Foundations (https://whatsnew.fyi/product/x4-foundations) - Vendor: Egosoft - Date: 2026-04-09 - Original notes: https://store.steampowered.com/news/app/392160/view/531002485037334760 - Permalink: https://whatsnew.fyi/product/x4-foundations/releases/2026-04-09-9.00-public-beta-5-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — FPS display position moved to upper left corner - **changed** — Police search response improved so only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods - **changed** — Fleeing ships improved to only consider launching laser towers if object they are fleeing from is already hostile - **changed** — Police response to attacks against scanned objects improved to only defend scanned object if attacker is already hostile - **changed** — Behavior of fighters attacking big targets with slow-firing weapons improved - **changed** — Behavior of fighters disabling capital ships improved - **changed** — Combat behavior of missile-armed fighters improved - **fixed** — Strafing of capital ships with front-mounted weapons during combat - **changed** — Ware transfer improved if one involved ship is already docked at other - **changed** — Gate effect view distance and intensity improved - **changed** — Paranid Mass Driver effects improved - **changed** — Xenon M beam effects improved - **changed** — Khaak Beam effects improved - **fixed** — Several cases that could lead to NPC factions inadvertently attacking each other over long periods of time - **fixed** — Capital ships sometimes jumping into sectors very far from entry gate - **fixed** — Several causes of S and M ships colliding with their attack targets - **fixed** — AutoSalvage order failing when there are salvageable wrecks in sector - **fixed** — Salvage ships subordinate to stations unassigning themselves when station storage is full - **fixed** — Satellites in distant sectors not receiving damage from attackers - **fixed** — XEN default loadouts being available at NPC Shipyards 9.00 Public Beta 5 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase. > **How Do I Take Part in the Public Beta?** Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the [risks and rules involved](https://forum.egosoft.com/viewtopic.php?f=192&t=405396), we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [Follow this link to our forum](https://forum.egosoft.com/viewtopic.php?f=192&t=405397) - no registration required - to find the relevant information. > ##### X4 9.00 Public Beta 5 Changelog: ([see the full 9.00 Public Beta Changelog in our forum](https://forum.egosoft.com/viewtopic.php?p=4773925#p4773925)) - Changed FPS display position to upper left corner. - Improved response to police search so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods. - Improved fleeing ships to only consider launching laser towers if object they're fleeing from is already hostile. - Improved police response to attacks against object being scanned to only defend scanned object if attacker is already hostile. - Improved behavior of fighters attacking big targets with slow-firing weapons. - Improved behavior of fighters disabling capital ships. - Improved combat behavior of missile-armed fighters. - Improved strafing of capital ships with front-mounted weapons during combat (problem introduced in 9.00). - Improved ware transfer if one involved ship is already docked at other. - Improved gate effect view distance and intensity (new feature in 9.00). - Improved Paranid Mass Driver effects. - Improved Xenon M beam effects. - Improved Khaak Beam effects. - Fixed several cases that could lead to NPC factions inadvertently attacking each other over long periods of time. - Fixed capital ships sometimes jumping into sectors very far from entry gate. - Fixed several causes of S and M ships colliding with their attack targets (problem introduced in 9.00). - Fixed AutoSalvage order failing when there are salvageable wrecks in sector (problem introduced in 9.00). - Fixed salvage ships subordinate to stations unassigning themselves when station storage is full (problem introduced in 9.00). - Fixed satellites in distant sectors not receiving damage from attackers (problem introduced in 9.00). - Fixed XEN default loadouts being available at NPC Shipyards. - Fixed changing Alerts option breaking Property Owned and Object List in Map menu (problem introduced in 9.00). - Fixed station module information menu not working (problem introduced in 9.00). - Fixed missing weapon range precision in Equipment Info Panel (new feature in 9.00). - Fixed build methods that are not available to player appearing in Encyclopedia. - Fixed ship sale price not correctly taking some equipment or modifications into account. - Fixed incorrect max ship shield values in Encyclopedia. - Fixed incorrectly displayed calendar date for certain in-game days. - Fixed Information shortcut in Map menu not working under certain circumstances. - Fixed decreased subtitle size (problem introduced in 9.00). - Fixed some ships and station modules under construction having their lights on too early (problem introduced in 9.00). - Fixed Travel bubble effect intensity (problem introduced in 9.00). - Fixed misaligned engine effects on Kha'ak ships. - Fixed accumulating glow with certain effects. - Fixed several causes of crashes. ##### In case you missed it [>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live!](https://store.steampowered.com/news/app/392160/view/528744981882470468) [>> Egosoft Public Beta Feedback Forum](https://forum.egosoft.com/viewforum.php?f=192) (please make sure to read the rules thread befo _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/392160/view/531002485037334760]_