# X4: Foundations 9.00 Public Beta 6 now available - Product: X4: Foundations (https://whatsnew.fyi/product/x4-foundations) - Vendor: Egosoft - Date: 2026-04-15 - Original notes: https://store.steampowered.com/news/app/392160/view/531002485037339365 - Permalink: https://whatsnew.fyi/product/x4-foundations/releases/2026-04-15-9.00-public-beta-6-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Resource Probe coverage setting in Map menu - **added** — Scrap-related icons to Map legend - **changed** — Missile usage to avoid firing more missiles than necessary to kill target - **changed** — Combat behaviour of missile-armed ships to reduce collisions with targets - **changed** — Guided missile accuracy - **changed** — Mining Ware filter in Map menu - **changed** — Hit-box for menu scroll bars to make them easier to click on - **changed** — Gate effect view distance and intensity - **changed** — Display Mode handling on Linux - **fixed** — Reduced damage from capital ship forward weapons under certain circumstances when player not present - **fixed** — NPC factions inadvertently attacking one another over long periods of time - **fixed** — Miners attempting to mine when cargo hold is full and no buyers can be found for current cargo - **fixed** — Miners subordinate to stations trying to deal with shortages that cannot be mined - **fixed** — Construction material buy offers not updating when planned station build changes - **fixed** — Shuffle Modules action in Station Editor placing station modules outside build plot boundary - **fixed** — Initial menu selection state - **fixed** — Multi-select state in Property Owned list getting lost - **fixed** — Engine equipment slots not highlighted in Ship Build menu under certain circumstances - **fixed** — Ship repair selection showing price at player-owned shipyards - **fixed** — Get Supplies command in ship interaction menu not doing anything 9.00 Public Beta 6 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase. > **How Do I Take Part in the Public Beta?** Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the [risks and rules involved](https://forum.egosoft.com/viewtopic.php?f=192&t=405396), we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [Follow this link to our forum](https://forum.egosoft.com/viewtopic.php?f=192&t=405397) - no registration required - to find the relevant information. > ##### X4 9.00 Public Beta 6 Changelog: ([see the full 9.00 Public Beta Changelog in our forum](https://forum.egosoft.com/viewtopic.php?p=4773925#p4773925)) - Added Resource Probe coverage setting in Map menu. - Added scrap-related icons to Map legend. - Improved missile usage by avoiding firing more missiles than necessary to kill target. - Improved combat behaviour of missile-armed ships to reduce collisions with targets. - Improved guided missile accuracy. - Improved Mining Ware filter in Map menu (new feature in 9.00). - Improved hit-box for menu scroll bars to make them easier to click on (problem introduced in 9.00). - Improved gate effect view distance and intensity (new feature in 9.00). - Improved Display Mode handling on Linux. - Fixed reduced damage from capital ship forward weapons under certain circumstances when player not present. - Fixed another cause of NPC factions inadvertently attacking one another over long periods of time (improves fix in 9.00). - Fixed miners attempting to mine when cargo hold is full and no buyers can be found for current cargo. - Fixed miners subordinate to stations trying to deal with shortages that cannot be mined (problem introduced in 9.00). - Fixed construction material buy offers not updating when planned station build changes. - Fixed Shuffle Modules action in Station Editor placing station modules outside build plot boundary. - Fixed initial menu selection state (problem introduced in 9.00). - Fixed multi-select state in Property Owned list getting lost. - Fixed engine equipment slots not highlighted in Ship Build menu under certain circumstances. - Fixed ship repair selection showing price at player-owned shipyards. - Fixed Get Supplies command in ship interaction menu not doing anything. - Fixed incomplete logbook messages (note: cannot retroactively add information to existing entries) (problem introduced in 9.00). - Fixed crosshair lines on map not disappearing when Selection Lines disabled (new feature in 9.00). - Fixed turning on FSR having no effect under certain circumstances (problem introduced in 9.00). - Fixed stuck spacesuit equipment information in Inventory menu under certain circumstances. - Fixed L beam impact effect degrading performance. - Fixed missing texture detail on Dragon (problem introduced in 9.00). - Fixed misaligned engine effects on Raleigh. - Fixed mission sound being played multiple times when purchasing items at station trader. - Fixed several causes of crashes. ##### In case you missed it [>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live!](https://store.steampowered.com/news/app/392160/view/528744981882470468) [>> Egosoft Public Beta Feedback Forum](https://forum.egosoft.com/viewforum.php?f=192) (please make sure to read the rules thread before posting)