# X4: Foundations 9.00 Public Beta 7 now available - Product: X4: Foundations (https://whatsnew.fyi/product/x4-foundations) - Vendor: Egosoft - Date: 2026-04-23 - Original notes: https://store.steampowered.com/news/app/392160/view/503982156237766964 - Permalink: https://whatsnew.fyi/product/x4-foundations/releases/2026-04-23-9.00-public-beta-7-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add new FPS Style input Profile - **changed** — Improve combat behavior of fighters disabling large targets - **changed** — Improve guided missile accuracy - **changed** — Improve ammunition consumption of missile-armed fighters when player not present - **changed** — Improve resource visualisation on Map - **changed** — Improve soundscape on dock areas by making mass traffic enter and exit silently - **fixed** — Fix Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story - **fixed** — Fix build station missions being stuck at duplicated plot placement step under certain circumstances - **fixed** — Fix Hewa's Twin V not having any resources - **fixed** — Fix another cause of NPC factions inadvertently attacking one another over long periods of time - **fixed** — Fix turrets on capital ships sometimes not activating - **fixed** — Fix capital ship turrets sometimes not firing at other capital ships - **fixed** — Fix NPC-owned stations not shooting down incoming hostile missiles - **fixed** — Fix station turrets set to shoot down missiles not doing so if no hostile ships are visible to their gravidar - **fixed** — Fix smart missiles inappropriately retargeting to only slightly hostile objects - **fixed** — Fix Sapporo not using missiles when player not present - **fixed** — Fix ships ordered to attack target's surface elements being overly sensitive to those surface elements taking damage - **fixed** — Fix Attack orders being possible on Build Storages under certain circumstances - **fixed** — Fix another cause of NPC stations being constructed at extreme distances - **fixed** — Fix targeting of surface elements on capships and stations with targeting key 9.00 Public Beta 7 is now available! Please find the full changelog below. Additionally, alongside these improvements, we are introducing a new "FPS Style" input Profile, which you can also test. If you would like to participate in this testing, please follow [this link to the Egosoft forum](https://forum.egosoft.com/viewtopic.php?t=475700). Thank you for your continued support and feedback during this testing phase. > **How Do I Take Part in the Public Beta?** Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the [risks and rules involved](https://forum.egosoft.com/viewtopic.php?f=192&t=405396), we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [Follow this link to our forum](https://forum.egosoft.com/viewtopic.php?f=192&t=405397) - no registration required - to find the relevant information. > ##### X4 9.00 Public Beta 7 Changelog: ([see the full 9.00 Public Beta Changelog in our forum](https://forum.egosoft.com/viewtopic.php?p=4773925#p4773925)) - Improved combat behavior of fighters disabling large targets. - Improved guided missile accuracy (further improves improvements in 9.00). - Improved ammunition consumption of missile-armed fighters when player not present. - Improved resource visualisation on Map. - Improved soundscape on dock areas by making mass traffic enter and exit silently. - Fixed Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story. - Fixed build station missions being stuck at duplicated plot placement step under certain circumstances (problem introduced in 9.00). - Fixed Hewa's Twin V not having any resources (problem introduced in 9.00). - Fixed another cause of NPC factions inadvertently attacking one another over long periods of time (improves fix in 9.00). - Fixed turrets on capital ships sometimes not activating. - Fixed capital ship turrets sometimes not firing at other capital ships. - Fixed NPC-owned stations not shooting down incoming hostile missiles. - Fixed station turrets set to shoot down missiles not doing so if no hostile ships are visible to their gravidar. - Fixed smart missiles inappropriately retargeting to only slightly hostile objects. - Fixed Sapporo not using missiles when player not present. - Fixed ships ordered to attack target's surface elements being overly sensitive to those surface elements taking damage. - Fixed Attack orders being possible on Build Storages under certain circumstances (problem introduced in 9.00). - Fixed another cause of NPC stations being constructed at extreme distances. - Fixed targeting of surface elements on capships/stations with targeting key (problem introduced in 9.00). - Fixed Ship Interactions trade menu not working with controller under certain circumstances (problem introduced in 9.00). - Fixed Venture Inventory menu stuck in infinite loop (problem introduced in 9.00). - Fixed missing display settings confirmation dialog under certain circumstances. - Fixed repair panels no longer glowing (problem introduced in 9.00). - Fixed misaligned engine effects on Raleigh. - Fixed wreck of Porpoise (Mineral) not being placed at location where ship exploded. - Fixed missing nebula in background of Lasting Vengeance (problem introduced in 9.00). - Fixed missing sounds in Split spacesuit. - Fixed emulated mouse cursor disappearing on Linux and Steam Deck (problem introduced in 9.00). - Fixed several causes of crashes. ##### In case you missed it [>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live!](https://store.steampowered.com/news/app/392160/view/528744981882470468) [>> Egosoft Public Beta Feedback Forum](https://forum.egosoft.com/viewforum.php?f=192) (please make sure to read the rules _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/392160/view/503982156237766964]_