# X4: Foundations 9.00 Public Beta 8 now available - Product: X4: Foundations (https://whatsnew.fyi/product/x4-foundations) - Vendor: Egosoft - Date: 2026-04-29 - Original notes: https://store.steampowered.com/news/app/392160/view/503982156237767774 - Permalink: https://whatsnew.fyi/product/x4-foundations/releases/2026-04-29-9.00-public-beta-8-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Remove ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story - **changed** — Improve Xenon fleet composition - **changed** — Improve capital ship movement when attacking non-station target while player not present - **changed** — Improve target selection of capital ships to prioritise larger threats - **changed** — Improve combat behavior of fighters attacking capital ships - **changed** — Improve long range scan effect to indicate type of resource detected - **fixed** — Fix laser tower in Deploy Objects tutorial taking too long to destroy target - **fixed** — Fix incorrectly highlighted turret modes in Weapons and Turrets tutorial - **fixed** — Fix rendezvous ship preventing player docking because of hostile relationship at End of Terrorism mission of Split story - **fixed** — Fix Envoy stuck on ring highway in Escort to Safe Haven mission of Envoy story - **fixed** — Fix travel mode not aborting in Torus Aeternal mission of Project Genesis story - **fixed** — Fix station construction stalling in certain situations due to missing resource buy offers - **fixed** — Fix attacking carriers delaying switching targets if queued to attack several individual targets - **fixed** — Fix attack subordinates unnecessarily docking between targets if commander attacks multiple individual targets - **fixed** — Fix nested subordinate groups not docking on their leader carrier - **fixed** — Fix collisions between fighters and station modules under construction when attacking them - **fixed** — Fix fighters sometimes not using travel mode when approaching station - **fixed** — Fix miners not firing weapons or turrets when player is present - **fixed** — Fix player-owned ships not automatically getting any ammo if they ever picked up and used ammo that player faction can't manufacture - **fixed** — Fix Collect Deployables option being available in HUD Interact menu 9.00 Public Beta 8 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase. > **How Do I Take Part in the Public Beta?** Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the [risks and rules involved](https://forum.egosoft.com/viewtopic.php?f=192&t=405396), we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [Follow this link to our forum](https://forum.egosoft.com/viewtopic.php?f=192&t=405397) - no registration required - to find the relevant information. > ##### X4 9.00 Public Beta 8 Changelog: ([see the full 9.00 Public Beta Changelog in our forum](https://forum.egosoft.com/viewtopic.php?p=4773925#p4773925)) - Removed ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story. - Improved Xenon fleet composition. - Improved capital ship movement when attacking non-station target while player not present (further improves improvements in 9.00). - Improved target selection of capital ships to prioritise larger threats. - Improved combat behavior of fighters attacking capital ships (further improves improvements in 9.00). - Improved long range scan effect to indicate type of resource detected. - Fixed laser tower in Deploy Objects tutorial taking too long to destroy target (problem introduced in 9.00). - Fixed incorrectly highlighted turret modes in Weapons and Turrets tutorial (problem introduced in 9.00). - Fixed rendezvous ship preventing player docking because of hostile relationship at End of Terrorism mission of Split story. - Fixed Envoy stuck on ring highway in Escort to Safe Haven mission of Envoy story. - Fixed travel mode not aborting in Torus Aeternal mission of Project Genesis story. - Fixed station construction stalling in certain situations due to missing resource buy offers. - Fixed attacking carriers delaying switching targets if queued to attack several individual targets. - Fixed attack subordinates unnecessarily docking between targets if commander attacks multiple individual targets. - Fixed nested subordinate groups not docking on their leader carrier. - Fixed collisions between fighters and station modules under construction when attacking them. - Fixed fighters sometimes not using travel mode when approaching station (problem introduced in 9.00). - Fixed miners not firing weapons or turrets when player is present. - Fixed player-owned ships not automatically getting any ammo if they ever picked up and used ammo that player faction can't manufacture. - Fixed Collect Deployables option being available in HUD Interact menu. - Fixed Object Info panel in Map menu not being displayed under certain circumstances. - Fixed New Default Behaviour menu not working with controller input. - Fixed missing External Resources menu (problem introduced in 9.00). - Fixed Station Build menu Module selection panel not being displayed correctly (problem introduced in 9.00). - Fixed Ship Redesign menu not working (problem introduced in 9.00). - Fixed Cockpit Glass Reflections setting showing wrong value under certain circumstances. - Fixed sectors not being searchable in Map under certain circumstances. - Fixed overlapping texts in Message Ticker under certain circumstances. - Fixed gap between engines and ship hull on Falcon, Guillemot, Quasar, Lux and Kyd. - Fixed Asp front landing gear clipping through the floor while docked. - Fixed Asp engine exhaust looking distorted. - Fixed floating antenna on Prometheus. - Fixed wreck of split storage modules not being visually connected to the surrounding modules. - Fixed Station Manager not sitting in chair in Terran Managers Office. - Fixed floating wooden beams in player office. - Fixed several cause _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/392160/view/503982156237767774]_