# X4: Foundations 9.00 Public Beta 9 now available - Product: X4: Foundations (https://whatsnew.fyi/product/x4-foundations) - Vendor: Egosoft - Date: 2026-05-06 - Original notes: https://store.steampowered.com/news/app/392160/view/678497909513125975 - Permalink: https://whatsnew.fyi/product/x4-foundations/releases/2026-05-06-9.00-public-beta-9-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add resource map colour information to Mining Filter menu - **added** — Add option to edit loadouts with equipment issues in Lost Ship Replacement - **changed** — Improve clarity of objective text in station building missions - **changed** — Improve combat behavior of fighters attacking capital ships - **fixed** — Fix story missions sometimes not being offered when choosing Stranded game start - **fixed** — Fix Wartime Economics mission in Solborn story asking player to destroy their own ships - **fixed** — Fix Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it - **fixed** — Fix enemies in final battle in The High Road mission wandering far away from fight - **fixed** — Fix The High Road mission not progressing beyond initial escort section under certain circumstances - **fixed** — Fix Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete - **fixed** — Fix Supply Station mission auto-completing under certain circumstances - **fixed** — Fix Mad Artist and Mad Producer not spawning under certain circumstances - **fixed** — Fix Kha'ak Hives sometimes despawning unintentionally - **fixed** — Fix excessive number of scrap processing stations populating Uranus and other Pioneer sectors - **fixed** — Fix capital ships ordered to Collect Drops sometimes continuing to try to collect objects that have already been claimed - **fixed** — Fix capital ships sent to collect crates sending cargo drones despite having no free storage left - **fixed** — Fix capital ships next to wrecks sometimes strafing much faster than their engines allow during combat - **fixed** — Fix ships assigned to Mimic salvage ships not working with same wares - **fixed** — Fix nested subordinates of carriers repeatedly docking and undocking - **fixed** — Fix tugs sometimes not towing scrap they are assigned to 9.00 Public Beta 9 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase. > **How Do I Take Part in the Public Beta?** Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the [risks and rules involved](https://forum.egosoft.com/viewtopic.php?f=192&t=405396), we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [Follow this link to our forum](https://forum.egosoft.com/viewtopic.php?f=192&t=405397) - no registration required - to find the relevant information. > ##### X4 9.00 Public Beta 9 Changelog: ([see the full 9.00 Public Beta Changelog in our forum](https://forum.egosoft.com/viewtopic.php?p=4773925#p4773925)) - Added resource map colour information to Mining Filter menu (new feature in 9.00). - Added option to edit loadouts with equipment issues in Lost Ship Replacement. - Improved clarity of objective text in station building missions. - Improved combat behavior of fighters attacking capital ships (further improves improvements in 9.00) - Fixed story missions sometimes not being offered when choosing Stranded game start. - Fixed Wartime Economics mission in Solborn story asking player to destroy their own ships. - Fixed Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it. - Fixed enemies in final battle in The High Road mission wandering far away from fight. - Fixed The High Road mission not progressing beyond initial escort section under certain circumstances. - Fixed Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete. - Fixed Supply Station mission auto-completing under certain circumstances. - Fixed Mad Artist and Mad Producer not spawning under certain circumstances. - Fixed Kha'ak Hives sometimes despawning unintentionally (problem introduced in 9.00). - Fixed excessive number of scrap processing stations populating Uranus and other Pioneer sectors (problem introduced in 9.00). - Fixed capital ships ordered to Collect Drops sometimes continuing to try to collect objects that have already been claimed. - Fixed capital ships sent to collect crates sending cargo drones despite having no free storage left. - Fixed capital ships next to wrecks sometimes strafing much faster than their engines allow during combat (problem introduced in 9.00). - Fixed ships assigned to Mimic salvage ships not working with same wares (problem introduced in 9.0). - Fixed nested subordinates of carriers repeatedly docking and undocking. - Fixed tugs sometimes not towing scrap they are assigned to. - Fixed repeated messages from police ships when stopping scan due to target under investigation getting attacked. - Fixed zooming in on map with gamepad LT/RT not working in some input profiles. - Fixed Split M Parlour being visually displaced in station configuration menu. - Fixed Kha'ak M beam turret not using Kha'ak weapon effects. - Fixed Terran Pulse Turret missing sounds and effects. - Fixed asymmetrical turret placement on Osprey. - Fixed front weapon on Magpie visually floating in front of mounting position (problem introduced in 9.00). - Fixed weapons on Raleigh, Drill and Kyd not being centered on weapon mount (problem introduced in 9.00). - Fixed Split M Plasma Turret Mk1 sticking through turret hatch when viewed from far away (problem introduced in 9.00). - Fixed Frog and Kopis engines showing visual artifact when viewed from close by (problem introduced in 9.00). - Fixed Xenon I missing second shield on its engine group. - Fixed glowing artifacts on rim of certain engines. - Fixed incorrectly positioned Kha'ak M fighter engine. - Fixed off-centre shields and removed floating engine flaps on Mamba (probl _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/392160/view/678497909513125975]_