xemu v0.8.135

v0.8.135
Changed 9
  • Bump SPIRV-Reflect to vulkan-sdk-1.4.350.0
  • Bump volk to 1.4.350
  • Use SDL3 CMake subproject wrap
  • Bump SDL3 wrap to 3.4.8
  • Bump glslang to 16.3.0
  • Force NVIDIA present method to native
Fixed 4
  • Skip finish stall in nv2a/vk when no reports are pending
  • Do not pass missing path to SDL_ShowOpenFileDialog
  • Prevent crash when games directory becomes invalid and Load Disc is accessed
  • Restore audio in Linux AppImages with SDL3
Pull Requests
  • #2870 - meson: Bump SPIRV-Reflect to vulkan-sdk-1.4.350.0 (@xemu-robot)
  • #2863 - meson: Bump volk to 1.4.350 (@xemu-robot)
  • #2848 - meson: Use SDL3 CMake subproject wrap (@mborgerson)
  • #2847 - meson: Bump SDL3 wrap to 3.4.8 (@mborgerson)
  • #2844 - meson: Bump glslang to 16.3.0 (@xemu-robot)
  • #2839 - nv2a/vk: Skip finish stall when no reports are pending (@abaire)
  • #2829 - ui: Force NVIDIA present method to native (@abaire)
  • #2811 - meson: Bump curl to 8.12.1-2 (@xemu-robot)
  • #2795 - scripts/download-macos-libs.py: Target Darwin 23 for arm64 (@mborgerson)
  • #2786 - ui: Do not pass missing path to SDL_ShowOpenFileDialog (@abaire)
  • #2732 - meson: Bump SPIRV-Reflect to vulkan-sdk-1.4.341.0 (@xemu-robot)
  • #2739 - nv2a/vk: Relax and simplify surface to texture constraints (@mborgerson)
Issues Fixed
  • #2785 - If games directory becomes invalid, 'Load Disc..' crashes Xemu
  • #2834 - No audio in Linux AppImages due to SDL3.

Full Changelog: https://github.com/xemu-project/xemu/compare/v0.8.134...v0.8.135

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