7 Days to Die — V3.0.1 EXP Release

V3.0.1 EXP Release

Changed 1
  • Sign Tech error handling improvements
Fixed 19
  • Several issues related to the Beachwear Cosmetic
  • Several male and female outfits missing arms
  • An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
  • Item max degradation can be reset by restarting game and rejoining a server
  • Zombie loot bag name and missing inventory action buttons
  • Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge

Hello Survivors!

Today we have our first batch of fixes and changes for our V3 release.

Here is how you participate:

  • Right click on the game in steam

  • Click on properties

  • Click the “Game Versions & Betas” tab

  • The drop down menu will have latest_experimental available <— you want THAT

  • Select that and wait for the game to download

Here is what changed since V3.0.0 b259:

Changed

  • Sign Tech error handling improvements

Fixed

  • Several issues related to the Beachwear Cosmetic

  • Several male and female outfits missing arms

  • An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game

  • Item max degradation can be reset by restarting game and rejoining a server

  • Zombie loot bag name and missing inventory action buttons

  • Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge

  • Error in console when a client kills with celebrate turned on

  • Players can take PVP damage with no killing settings under some conditions

  • Cannot pick up user-placed items at claimed trader

  • Airdrops not dropping at night when sandbox setting is set to "night"

  • Splash screen message can be seen behind main menu load

  • Localized text overlapping on player screen

  • Typing s while searching in shape menu can unintendedly favorite a shape

  • Unsaved Custom Preset Summary does not always update last changed item

  • Door frame in downtown_filler_30 cannot be damaged

  • Changing RWG preview quality after returning to the screen causes an error

  • Prefab Editor part name in POI marker editor is overlapping

  • World Editor was visible on consoles

  • NRE when receiving NetPackageLockRequest

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