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Arma 3 — Creator SPOTREP: Global Mobilization #009

Creator SPOTREP: Global Mobilization #009

FROM: (https://www.global-mobilization.com/)

TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.6 SIZE: ~36 GB

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

Changelog
ADDED
  • ADDED: GC Army 2B11 120mm Mortar

  • ADDED: GC Army BMP-1P

  • ADDED: GC Army BRDM2 ATGM SF 9P133

  • ADDED: GE Army TPz 1 VHF Jammer

  • ADDED: GE Army RakJPz 2

  • ADDED: GE Army KPz 1A4

  • ADDED: GE Army M113A1G 120mm Mortar Carrier

  • ADDED: GE Army M120 120mm Mortar

  • ADDED: GE Army PzBtl 293 Insignia added

  • ADDED: GE Army TPz 1 Fuchs Medic

  • ADDED: DK Army KPz1A5DK1

  • ADDED: DK Army KPz1A5DK1 with dozer blade

  • ADDED: PL Army BRDM-2RS (pl version of the BRDM-2RCH)

  • ADDED: PL Army BRDM2 ATGM 9P133

  • ADDED: Red Hornet paint variant of PAH

  • ADDED: DK Smokegrenade M/77

  • ADDED: DK Handgrenade M/56

  • ADDED: GC Army 40x47mm ammunition

  • ADDED: DE Army 40x46mm ammunition

  • ADDED: 40 Round Magazines for AKM Rifles

  • ADDED: SS.11 atgm weapon (RakJPz2)

  • ADDED: GC 90 Infantry

  • ADDED: GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport)

  • ADDED: GC BESPA UTV Vest (Belt)

  • ADDED: GC BESPA UTV Vest (Leader)

  • ADDED: GC BESPA UTV Vest (Machinegunner)

  • ADDED: GC BESPA UTV Vest (Officer)

  • ADDED: GC BESPA UTV Vest (Rifleman)

  • ADDED: GC BESPA UTV Vest (Specialist)

  • ADDED: GC BESPA UTV Vest (Winter, Belt)

  • ADDED: GC BESPA UTV Vest (Winter, Leader)

  • ADDED: GC BESPA UTV Vest (Winter, Machinegunner)

  • ADDED: GC BESPA UTV Vest (Winter, Officer)

  • ADDED: GC BESPA UTV Vest (Winter, Rifleman)

  • ADDED: GC BESPA UTV Vest (Winter, Specialist)

  • ADDED: GC BESPA Vest

  • ADDED: GC BESPA Vest (Belt)

  • ADDED: GC BESPA Vest (Leader)

  • ADDED: GC BESPA Vest (Machinegunner)

  • ADDED: GC BESPA Vest (Rifleman)

  • ADDED: GC BESPA Vest (Specialist)

  • ADDED: GC M86 Helmet

  • ADDED: GC M86 Helmet (Blue)

  • ADDED: GC M86 Helmet (Mesh)

  • ADDED: GC M86 Helmet (Strichtarn)

  • ADDED: GC M86 Helmet (Winter)

  • ADDED: GC UTV Hat (Beige)

  • ADDED: GC UTV Hat (Strichtarn)

  • ADDED: GC UTV Hat (Strichtarn-Green)

  • ADDED: GC UTV Rank Insignia

  • ADDED: GC UTV Rig (Belt)

  • ADDED: GC UTV Rig (Leader)

  • ADDED: GC UTV Rig (Machinegunner)

  • ADDED: GC UTV Rig (Officer)

  • ADDED: GC UTV Rig (Rifleman)

  • ADDED: GC UTV Rig (Specialist)

  • ADDED: GC UTV Uniform (Strichtarn)

  • ADDED: GC UTV Uniform (Strichtarn, Rolled Sleeve)

  • ADDED: GC UTV Uniform (Strichtarn-Green)

  • ADDED: GC UTV Uniform (Strichtarn-Green, Rolled Sleeve)

  • ADDED: PL Vest Ochra AKM (Winter)

  • ADDED: PL Vest Ochra AKM (5 color variants)

  • ADDED: GE Dust Glasses (Relaxed) variant

  • ADDED: Ability for commanders to override Turret control (take full control of the turret)

  • ADDED: Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available).

  • ADDED: Ability to raise and lower Dozer Blades via key input

  • ADDED: Ability to toggle beacon lights via key toggle

  • ADDED: Ability for Do-28D2 to take off doors, enables FFV door gunner position.

  • ADDED: Ability for L-410T to take off doors, enables FFV door gunner position.

  • ADDED: 100mm Ammo Boxes

  • ADDED: 100mm Shell models

  • ADDED: 100mm Static ammo objects added

  • ADDED: 105mm Ammo Boxes

  • ADDED: 105mm DM512 HESH-T

  • ADDED: 105mm Shell models

  • ADDED: 105mm Static ammo objects added

  • ADDED: 122mm Ammo Boxes

  • ADDED: Additional 122x447mm shell models

  • ADDED: Additional Ammo pallets added

  • ADDED: Ammobox Type 8 (122mm, 100mm)

  • ADDED: Boxpallet

  • ADDED: FuelCanister Pallet Object

  • ADDED: Static 120mm Mortar round objects

  • ADDED: Wooden Ammo Box Type 7 (DM1202 120mm Mortar Round Ammo Box)

CHANGED
  • CHANGED: Library entries for all Binocular-type weapons added

  • CHANGED: 20x139 AP ammo muzzle velocity decreased from 1175 to 1100 and HE ammo from 1175 to 1040

  • CHANGED: 20x139 AP DM43 penetration capabilities reduced

  • CHANGED: Adding illuminated reticle to c79 optic

  • CHANGED: illuminated reticles now have a glowing “Aura”

  • CHANGED: AI precision multipliers adjusted for all weapons (handheld and mounted)

  • CHANGED: Ammoboxes converted to MCA texture layer method

  • CHANGED: armorStructural of all vehicles lowered, to lower the threshold of ammo that can cause damage on vehicles

  • CHANGED: Artillery Ammunition setup adjusted to cause more direct damage for direct vehicle hits

  • CHANGED: Beacon useraction unified and beacon icon added

  • CHANGED: BPz2 dozer blade animation added

  • CHANGED: BRDM2, BTR60, 0.5t truck, Truck 5t gl,Truck 7t gl,Truck 10t gl, SpPz2 Adding towing points

  • CHANGED: Cost and threat value adjustment

  • CHANGED: Danish M2 renamed to TMG M/50

  • CHANGED: DK soldiers now use danish M\77 smoke grenade

  • CHANGED: DK soldiers now use danish M\56 hand grenade

  • CHANGED: Fuel trucks fuelexplosionpower increased to 3, ammo truck fuelexplosionpower increased to 5, base value set to 1

  • CHANGED: HK69 reload animation adjusted to support longer grenades

  • CHANGED: Increased deflection potential for AP ammunition

  • CHANGED: M113 customization option to remove side skirts added

  • CHANGED: PNMK customization option to remove side skirts added

  • CHANGED: SG series rifles cartridge ejection improved

  • CHANGED: SPz1 Shot deflectors added to fire geometry

  • CHANGED: T55AM2, SPz1, M113 side skirt armor simulation added

  • CHANGED: 2 single round Bastion missile magazines on T55AM2B switched to a single 2 round magazine to make ammo UI counter consistent

  • CHANGED: Explosion shielding set to 1 on all vehicles

  • CHANGED: Turret override functionality added to SPz1

  • CHANGED: Turret override functionality added to SpPz2

  • CHANGED: Turret override functionality added to FlkPz1

  • CHANGED: 762x54mmR AP 7n1 indirectHit damage removed

  • CHANGED: AI dispersion coefficients adjusted

  • CHANGED: all characters to armorStructural = 3; as they have always had the short-rod Geometry lod collider. This should make people generally a bit more resilient.

  • CHANGED: all GM Characters to new View Geometry LOD mesh

  • CHANGED: BMP1 driver no longer uses PIP periscopes

  • CHANGED: GM's street lamps now are visible at any distance in the night, creating unique visuals.

  • CHANGED: gm_core_fnc_buildGroupTemplate to allow blacklisting of items (per individual item)

  • CHANGED: Increased Plane door animation speed for faster entering as pilot

  • CHANGED: LATGM missile emissive material on rear end increased in size for better visibility beyond 1000m range

  • CHANGED: Plane door opening/closing sounds

  • CHANGED: SKOT now able to set license plate and tactical signs

  • CHANGED: T55 and variants now able to set tactical signs

  • CHANGED: T55 floating geometry bugs fixes

  • CHANGED: Dshkm tripod can be disassembled

  • CHANGED: SPG9 tripod can be loaded on vehicles

  • CHANGED: PL Special forces now use Ochra AKM Vest

  • CHANGED: RakJPz2 added to MP Mission Missile Safari

  • CHANGED: KPz 1A1A1 replaced by KPz 1A4 in MP Mission Fat Cats

  • CHANGED: EMES18 day reticle adjusted to better represent a red illuminated reticle

  • CHANGED: NV and TI vehicle reticles overhaul

  • CHANGED: Static weapons can now be loaded into vehicles

  • CHANGED: UAZ wreck can now be entered

  • CHANGED: Ural375 and 4320 cargo variants now support ViV

  • CHANGED: Containers now have a ViV user action

  • CHANGED: FIM43 dummy rocket was visible in the arsenal

  • CHANGED: Increased magazine and weapon transport capabilities of all helicopters

  • CHANGED: Increased magazine and weapon transport capabilities of L410 and Do28d

  • CHANGED: MP Coop "Magnetized" added some enemies with body armor

  • CHANGED: MP Coop "Missile Safari" added RakJpz2

  • CHANGED: MP Coop "Resistance" Adjusted some player loadouts to not carry useless magazines

  • CHANGED: MP Coop "Scrap Drive" players now are DDR '90s Special Forces

  • CHANGED: MP Coop Missions with Revive now end when everyone is unconscious

  • CHANGED: MP PvP: "Fashion Police" Added some additional new distinct clothing items into the rotation

  • CHANGED: Plane door opening/closing sounds

  • CHANGED: Polish Army Uniform Boot Color to a darker brown

  • CHANGED: All Character editor preview pictures.

  • CHANGED: All Character gear icons are now of uniform orientation and scale.

  • CHANGED: GM Bolt Cutter Feature now allows for custom bolt cutters

  • CHANGED: GM Bolt Cutter Feature now allows for custom code to run as the action (config values: gm_boltcutAction = "custom";gm_boltcutActionStatement = "systemchat str _this";)

  • CHANGED: GM Simple Revive now takes into account possible team switch slots before failing the scenario. (GM MP Coop missions now let you team switch to AI before ending)

FIXED
  • FIXED: 0.5t truck LATGM tubes textures fixed

  • FIXED: 4x20 scope and RV scope now properly use the scope mode as primary and the ironsight as secondary optics mode

  • FIXED: BMP1 and PT76 now engage armoured targets with their main gun

  • FIXED: BrPz1 fire geometry Fixed

  • FIXED: Dshkm tripod garage icon had wrong proportions

  • FIXED: Fero Z-24 - reticle clips outside scope

  • FIXED: Fero51 optic model naming

  • FIXED: GE Airforce white rank insignias were not preloaded

  • FIXED: Rank insignia now adapt to the current uniform class, not soldier class.

  • FIXED: LockSystems and LockDetection systems removed from all vehicles except Pah1A1, CH53GS, T55AM2

  • FIXED: M113 driver position now has night and day vision

  • FIXED: Missing warheads name added to ammo

  • FIXED: Penetration capabilities of 14.5 mm ammo reduced,

  • FIXED: Script error when adding MG3 to tripod

  • FIXED: Shilka wreck gun UVs

  • FIXED: Smoke grenades no longer reignite on JIP

  • FIXED: SPz1A+ and SPz1A1 searchlight not following turret rotation

  • FIXED: Static weapon assembly was causing popups in certain situations

  • FIXED: T55 Base armor thickness increased (Hull front from 90mm to 100mm, Turret from 75mm all around to front 200mm ,side 150mm, back 75mm)

  • FIXED: T55 front armor fire geometry fixed

  • FIXED: Typ 1200 - LOD mesh glitch

  • FIXED: Typ247,251,253 siren light effect was too low

  • FIXED: Ural Reammo truck was using wrong wreck proxy

  • FIXED: Ural Refuel wreck material was using wrong textures

  • FIXED: KAT1 Library entry

  • FIXED: Typ 1 Siren was not working

  • FIXED: misaligned 122mm shell

  • FIXED: Arsenal now offers Empty versions of East German Backpacks

  • FIXED: BRDM-2 had BRDM2CH arm mounts visible in lower lods

  • FIXED: BTR60PB gun selection in lower lods

  • FIXED: Coffee Mug hit FX

  • FIXED: Dshkm and M2 weaponclasses now set to "hardmounted"

  • FIXED: FlkPz 1 proxy positions for all crew members was too low

  • FIXED: Ghost doors in gm_euro_barracks_02_destruct (and winter)

  • FIXED: gm_ge_ff_u1300l_medic not zeusable

  • FIXED: Gunners of M109, 2S1, and T55 would get stuck in the ground when they exit the vehicle without a weapon

  • FIXED: K125 texturesource inheritance

  • FIXED: LAW M72 and RPG18 AI was engaging at over 3000m

  • FIXED: Mi2 fueltank shadow bug

  • FIXED: Misaligned chairs in pub insets

  • FIXED: Occluders for gm_euro_office_01 could hide too much in certain angles

  • FIXED: RPK uses wrong flashlight attachment type

  • FIXED: RPK74 bipod visible inside of barrel

  • FIXED: Screw on suppressors no longer make make regular ammo go subsonic

  • FIXED: SG551 SWAT Optic attachment proxy is 9mm too low

  • FIXED: Some Weapon baseclasses were missing Display Names

  • FIXED: Some wooden shelves were bulletproof.

  • FIXED: U1300L Cfg Patches Units array

  • FIXED: FlkPz1 driver Lod visibility bug fixed

  • FIXED: 50M - Error is present as 50m bill does not have icon

  • FIXED: Assault Rifle magazine had tracer rounds in cases where they shouldn't

  • FIXED: Black version of C79 was missing illuminated backup sight

  • FIXED: BMP1 FLoating parts on mesh when turret rotates

  • FIXED: BMP1 left and right FFV positions right behind the turret had their turn angles adjusted to not clip into the turret

  • FIXED: BPz2 cable roller missing in first lod

  • FIXED: BRDM-2 CBRN variant - Missing damage material on back flags and components

  • FIXED: BrPz1 fire geometry Fixed

  • FIXED: BrPz1 was missing damage materials on tools

  • FIXED: CH53 wreck had missing damage texture for interior of wreck

  • FIXED: Crate Pile 1 was not blocking the AI view

  • FIXED: Helicopters were missing crash/explosion effect

  • FIXED: Kpz1A5 was missing damage materials on Turret

  • FIXED: L-410S - Missing destroyed texture

  • FIXED: LH105 has doors closed by default, and only open if the "outside" positions are occupied

  • FIXED: M109G/M109 - Missing Damaged material

  • FIXED: McLight 2D had open mesh when placed on the ground

  • FIXED: MG3 muzzle flash was not randomized

  • FIXED: Missing warheads name added to ammo

  • FIXED: Pallets now have damage visualization

  • FIXED: Shells and ammo have a sand VFX on hit

  • FIXED: Some Cars have incorrect smdi stage in damage materials

  • FIXED: Truck 10t mil gl/Truck 5t gl - Damaged window is not rendered inside vehicle

  • FIXED: Truck 2t gl - Glitched shadow on the wreck

  • FIXED: UAZ floating mesh parts removed

  • FIXED: W123 had gap in rearview mirror

  • FIXED: 122mm ammo pile had wrong hit effects for shells

  • FIXED: East German SchM41 and Dust Goggles were unintentionally placeable in editor. They were now hidden from the editor to be in line with baseline A3 that does not offer facewear as placeable.

  • FIXED: Republikflucht Mission - Enemy units could spawn too close

  • FIXED: Republikflucht Mission - Enemy units will now spawn closer when player is in forest (previously they would spawn farther away if player in forest)

  • FIXED: Shelter ACE I and ACE II - Missing damaged and destroyed material

  • FIXED: Shelter LAK - Missing damaged and destroyed material

  • FIXED: ZSU234 floating pieces of mesh when turret is rotating

  • FIXED: SKot 2 invasion stripes present on the inside

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