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Changelog

Creator SPOTREP: Expeditionary Forces #003 (Hotfix)

FROM: Tiny Gecko Studios

TO: Arma 3 Creator DLC Users UNIT: Expeditionary Forces ACTIVITY: Update 1.2.1 (Hotfix) SIZE: ~692.2 MB

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces

Changelog
CHANGED
  • CHANGED: Re-enabled bounding box limits for Gyra Driver periscopes

  • CHANGED: Tweaked materials on QAV-80 wheels

  • CHANGED: Tweaked PhysX wheels and dampers on Harpy to reduce jittering and bouncing while on the ground

FIXED
  • FIXED: Force update ef_ui version header

  • FIXED: Visual and IR sensor on Harpy now follow targeting pod movement correctly

  • FIXED: 30mm AP magazines for Hunter/Gyra now use the correct strings

  • FIXED: Added pylon weapons to QAV-80 fire geometries

  • FIXED: QAV-80 now uses separate LODs for regular and fire geometries

  • FIXED: Empty Amphibious Assault Vest now carries less than fully kitted variants

  • FIXED: QAV-80 Stealth variant now loads weapon presets to the correct slots

  • FIXED: QAV-80 Stealth variant cannot carry Falchions and Sidearms in the internal weapons bay anymore

  • FIXED: Fixed CfgAddons array with duplicate items

  • FIXED: Fixed Harpy hard transition from VTOL to normal flight mode

  • FIXED: Harpy now defaults to VTOL mode with nozzles down on startup

Creator SPOTREP: Expeditionary Forces #002

FROM: Tiny Gecko Studios

TO: Arma 3 Creator DLC Users UNIT: Expeditionary Forces ACTIVITY: Update 1.2 SIZE: ~1.4 GB

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces

Changelog
ADDED
  • ADDED: QAV-80 Harpy UCAV

  • ADDED: MX with vertical grip

  • ADDED: CSAT Urban Hex Crewman helmet

  • ADDED: APDS magazines for Hunter/Gyra 30mm autocannon

  • ADDED: MJTF Camo livery for UCAV Sentinel

  • ADDED: CDF livery for Gyra

  • ADDED: Commando Chest Rig model variants with closed pouches (modding resource only)

  • ADDED: Amphibious Assault Vest variants without MX pouches (modding resource only)

CHANGED
  • CHANGED: LPD now has memory points for helipad spots ("helipad_X_pos") to allow AI to land more precisely

  • CHANGED: CSAT Urban Crewman now uses correct Urban camo helmet

  • CHANGED: CSAT Urban Crewman now uses correct black Diplomat

  • CHANGED: OPFOR Gendarmerie faction now also has access to Gyra AFVs

  • CHANGED: Reduced armor value on Gyra from 200 to 180

  • CHANGED: OPFOR texture on Gyra renamed to Hex in Virtual Garage

  • CHANGED: Removed faction restrictions from Olive and Sand Gyra camos

  • CHANGED: AAV-9 turret can now be hidden via script

  • CHANGED: MJTF Camo liveries now all have the appropriate roundel

FIXED
  • FIXED: Gyra autocannon muzzleflash not working

  • FIXED: Gyra muzzleflash not hiding correctly when destroyed

  • FIXED: Hunter muzzleflash not hiding correctly when destroyed

  • FIXED: LPD custom name attribute now has correct tooltip

  • FIXED: Removed erroneous duplicates of certain static weapons from Virtual Garage

  • FIXED: Gyra Mortar reload sound was not playing outside of close firemode

  • FIXED: UH-80 Stub Wing duplicates appearing in Virtual Garage

  • FIXED: Updated CfgAddons class with missing entries

  • FIXED: MX SW Coyote groundholder now appears under Machine Guns like vanilla weapons

Creator SPOTREP: Western Sahara #011

FROM: Rotators Collective

TO: Arma 3 Creator DLC Users UNIT: Western Sahara ACTIVITY: Update 1.1.7 SIZE: ~2.7 GB

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

Changelog
DATA
  • ADDED: Offroad (Zu-23) variant for the Tura and FIA factions

  • ADDED: Zu-23 texture variants (Black, Beige, SFIA2, White)

  • FIXED: Side window on the Offroad (Desert) variant wouldn't hide correctly on destruction

  • FIXED: Replaced old legacy Arma 2 environment map paths with Arma 3 files

  • FIXED: IK issue with right weapon hand on reloading

  • FIXED: Visible hole in the Galat and Velko rifle internals

  • FIXED: BLUFOR Gendarmerie Marid (HMG) wasn't showing up in Zeus

  • FIXED: Independent Tura infantry groups wouldn't show up in Zeus

  • FIXED: Small shadow issues on ION / Contractor uniform pants

  • FIXED: Wound material on long sleeve SFIA uniform would not show up

  • FIXED: Zu-23 was missing Turret/Gun hitpoints, which made it impossible to destroy the rotation mechanics

  • TWEAKED: Replaced all weapon hand animations

  • TWEAKED: Velko 50rnd magazine shape improvements

  • TWEAKED: Overhauled 12 Gauge HE shell particle effect

MISSIONS

EXTRACTION

  • ADDED: Offroad (Zu-23) to enemy vehicle pool

  • ADDED: Various new scenery compositions

  • FIXED: Despawning of Quilin in CSAT base

Creator SPOTREP: Reaction Forces #006

FROM: Rotators Collective

TO: Arma 3 Creator DLC Users UNIT: Reaction Forces ACTIVITY: Update 1.0.5 SIZE: ~2.7 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

Changelog
DATA
  • FIXED: VRCO-S pistol optic model issue in 3rd person

  • FIXED: Pickup headlights (light mesh element) would turn invisible in LOD1

  • FIXED: RC40 drone was removed by the garbage collector even though it was still alive

  • FIXED: RC40 drone model weight wasn't centered correctly

  • FIXED: Non-working camo selection in Guerilla Combat Uniform

  • FIXED: Spotlight On/Off user action wasn't showing up on the Pickup (AA) variant

  • TWEAKED: Pickup headlight and spotlights have been visually improved

  • TWEAKED: Veles bullet performance improved slightly for better longer range combat

  • TWEAKED: Replaced weapon hand animations for the H6 and Veles rifles

  • TWEAKED: Slightly reduced the audio signature / AI reaction range for the RC40 drones

MISSIONS

AIR CONTROL

  • FIXED: Save & Load didn't updated JIP player variables correctly

Creator SPOTREP: Expeditionary Forces #001

FROM: Tiny Gecko Studios

TO: Arma 3 Creator DLC Users UNIT: Expeditionary Forces ACTIVITY: Update 1.1 SIZE: ~3.6 GB

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces

Changelog
ADDED
  • ADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)

  • ADDED: Diplomat 9mm SMG

  • ADDED: Diplomat 9mm SMG Silencer

  • ADDED: Animated Intro/Outro for Resolute Cyclone campaign

  • ADDED: CSAT Guard Motorized Infantry groups

  • ADDED: TGS team to main Credits ORBAT

  • ADDED: Field Manual entries for Gyra and Diplomat

  • ADDED: Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units)

  • ADDED: Protecta Headset in facewear too

  • ADDED: AAF and Grey LCC-1 liveries

  • ADDED: Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X

  • ADDED: Amphibious Assault Vest Diver variant without rebreather

  • ADDED: Support Provider: Cruise Missile module

  • ADDED: Grey livery for Combat Boat

  • ADDED: Dark Grey livery for Spartan SAM launcher (virtual garage texture only)

  • ADDED: Ammo Bearer to MJTF

  • ADDED: New units to Warlords presets

  • ADDED: Missing static weapons (Autonomous Mk30/Mk32, Raised GMG)

  • ADDED: MJTF textures for new vanilla UH-80 with stub wings

  • ADDED: Crewman for CSAT (Urban)

KNOWN ISSUES
  • Some of the Picture-in-Picture functionality of the Gyra may show a black image due to a platform issue (fix will be deployed in game update 2.22, and is available on Profiling Branch already)
CHANGED
  • CHANGED: Updated CfgMods page with Gyra and Diplomat

  • CHANGED: AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings

  • CHANGED: Updated Credits

  • CHANGED: Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility)

  • CHANGED: Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone

  • CHANGED: Drone Radar will give warning about Data Link Receive required in debug

  • CHANGED: Toned down dirt on MBS/Microsight glass lenses

  • CHANGED: Drone Radar now supports angleRangeHorizontal config value for directional radars

  • CHANGED: LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only)

  • CHANGED: Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp

  • CHANGED: LPD and other static ships from base game are now available in Zeus interface

  • CHANGED: Simplified and optimized NVG filter code

  • CHANGED: MJTF Autorifleman now has a bipod equipped on his rifle by default

  • CHANGED: Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore

  • CHANGED: Titan NLOS now reloads automatically once the magazine is finished

  • CHANGED: Credits titles are now translated

  • CHANGED: Added brief explanation on how to use the Combat Boat Cradle Teleporter module

  • CHANGED: Renamed LPD from "Amphibious Warfare Ship [LPD 36]" to "USS Takmyr [LPD 36]"

  • CHANGED: AAV9A1 50mm autocannon now uses red tracers

  • CHANGED: Lowered armor value on AAV9 and AAV9A1

  • CHANGED: Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads

  • CHANGED: Improved Combat Boat handling and steering

  • CHANGED: Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC)

  • CHANGED: Increased radius for Load Vehicle action detection on LCC-1

  • CHANGED: Increased reverse speed on LCC-1

  • CHANGED: Improved Combat Boat reverse speed

  • CHANGED: M02, do not check if commander camera is hit if AI commands

FIXED
  • FIXED: AH-99J Python MFDs showing wrong data

  • FIXED: MXAR shadowvolume 10 being incorrectly numbered

  • FIXED: AAV9 passengers not disembarking when receiving a transport unload command/waypoint, crewman station will still remain occupied due to technical limitations

  • FIXED: LPD custom name attribute now has correct tooltip

  • FIXED: MXAR now has the correct rate of fire for AI firemodes too

  • FIXED: Compatibility configs now have correct addonRootClass entries

  • FIXED: Missing fire/view geometry components on Hunters

  • FIXED: Anti-drone radar MP compatibility

  • FIXED: Modified MFD string for Sidearm missile to fit better in the UI

  • FIXED: Diver Engineer traits

  • FIXED: NVG filter not working in mounted vehicle weapon iron sights

  • FIXED: Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants

  • FIXED: Removed DLC icon from Game Master module

  • FIXED: Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones

  • FIXED: Shadows on LCC-1 clipping through the hull below the cockpit

  • FIXED: M01 add auto save after tank platoon is destroyed

  • FIXED: M02 uses stringtable entry for RV Dallas in briefing

  • FIXED: M01 use stringtable entries for LZ and RP markers

  • FIXED: Radome on AH-99J not hiding when the main rotor was destroyed after a collision

  • FIXED: Hunter vehicles now shoot missiles from the correct positions

  • FIXED: A typo in translations that would cause a script error during RC Mission 1 briefing

  • FIXED: Added proper localization to Combat Boat Cradle Teleporter module

  • FIXED: Removed antislip coating from AH99J wings

  • FIXED: Changed identity of officer during Resolute Cyclone briefings to be consistent across missions

  • FIXED: Normal and ambient occlusion issues on MCH helmet

  • FIXED: Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu

  • FIXED: All MJTF units now carry pistols in the appropriate coyote camo

  • FIXED: MX sound suppressors now have proper muzzle flashes when firing

  • FIXED: Resolute Cyclone campaign missions and COOP mission now display the correct dates (7th and 8th August instead of 8th and 9th)

  • FIXED: LPD helper object cannot be loaded into other vehicles with VIV anymore

  • FIXED: LPD doors can now be locked individually

  • FIXED: LCC-1 can now stop correctly at given waypoints

  • FIXED: Combat Boat can now stop correctly at given waypoints

  • FIXED: LPD hangar door used wrong stringtable entry

  • FIXED: Some LPD actions not working in multiplayer

  • FIXED: Missing MFD elements for Titan NLOS and SideArm when used on AH-99J Python

  • FIXED: Tweaked min/maxMove values on AAV9 to prevent driver and commander from clipping their heads outside the turret's interiors

  • FIXED: AAV-9 AP autocannon rounds now use red tracers

Creator SPOTREP: Spearhead 1944 #006 (Hotfix)

FROM: Heavy Ordnance Works TO: Arma 3 Creator DLC Users UNIT: Spearhead 1944 ACTIVITY: Update 1.1.3 Hotfix SIZE: ~2.5 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

Changelog
NEW FILES

none

CONTENT CHANGES

VEHICLES

  • UPDATED: Grunge textures for Sherman wheels

CHARACTERS

  • ADDED: Additional suitpack textures for pilot uniforms
CONTENT FIXES

VEHICLES

  • FIXED: Removed unneeded selection from gun LOD of M8 LAC

  • FIXED: Sherman wheel AO issue

WEAPONS

  • FIXED: Deployment animations would get stuck in some instances. (Ie. Deployed prone, moving to standing)

CHARACTERS

  • FIXED: German smock uniforms had incorrectly assigned hidden selections

OTHER

  • ADDED: CN translation for Osttruppen

  • ADDED: Localization for Zeus paradrop module feedback/errors

  • IMPROVED: Localization

  • CHANGED: Non-permanent RU translation

  • CHANGED: Replaced further instances of Osttruppen in CN translation with 東方軍團

  • CHANGED: Translated Flak-Korp for RU translation

  • FIXED: CN Translation for Cossack/Osttruppen

  • FIXED: CN Translation of US Jungle Officer webgear

  • FIXED: CN Web gear translations

  • FIXED: RU Mk. 2 translation

  • FIXED: CN/RU Gunner (.303 LMG) translation

  • FIXED: G503 RU translation

  • FIXED: Jagdpanther RU/CN translation

  • FIXED: Remaining 'Ost' translations for CN

  • FIXED: RU translation for Milice vests

  • FIXED: RU translation for Osttruppen

  • FIXED: RU/CN Translation for Milice berets

  • FIXED: RU/CN translation for Milice uniforms

MISSIONS

Campaign

  • ADDED: Ten seconds vote timer value as option in mission parameters

  • ADDED: RPT Logging for Timeline functions.

  • CHANGED: Prevent client from pausing AB timeline if the server has already finished.

  • FIXED: Timeline Skip function now correctly waits the first client to reach the end of a skip

  • FIXED: Prevent timeline from progressing time during a skip event. Now waits for all clients/server to be ready

  • FIXED: Missing "attach explosive" action for StuH and Panther.

  • FIXED: Missing marker reference in classic briefing.

  • FIXED: Function execution till SPE_fnc_VoiceOver_VehicleRespawn is defined.

  • FIXED: Dummy able units to copy loadout from were not always cleaned-up.

  • FIXED: Dummy dog and fox units to copy loadout from were not always cleaned-up.

  • FIXED: Missing marker reference in classic briefing.

  • FIXED: One could not attach explosives to all types of enemy tanks.

  • FIXED: Faulty format index in flare logging.

  • FIXED: Trigger inProtectedAreaWarning only for players (not AI) and only those players in the area.

SCENARIOS

Combat Patrol

  • IMPROVED: coding - made sure "BIS_CP_detected" variable is always defined

  • FIXED: BIS_CP_detected variable was not synced over net

Escape

  • IMPROVED: Coding - handle no group selection in the menu properly

  • IMPROVED: Coding - SPE_GroupConfigs and SPE_UnitList fallback setup

  • IMPROVED: First group is selected by default now in the group selection menu

  • FIXED: Delay populating specific locations until BIS_MissionInitDone is true

Warlords

  • IMPROVED: Re-added ability to customize available assets for both sides per scenario. Needs in description.ext or addon config.cpp a 'class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and 'SPE_WL_shoppingList[] = {"A3DefaultAll"};' to set the desired set

Fixed

  • IMPROVED: God mode setting wasn't applied properly and thus no unlimited asset placement possible

ARSENAL

  • FIXED: Undefined VRHitparts_hitdamage variable in a corner case

  • FIXED: VRHitparts_hitdamage array reset was done wrong

HUNTER SQUADS

  • FIXED: Hunter squads only spawned one unit per group

CDA

  • FIXED: SPE_CDA_Difficulty_Adjustment_Active was set to true by default (should be false/disabled by default) if CDA settings menu was opened

VEHICLE CUSTOMIZATION

  • CHANGED: Increased width of UI to prevent longer texts from being cut off

Creator SPOTREP: Spearhead 1944 #005

FROM: Heavy Ordnance Works TO: Arma 3 Creator DLC Users UNIT: Spearhead 1944 ACTIVITY: Update 1.1.2 SIZE: ~32 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

Changelog
NEW FILES

none

CONTENT CHANGES

VEHICLES

  • ADDED: Unique variable name for USAAF squadron codes

  • ADDED: New squadron decal definitions to P-47

  • ADDED: New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage

  • ADDED: French CCKW and G503 variants

  • ADDED: M45 can be crewed while being towed

  • ADDED: Ability to set default randomisation format for vehicle numbers

  • ADDED: Historically correct number prefixes for US ground vehicle numbers

  • ADDED: Alternate wheel model for early M4 and M4A1 Shermans

CHARACTERS

  • ADDED: German Rifle grenadier vests

  • ADDED: Camo variant of German pioneer gear

  • ADDED: Officer shoulder rank selection for US uniforms

  • ADDED: Low-blouse US uniform variants

  • ADDED: Cows will now Moo

  • ADDED: m43 airborne uniforms with gloves configs

  • ADDED: Officer field US uniform variants

  • UPDATED: Improved German pioneer vest models and textures

  • UPDATED: US officer rank insignia textures

CONTENT FIXES

VEHICLES

  • ADDED: Config definitions for ViV for G503_MB variants

  • ADDED: Config definitions for ViV for 105mm M3 Howitzer

  • ADDED: Towing: added config variable to allow units to stay inside towed vehicles

  • UPDATED: Nashorn shell texture/rvmat to be more shiny

  • UPDATED: M18 and M10 shell materials to be more shiny

  • UPDATED: M18 appearance adjusted to more closely match the Shermans

  • UPDATED: M10 appearance adjusted to more closely match the Shermans

  • IMPROVED: elevation indicator for artillery sights better aligned on non-16:9 aspect ratios

  • IMPROVED: M18 model geometry on front glacis and driver side plates

  • CHANGED: Improved commander unit detection for vehicle HUD commander view cone

  • CHANGED: Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets

  • CHANGED: Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility

  • CHANGED: M3 halftrack textures to better match tank olive colours

  • CHANGED: Sherman wheels dirt to match better with hull

  • FIXED: M4 Sherman. Drivers hands no longer clip with the direct vision port on the early Sherman when turned out and the armour is hidden

  • FIXED: Panzer 3. Driver's feet no longer clip with the vehicle floor

  • FIXED: Panzer 3. Optimized shadow LOD

  • FIXED: Jeep. Clipping windshield decal edges

  • FIXED: M8/M20 top speed corrected to 89 km/h

  • FIXED: ghosting around rivets etc on the M18 and M20

  • FIXED: Towing: main turret would always be locked forward when towed, added config variable to allow for movement

  • FIXED: Number/Letter decal system wasn't allowing custom input on US letters

  • FIXED: AT gun pushing/towing asphalt wheel sound effects

  • FIXED: Typo in R200 hitpoint armorComponents

  • FIXED: G503 and R200 had invalid selection names for rear wheel hitpoints

  • FIXED: Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed

  • FIXED: French M4 and M4A3 Shermans were using the incorrect vehicle number decals

  • FIXED: Vehicles using old SCALAR number set up would cause an onscreen error.

  • FIXED: Corrected damage material assignments for m4a3 stowage

WEAPONS

  • CHANGED: No.3 Mk.I strings to use roman numerals instead of Arabic numerals

  • CHANGED: Lowered M9A1 AT grenade penetration values to be more accurate to historical values

  • CHANGED: fuseDistance on all rocket ammunition to 0 meters - wasn’t working correctly till 2.20

  • CHANGED: illumination flares descent rate to match 2.20 illumination flares

  • FIXED: STG44. Removed visible recoil spring

  • FIXED: Incremental loading on an empty magazine (like sniper rifles) would remove a bullet from a magazine

  • FIXED: M1 Garand not-empty reload animation had incorrect left hand IK setup

CHARACTERS

  • ADDED: CanFitUnderADoor property to rats so they can't flex their door opening abilities

  • UPDATED: M42 hiddenselections config

  • UPDATED: Improved German canvas suspenders models and textures

  • UPDATED: Bayonet selection on haversack

  • UPDATED: US wool trouser boot appearance

  • UPDATED: Added new textures for German pioneer gear

  • UPDATED: German grenadier units now use grenadier webgear

  • FIXED: Broken weights on m43 gloves

  • FIXED: Broken weights on US wool uniform officer variants

  • FIXED: Incorrect _as in German canvas suspenders material

  • FIXED: M43 airborne uniform gloves variants rigging issues

  • FIXED: US uniform variants missing LODs on certain parts

  • FIXED: inconsistent naming/translation for German painted equipment

  • FIXED: missing medic text for several uniform variants in Chinese, Russian, and Spanish localisations

  • FIXED: some haversack models missing camo selections

  • FIXED: us captain uniform having 1LT insignia assigned

  • FIXED: Broken animation when switching from unarmed to pistol

  • FIXED: Editing loadout on Milice units would break belt hiding function

  • FIXED: US Ranger groups were missing faction definition

  • FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)

  • FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant

  • FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model

  • FIXED: Incorrect mass for LW painted grenadier webgear config

OBJECTS

  • FIXED: disabled faulty inheritance definition in SPE_building_base class

OTHER

  • ADDED: Dedicated strings for the marker light modules

  • ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist

  • ADDED: Dedicated strings for the marker light modules

  • CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'

  • FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function

  • FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus

  • FIXED: Deployment animation would break reloads if you moved after reloading when deployed

  • FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles

  • FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights

  • FIXED: Missing Mortain terrain tag for steam workshop.

  • FIXED: AT Gun turning function wasn't running on dedicated servers

  • FIXED: Lamp Type A-1 incorrectly having tag

  • FIXED: Watch animations were broken

  • FIXED: Added missing binarised radio UI models

  • FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers

  • FIXED: Empty reloads with M37 shotgun lead to duplicate magazines

  • FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function

  • FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error Removed: obsolete chat logging.

MISSIONS

Campaign

  • FIXED: Missing doneKeys definition

M7

  • ADDED: Reinforcements arrival hint

  • FIXED: small voice over cutting problem in outro narration

SCENARIOS

  • FIXED: Missing doneKeys definition

Attack on Mortain

  • FIXED: Convoy script error when convoy vehicle gets deleted/removed

Panzerkampfwagen

  • FIXED: German car at spawn being underground

Prizefighter

  • FIXED: Faulty crew killed voice over setup (message duplication)

Combat Patrol

  • FIXED: Missing doneKeys definition

Escape

  • FIXED: Missing doneKeys definition

ARSENAL

  • FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active

REVIVE

  • IMPROVED: Optimized HandleDamage EventHandler

HUNTER SQUADS

  • IMPROVED: Coding - units should not get created at [0,0,0]

CDA

  • ADDED: CDA info dialog menu entry in ESC menu

  • ADDED: SPE_CDA_DisableEndMissionInterruptMenuEntries variable

  • IMPROVED: Coding - handle undefined mission parameter text

IFS

  • ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds

  • ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds

  • IMPROVED: All functions to use SPE_fnc_IFS_isAACapable

  • IMPROVED: Specific advanced hint only to be shown when the respective type is available currently

  • IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds

  • FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH)

  • FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit)

  • FIXED: Missing class to AA assets detection.

RFS

  • FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW"

ADD EXPLOSION ACTION

  • FIXED: Add Explosive Action module does not display action to remote clients in multiplayer

FUNCTIONS

  • IMPROVED: Performance of frontline preview when having an excessive amount of control points

  • FIXED: Frontline data UI showing if preview quality was selected

Creator SPOTREP: Western Sahara #010

FROM: Rotators Collective TO: Arma 3 Creator DLC Users UNIT: Western Sahara ACTIVITY: Update 1.1.6 SIZE: ~ 4.5 GB

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

Changelog
DATA
  • FIXED: Camouflage net scenery object was missing from Zeus game mode

  • FIXED: The Mk17 Holosight (Snake) SMG variant had the wrong name string in 3den

  • FIXED: Various headgear was not available to place manually in 3den and Zeus

  • FIXED: Wrong materials on the Velko R5 GL base variant

  • FIXED: Restored the emblem function on the Beret (Headset) model

  • TWEAKED: Desert/Sand friction values in Sefrou-Ramal terrain

  • TWEAKED: Various 3den editor icons have been updated

MISSIONS

EXTRACTION

  • ADDED: New (bruised) face for Michael Sully

  • ADDED: Prevention for exceeding group spawn limit

  • TWEAKED: Various minor script improvements

Creator SPOTREP: Reaction Forces #005

FROM: Rotators Collective TO: Arma 3 Creator DLC Users UNIT: Reaction Forces ACTIVITY: Update 1.0.4 SIZE: ~ 3.3 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

Changelog
DATA
  • ADDED: Astra-themed livery for the pickup

  • FIXED: FIA repair pickup variant would not actually repair

  • FIXED: Pickup damage model improvements (engine could only get damaged by high caliber weapons)

  • FIXED: Pickup (RCWS) would spawn an error message when selecting the white livery

  • FIXED: Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer

  • FIXED: Protector Helmet (Shape Breaker, Urban) was missing in 3den editor

  • FIXED: Mk26 .50 AE (Stripes) was missing in 3den editor

  • FIXED: Tactical Vest (Olive) had a wrong string in 3den editor

  • FIXED: The VRCO optics glass material would cause issues with certain weapons

  • FIXED: The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size

  • FIXED: DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant

  • FIXED: Wound materials on the hands of the leather jacket uniforms wouldn't show correctly

MISSIONS

AIR CONTROL

  • ADDED: UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool

  • ADDED: Various smaller QoL improvements

  • FIXED: Various potential script errors

  • FIXED: Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map

  • FIXED: When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity

  • FIXED: Occasional script error when Nightmare-1 delivered supplies

  • FIXED: Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo

  • FIXED: Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player

  • FIXED: Prevention of calling Nightmare-1 functions multiple times

  • FIXED: Position of hospital landing spot, to prevent clipping with nearby buildings

QRF

  • FIXED: Completing QRF in singleplayer would not mark it as completed in the scenario list

SPOTREP #00119

FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 2.20 (Miscellaneous Fixes) SIZE: ~62 MB / ~24 MB

More in the full changelog and SPOTREP

SPOTREP #00118

FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 2.20 (Performance Optimizations, Steam Game Recording, UH-80 / AH-99 Stub Wings, Illumination Flares) SIZE: ~127 MB / ~57 MB (depends on Arma 3: Contact ownership)

More in the full changelog and SPOTREP

Creator SPOTREP: Global Mobilization #009

FROM: (https://www.global-mobilization.com/)

TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.6 SIZE: ~36 GB

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

Changelog
ADDED
  • ADDED: GC Army 2B11 120mm Mortar

  • ADDED: GC Army BMP-1P

  • ADDED: GC Army BRDM2 ATGM SF 9P133

  • ADDED: GE Army TPz 1 VHF Jammer

  • ADDED: GE Army RakJPz 2

  • ADDED: GE Army KPz 1A4

  • ADDED: GE Army M113A1G 120mm Mortar Carrier

  • ADDED: GE Army M120 120mm Mortar

  • ADDED: GE Army PzBtl 293 Insignia added

  • ADDED: GE Army TPz 1 Fuchs Medic

  • ADDED: DK Army KPz1A5DK1

  • ADDED: DK Army KPz1A5DK1 with dozer blade

  • ADDED: PL Army BRDM-2RS (pl version of the BRDM-2RCH)

  • ADDED: PL Army BRDM2 ATGM 9P133

  • ADDED: Red Hornet paint variant of PAH

  • ADDED: DK Smokegrenade M/77

  • ADDED: DK Handgrenade M/56

  • ADDED: GC Army 40x47mm ammunition

  • ADDED: DE Army 40x46mm ammunition

  • ADDED: 40 Round Magazines for AKM Rifles

  • ADDED: SS.11 atgm weapon (RakJPz2)

  • ADDED: GC 90 Infantry

  • ADDED: GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport)

  • ADDED: GC BESPA UTV Vest (Belt)

  • ADDED: GC BESPA UTV Vest (Leader)

  • ADDED: GC BESPA UTV Vest (Machinegunner)

  • ADDED: GC BESPA UTV Vest (Officer)

  • ADDED: GC BESPA UTV Vest (Rifleman)

  • ADDED: GC BESPA UTV Vest (Specialist)

  • ADDED: GC BESPA UTV Vest (Winter, Belt)

  • ADDED: GC BESPA UTV Vest (Winter, Leader)

  • ADDED: GC BESPA UTV Vest (Winter, Machinegunner)

  • ADDED: GC BESPA UTV Vest (Winter, Officer)

  • ADDED: GC BESPA UTV Vest (Winter, Rifleman)

  • ADDED: GC BESPA UTV Vest (Winter, Specialist)

  • ADDED: GC BESPA Vest

  • ADDED: GC BESPA Vest (Belt)

  • ADDED: GC BESPA Vest (Leader)

  • ADDED: GC BESPA Vest (Machinegunner)

  • ADDED: GC BESPA Vest (Rifleman)

  • ADDED: GC BESPA Vest (Specialist)

  • ADDED: GC M86 Helmet

  • ADDED: GC M86 Helmet (Blue)

  • ADDED: GC M86 Helmet (Mesh)

  • ADDED: GC M86 Helmet (Strichtarn)

  • ADDED: GC M86 Helmet (Winter)

  • ADDED: GC UTV Hat (Beige)

  • ADDED: GC UTV Hat (Strichtarn)

  • ADDED: GC UTV Hat (Strichtarn-Green)

  • ADDED: GC UTV Rank Insignia

  • ADDED: GC UTV Rig (Belt)

  • ADDED: GC UTV Rig (Leader)

  • ADDED: GC UTV Rig (Machinegunner)

  • ADDED: GC UTV Rig (Officer)

  • ADDED: GC UTV Rig (Rifleman)

  • ADDED: GC UTV Rig (Specialist)

  • ADDED: GC UTV Uniform (Strichtarn)

  • ADDED: GC UTV Uniform (Strichtarn, Rolled Sleeve)

  • ADDED: GC UTV Uniform (Strichtarn-Green)

  • ADDED: GC UTV Uniform (Strichtarn-Green, Rolled Sleeve)

  • ADDED: PL Vest Ochra AKM (Winter)

  • ADDED: PL Vest Ochra AKM (5 color variants)

  • ADDED: GE Dust Glasses (Relaxed) variant

  • ADDED: Ability for commanders to override Turret control (take full control of the turret)

  • ADDED: Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available).

  • ADDED: Ability to raise and lower Dozer Blades via key input

  • ADDED: Ability to toggle beacon lights via key toggle

  • ADDED: Ability for Do-28D2 to take off doors, enables FFV door gunner position.

  • ADDED: Ability for L-410T to take off doors, enables FFV door gunner position.

  • ADDED: 100mm Ammo Boxes

  • ADDED: 100mm Shell models

  • ADDED: 100mm Static ammo objects added

  • ADDED: 105mm Ammo Boxes

  • ADDED: 105mm DM512 HESH-T

  • ADDED: 105mm Shell models

  • ADDED: 105mm Static ammo objects added

  • ADDED: 122mm Ammo Boxes

  • ADDED: Additional 122x447mm shell models

  • ADDED: Additional Ammo pallets added

  • ADDED: Ammobox Type 8 (122mm, 100mm)

  • ADDED: Boxpallet

  • ADDED: FuelCanister Pallet Object

  • ADDED: Static 120mm Mortar round objects

  • ADDED: Wooden Ammo Box Type 7 (DM1202 120mm Mortar Round Ammo Box)

CHANGED
  • CHANGED: Library entries for all Binocular-type weapons added

  • CHANGED: 20x139 AP ammo muzzle velocity decreased from 1175 to 1100 and HE ammo from 1175 to 1040

  • CHANGED: 20x139 AP DM43 penetration capabilities reduced

  • CHANGED: Adding illuminated reticle to c79 optic

  • CHANGED: illuminated reticles now have a glowing “Aura”

  • CHANGED: AI precision multipliers adjusted for all weapons (handheld and mounted)

  • CHANGED: Ammoboxes converted to MCA texture layer method

  • CHANGED: armorStructural of all vehicles lowered, to lower the threshold of ammo that can cause damage on vehicles

  • CHANGED: Artillery Ammunition setup adjusted to cause more direct damage for direct vehicle hits

  • CHANGED: Beacon useraction unified and beacon icon added

  • CHANGED: BPz2 dozer blade animation added

  • CHANGED: BRDM2, BTR60, 0.5t truck, Truck 5t gl,Truck 7t gl,Truck 10t gl, SpPz2 Adding towing points

  • CHANGED: Cost and threat value adjustment

  • CHANGED: Danish M2 renamed to TMG M/50

  • CHANGED: DK soldiers now use danish M\77 smoke grenade

  • CHANGED: DK soldiers now use danish M\56 hand grenade

  • CHANGED: Fuel trucks fuelexplosionpower increased to 3, ammo truck fuelexplosionpower increased to 5, base value set to 1

  • CHANGED: HK69 reload animation adjusted to support longer grenades

  • CHANGED: Increased deflection potential for AP ammunition

  • CHANGED: M113 customization option to remove side skirts added

  • CHANGED: PNMK customization option to remove side skirts added

  • CHANGED: SG series rifles cartridge ejection improved

  • CHANGED: SPz1 Shot deflectors added to fire geometry

  • CHANGED: T55AM2, SPz1, M113 side skirt armor simulation added

  • CHANGED: 2 single round Bastion missile magazines on T55AM2B switched to a single 2 round magazine to make ammo UI counter consistent

  • CHANGED: Explosion shielding set to 1 on all vehicles

  • CHANGED: Turret override functionality added to SPz1

  • CHANGED: Turret override functionality added to SpPz2

  • CHANGED: Turret override functionality added to FlkPz1

  • CHANGED: 762x54mmR AP 7n1 indirectHit damage removed

  • CHANGED: AI dispersion coefficients adjusted

  • CHANGED: all characters to armorStructural = 3; as they have always had the short-rod Geometry lod collider. This should make people generally a bit more resilient.

  • CHANGED: all GM Characters to new View Geometry LOD mesh

  • CHANGED: BMP1 driver no longer uses PIP periscopes

  • CHANGED: GM's street lamps now are visible at any distance in the night, creating unique visuals.

  • CHANGED: gm_core_fnc_buildGroupTemplate to allow blacklisting of items (per individual item)

  • CHANGED: Increased Plane door animation speed for faster entering as pilot

  • CHANGED: LATGM missile emissive material on rear end increased in size for better visibility beyond 1000m range

  • CHANGED: Plane door opening/closing sounds

  • CHANGED: SKOT now able to set license plate and tactical signs

  • CHANGED: T55 and variants now able to set tactical signs

  • CHANGED: T55 floating geometry bugs fixes

  • CHANGED: Dshkm tripod can be disassembled

  • CHANGED: SPG9 tripod can be loaded on vehicles

  • CHANGED: PL Special forces now use Ochra AKM Vest

  • CHANGED: RakJPz2 added to MP Mission Missile Safari

  • CHANGED: KPz 1A1A1 replaced by KPz 1A4 in MP Mission Fat Cats

  • CHANGED: EMES18 day reticle adjusted to better represent a red illuminated reticle

  • CHANGED: NV and TI vehicle reticles overhaul

  • CHANGED: Static weapons can now be loaded into vehicles

  • CHANGED: UAZ wreck can now be entered

  • CHANGED: Ural375 and 4320 cargo variants now support ViV

  • CHANGED: Containers now have a ViV user action

  • CHANGED: FIM43 dummy rocket was visible in the arsenal

  • CHANGED: Increased magazine and weapon transport capabilities of all helicopters

  • CHANGED: Increased magazine and weapon transport capabilities of L410 and Do28d

  • CHANGED: MP Coop "Magnetized" added some enemies with body armor

  • CHANGED: MP Coop "Missile Safari" added RakJpz2

  • CHANGED: MP Coop "Resistance" Adjusted some player loadouts to not carry useless magazines

  • CHANGED: MP Coop "Scrap Drive" players now are DDR '90s Special Forces

  • CHANGED: MP Coop Missions with Revive now end when everyone is unconscious

  • CHANGED: MP PvP: "Fashion Police" Added some additional new distinct clothing items into the rotation

  • CHANGED: Plane door opening/closing sounds

  • CHANGED: Polish Army Uniform Boot Color to a darker brown

  • CHANGED: All Character editor preview pictures.

  • CHANGED: All Character gear icons are now of uniform orientation and scale.

  • CHANGED: GM Bolt Cutter Feature now allows for custom bolt cutters

  • CHANGED: GM Bolt Cutter Feature now allows for custom code to run as the action (config values: gm_boltcutAction = "custom";gm_boltcutActionStatement = "systemchat str _this";)

  • CHANGED: GM Simple Revive now takes into account possible team switch slots before failing the scenario. (GM MP Coop missions now let you team switch to AI before ending)

FIXED
  • FIXED: 0.5t truck LATGM tubes textures fixed

  • FIXED: 4x20 scope and RV scope now properly use the scope mode as primary and the ironsight as secondary optics mode

  • FIXED: BMP1 and PT76 now engage armoured targets with their main gun

  • FIXED: BrPz1 fire geometry Fixed

  • FIXED: Dshkm tripod garage icon had wrong proportions

  • FIXED: Fero Z-24 - reticle clips outside scope

  • FIXED: Fero51 optic model naming

  • FIXED: GE Airforce white rank insignias were not preloaded

  • FIXED: Rank insignia now adapt to the current uniform class, not soldier class.

  • FIXED: LockSystems and LockDetection systems removed from all vehicles except Pah1A1, CH53GS, T55AM2

  • FIXED: M113 driver position now has night and day vision

  • FIXED: Missing warheads name added to ammo

  • FIXED: Penetration capabilities of 14.5 mm ammo reduced,

  • FIXED: Script error when adding MG3 to tripod

  • FIXED: Shilka wreck gun UVs

  • FIXED: Smoke grenades no longer reignite on JIP

  • FIXED: SPz1A+ and SPz1A1 searchlight not following turret rotation

  • FIXED: Static weapon assembly was causing popups in certain situations

  • FIXED: T55 Base armor thickness increased (Hull front from 90mm to 100mm, Turret from 75mm all around to front 200mm ,side 150mm, back 75mm)

  • FIXED: T55 front armor fire geometry fixed

  • FIXED: Typ 1200 - LOD mesh glitch

  • FIXED: Typ247,251,253 siren light effect was too low

  • FIXED: Ural Reammo truck was using wrong wreck proxy

  • FIXED: Ural Refuel wreck material was using wrong textures

  • FIXED: KAT1 Library entry

  • FIXED: Typ 1 Siren was not working

  • FIXED: misaligned 122mm shell

  • FIXED: Arsenal now offers Empty versions of East German Backpacks

  • FIXED: BRDM-2 had BRDM2CH arm mounts visible in lower lods

  • FIXED: BTR60PB gun selection in lower lods

  • FIXED: Coffee Mug hit FX

  • FIXED: Dshkm and M2 weaponclasses now set to "hardmounted"

  • FIXED: FlkPz 1 proxy positions for all crew members was too low

  • FIXED: Ghost doors in gm_euro_barracks_02_destruct (and winter)

  • FIXED: gm_ge_ff_u1300l_medic not zeusable

  • FIXED: Gunners of M109, 2S1, and T55 would get stuck in the ground when they exit the vehicle without a weapon

  • FIXED: K125 texturesource inheritance

  • FIXED: LAW M72 and RPG18 AI was engaging at over 3000m

  • FIXED: Mi2 fueltank shadow bug

  • FIXED: Misaligned chairs in pub insets

  • FIXED: Occluders for gm_euro_office_01 could hide too much in certain angles

  • FIXED: RPK uses wrong flashlight attachment type

  • FIXED: RPK74 bipod visible inside of barrel

  • FIXED: Screw on suppressors no longer make make regular ammo go subsonic

  • FIXED: SG551 SWAT Optic attachment proxy is 9mm too low

  • FIXED: Some Weapon baseclasses were missing Display Names

  • FIXED: Some wooden shelves were bulletproof.

  • FIXED: U1300L Cfg Patches Units array

  • FIXED: FlkPz1 driver Lod visibility bug fixed

  • FIXED: 50M - Error is present as 50m bill does not have icon

  • FIXED: Assault Rifle magazine had tracer rounds in cases where they shouldn't

  • FIXED: Black version of C79 was missing illuminated backup sight

  • FIXED: BMP1 FLoating parts on mesh when turret rotates

  • FIXED: BMP1 left and right FFV positions right behind the turret had their turn angles adjusted to not clip into the turret

  • FIXED: BPz2 cable roller missing in first lod

  • FIXED: BRDM-2 CBRN variant - Missing damage material on back flags and components

  • FIXED: BrPz1 fire geometry Fixed

  • FIXED: BrPz1 was missing damage materials on tools

  • FIXED: CH53 wreck had missing damage texture for interior of wreck

  • FIXED: Crate Pile 1 was not blocking the AI view

  • FIXED: Helicopters were missing crash/explosion effect

  • FIXED: Kpz1A5 was missing damage materials on Turret

  • FIXED: L-410S - Missing destroyed texture

  • FIXED: LH105 has doors closed by default, and only open if the "outside" positions are occupied

  • FIXED: M109G/M109 - Missing Damaged material

  • FIXED: McLight 2D had open mesh when placed on the ground

  • FIXED: MG3 muzzle flash was not randomized

  • FIXED: Missing warheads name added to ammo

  • FIXED: Pallets now have damage visualization

  • FIXED: Shells and ammo have a sand VFX on hit

  • FIXED: Some Cars have incorrect smdi stage in damage materials

  • FIXED: Truck 10t mil gl/Truck 5t gl - Damaged window is not rendered inside vehicle

  • FIXED: Truck 2t gl - Glitched shadow on the wreck

  • FIXED: UAZ floating mesh parts removed

  • FIXED: W123 had gap in rearview mirror

  • FIXED: 122mm ammo pile had wrong hit effects for shells

  • FIXED: East German SchM41 and Dust Goggles were unintentionally placeable in editor. They were now hidden from the editor to be in line with baseline A3 that does not offer facewear as placeable.

  • FIXED: Republikflucht Mission - Enemy units could spawn too close

  • FIXED: Republikflucht Mission - Enemy units will now spawn closer when player is in forest (previously they would spawn farther away if player in forest)

  • FIXED: Shelter ACE I and ACE II - Missing damaged and destroyed material

  • FIXED: Shelter LAK - Missing damaged and destroyed material

  • FIXED: ZSU234 floating pieces of mesh when turret is rotating

  • FIXED: SKot 2 invasion stripes present on the inside

Creator SPOTREP: ČSLA Iron Curtain #005 (Hotfix)

FROM: ČSLA Studio

TO: Arma 3 Creator DLC Users UNIT: ČSLA Iron Curtain ACTIVITY: Update 1.2.1 Hotfix SIZE: ~4.4 GB

https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/

Changelog
ADDED
  • ADDED: Feature - When the gunner dies, the commander switches to the gunner position (in vehicles where the commander and gunner share the same compartment)

  • ADDED: MAAWS iron sight view

  • ADDED: New 2D optics for vehicle crews (BMP-1 driver, T-72 driver, M1A1 driver, M113 driver, LAV-25 driver, OT-62 driver, T-72 gunner, M1A1 loader)

  • ADDED: SMAW iron sight view

FIXED
  • FIXED: Added to CfgPatches: "US85_M60E3LB", "US85_M60E3SB"

  • FIXED: Adjusted surface definitions in CFG for Gabreta (overwriting vanilla classes)

  • FIXED: AFMC, CSLA, FIA, US - Replaced vanilla mine detectors in vehicles with US/CSLA versions

  • FIXED: Air weapons - Proxy - autocenter=0 (disabled auto-centering of missile models to ensure correct positioning in pylons)

  • FIXED: An-2 - Added the ability to move the pilot’s head

  • FIXED: An-2 - Incorrect damaged texture

  • FIXED: AN/PAQ-1 LTD function (now able to target for laser-guided bombs)

  • FIXED: CSLA - Grenades - Speed adjustment

  • FIXED: CSLA - Increased turret traverse and elevation speed for PLDvK-53/59

  • FIXED: CSLA - Para Knapsack and Pouch vz. 85 (Engineer)

  • FIXED: CSLA - Stringtable - Fixed magazine labels for 7.62×45 PU-52

  • FIXED: CSLA - T-72 optics

  • FIXED: CSLA Desert - Added hats to inventory

  • FIXED: CSLA Engineers - Added ammunition and backpacks

  • FIXED: CSLA Helmet vz.53 - LOD 4 had sharp edges

  • FIXED: CSLA Para Knapsack and Pouch vz. 85 (Engineer) - Added ammunition

  • FIXED: CSLA Paratroopers - Added berets to inventory

  • FIXED: CSLA_Turret AGS-17 - Player could kill themselves by shooting - Increased grenade fuse distance

  • FIXED: EXPO Vltava 86 - Helicopters collide mid-air

  • FIXED: F813 Goliath - wrong unit ingignia position on cargo door in MP

  • FIXED: F813 Goliath vehicles lacked license plates when generated via script

  • FIXED: F813 Goliath, CATOR 2009 - After turning off beacon, it remained floating in the air

  • FIXED: FIA - Random headgear (missing helmets after respawn in MP)

  • FIXED: FIA AZU 469 - missing texture of rear-view mirror

  • FIXED: FIA desert hats - Removed CSLA insignia

  • FIXED: Field Manual - Typos in M136 Volcano section

  • FIXED: HUD on Mi-24V (was inheriting a virtual HUD from vanilla helicopters)

  • FIXED: INT GH #326 EH Killed: Replacing gunners in emplacements and vehicles with another crew member – adjusted EventHandler to prevent deletion of user-added EHs

  • FIXED: LAV-25 (all variants) - Missing optic glass

  • FIXED: LAV-25 (All Variants) Added optics glass for gunner/commander periscope

  • FIXED: LAV-25 optics glass in the interior - Added reflections

  • FIXED: LAV25, M1A1, T-72 - driver optics centered

  • FIXED: M1025 - Inventory contained vanilla toolkit

  • FIXED: M1025, M1043 and M998 (all variants) - Missing damaged material on dashboard

  • FIXED: M1025, M1043, M998 - Added camo5 selection for dashboard

  • FIXED: M113 (Mk. 19) - Persistent muzzle flash in LOD

  • FIXED: M113 (Mk. 19) - Selections for turret/weapon in LOD 2

  • FIXED: M113A1 (TOW) - Fixed PIP periscopes for the driver

  • FIXED: M60, M60E3, M23 - Adjusted bolt animation, should now move from rear to front during firing

  • FIXED: M923A1 GT - Mk. 19 adjusted to prevent ammo from clipping through the magazine during shake animation

  • FIXED: M923A1 GT - Mk. 19 ammo belt animation was not hiding correctly when changing the magazine

  • FIXED: MH-60A - Handle on left door doesn't move with the door

  • FIXED: Missing strings (STR_CSLA_DNS_Ch25ML, STR_CSLA_9M32M, STR_CSLA_9M14M, STR_CSLA_9M113, STR_DN_US85_dym)

  • FIXED: Mk. 19 - Belt clips into ammunition box while firing

  • FIXED: Mk. 19 sight/rear sights misaligned on M113, M1008 CUCV, M1025 and M1043

  • FIXED: Mk. V3S and M923A1 Gun Trucks - Disabled manual fire (driver was able to fire the main MG)

  • FIXED: Mk. V3S GT, M923A1 GT - Disabled manual fire

  • FIXED: Mk. V3S vehicles lacked license plates when generated via script

  • FIXED: Multiple tweaks to aircraft weapons and pylons

  • FIXED: OT-62 - Missing optic glass

  • FIXED: PP-Mi-Sr-II - Effectiveness adjustment

  • FIXED: PP-Mi-Sr-II - Mass value adjustment

  • FIXED: Rocket disappears from Launcher-wielding infantry after respawn

  • FIXED: Stringtable - PP-Mi-Sr-II.

  • FIXED: T-72 - Adjusted RVMAT for collimator (high reflections issue)

  • FIXED: T-72 - Fixed front mudguard selection, fixed shadow LOD selections

  • FIXED: T-72 shadow LOD - Added commander turret and NSV parts

  • FIXED: T-72/M1A1 - Changed LOD for OpticsIn from 1100 to 1

  • FIXED: T-72M/T-72M1 - Destroyed wreck had stretched vertices above the turret

  • FIXED: Turrets now remove all "Killed" event handlers from units that exit them (replacing gunner in emplacements and vehicles with another crew member)

  • FIXED: Pu-52, Pu-52/57 - Rear sight misaligned with front sight between 400m-900m zeroing

  • FIXED: UH-60A – Adjusted names of cargo entry points

  • FIXED: Updated selection for M1008 CUCV (Mk. 19), M1025 and M1043 (Mk. 19)

  • FIXED: US/CSLA/AFMC - Adjusted durability of plastic helmets

  • FIXED: US85 - USMC Grenadier (M16 +203), Airborne Grenadier (M16 + M203) Incorrect vests, Airborne now uses: Vest (M81, M16 + M203, Airborne)

  • FIXED: US85 LAV-25 - Commander MG mount had no damage material when destroyed - Fixed turret selection damage

  • FIXED: Winter Uniform (FIA) - Invetory icon does not match the uniform

  • FIXED: ZSh-5 Removed improper property LodNoShadow=1 from shadow LOD (shadows were disabled)

UPDATED
  • UPDATED: AN/PAQ-1 LTD battery - New icon

  • UPDATED: Darkened textures for FIA desert helmet/hat

  • UPDATED: Decreased elevation on NSV mounted on T-72

  • UPDATED: Disabled zeroing on vehicles equipped with Mk. 19

  • UPDATED: Glass material for Tank and APC interior optics

  • UPDATED: M1025, M1043, M998 (M60) - Ammo belt animation in the ammo box

  • UPDATED: M1025, M1043, M998 SF GT (M60) - Animation for ammo belt in ammo box

  • UPDATED: New rear sight for M60, M60E3 in GunnerView

  • UPDATED: Reduced zoom on driver optics for APCs/tanks

  • UPDATED: T-72 gunner - Added an additional optic for periscope view (for more efficient turret rotation without 3rd-person view)

  • UPDATED: VG-70, M203 - Smoke and flare rounds added to ammo boxes, backpacks, and vehicles