Creator SPOTREP: Spearhead 1944 #006 (Hotfix)
FROM: Heavy Ordnance Works TO: Arma 3 Creator DLC Users UNIT: Spearhead 1944 ACTIVITY: Update 1.1.3 Hotfix SIZE: ~2.5 GB
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
Changelog
NEW FILES
none
CONTENT CHANGES
VEHICLES
- UPDATED: Grunge textures for Sherman wheels
CHARACTERS
- ADDED: Additional suitpack textures for pilot uniforms
CONTENT FIXES
VEHICLES
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FIXED: Removed unneeded selection from gun LOD of M8 LAC
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FIXED: Sherman wheel AO issue
WEAPONS
- FIXED: Deployment animations would get stuck in some instances. (Ie. Deployed prone, moving to standing)
CHARACTERS
- FIXED: German smock uniforms had incorrectly assigned hidden selections
OTHER
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ADDED: CN translation for Osttruppen
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ADDED: Localization for Zeus paradrop module feedback/errors
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IMPROVED: Localization
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CHANGED: Non-permanent RU translation
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CHANGED: Replaced further instances of Osttruppen in CN translation with 東方軍團
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CHANGED: Translated Flak-Korp for RU translation
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FIXED: CN Translation for Cossack/Osttruppen
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FIXED: CN Translation of US Jungle Officer webgear
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FIXED: CN Web gear translations
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FIXED: RU Mk. 2 translation
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FIXED: CN/RU Gunner (.303 LMG) translation
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FIXED: G503 RU translation
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FIXED: Jagdpanther RU/CN translation
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FIXED: Remaining 'Ost' translations for CN
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FIXED: RU translation for Milice vests
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FIXED: RU translation for Osttruppen
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FIXED: RU/CN Translation for Milice berets
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FIXED: RU/CN translation for Milice uniforms
MISSIONS
Campaign
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ADDED: Ten seconds vote timer value as option in mission parameters
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ADDED: RPT Logging for Timeline functions.
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CHANGED: Prevent client from pausing AB timeline if the server has already finished.
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FIXED: Timeline Skip function now correctly waits the first client to reach the end of a skip
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FIXED: Prevent timeline from progressing time during a skip event. Now waits for all clients/server to be ready
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FIXED: Missing "attach explosive" action for StuH and Panther.
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FIXED: Missing marker reference in classic briefing.
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FIXED: Function execution till SPE_fnc_VoiceOver_VehicleRespawn is defined.
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FIXED: Dummy able units to copy loadout from were not always cleaned-up.
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FIXED: Dummy dog and fox units to copy loadout from were not always cleaned-up.
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FIXED: Missing marker reference in classic briefing.
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FIXED: One could not attach explosives to all types of enemy tanks.
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FIXED: Faulty format index in flare logging.
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FIXED: Trigger inProtectedAreaWarning only for players (not AI) and only those players in the area.
SCENARIOS
Combat Patrol
-
IMPROVED: coding - made sure "BIS_CP_detected" variable is always defined
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FIXED: BIS_CP_detected variable was not synced over net
Escape
-
IMPROVED: Coding - handle no group selection in the menu properly
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IMPROVED: Coding - SPE_GroupConfigs and SPE_UnitList fallback setup
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IMPROVED: First group is selected by default now in the group selection menu
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FIXED: Delay populating specific locations until BIS_MissionInitDone is true
Warlords
- IMPROVED: Re-added ability to customize available assets for both sides per scenario. Needs in description.ext or addon config.cpp a 'class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and 'SPE_WL_shoppingList[] = {"A3DefaultAll"};' to set the desired set
Fixed
- IMPROVED: God mode setting wasn't applied properly and thus no unlimited asset placement possible
ARSENAL
-
FIXED: Undefined VRHitparts_hitdamage variable in a corner case
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FIXED: VRHitparts_hitdamage array reset was done wrong
HUNTER SQUADS
- FIXED: Hunter squads only spawned one unit per group
CDA
- FIXED: SPE_CDA_Difficulty_Adjustment_Active was set to true by default (should be false/disabled by default) if CDA settings menu was opened
VEHICLE CUSTOMIZATION
- CHANGED: Increased width of UI to prevent longer texts from being cut off