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Arma 3 — Creator SPOTREP: Expeditionary Forces #001

Creator SPOTREP: Expeditionary Forces #001

FROM: Tiny Gecko Studios

TO: Arma 3 Creator DLC Users UNIT: Expeditionary Forces ACTIVITY: Update 1.1 SIZE: ~3.6 GB

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces

Changelog
ADDED
  • ADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)

  • ADDED: Diplomat 9mm SMG

  • ADDED: Diplomat 9mm SMG Silencer

  • ADDED: Animated Intro/Outro for Resolute Cyclone campaign

  • ADDED: CSAT Guard Motorized Infantry groups

  • ADDED: TGS team to main Credits ORBAT

  • ADDED: Field Manual entries for Gyra and Diplomat

  • ADDED: Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units)

  • ADDED: Protecta Headset in facewear too

  • ADDED: AAF and Grey LCC-1 liveries

  • ADDED: Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X

  • ADDED: Amphibious Assault Vest Diver variant without rebreather

  • ADDED: Support Provider: Cruise Missile module

  • ADDED: Grey livery for Combat Boat

  • ADDED: Dark Grey livery for Spartan SAM launcher (virtual garage texture only)

  • ADDED: Ammo Bearer to MJTF

  • ADDED: New units to Warlords presets

  • ADDED: Missing static weapons (Autonomous Mk30/Mk32, Raised GMG)

  • ADDED: MJTF textures for new vanilla UH-80 with stub wings

  • ADDED: Crewman for CSAT (Urban)

KNOWN ISSUES
  • Some of the Picture-in-Picture functionality of the Gyra may show a black image due to a platform issue (fix will be deployed in game update 2.22, and is available on Profiling Branch already)
CHANGED
  • CHANGED: Updated CfgMods page with Gyra and Diplomat

  • CHANGED: AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings

  • CHANGED: Updated Credits

  • CHANGED: Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility)

  • CHANGED: Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone

  • CHANGED: Drone Radar will give warning about Data Link Receive required in debug

  • CHANGED: Toned down dirt on MBS/Microsight glass lenses

  • CHANGED: Drone Radar now supports angleRangeHorizontal config value for directional radars

  • CHANGED: LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only)

  • CHANGED: Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp

  • CHANGED: LPD and other static ships from base game are now available in Zeus interface

  • CHANGED: Simplified and optimized NVG filter code

  • CHANGED: MJTF Autorifleman now has a bipod equipped on his rifle by default

  • CHANGED: Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore

  • CHANGED: Titan NLOS now reloads automatically once the magazine is finished

  • CHANGED: Credits titles are now translated

  • CHANGED: Added brief explanation on how to use the Combat Boat Cradle Teleporter module

  • CHANGED: Renamed LPD from "Amphibious Warfare Ship [LPD 36]" to "USS Takmyr [LPD 36]"

  • CHANGED: AAV9A1 50mm autocannon now uses red tracers

  • CHANGED: Lowered armor value on AAV9 and AAV9A1

  • CHANGED: Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads

  • CHANGED: Improved Combat Boat handling and steering

  • CHANGED: Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC)

  • CHANGED: Increased radius for Load Vehicle action detection on LCC-1

  • CHANGED: Increased reverse speed on LCC-1

  • CHANGED: Improved Combat Boat reverse speed

  • CHANGED: M02, do not check if commander camera is hit if AI commands

FIXED
  • FIXED: AH-99J Python MFDs showing wrong data

  • FIXED: MXAR shadowvolume 10 being incorrectly numbered

  • FIXED: AAV9 passengers not disembarking when receiving a transport unload command/waypoint, crewman station will still remain occupied due to technical limitations

  • FIXED: LPD custom name attribute now has correct tooltip

  • FIXED: MXAR now has the correct rate of fire for AI firemodes too

  • FIXED: Compatibility configs now have correct addonRootClass entries

  • FIXED: Missing fire/view geometry components on Hunters

  • FIXED: Anti-drone radar MP compatibility

  • FIXED: Modified MFD string for Sidearm missile to fit better in the UI

  • FIXED: Diver Engineer traits

  • FIXED: NVG filter not working in mounted vehicle weapon iron sights

  • FIXED: Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants

  • FIXED: Removed DLC icon from Game Master module

  • FIXED: Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones

  • FIXED: Shadows on LCC-1 clipping through the hull below the cockpit

  • FIXED: M01 add auto save after tank platoon is destroyed

  • FIXED: M02 uses stringtable entry for RV Dallas in briefing

  • FIXED: M01 use stringtable entries for LZ and RP markers

  • FIXED: Radome on AH-99J not hiding when the main rotor was destroyed after a collision

  • FIXED: Hunter vehicles now shoot missiles from the correct positions

  • FIXED: A typo in translations that would cause a script error during RC Mission 1 briefing

  • FIXED: Added proper localization to Combat Boat Cradle Teleporter module

  • FIXED: Removed antislip coating from AH99J wings

  • FIXED: Changed identity of officer during Resolute Cyclone briefings to be consistent across missions

  • FIXED: Normal and ambient occlusion issues on MCH helmet

  • FIXED: Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu

  • FIXED: All MJTF units now carry pistols in the appropriate coyote camo

  • FIXED: MX sound suppressors now have proper muzzle flashes when firing

  • FIXED: Resolute Cyclone campaign missions and COOP mission now display the correct dates (7th and 8th August instead of 8th and 9th)

  • FIXED: LPD helper object cannot be loaded into other vehicles with VIV anymore

  • FIXED: LPD doors can now be locked individually

  • FIXED: LCC-1 can now stop correctly at given waypoints

  • FIXED: Combat Boat can now stop correctly at given waypoints

  • FIXED: LPD hangar door used wrong stringtable entry

  • FIXED: Some LPD actions not working in multiplayer

  • FIXED: Missing MFD elements for Titan NLOS and SideArm when used on AH-99J Python

  • FIXED: Tweaked min/maxMove values on AAV9 to prevent driver and commander from clipping their heads outside the turret's interiors

  • FIXED: AAV-9 AP autocannon rounds now use red tracers

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