BATTLEFIELD 6 GAME UPDATE 1.3.3.0
- Wet Work Event introduces a hunt-or-be-hunted event experience across Battlefield and REDSEC modes
- Tactical Obliteration mode returns with smaller teams and focused gunfights around bomb carrier mechanics
- Casual Battle Royale mode provides shorter, more accessible BR Quads matches with additional AI Bots
- EOD Bot Arm melee weapon added as a new improvised close-quarters combat option
- Battlefield 6 Free Trial available from June 30 to July 6 across 5 modes on 4 maps
- Firing Range now includes an additional target at 5m for testing close-quarters weapon damage
- Core gunplay updated to reward deliberate aim with adjustments to damage multipliers, dispersion, muzzle velocity, bullet drag, recoil variation, and Bolt-Action Rifle sweet spot ranges
- Vehicle combat tuning applied to IFVs, MBTs, Mobile Anti-Air, Attack Helicopters, smoke systems, countermeasures, lock-on behaviour, and vehicle weapon damage
- Battle Royale flow improved across looting, missions, Field Upgrade behaviour, Safes, UAV detection, and redeploy sequences
- Second Chance transitions are now smoother and squads redeploy together more reliably
- Players now face towards the centre of the ring when returning to the fight in Battle Royale
- UI and HUD clarity improved for map indicators, objective messaging, revive prompts, hit feedback, Loadouts, Battle Pass rewards, Store previews, Ranked visuals, and profile customisation
- Portal creators gain new tools for moving platforms, physics impulses, camera controls, vehicle resupply, Obliteration support, and map imagery
- Dummy Targets no longer slide into place when entering the Firing Range
- First-person ADS hit reactions now behave more consistently while seated in an open vehicle seat
- Smoke Grenades now interact with spotting more reliably
- Soldier rotation now behaves correctly when changing stance while dragging a downed teammate
- Briefing Screen camera now centres correctly at the start of a round
- Weapons no longer disappear in first-person after being revived
- Blood effects no longer appear on screen from shots that did not hit the player
On Tuesday, June 30, our next game update will go live for Battlefield 6 and REDSEC.
At 08:00 UTC, players will be able to download the update across all platforms and jump in with the latest gameplay changes, including weapon and vehicle tuning, netcode improvements, UI and HUD updates, Portal additions, audio polish, AI improvements, and map and mode fixes.
At 12:00 UTC, the new content in this update becomes available, including the Wet Work Event, Tactical Obliteration, Casual Battle Royale, the EOD Bot Arm melee weapon.
Battlefield 6 Free Trial
From June 30 to July 6, Battlefield 6 will be free to play for a limited time.* Jump into 5 modes across 4 maps, including the biggest map in Battlefield 6, Railway to Golmud, the reimagined Cairo Bazaar, Tactical Obliteration, and more. Download, squad up, and make your mark with a legendary Only in Battlefield moment.
** NEW CONTENT**
Wet Work Event Every player has a target on their back. Wet Work is a new Battlefield event built around cutthroat missions, high-value objectives, and high-stakes situations across Battlefield and REDSEC modes. Assemble your arsenal, identify your target, and begin the manhunt.
** New Mode**
Tactical Obliteration: The high-stakes Battlefield classic returns with a new level of intensity. With smaller teams and focused gunfights, Tactical Obliteration delivers a relentless chase for the bomb carrier in its purest form. Secure the bomb, escort your carrier to the detonation site, and obliterate the enemy.
** New Battle Royale Mode**
Casual Battle Royale: A faster, more accessible way to drop into Battlefield’s Battle Royale experience. Casual Battle Royale brings shorter, more approachable BR Quads matches with additional AI Bots, making it the perfect entry point for every squad.
** New Melee Weapon**
EOD Bot Arm: This bomb-defusing machine lends a hand in a different way. Repurposed from EOD equipment, the EOD Bot Arm is a new improvised melee weapon for close-quarters combat and last-ditch engagements.
Major Updates for 1.3.3.0
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**New Content Arrives: **The Wet Work Event begins, bringing a new hunt-or-be-hunted event experience across Battlefield and REDSEC, alongside Tactical Obliteration, Casual Battle Royale, the EOD Bot Arm melee weapon, and a new Battlefield 6 Free Trial.
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Gunplay Improvements: Core gunplay has been updated to reward more deliberate aim, better recoil control, and stronger weapon mastery. Damage multipliers, dispersion, muzzle velocity, bullet drag, recoil variation, and Bolt-Action Rifle sweet spot ranges have been adjusted so pacing shots, controlling recoil, and aiming for the upper body matter more consistently.
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**Netcode and Damage Feedback Improvements: **This update continues the netcode and combat readability improvements we’ve been making throughout the season. Hit confirmations, damage feedback, server-side damage handling, bandwidth prioritisation, and TimeNudge behaviour have received further tuning to reduce delayed damage, late enemy position updates, and extreme cases of dying behind cover.
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**Vehicle Combat Tuning: **This update builds on the vehicle changes introduced at the start of Season 3, with further tuning to counterplay, survivability, and weapon consistency. IFVs, MBTs, Mobile Anti-Air, Attack Helicopters, smoke systems, countermeasures, lock-on behaviour, and vehicle weapon damage have been adjusted to further refine their combat roles.
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REDSEC and Second Chance Polish: Battle Royale flow has been improved across looting, missions, Field Upgrade behaviour, Safes, UAV detection, and redeploy sequences. Second Chance transitions are now smoother, squads redeploy together more reliably, and players now face towards the centre of the ring when returning to the fight.
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**UI, HUD and Front-End Clarity: **Combat information and menu presentation have been improved across the game. Map indicators, objective messaging, revive prompts, hit feedback, Loadouts, Battle Pass rewards, Store previews, Ranked visuals, and profile customisation should now appear more reliably and be easier to read at a glance.
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**Portal, Audio, AI and Map Polish: **Portal creators gain new tools for moving platforms, physics impulses, camera controls, vehicle resupply, Obliteration support, and map imagery. Audio readability, AI vehicle behaviour, spawn placement, map collision, objective interactions, and mode-specific flow have also received further polish.
** CHANGELOG**
PLAYER:
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Dummy Targets no longer slide into place when entering the Firing Range.
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Firing Range now includes an additional target at 5m for testing close-quarters weapon damage.
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First-person ADS hit reactions now behave more consistently while seated in an open vehicle seat.
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Smoke Grenades now interact with spotting more reliably, preventing cases where smoke either blocked spotting incorrectly or failed to block spotting when it should.
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Soldier rotation now behaves correctly when changing stance while dragging a downed teammate.
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The Briefing Screen camera now centres correctly at the start of a round.
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Weapons no longer disappear in first-person after being revived.
Netcode-specific Improvements
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Blood effects no longer appear on screen from shots that did not hit the player.
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Client hit confirmations now display faster when receiving damage.
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Damage corrections have been reduced by improving how client damage is matched with the server.
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Damage feedback is no longer delayed when taking damage from multiple sources at the same time.
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Damage handling has been improved when the server receives multiple damage events at once, reducing extreme cases of dying behind cover.
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Death timing is now more responsive in dense combat situations.
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Netgraph and connection icons no longer freeze when experiencing rubberbanding.
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Network bandwidth distribution has been improved to prioritise gameplay-critical players, such as nearby or visible enemies.
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Network TimeNudge now reacts more quickly when network or performance conditions change, reducing cases of delayed enemy positions.
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Network TimeNudge now recovers faster after performance spikes, with reduced spike severity.
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The client game clock now synchronises with the server more quickly after poor CPU performance.
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Time synchronisation now avoids unnecessary corrections during temporary latency fluctuations, reducing brief rubberbanding and stuttering.
VEHICLES:
Developer note: We’re making a series of changes to follow up on our update at the start of Season 3, targeting Vehicle Equipment that is under or overperforming. While we’ve made small changes to many systems, key changes include reducing the effectiveness of Thermal Smoke and increasing the damage of the RPG-7V2.
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ATPs now reset team ownership correctly when nearby friendlies are downed.
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Attack Helicopter Heavy Rocket damage increased from 94-250 to 120-320 against tanks, from 300 to 356 against helicopters, and from 450 to 520 against jets.
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Camera transitions when exiting a tank after using scoped turret view no longer clip through terrain.
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Emergency Countermeasures cooldown acceleration now remains active until Countermeasures are available again.
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Emergency Countermeasures cooldown acceleration reduced from 2x to 1.5x.
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Emergency Repair Pause On Damage timer increased from 1 to 2 seconds.
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Fixed an issue where tanks could take reduced damage from Top Attacks because they were being registered as a turret hit.
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Missile lock-ons no longer continue incorrectly against vehicles using, or positioned within, lock-on countermeasures.
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Projectile Intercept System activation time reduced to 0.55 seconds.
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Radio selection now works correctly when using a controller.
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RPG-7V2 damage increased from 173-460 to 188-500 against tanks, and from 1035 to 1125 against helicopters.
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The Smoke Generator now provides damage reduction benefits similar to Thermal Smoke, causing impact damage against vehicles inside the smoke cloud to register as minimum-angle hits.
Main Battle Tanks
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MBT 120mm APFSDS Rounds damage reduced from 282-750 to 244-650 against tanks, from 600 to 520 against helicopters, and from 750 to 650 against jets.
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MBT 120mm HEAT-MP-T Rounds total blast radius increased from 4m to 5m, and lethal radius increased from 1m to 1.25m.
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MBT Aim-Guided Shell damage increased from 235-625 to 244-650 against tanks, and from 700 to 720 against helicopters.
Infantry Fighting Vehicles
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IFV AP Shell initial velocity increased from 375 to 445 metres per second.
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IFV AP Shells now pierce the Projectile Intercept System.
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IFV AP Shells rate of fire increased from 120 to 160 rounds per minute.
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IFV Lock-Guided Missile damage increased from 390 to 450 against tanks, and from 845 to 975 against helicopters.
Mobile Anti-Air Vehicle
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Armour Piercing Anti-Air Ammunition damage against aircraft increased from 160 to 200.
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General Purpose Anti-Air Ammunition damage against aircraft increased from 110 to 130.
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High Velocity Anti-Air Ammunition damage increased from 48 to 52 against helicopters, and from 60 to 65 against jets.
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High Velocity Anti-Air Ammunition heat generation per bullet reduced from 4.2% to 3.6%.
Thermal Smoke
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Thermal Smoke damage received a cap increase from 75% to 100%, reducing its effectiveness in mitigating damage.
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Thermal Smoke no longer removes C-4 Explosives.
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Thermal Smoke now needs to cover the middle of a tank for it to gain damage resistance benefits.
GADGETS:
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Goliath Compact Supply Pouches are no longer absorbed by nearby friendlies unless intended.
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LWCMS Portable Mortar resupply time can no longer be bypassed by redeploying or dying.
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M320A1 SMK and M320A1 THRM icons now display optics in the correct position.
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M84 Flashbangs no longer deal damage to gadgets.
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Placing a Motion Sensor after being revived now displays the Soldiers hands and the Gadget correctly in third-person.
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Shell impacts from Mortars and JAGM strikes are now visible on the Big Map.
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The GPDIS Grenade Intercept System no longer destroys itself after blocking one grenade.
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The MANET-DIS 5 Handheld Jammer now disables lights and visual effects on the GDPIS and MP-APS while they are jammed.
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The PowerPulse Defibrillator discharge sequence now completes fully before the gadget is removed when out of ammo.
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TRCRv2 Tracer Darts are now temporarily disabled when the attached vehicle activates countermeasures, or when a friendly player has an active Handheld Jammer nearby.
WEAPONS:
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Angled Grips on the M16A4 and RPK-74M now apply the intended recoil reduction values.
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Hollow Point and Synthetic Tip Ammo descriptions now correctly reflect their lower penetration values.
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L115 iron sight attachment cost increased from 5 to 15, bringing it in line with other Bolt-Action Rifles.
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M2010 5-round magazine now sits correctly in third-person view.
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M45A1 and Vz.61 sidearms now use Subsonic Ammo by default.
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M87A1 magazine tubes no longer become invisible in third-person view.
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Speedloader attachments now play the correct animation in third-person view.
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The Extended Fast Magazine on the L115 now uses the correct 3D asset.
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The PP-19 no longer clips through the character model while in the Loadout screen.
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The Taclight-Hip icon now displays correctly.
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Thermal Scopes no longer cause sudden full-screen brightness spikes while playing on Eastwood.
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Updated the description of the L115 32” Custom Extended Barrel to display the correct weight value.
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USG-90 hip-fire weapon position has been lowered to reduce how much screen space it occupies.
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Weapon and camera sway no longer becomes disabled after firing and zooming in quick succession.
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Weapon parts now appear correctly in the Customization menu and when viewed as loot on the ground.
AK-205
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AK-205 314mm Fluted Barrel icon now better reflects the attachment model.
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AK-205 barrel icons now display correctly.
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AK-205 ergonomic attachments now correctly update weapon stat values.
M16A4
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M16A4 Carry Handle Iron Sight naming now displays correctly.
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M16A4 Carry Handle Iron Sight no longer disconnects from the weapon when reloading or rotating quickly.
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M16A4 Flip-Up Iron Sight naming now displays correctly.
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M16A4 single-fire behaviour in third-person now ejects one shell casing per shot.
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M16A4 third-person reload animations now correctly press the magazine catch and release.
_RPK-74M _
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RPK-74M Ballistic Tip attachment cost set to 20.
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RPK-74M soldier finger animation now behaves correctly after firing a single shot.
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RPK-74M third-person crouch pose no longer hyperextends when using underbarrel grips.
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RPK-74M third-person prone pose no longer clips the hand through the magazine.
Bolt-Action Rifles Sweet Spot
Bolt-Action Rifle sweet spot ranges have been narrowed, requiring more intentional positioning by the shooter and making it easier for targets to traverse.
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L115 sweet spot range decreased from 120-175m to 100-133m.
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M2010 ESR sweet spot range decreased from 75-120m to 75-100m.
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PSR sweet spot range decreased from 100-150m to 90-120m.
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SV-98 sweet spot range decreased from 54-90m to 54-75m.
WEAPON BALLISTIC CHANGES:
To make long-range engagements more engaging, we've adjusted projectile physics across most primary weapons. Bullets now travel slightly slower and lose speed more quickly over distance, increasing the importance of leading moving targets and rewarding precision aim.
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Bullet Drag has been increased by 40% across all weapons and by 100% when using Match Grade ammo.
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Muzzle Velocity reduced for most primary weapons.
Muzzle Velocity Adjustments:
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ES 5.7: Decreased from 650 m/s to 510 m/s (-21.54%)
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LMR27: Decreased from 880 m/s to 800 m/s (-9.09%)
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SCW-10: Decreased from 428 m/s to 398 m/s (-7.01%)
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SG 553R: Decreased from 519 m/s to 483 m/s (-6.94%)
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TR7: Decreased from 648 m/s to 604 m/s (-6.79%)
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NVO-228E: Decreased from 671 m/s to 626 m/s (-6.71%)
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M417A2: Decreased from 600 m/s to 560 m/s (-6.67%)
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M121 A2: Decreased from 600 m/s to 560 m/s (-6.67%)
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CZ3A1: Decreased from 360 m/s to 336 m/s (-6.67%)
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M240L: Decreased from 630 m/s to 590 m/s (-6.35%)
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M4A1: Decreased from 630 m/s to 590 m/s (-6.35%)
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VCR-2: Decreased from 704 m/s to 660 m/s (-6.25%)
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SOR-300SC: Decreased from 563 m/s to 528 m/s (-6.22%)
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GRT-BC: Decreased from 599 m/s to 563 m/s (-6.01%)
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RPKM: Decreased from 670 m/s to 630 m/s (-5.97%)
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M123K: Decreased from 670 m/s to 630 m/s (-5.97%)
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M433: Decreased from 670 m/s to 630 m/s (-5.97%)
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SGX: Decreased from 402 m/s to 378 m/s (-5.97%)
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QBZ-192: Decreased from 644 m/s to 608 m/s (-5.59%)
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DRS-IAR: Decreased from 720 m/s to 680 m/s (-5.56%)
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M/60: Decreased from 720 m/s to 680 m/s (-5.56%)
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AK4D: Decreased from 720 m/s to 680 m/s (-5.56%)
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PW5A3: Decreased from 432 m/s to 408 m/s (-5.56%)
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M16A4: Decreased from 720 m/s to 680 m/s (-5.56%)
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SVK-8.6: Decreased from 720 m/s to 680 m/s (-5.56%)
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PSR: Decreased from 720 m/s to 680 m/s (-5.56%)
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SV-98: Decreased from 720 m/s to 680 m/s (-5.56%)
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L115: Decreased from 703 m/s to 664 m/s (-5.55%)
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L110: Decreased from 780 m/s to 740 m/s (-5.13%)
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B36A4: Decreased from 780 m/s to 740 m/s (-5.13%)
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M277: Decreased from 624 m/s to 592 m/s (-5.13%)
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PP-19: Decreased from 468 m/s to 444 m/s (-5.13%)
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M39 EMR: Decreased from 800 m/s to 760 m/s (-5.00%)
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SVDM: Decreased from 800 m/s to 760 m/s (-5.00%)
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GRT-CPS: Decreased from 800 m/s to 760 m/s (-5.00%)
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M2010 ESR: Decreased from 800 m/s to 760 m/s (-5.00%)
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Mini Scout: Decreased from 800 m/s to 760 m/s (-5.00%)
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M250: Decreased from 760 m/s to 724 m/s (-4.74%)
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Kord 6P67: Decreased from 760 m/s to 724 m/s (-4.74%)
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USG-90: Decreased from 570 m/s to 543 m/s (-4.74%)
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SL9: Decreased from 510 m/s to 486 m/s (-4.71%)
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L85A3: Decreased from 814 m/s to 778 m/s (-4.42%)
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UMG-40: Decreased from 488 m/s to 467 m/s (-4.30%)
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SOR-556Mk2: Decreased from 800 m/s to 768 m/s (-4.00%)
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PW7A2: Decreased from 600 m/s to 576 m/s (-4.00%)
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VZ.61: Decreased from 326 m/s to 313 m/s (-3.99%)
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AK-205: Decreased from 737 m/s to 708 m/s (-3.93%)
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KTS100MK8: Decreased from 840 m/s to 808 m/s (-3.81%)
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RPK-74M: Decreased from 840 m/s to 808 m/s (-3.81%)
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KV9: Increased from 348 m/s to 362 m/s (+4.02%)
RECOIL CONSISTENCY CHANGES:
We've reduced recoil variation across the arsenal to make weapon behavior more predictable and controllable. Weapons should feel less erratic during sustained fire while retaining their individual recoil characteristics.
Recoil Variation Adjustments:
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TR-7: Decreased from 47.1° to 40.8° (-13.4%)
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AK4D: Decreased from 25.4° to 20.0° (-21.3%)
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NVO-228E: Decreased from 36.8° to 28.9° (-21.5%)
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VCR-2: Decreased from 64.9° to 50.3° (-22.5%)
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M433: Decreased from 50.9° to 41.4° (-18.7%)
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M16A4: Decreased from 46.4° to 37.5° (-19.2%)
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B36A4: Decreased from 37.4° to 28.0° (-25.1%)
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L85A3: Decreased from 29.4° to 22.8° (-22.4%)
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SOR-556 MK2: Decreased from 17.3° to 12.7° (-26.6%)
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KORD 6P67: Decreased from 35.3° to 28.9° (-18.1%)
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M417A2: Decreased from 19.8° to 15.4° (-22.2%)
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SG 553R: Decreased from 43.3° to 35.8° (-17.3%)
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SOR-300SC: Decreased from 19.2° to 15.8° (-17.7%)
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M277: Decreased from 39.4° to 34.4° (-12.7%)
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M4A1: Decreased from 37.9° to 30.7° (-19.0%)
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GRT-BC: Decreased from 31.2° to 26.1° (-16.3%)
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QBZ-192: Decreased from 23.5° to 19.9° (-15.3%)
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AK-205: Decreased from 7.8° to 7.4° (-5.1%)
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RPKM: Decreased from 22.7° to 17.5° (-22.9%)
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DRS-IAR: Decrea