BATTLEFIELD 6 GAME UPDATE 1.3.2.0
- Explosive Charge Event, a limited-time event focused on destruction and squad-based objectives
- Cairo Bazaar map featuring tight alleys, dense streets, and close-quarters combat spaces
- Obliteration mode where teams fight to control neutral bombs and destroy enemy M-COMs
- PP-19 SMG with close-range capabilities and helical high-capacity magazine modifications
- Handheld Jammer Recon gadget that disrupts nearby smart and electronic devices
- Battle Pass Bonus Path expanding rewards during the Explosive Charge Event
- Cryo barrel attachment that improves aim down sights transition and sustained fire accuracy
- 00 Buck shotgun ammunition with increased range and damage per pellet but fewer pellets per shot
- Sprays customization feature allowing players to place marks on non-destructible surfaces via the Command Wheel
- Battle Royale Solos player count reduced from 100 to 80
- Battle Royale Solos early ring speed increased to keep matches moving
- Mission behaviour, Threat Tracker accuracy, loot readability, Insertion Helicopter spacing, Airdrop stability, Tank Containers, Heist Caches, and Rodeo scoring updated in Battle Royale and Gauntlet
- Burst Fire attachments, Extended Barrels, thermal optics, attachment poses, reload behaviour, Tac-Light unlocks, and weapon previews improved for consistency and usability
- LWCMS Portable Mortar, M18 Claymores, MAS 148 Glaive, XFGM-6D Recon Drone, CSB IV EOD Bot, LTLM II PLD, Repair Tool, C-4 Explosives, and missile guidance adjusted for reliability and counterplay
- Logistics Expert Support Training Path now applies to Grenade Launchers
- End of Round screens, Loadouts, Challenges, Store previews, Battle Pass pagination, New Markers, Player Cards, and menu animations updated for clarity and presentation
- Death animations improved to reduce popping and excessive movement
- Teammates being revived now detach properly if killed during Drag and Revive
- Cancelling Drag and Revive by switching weapons no longer sends the downed player flying
- Main Battle Tanks and Infantry Fighting Vehicles removed from Battle Royale Solos
Game Update 1.3.2.0 arrives on June 9, bringing the Explosive Charge Event to Battlefield 6 alongside new content and improvements, including Cairo Bazaar, the return of Obliteration, the PP-19 SMG, the Handheld Jammer Recon gadget, and a new Battle Pass Bonus Path.
At 09:00 UTC, players will be able to download the update as it goes live across all platforms and jump in with the latest gameplay changes.
At 12:00 UTC, all content in this update goes live, with Cairo Bazaar, Obliteration, the Explosive Charge Event, new rewards, and new hardware becoming available.
Alongside the new content, this update also delivers a wide range of improvements across weapons, gadgets, vehicles, Battle Royale, Gauntlet, Portal, UI, audio, and overall gameplay polish to further improve the Battlefield 6 experience.
** NEW CONTENT**
Explosive Charge Event
High explosives have been set. Prepare for the blast with the Explosive Charge Event, a limited-time event built around destruction, momentum, and all-out chaos. Every push, pickup, and detonation brings squads closer to pure obliteration.
** New Map**
Cairo Bazaar: A lively marketplace in the heart of Cairo enters the fight in Game Update 1.3.2.0. Packed with tight alleys, dense streets, and tactical opportunities for high-intensity close-quarters combat, Cairo Bazaar opens from a crowded market into a small city where vehicles patrol the roads and houses line the combat space. On Cairo Bazaar, every squad becomes a merchant of destruction.
** New Mode**
Obliteration: The iconic Battlefield mode returns with a new evolution. In Obliteration, PAX and NATO fight to control neutral bombs placed across the map and use them to destroy enemy M-COMs. Both sides must risk everything to secure the bomb, escort the carrier, reach the detonation site, and obliterate the enemy.
** New Weapon**
PP-19: An iconic Battlefield SMG is reborn. Built from a unique predecessor, the PP-19 delivers a modest but dependable close-range option, while still being able to tap into its helical, high-capacity roots through select modifications.
** New Recon Gadget**
Handheld Jammer: Jam the enemy signal with the Handheld Jammer, a new Recon gadget that disrupts nearby smart and electronic devices for a short period of time.
** Battle Royale Solos**
Battle Royale Solos returns with updates shaped by feedback from its Battlefield Labs live test. Player count has been reduced from 100 to 80, early ring speed has been increased to keep matches moving, and Main Battle Tanks and Infantry Fighting Vehicles have been removed to create a more balanced experience for players fighting alone.
** New Attachments**
Cryo: Cryogenically-treated barrel that enables a quick transition to aim down sights (ADS) and improves accuracy during sustained fire.
**00 Buck: **Standard-penetration shotgun ammunition with increased range and damage per pellet, but fewer pellets per shot.
New Customization Feature
**Sprays: **Sprays arrive in Blastpoint, giving players a new way to express themselves and leave their mark across the battlefield. Accessible via the Command Wheel, Sprays can be placed on flat, non-destructible surfaces such as indestructible walls and floors. All players will have access to one default Spray at launch, and more Sprays are coming through future progression, events, seasonal content, and Store Bundles.
** Battlefield 6 Free Trial**
From June 9-15, Battlefield 6 will be free to play for a limited time. Jump into 5 modes across 4 maps, squad up, and experience ultimate all-out warfare with new maps, new modes, new weapons, and the chance to create your next legendary Only in Battlefield moment.
Major Updates for 1.3.2.0
-
New Content Arrives: The Explosive Charge Event arrives alongside Cairo Bazaar, Obliteration, the PP-19, the Handheld Jammer, and a new Battle Pass Bonus Path that expands the rewards available during the event.
-
Obliteration Returns: The classic Battlefield mode is back with neutral bombs, enemy M-COMs, and intense squad-driven pushes where both teams fight to secure, escort, and detonate the objective.
-
Battle Royale and Gauntlet Improvements: Mission behaviour, Threat Tracker accuracy, loot readability, Insertion Helicopter spacing, Airdrop stability, Tank Containers, Heist Caches, and Rodeo scoring have all been updated for a smoother match flow.
-
Weapons and Attachments Receive a Broad Polish Pass: Burst Fire attachments, Extended Barrels, thermal optics, attachment poses, reload behaviour, Tac-Light unlocks, and weapon previews have all seen further consistency and usability improvements.
-
**Gadgets Receive Further Tuning: **LWCMS Portable Mortar, M18 Claymores, MAS 148 Glaive, XFGM-6D Recon Drone, CSB IV EOD Bot, LTLM II PLD, Repair Tool, C-4 Explosives, and missile guidance have all been adjusted to improve reliability, scoring, placement behaviour, and counterplay.
-
UI, HUD and Front-End Improvements: End of Round screens, Loadouts, Challenges, Store previews, Battle Pass pagination, “New” Markers, Player Cards, and menu animations have all been updated to improve clarity and presentation.
-
Portal, Audio, Vehicles and Map Enhancements: Portal gains new SDK support, creator tools, Cairo Bazaar for Verified Portal Modes, and Golmud Railway assets, while audio, vehicle behaviour, spawn points, lighting, and map-specific issues receive further polish as well as an updated Custom Conquest Template from ViperStudiosAndy.
**CHANGELOG **
PLAYER:
-
Death animations have been improved to reduce popping, limit excessive movement, and increase reactions from explosive damage.
-
Logistics Expert in the “Support Fire” Support Training Path now applies to Grenade Launchers as well.
-
Teammates being revived now detach properly if they are killed during Drag and Revive.
-
Cancelling Drag and Revive by switching weapons no longer sends the downed player flying.
-
Death animation behaviour has been improved to reduce cases where soldiers travel further behind cover than intended after being eliminated.
-
Death animation impulse is now more consistent across 30Hz and 60Hz experiences.
-
Death animation selection is now more stable, reducing cases where soldiers begin moving in one direction before being corrected in another direction after being eliminated.
-
Deploying on a friendly player no longer causes the screen to remain fully black in some rare cases.
-
Friendly soldiers hidden behind cover now display more reliably when many friendly players are nearby.
-
Health state feedback now reacts faster when transitioning between states, such as from alive to Man Down.
-
Hit effect prediction has been improved to better align blood effects and other impact feedback with the confirmed hit result, especially under higher latency, packet loss, or jitter.
-
Lethal damage now transitions soldiers into their death state more consistently.
-
Lower body rotation now behaves correctly when aiming in first person on moving platforms, such as vehicles or the train on Railway to Golmud.
-
Soldiers are no longer pushed away when jumping into a ceiling.
-
Soldier blood impact effects have been improved for better visibility.
-
Soldier legs now face the correct direction when turning during Combat Dive.
-
Soldier visibility filtering now activates reliably after respawning.
-
Soldier visibility filtering has received a broader pass to improve readability across varied combat environments, including reduced visual noise around enemy soldiers, better adaptation between dark interiors and bright outdoor areas, improved contrast and silhouette definition, more consistent visibility at close and long range, and fewer visual artefacts around soldiers in fog.
-
Spotting and pinging are now more consistent at the perceived edge of Smoke Grenades, without reducing the blocking effect of smoke.
**VEHICLES: **
Dev note: We’re making the Radar System passive for the Attack Helicopter an innate ability, equipped by default on all Attack Helicopters.
To replace it in the passive equipment slot, we’re adding the new Thermal Optics passive, which adds a thermal camera to the gunner seat that is activated when you zoom. This aids gunners with target acquisition and provides a dedicated passive option for pilots who want to focus primarily on their gunner, rather than their rockets.
We’re also introducing two new rocket types for the mobile anti-air in order to improve its flexibility and skill expression.
-
Air vehicle radar and minimap range have been expanded when radar is available.
-
All ground transports other than bikes now have crawl speed functionality when using keyboard input, similar to tanks.
-
Ground transports, excluding bikes, now support crawl speed functionality when using keyboard input, similar to tanks.
-
Increased the Anti-Personnel Shell pellet count for the MBT from 16 to 32.
-
Mobile Anti-Air now has new secondary weapon options with High Velocity Rockets and Laser-Guided AA Missiles.
-
Naming for the PAX Scout Helicopter has been updated to display its correct name, MH-350.
-
The Attack Helicopter Radar System is now innate, and Thermal Optics have been added
-
The ATP Vehicle can now take damage from mounted HMGs and vehicle-mounted LMG weapons.
-
ATP Vehicle Mine Countermeasures now always play a visual effect when detonating mines.
New secondary weapon options for Mobile Anti-Air
-
High Velocity Rockets have extremely limited guidance, but are fired rapidly with a higher velocity than other rockets. They require good aim to be effective, but have a higher potential damage output than other options.
-
Aim Guided Anti-Air Missiles carry smaller payloads than the aim guided weapons on other vehicles, but make up for it with substantially improved velocity and maneuverability.
GADGETS:
Dev note: In Season 2, we reduced the velocity and acceleration of the RPG-7V2 in order to make it require more skill in order to hit aircraft with it. This change has been broadly successful, but the trajectory of the projectile could feel unintuitive to players, often causing them to miss at closer ranges. Based on that, we reworked the RPG projectile trajectory and changed the zeroing range.
-
C-4 detonations triggered with a Drone now award XP.
-
Corrected an issue where the repair tool would get stuck when activating the Engineer's Field Upgrade Ability.
-
CSB IV EOD Bot mines can no longer be placed within 5m of another EOD Bot mine, M15 AV Mine, or M4A1 SLAM.
-
CSB IV EOD Bot mines no longer clip into terrain.
-
Defibrillators now show their charging animation correctly to other players in third-person.
-
Enemy Engineer and Recon gadgets defused by Engineer or Recon players now award XP.
-
Enemy gadgets destroyed with the Repair Tool now award score as intended.
-
Hardware Suppression System now plays the intended weapon locomotion animations when moving while zoomed.
-
Lock-on behaviour has been improved to reduce cases where targets were treated as closer than they actually were.
-
M18A1 AP Mines no longer damages downed players in Multiplayer.
-
M18A1 AP Mines trigger range and fragmentation damage range have been unified at approximately 3m, and Claymore fragmentation no longer deals self-damage.
-
MAS 148 Glaive missile guidance is now more reliable, including improved tracking at low altitudes. If a missile loses tracking, such as after countermeasures are used, it will now continue towards the target’s last known position.
-
Reworked the trajectory of the RPG-7V2 Projectile. Zeroing range reduced from 100m to 22m.
-
The LTLM II Portable Laser Designator can no longer be deployed unintentionally by releasing the zoom and fire buttons at the same time, or by repeatedly pressing fire while zooming and then releasing zoom.
-
The XFGM-6D Recon Drone targeting logic now follows the same behaviour as the DGMK4 Hardware Suppression System, allowing close targets to be destroyed through walls while distant targets require line of sight.
-
TRCRv2 Tracer Darts and Incendiary Airburst gadgets can now be fired while combat diving.
-
Vehicle Supply Stations now also resupply missiles for the Mobile Anti-Air.
_ LWCMS Portable Mortar_
Dev Note: Since the start of Season 3, we’ve continued to monitor the Portable Mortar and how it performs in stationary playstyles. With this update, we’re further increasing the risk of staying deployed in one location for too long, making it more important to reposition between volleys and avoid return fire from enemy players. So, make sure to pack up and move before the enemy returns fire.
-
Health has been reduced from 250 to 50.
-
Placement animations now end correctly in first and third person when placement is unsuccessful.
-
Placement no longer causes leg desync in third person.
-
Portable Mortar play has been adjusted to encourage more mobile deployment and repositioning. It is now easier to fire and relocate, while static placement is more vulnerable and easier to counter.
-
Replenish time has been increased from 10s to 30s.
-
The “Enter” prompt radius has been decreased from 1.5m to 1m.
-
The “Pick Up” prompt radius has been increased from 1.5m minimum to 1m minimum.
-
The Portable Mortar and Missile Intercept System can no longer be equipped together.
-
The Portable Mortar and Missile Intercept System can no longer be placed near each other.
WEAPONS:
-
Adjusted the Kord 6P67 underbarrel slot so attachments are now properly centered.
-
Burst Fire attachments on the GRT-BC, UMG-40, PW5A3, CZ3A1, SG 553R, and Kord 6P67 now apply their effects only to burst fire modes, ensuring the attachment has the intended impact on weapon performance.
-
Corrected a typo in the LMR27 weapon description.
-
Corrected an issue where unlocked attachment slots could appear locked in the customisation screen.
-
Extended Barrels on all weapons now cost 5 points, reduced from 15 points, and no longer provide an aiming down sights time benefit. This change is intended to support greater attachment and weapon build diversity, especially on weapons with fewer barrel options.
-
Hand grips on M16A4 underbarrel attachments now display properly.
-
Incorrect 1.50x Thermal Sight cost has been updated from 15 to 25 points for the L115.
-
Melee attacks now behave more consistently around very thin walls, reducing cases where players could melee through cover or take armour damage while standing too close to it.
-
P18 and Vz.61 tactical reloads can no longer be skipped by repeatedly pressing reload during an empty reload.
-
RPKM and RPK-74M magazine placement has been improved during prone-on-back tactical reloads.
-
SS26 aim position has been improved so shots and hit indicators align correctly with the front sight.
-
Tac-Light Hip and Tac-Light ADS are now unlocked by default for the M45A1 and available to all players.
-
Tac-Light Hip description text has been updated for the RPK-74M and L115.
-
The USG-90 alignment has been updated so that it is now centered correctly in the character’s hands on the Character Customisation screen.
-
Thermal optics now apply exposure more consistently while zoomed, reducing overexposure in the surrounding world view.
-
Weapon attachment poses have been improved for the GRT-CPS, VCR-2, SV-98, Mini Scout, M121 A2, M2010 ESR, and SOR-556 Mk2.
MAPS & MODES:
-
Explosive gas cylinders now behave as intended on Railway to Golmud.
-
In Escalation, the Railgun Battle Pickup near Objective D on Mirak Valley has been replaced with a Minigun Battle Pickup.
-
Multiple spawn points have been improved across Eastwood, Saints Quarter, Siege of Cairo, New Sobek City, and Hagental Base.
-
Out-of-bounds access using the Assault Ladder has been closed on Hagental Base.
-
Spawn protection has been expanded on Operation Firestorm to help reduce enemy aircraft pressure near player deployment areas.
-
Vaulting over Deployable Cover in the Hagental Base tunnels no longer pushes soldiers through the ceiling.
UI & HUD:
Dev Note: With Update 1.3.2.0, we’re making an initial adjustment to how “New” Markers appear in the Play menu. These markers should now reappear less often on tiles that you have already viewed, helping reduce unnecessary visual noise when moving through the menu.
This is a first step toward improving the overall marker experience. We know repeated “New” Markers have been frustrating, especially when they return to content you have already seen. We’re working on broader improvements for future seasons to significantly reduce how often this happens, and we’re also planning to add a quicker way to clear markers in an upcoming update.
As always, we’ll continue monitoring feedback after release and will keep refining this system to make navigation feel clearer and less disruptive.
-
Accepting the Voice Chat disclaimer while offline no longer triggers error messages.
-
Attack and Defend orders can now be cleared when using the ping clear input from the map.
-
Battle Pass and Store weapon previews now remain centred in their respective menus.
-
Battle Pass item list pagination now displays Z and C key prompts to show keyboard navigation options.
-
Captured points now appear correctly in the top HUD.
-
Challenge navigation while using a controller has been improved, making it easier to select previous weeks in the Challenges menu.
-
Challenges widget now stays within the Pause menu screen boundaries.
-
Damage numbers above 1000 now display the correct vehicle damage value instead of showing 1000.
-
Damaging sniper decoys now show hit indicators, helping reinforce the illusion of hitting a real soldier.
-
Danger pings are no longer placed unintentionally when attempting to spot multiple enemies in quick succession.
-
Dead players no longer block danger pings or spots.
-
Deploy screen PiP camera now displays correctly when viewing players using a Dirt Bike.
-
Focused offers in the Store menu now display the appropriate offer tag icons.
-
Front-end animations have been added for Loadout, Customisation, and Store menus.
-
Golf Cart now has its own world icon instead of using a generic car icon.
-
Headshot hit indicators now display correctly when breaking an enemy player’s armour with a headshot.
-
Hit indicators for soldiers have been adjuste