Hotfixes for v0.31 Released
- Added ability for bogie to latch on the last available position on 48ft flatbed trailer
- Improved ram plow collision on Gavril T-Series
- Tweaked FFB and power steering on Gavril T-Series
- Tweaked power steering on Wentward DT40L
- Refueling now ignores fuel tanks with the Air type
- Fixed missing texture on the nosecone on some variants of Bruckell Moonhawk
- Fixed typo in FPU Wydra description
- Fixed texture issues on stock right exhaust of Gavril Grand Marshal
- Fixed facelift tailgate not closing after opening on Gavril Roamer
- Fixed ram plow UV issue and increased texture density on Gavril T-Series
- Fixed cargo load box attachment points on flatbed and box upfits of Gavril T-Series
- Fixed trailer fuel tank meshes being on wrong sides on Ibishu Covet
- Fixed not showing broken fuel tanks UI message on Ibishu Covet
- Fixed fuel still being transferred after the trailer broke off without damaging the fuel tanks on Ibishu Covet
- Fixed Jbeam issues with door mirrors on Ibishu Miramar
- Fixed carbon fiber hood not closing correctly on Ibishu Pessima (1988-1991)
- Fixed issues with rear seats and fuel cell on Ibishu Pessima (1996-2000)
- Fixed ram plow being invisible on Wentward DT40L
- Fixed engine ignition V and handbrake Space bindings sometimes disappearing
- Removed the ability to remove the cone completely in parts selector for Cone prop
Greetings everyone,
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:
v0.31.3
(Jan/22, 2024)
Vehicles
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Bruckell Moonhawk
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Fixed missing texture on the nosecone on some variants
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FPU Wydra
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Fixed literallyunplayable™️ typo indescription
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Gavril Grand Marshal
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Fixed texture issues on stock right exhaust
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Gavril Roamer
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Fixed facelift tailgate not closing after opening
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Gavril T-Series
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Fixed ram plow UV issue and increased texture density
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Fixed cargo load box attachment points on flatbed and box upfits
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Improved ram plow collision
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Tweaked FFB and power steering
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Ibishu Covet
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Fixed trailer fuel tank meshes being on wrong sides
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Fixed not showing broken fuel tanks UI message
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Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks
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Ibishu Miramar
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Fixed Jbeam issues with door mirrors
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Ibishu Pessima (1988-1991)
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Fixed carbon fiber hood not closing correctly
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Ibishu Pessima (1996-2000)
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Fixed issues with rear seats and fuel cell
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Wentward DT40L
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Fixed ram plow being invisible
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Tweaked power steering
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Trailers
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Flatbed trailer
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Added ability for bogie to latch on the last available position on 48ft trailer
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Props
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Cone prop
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Removed the ability to remove the cone completely in parts selector
Gameplay
- Refueling now ignores fuel tanks with the “Air” type
- Fixed literallyunplayable™️ typo in CentalHospital bus line
Input & FFB
- Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
Missions
- Fixed AI in Sawmill Brawl race mission
Early Preview: Career Mode
- Fixed issue where some part slots could be missing from the part shopping menu in some cases
- Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
UI
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Vehicle Livery Creator
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Fixed texture fill layer projection when using a scale value of less than 1.0
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Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
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Fixed error when trying to open world editor in main menu
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Fixed error where the tool was referencing a missing shape
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Fixed the tool writing an empty json file even if no brushes have been created
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Replaced a nice placeholder skin price with an elite value
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World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
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World Editor tool: Link in news window now refers to forum thread
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World Editor tool: Also allow JPG decal textures rather than just PNG files
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World Editor tool: Fixed the table of contents sorting in the documentation window
Audio
- Improved compression brake sounds for remastered T-Series
Game Engine
- Fixed 2 common application crashes
v0.31.2
(Dec/20, 2023)
Vehicles
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Autobello Piccolina
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Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
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Fixed vented hood type D missed backfaces, missed wheelie bar
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Burnside Special
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Fixed #literallyUnplayable front signal flares misalignment by 4cm
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Civetta Bolide
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Removed broken powerglow skin
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Cherrier FCV
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Fixed no texture gauges with certain part combinations
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Gavril D-Series
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Fixed wrong deformGroups on long bed couch straps
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Fixed wrong name on locking front differential
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Gavril T-Series
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Fixed sleeper rear door skin UV on cabover variant
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Removed rear cab support bar on aero and sleeper, replaced with daycab ones
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Fixed glow map leak issue on steering wheel
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Removed spot mirrors AO burn
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Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed
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Ibishu Covet
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Fixed marker lights not working on trailer body
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Ibishu Pigeon
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Fixed the Cargo Load Box description and value
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Ibishu Pessima
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Fixed the Sport intake not providing extra power
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Common
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Fixed dually square rear wheels receiving no power and spamming console errors
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Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
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Fixed skidplate wheels not working on any vehicle except Covet
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Trailers
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Container Trailer
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Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
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Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
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Fixed missing wheel breakGroups
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Improved stability of 40ft container
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Dry Van Trailer
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Moved marker lights above the doors to be road legal
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Fixed bogie rail not handling heavy loads well
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Flatbed Trailer
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Fixed brakes still working after wheels broken off
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Box Utility Trailer
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Fixed marker lights not working
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Large Box Utility Trailer
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Fixed marker lights not working
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Props
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Large Cannon Prop
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Removed collision from rigidifier node which was catching on tall vehicles
Levels
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West Coast, USA
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Fixed parking slot in commercial garage area
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Fixed position of the ON screen in commercial garage office
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Fixed fence-hoarding mesh
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fixed bollards, sidewalk and navgraph in Nodeoline fuel station
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Fixed collision in front of sewerage
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Fixed gas station signs
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Derby Arenas
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Fixed concrete arena spawn point
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East Coast, USA
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Fixed spawn points
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ETK Driver Experience Center
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Fixed default spawn point
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Industrial Site
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Moved positions of track and drift spawn points to be suitable for semi-truck and trailers
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Italy
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Moved the positions of the airport spawn points to be suitable for semi-truck and trailers
Gameplay
- Fixed some conflicting parking spots in West Coast USA
Powertrain
- Low air pressure warning thresholds in JBeam are now relative to ambient pressure
- Improved low air pressure parking brake behavior
- Improved starter- and shutoff-sound handling for engines with large inertia
- Added additional T-Series splitter and center diff input actions for use with specialized input hardware
- Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
- Improved high idle turbo behavior
- Fix coupler logic error that prevented the container from releasing from its trailer
UI
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Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
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Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
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Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
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Fixed Marker icons showing wrongly after switching level sometimes
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Changed T-Series splitter icons to more fitting ones
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Decal Editor
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Fixed projection for path layers in world editor tool
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Fixed projection for brush stroke layers in world editor tool
AI & Traffic
- Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
Vehicle Editor
- Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool
v0.31.1
(Dec/15, 2023)
Vehicles
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Gavril T-Series
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Removed submarine mode
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Stabilized rear single axle leaf spring suspension
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Fixed the driver side sleeper door not opening on cabover sleeper cab
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Adjusted Spring brake application range
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Implemented several fixes on the front doors of the Cabover
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Trailers
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All semi trailers: adjusted spring brake application range
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Dry Van: fixed loading ramp on 28 and 53ft variants
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Container Trailer: Fixed the load weight variables
UI
- Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
- Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
- Fixed issue where player could get stuck in garage mode in WCUSA
- Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
- Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
- Added Vehicle Vicinity App
Cameras
- Fixed broken ‘Inertia’ slider for the Driver camera settings
Early Preview: Career Mode
- Fixed wrongly displayed save message when exiting career mode
AI & Traffic
- Fixed bug with ScriptAI V-Based Trajectory
Game Engine
- Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor