What’s New

BeamNG.drive — Hotfixes for v0.31 Released

Hotfixes for v0.31 Released

Added
  • Added ability for bogie to latch on the last available position on 48ft flatbed trailer
Changed
  • Improved ram plow collision on Gavril T-Series
  • Tweaked FFB and power steering on Gavril T-Series
  • Tweaked power steering on Wentward DT40L
  • Refueling now ignores fuel tanks with the Air type
Fixed
  • Fixed missing texture on the nosecone on some variants of Bruckell Moonhawk
  • Fixed typo in FPU Wydra description
  • Fixed texture issues on stock right exhaust of Gavril Grand Marshal
  • Fixed facelift tailgate not closing after opening on Gavril Roamer
  • Fixed ram plow UV issue and increased texture density on Gavril T-Series
  • Fixed cargo load box attachment points on flatbed and box upfits of Gavril T-Series
  • Fixed trailer fuel tank meshes being on wrong sides on Ibishu Covet
  • Fixed not showing broken fuel tanks UI message on Ibishu Covet
  • Fixed fuel still being transferred after the trailer broke off without damaging the fuel tanks on Ibishu Covet
  • Fixed Jbeam issues with door mirrors on Ibishu Miramar
  • Fixed carbon fiber hood not closing correctly on Ibishu Pessima (1988-1991)
  • Fixed issues with rear seats and fuel cell on Ibishu Pessima (1996-2000)
  • Fixed ram plow being invisible on Wentward DT40L
  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing
Removed
  • Removed the ability to remove the cone completely in parts selector for Cone prop

Greetings everyone,

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:


v0.31.3

(Jan/22, 2024)

Vehicles
  • Bruckell Moonhawk

  • Fixed missing texture on the nosecone on some variants

  • FPU Wydra

  • Fixed literallyunplayable™️ typo indescription

  • Gavril Grand Marshal

  • Fixed texture issues on stock right exhaust

  • Gavril Roamer

  • Fixed facelift tailgate not closing after opening

  • Gavril T-Series

  • Fixed ram plow UV issue and increased texture density

  • Fixed cargo load box attachment points on flatbed and box upfits

  • Improved ram plow collision

  • Tweaked FFB and power steering

  • Ibishu Covet

  • Fixed trailer fuel tank meshes being on wrong sides

  • Fixed not showing broken fuel tanks UI message

  • Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks

  • Ibishu Miramar

  • Fixed Jbeam issues with door mirrors

  • Ibishu Pessima (1988-1991)

  • Fixed carbon fiber hood not closing correctly

  • Ibishu Pessima (1996-2000)

  • Fixed issues with rear seats and fuel cell

  • Wentward DT40L

  • Fixed ram plow being invisible

  • Tweaked power steering

  • Trailers

  • Flatbed trailer

  • Added ability for bogie to latch on the last available position on 48ft trailer

  • Props

  • Cone prop

  • Removed the ability to remove the cone completely in parts selector

Gameplay
Input & FFB
  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
Missions
  • Fixed AI in Sawmill Brawl race mission
Early Preview: Career Mode
  • Fixed issue where some part slots could be missing from the part shopping menu in some cases
  • Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
UI
  • Vehicle Livery Creator

  • Fixed texture fill layer projection when using a scale value of less than 1.0

  • Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)

  • Fixed error when trying to open world editor in main menu

  • Fixed error where the tool was referencing a missing shape

  • Fixed the tool writing an empty json file even if no brushes have been created

  • Replaced a nice placeholder skin price with an elite value

  • World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator

  • World Editor tool: Link in news window now refers to forum thread

  • World Editor tool: Also allow JPG decal textures rather than just PNG files

  • World Editor tool: Fixed the table of contents sorting in the documentation window

Audio
  • Improved compression brake sounds for remastered T-Series
Game Engine
  • Fixed 2 common application crashes

v0.31.2

(Dec/20, 2023)

Vehicles
  • Autobello Piccolina

  • Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box

  • Fixed vented hood type D missed backfaces, missed wheelie bar

  • Burnside Special

  • Fixed #literallyUnplayable front signal flares misalignment by 4cm

  • Civetta Bolide

  • Removed broken powerglow skin

  • Cherrier FCV

  • Fixed no texture gauges with certain part combinations

  • Gavril D-Series

  • Fixed wrong deformGroups on long bed couch straps

  • Fixed wrong name on locking front differential

  • Gavril T-Series

  • Fixed sleeper rear door skin UV on cabover variant

  • Removed rear cab support bar on aero and sleeper, replaced with daycab ones

  • Fixed glow map leak issue on steering wheel

  • Removed spot mirrors AO burn

  • Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed

  • Ibishu Covet

  • Fixed marker lights not working on trailer body

  • Ibishu Pigeon

  • Fixed the Cargo Load Box description and value

  • Ibishu Pessima

  • Fixed the Sport intake not providing extra power

  • Common

  • Fixed dually square rear wheels receiving no power and spamming console errors

  • Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin

  • Fixed skidplate wheels not working on any vehicle except Covet

  • Trailers

  • Container Trailer

  • Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer

  • Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector

  • Fixed missing wheel breakGroups

  • Improved stability of 40ft container

  • Dry Van Trailer

  • Moved marker lights above the doors to be road legal

  • Fixed bogie rail not handling heavy loads well

  • Flatbed Trailer

  • Fixed brakes still working after wheels broken off

  • Box Utility Trailer

  • Fixed marker lights not working

  • Large Box Utility Trailer

  • Fixed marker lights not working

  • Props

  • Large Cannon Prop

  • Removed collision from rigidifier node which was catching on tall vehicles

Levels
  • West Coast, USA

  • Fixed parking slot in commercial garage area

  • Fixed position of the ON screen in commercial garage office

  • Fixed fence-hoarding mesh

  • fixed bollards, sidewalk and navgraph in Nodeoline fuel station

  • Fixed collision in front of sewerage

  • Fixed gas station signs

  • Derby Arenas

  • Fixed concrete arena spawn point

  • East Coast, USA

  • Fixed spawn points

  • ETK Driver Experience Center

  • Fixed default spawn point

  • Industrial Site

  • Moved positions of track and drift spawn points to be suitable for semi-truck and trailers

  • Italy

  • Moved the positions of the airport spawn points to be suitable for semi-truck and trailers

Gameplay
  • Fixed some conflicting parking spots in West Coast USA
Powertrain
  • Low air pressure warning thresholds in JBeam are now relative to ambient pressure
  • Improved low air pressure parking brake behavior
  • Improved starter- and shutoff-sound handling for engines with large inertia
  • Added additional T-Series splitter and center diff input actions for use with specialized input hardware
  • Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
  • Improved high idle turbo behavior
  • Fix coupler logic error that prevented the container from releasing from its trailer
UI
  • Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled

  • Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown

  • Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts

  • Fixed Marker icons showing wrongly after switching level sometimes

  • Changed T-Series splitter icons to more fitting ones

  • Decal Editor

  • Fixed projection for path layers in world editor tool

  • Fixed projection for brush stroke layers in world editor tool

AI & Traffic
  • Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
Vehicle Editor
  • Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool

v0.31.1

(Dec/15, 2023)

Vehicles
  • Gavril T-Series

  • Removed submarine mode

  • Stabilized rear single axle leaf spring suspension

  • Fixed the driver side sleeper door not opening on cabover sleeper cab

  • Adjusted Spring brake application range

  • Implemented several fixes on the front doors of the Cabover

  • Trailers

  • All semi trailers: adjusted spring brake application range

  • Dry Van: fixed loading ramp on 28 and 53ft variants

  • Container Trailer: Fixed the load weight variables

UI
  • Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
  • Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
  • Fixed issue where player could get stuck in garage mode in WCUSA
  • Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
  • Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
  • Added Vehicle Vicinity App
Cameras
  • Fixed broken ‘Inertia’ slider for the Driver camera settings
Early Preview: Career Mode
  • Fixed wrongly displayed save message when exiting career mode
AI & Traffic
  • Fixed bug with ScriptAI V-Based Trajectory
Game Engine
  • Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor
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