What’s New

BeamNG.drive

Games

A dynamic soft-body physics vehicle simulator capable of doing just about anything.

Latest · by BeamNGWebsite

Changelog

Hotfixes for v0.38 Released

Added
  • Add a special edition Fire Horse paint design to the Civetta Scintilla
Changed
  • Increase strength of the wheels attachment on Hirochi HT-55
  • Update Cherrier Vivace headlight functionality to match with the new changes
  • Blacklist the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry
Fixed
  • Fix an issue with the audio library that was causing widespread crashes
  • Fix incorrect material names on several tires
  • Correct the sizes of Dreid CVTA wheel meshes and adjust JBeam scaling to suit
  • Fix Vehicle Selector breaking when deleting a mod instead of deactivating
  • Fix an error that could happen when looking at the insurance screen
  • Fix an error in nilController
  • Fix powertrain instability on Hirochi HT-55 that could occur when rear wheels detach from the axle
  • Fix instability on Hirochi WL-40 that could occur when removing the window glass
  • Fix several part names on Hirochi WL-40
  • Fix instability on Hirochi WL-40 that could occur when removing the tilt links
  • Fix broken taillights on Gavril D-Series cargo box upfit
  • Fix an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New)
  • Fix an issue with the transbrake binding
  • Fix an issue with relocated controllers not being correctly referenced by external interaction
  • Fix multiple issues in Drag Race including resetting practice mode, wrong drag type being loaded in APM, resetting after disqualification, and black screen lockout when resetting with the same opponent
Security
  • Apply various security fixes and improvements

Greetings everyone,

We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:


v0.38.6

(May/18, 2026) [

Game Engine

](#386S)

  • Various security fixes and improvements

NOTE: This hotfix contains routine security improvements that are part of our continued efforts to keep BeamNG as stable and safe as we can. These changes are preventative, not a reaction to a specific incident, and no further action is needed beyond installing the update.

As a reminder, please make sure to keep your OS up-to-date and antivirus solution enabled. If you're aware of any security issue that has not been addressed, we would appreciate if you report it through security@beamng.gmbh. Thank you!


v0.38.5

(April/08, 2026) [

Audio

](#385A)

  • Fixed an issue with our audio library that was causing widespread crashes

v0.38.4

(February/16, 2025) [

Vehicles

](#CE-26V1S)

  • Civetta Scintilla

  • Added a special edition Fire Horse paint design


v0.38.3

(December/16, 2025)

[

Vehicles

](#CE-3S33LO)

  • **

Common**

Fixed incorrect material names on several tires

Corrected the sizes of Dreid CVTA wheel meshes, adjusted JBeam scaling to suit

[

User Interface

](#CE-4GPW5R)

Fixed Vehicle Selector breaking when deleting a mod instead of deactivating

[

Early Preview: Career Mode

](#CE-ZKV3ZB)

Fixed an error that could happen when looking at the insurance screen

[

Vehicle Systems

](#CE-T13XS6)

  • **

Controller**

  • Fixed an error in nilController

v0.38.2

(December/15, 2025)

[

Vehicles

](#CE-ILNGY2)

  • **

Hirochi HT-55**

Fixed powertrain instability that could occur when rear wheels detach from the axle

Increased strength of the wheels attachment

  • **

Hirochi WL-40**

Fixed an instability that could occur when removing the window glass

Fixed several part names

Fixed an instability that could occur when removing the tilt links

  • **

Simplified Traffic Vehicles**

Fixed broken taillights on Gavril D-Series cargo box upfit

Fixed an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New)

Updated Cherrier Vivace headlight functionality to match with the new changes

[

Vehicle Systems

](#CE-1DQ2SR)

Fixed an issue with the transbrake binding

Fixed an issue with the relocated controllers not being correctly referenced by external interaction

[

Gameplay

](#CE-WX1DU5)

  • **

Drag Race**

  • Fixed an issue when resetting practice Drag Race

  • Fixed an issue with wrong drag type being loaded in APM Drag Race

  • Fixed an issue with resetting after being disqualified in drag race

  • Fixed a missing reset pin in drag race flowgraph, that was causing black screen lockout when resetting with the same opponent

  • **

Garage to Garage**

  • Blacklisted the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry

[

Early Preview: Career Mode

](#CE-8QB8KX)

Delivery: Fixed a fatal error in Lua that could occur when dropping off fluids or dry bulk materials

Fixed an error that could happen when starting career mode

Removed a debug menu that was unintentionally shown when negotiating

[

Physics

](#CE-A9KPDQ)

FMI: Fixed a bug for the controller loading argument

[

Linux

](#CE-NUDL2E)

Fixed an issue that could occur when loading into Career Mode

Fixed an issue that could occur when cloning a vehicle that has part modifications


v0.38.1

(December/10, 2025)

[

User Interface

](#CE-6YGJ6D)

Fixed an issue with the Vehicle Selector menu that could occur when the default vehicle is based on a mod that's no longer available

A Heavy Haul in BeamNG.drive v0.38

Added
  • Add Hirochi HT-55 haul truck with 55-ton load capacity, hydraulically-powered orbital valve steering, front lockout brakes, manually adjustable hill assist, and optional locking differential, rock ejectors, and JATO rockets
  • Add Hirochi WL-40 large wheel loader with joystick-controlled articulated hydraulic steering, rigid front axle with pivoting rear axle, functional rimpull control pedal, universal bucket, heavy-duty forks, and hydraulically-operated log grapple attachment
  • Expand Italy map with new Marble Quarry area designed for heavy machinery gameplay including several new missions
  • Add new Marble Block prop in 19-ton and 38-ton variants with optional wooden supports
  • Add new Rock Pile prop with 100 rocks of varying sizes
  • Add new loads for Log and Flatbed trailers
  • Add Audio Ribbon Editor tool for designing dynamic audio zones with real-time ambient sounds
  • Add new tools for rally gameplay editing and asset deduplication
  • Add new Freeroam Session wizard with multi-step setup to configure session before loading, supporting grid selector, adjustable traffic and time of day options, and preset saving
  • Add new Gameplay Selector to replace old scenarios and campaigns menu with support for challenges, scenarios, campaigns, shortcuts, and preset filters
Changed
  • Replace legacy Freeroam selection interface with refined multi-step setup wizard
  • Replace old scenarios and campaigns menu with new Gameplay Selector
  • Simplify Container trailer default interior to address performance issues while keeping full-detail versions available
  • Overhaul and modernize Input Hints and Messages apps
  • Reduce total file size of maps and their assets by approximately 33% through material deduplication and cleanup
  • Improve World Editor tools with general enhancements
Fixed
  • Fix decalroads bugs across all maps
  • Ground floating trees and rocks on all maps
  • Apply polish and bug fixes to Launcher submenus and translations

Greetings, drivers, and welcome to our heavyweight holiday haul!

Get ready to steel the season’s joy with, not one, but two brand-new vehicles, complimentary props and loads, Italy map expansion, continued user interface revamp, as well as a truck-load of optimizations, fixes, and general improvements.

Hirochi HT-55

First up, meet the Hirochi HT-55 - a haul truck designed for durability and long shifts running up and down the quarry roads.

Built to efficiently handle any hauling predicament you may bring upon it, this rigid-frame off-highway dump truck boasts an impressive 55-ton load capacity, and comes equipped with a hydraulically-powered orbital valve steering and brakes with front lockout options, complete with manually adjustable hill assist.

To top that off, this formidable frame features a variety of optional extras, including locking differential, rock ejectors, and JATO rockets, allowing you to customize it to your heart’s content.

Hirochi WL-40

Next up, we have the Hirochi WL-40 - a large wheel loader with varying lift capacity.

This heavyweight hero is a multi-purpose machine, engineered with lifting capacity and rougher terrain in mind. It captures a unique operational experience through its joystick-controlled, articulated hydraulic steering system, a rigid front axle with a pivoting rear axle, and a functional rimpull control pedal. Capable of lifting and transporting large marble blocks thanks to a versatile front lift arm with a universal bucket and heavy-duty forks. The lineup also includes a hydraulically-operated log grapple attachment for sorting and loading tree logs.

The WL-40 is a particularly perfect partner for the HT-55 when it comes to moving heavy loads, but we’re confident that you’ll have a blast discovering other uses for it too.

Italy Map Expansion

To complement the headliners - the Italy map has been expanded with a new area - the Marble Quarry. This area is designed with heavy machinery gameplay in mind and includes several new missions that will surely challenge your skills.

Alongside the new additions, we’ve also performed a number of optimizations and improvements across all maps. Most notably, as a result of a major behind-the-scenes cleanup, the total file size of maps and their assets has been reduced by about 33%. Additional tweaks include material de-duplication, bug fixes on decalroads, and grounding of some floating trees and rocks that were making a bid for freedom.

New Props and Loads

You didn’t expect us to give you new vehicles and no toys to use them with, did you?

The new Marble Block is a massive, breakable chunk of marble - a compelling contender for putting the new heavy machinery to the test. It comes in 19- and 38-ton variants, with optional wooden supports that make the rocks easier to pick up with the wheel loader.

Accompanying it is the new Rock Pile - an assortment of 100 rocks of varying sizes. They’re an ideal cargo for the dump truck and can be easily picked up with the wheel loader’s bucket.

Several new loads are now available for the Log and Flatbed trailers, and smaller improvements were made to others - in particular, while we kept the full-detail versions of the Container trailer, the default setup has been fitted with a simplified interior to address performance issues.

New Experiences & UI Improvements

As part of the continued user interface revamp, we’re introducing a new Freeroam Session wizard and Gameplay Selector.

The legacy Freeroam selection interface has been replaced with a refined multi-step setup wizard that gives you an opportunity to configure the session as a whole before loading. It utilizes the previously released grid selector to let you define the desired preferences from selectable locations and vehicles, with adjustable options for traffic and time of day, and includes support for saving the last used preset and favorites. The selection steps can be skipped if you wish to load directly into Freeroam.

The new Gameplay Selector makes use of the same system and replaces the old scenarios and campaigns menu. It offers a choice of challenges, scenarios, or campaigns, and also supports shortcuts and preset filters.

We’ve also overhauled and modernized the Input Hints and Messages apps, and applied many smaller optimizations and fixes for other parts of the user interface.

World Editor & Modding

With this release, we’re adding a new tool - the Audio Ribbon Editor. This tool empowers users to easily design dynamic audio zones across the map with immersive, real-time ambient sounds. Ideal for crafting customizable soundscapes for areas such as rivers, forests, canyons, coasts, etc.

Modders can also benefit from the new tools for rally gameplay editing and asset deduplication. Numerous other tools have also undergone general improvements.

Last, but certainly not least, our work on the Launcher continues with some polish and bug fixes to a number of submenus and translations.

As with every update, there’s plenty more under the hood, so make sure to explore the release notes for a full list of additional fixes and tweaks.

To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.37 Released

Added
  • Added support for steering wheel D-pads on Linux
Changed
  • Updated the Frozen Dust color for ETK800 and ETKC
Fixed
  • Fixed missing license plate lights on widebody sport rear bumper for Bruckell Bastion
  • Fixed several incorrect support beams on Civetta Scintilla
  • Fixed duplicate spare wheel slot on cut chassis for Civetta Scintilla
  • Fixed rally configurations using wrong interior on ETK I-Series
  • Fixed instability when attaching certain spoilers or wings to the lightweight trunk on ETK K-Series
  • Fixed excessive brightness on the right mirror indicator for Gavril Roamer
  • Fixed missing paddle shifter on some configs for Hirochi Sunburst
  • Fixed wrong default horn for Hirochi Sunburst
  • Fixed rally configurations using wrong interior on Ibishu Covet
  • Repositioned nitrous bottle to work on every body style without clipping for Ibishu Miramar
  • Fixed the ramp slot offset not working correctly at certain sizes for Props Trampoline
  • Fixed issues with Track Builder
  • Fixed an issue that caused inability to close the parts selector when license input is focused
  • Fixed an issue that could break mouse steering while hovering over a UI element
  • Fixed the CEF process not stopping after one shot render
  • Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in ScriptAI Editor window listbox
  • Fixed Launcher integrity check failing for vehicles/common.zip
  • Fixed Shift showing up as an active modifier on startup on Linux

Greetings everyone,

We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:

Note

Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues.

Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging.

We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term.


v0.37.6

(October/09, 2025)

[

Vehicles

](#CE-DJ9GNX)

  • **

Bruckell Bastion**

Fixed missing license plate lights on widebody sport rear bumper

  • **

Civetta Scintilla**

Fixed several incorrect support beams

Fixed duplicate spare wheel slot on cut chassis

  • **

ETK I-Series**

Fixed rally configurations using wrong interior

  • **

ETK K-Series**

Fixed instability when attaching certain spoilers/wings to the lightweight trunk

  • **

Gavril Roamer**

Fixed excessive brightness on the right mirror indicator

  • **

Hirochi Sunburst**

Fixed missing paddle shifter on some configs

Fixed wrong default horn

  • **

Ibishu Covet**

Fixed rally configurations using wrong interior

  • **

Ibishu Miramar**

Repositioned nitrous bottle to work on every body style without clipping

  • **

Common**

Updated the "Frozen Dust" color (ETK800 and ETKC)

  • **

Props - Trampoline**

  • Fixed the ramp slot offset not working correctly at certain sizes

[

Gameplay

](#CE-KRCNQF)

Fixed issues with Track Builder

[

User Interface

](#CE-56XNQK)

Fixed an issue that caused inability to close the parts selector when license input is focused

[

Input & Force Feedback

](#CE-JWKW3V)

Fixed an issue that could break mouse steering while hovering over a UI element

[

Game Engine

](#CE-ACRI9G)

  • **

Fixed the CEF process not stopping after one shot render**

Usually, with the vehicle license plate render, the process would continue consuming resources instead of quitting once done

[

World Editor

](#CE-1KHHZK)

  • **

ScriptAI Editor**

  • Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in window listbox

[

Launcher

](#CE-292QIQ)

  • **

Fixed Launcher integrity check failing**

Integrity would fail for /vehicles/common.zip because it was bigger than 4GB and a leftover file from the build process was marked as missing even if not needed

Fixed English-only translation strings for one of the main buttons

[

Linux

](#CE-BEWG1T)

Added support for steering wheel D-pads

Fixed Shift showing up as an active modifier on startup


v0.37.5

(September/23, 2025)

[

Vehicles

](#CE-QOO2QY)

  • **

Cherrier FCV**

Fixed clipping issues with fire extinguisher on race interior

  • **

ETK I-Series**

Removed leftover duplicate/test slots under the steering box

Fixed position on the navigator prop

Fixed missing and incorrect production years on certain configurations

Fixed clipping of exhaust tips with the bumper

Fixed position of the roofbar load (was too low)

Fixed numerous issues with parts not breaking off correctly

Fixed lifted front strut not appearing on the off-road config

Fixed white lines on the side of the Rotopad Livery

  • **

FPU Wydra**

Fixed missing transparency on the badge material

  • **

Gavril Barstow**

Fixed a Jbeam issue that caused the whole car to deform too easily

  • **

Gavril Bluebuck**

Fixed floating issues on 353 CUI V8 engine

  • **

Gavril Grand Marshal**

Fixed an issue with the hood occasionally failing to close after opening

Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances

Fixed incorrect material on the middle part of the limousine roof when split

Fixed incorrect material setup on interior tinted glass

  • **

Gavril H-Series**

Fixed broken material on dually disc brakes

  • **

Hirochi Aurata**

Fixed incorrect behavior of base front shocks

  • **

Wentward DT40L**

Fixed issues with materials when using Livery Editor

  • **

Props**

Fixed a typo in Large Roller description

Updated the shape of the button trigger to a sphere on spike strip launcher

Fixed improper mesh for bolts on Small Spinner

Changed the vehicle type of the two trailer configurations from Large Spinner to Trailer

Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted

  • **

Gavril T-series**

Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations

  • **

Hirochi Sunburst**

Fixed unpainted chunk of the bumper on two tone livery

Fixed several issues with the interior textures of the wagon trunk

  • **

Wendover**

Fixed an issue with the missing radiator fans

  • **

Legran**

Fixed an issue with the missing radiator fans

[

Levels

](#CE-75JEX0)

  • **

Automation Test Track**

  • Fixed narrow path on the dam and adjusted meshes

  • **

East Coast, USA**

  • Fixed collision on gas station store

  • **

Hirochi Raceway**

  • Added speed lines to pit lane

  • **

Italy**

  • Improved presentation around the lonely speed limit road sign in field

  • Updated navgraph on a road segment with malfunctioning traffic

  • **

Johnson Valley**

  • Fixed a large floating rock

  • **

West Coast, USA**

  • Fixed misconfigured glass material on fencing mesh

  • Fixed a hole between buildings

  • **

General**

  • Fixed excessively large level thumbnails

[

Gameplay

](#CE-48PQN2)

Fixed several cases of improper reset behavior when a vehicle is coupled with props

[

User Interface

](#CE-UAKIJ6)

Fixed an issue that caused the game to remain paused after exiting the menu

  • **

Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness**

  • Fewer nonessential entries are displayed now, and the app remains "faded out" in a broader range of situations

Fixed an incorrect label for the input binding that zooms out the camera

  • **

Fixes for the Minimap**

  • Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used

  • Fixed several errors thrown by markers when a level is loaded without any vehicle

  • Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission

  • Play mode marker visibility now works the same way on Minimap and in the game world

  • Added the ability for mods to override code in playmodeMarkers.lua in order to control the marker visibility

[

Missions

](#CE-VRUNNF)

The G-limit on Villa VIP is now less sensitive

[

Input & Force Feedback

](#CE-95BLKU)

Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)

[

Game Engine

](#CE-VI1PA2)

Fixed a crash that manifested when trying to add an invalid object to a SimGroup

[

Vehicle AI & Traffic

](#CE-1I5N6G)

  • **

Adjusted traffic algorithm to reduce density in some areas**

  • This lowers the amount of local traffic on rough or narrow roads

  • **

Generalized the lane bias factor**

  • Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
  • When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map

[

Launcher

](#CE-IQW71S)

Fixed an incorrect label on the Clear Cache button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional

[

Linux

](#CE-T03SEK)

Fixed the native crash reporter on Linux

Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs

Fixed occasional broken mouse grab on X11


v0.37.4

(September/18, 2025)

[

User Interface

](#CE-0UQLMH)

Fixed an issue with Vehicle Selector breaking due to paint validation


v0.37.3

(September/18, 2025)

[

User Interface

](#CE-X1TREL)

  • **

Vehicle Selector**

  • Implemented a potential fix for the selection issue where it could get "stuck" on a particular tile
  • Added additional vehicle info file sanitization to support older color and paint formats. This fixes some mods preventing the vehicle selector from opening or displaying correctly

v0.37.2

(September/18, 2025)

[

User Interface

](#CE-PLNWH0)

  • **

Vehicle Selector**

  • **

Fixed an issue with the Vehicle Selector related to vehicle paints**

  • Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector

  • Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log

Fixed an issue with the breadcrumbs Back button not reacting on the first mouse click when controller is focused on the right part

Improved the tiles' reaction time when scrolling

Optimized and fixed an issue with the tiles - it should now react properly on mouse hover

Fixed an issue with level selector that could occur after level loading

Fixed an issue where the text of the Nodegrabber could be hidden behind the vehicle

[

Rendering

](#CE-O3RNAJ)

Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11

[

Virtual Reality

](#CE-NJ3NV8)

Fixed a crash that could happen when Occlusion mask is invalid


v0.37.1

(September/17, 2025)

[

User Interface

](#CE-CYR515)

  • **

Fixed an issue with Vehicle Selector menu misbehaving or displaying as empty when certain mods are installed**

  • Vehicle info.json files are now being sanitized after loading

  • Files with issues will be listed in the log, together with the issue type and the source mod, allowing modders to identify and fix their info files

Fixed an issue with Vehicle Selector menu displaying as empty after installing mods which contained the quote character inside the name/description/etc.

Fixed a freeze that could occur when entering the Main Menu with a certain number of mods installed

[

Physics

](#CE-PAJ4DM)

Fixed traffic cars tires throwing errors when deflating by a spike strip

Indulge the Luxury in BeamNG.drive v0.37

Added
  • Gavril Grand Marshal Limousine with coachbuilt stretch body, luxurious interior, and five configurations
  • Customization parts for Grand Marshal including boomerang antenna, bull horns, fender flags, tinted glass, and vinyl roof
  • Brake glow effect on all official vehicles with disc brakes
  • Spike Strip prop with four different types
  • Pressure Ball prop with selectable gas type and customizable size, weight, and paint design
  • Trampoline prop with adjustable mat size, frame height, spring strength and rate
  • Controller navigation support in Vehicle Selector screen
  • Favorite configs feature in Vehicle Selector screen
Changed
  • Default User Folder location changed from appdata/local/BeamNG.drive/0.36/ to appdata/local/BeamNG/BeamNG.drive/current/
  • Vehicle Selector screen overhauled and ported to Vue with improved search, filtering, and customizable tile sizes
  • Large Spinner prop remastered with new 3D model, materials, and textures, now colorable with paint presets
  • Spinner variants now include two-arm variant with tow hitch options and mobile variant attachable to semi-truck
  • Spinner powered by industrial electric motor with realistic performance
  • Large Hamster Wheel prop remastered with new 3D models, updated physics, materials, and controls
  • Hamster Wheel powered by industrial electric motor with three configurations: powered, unpowered, and barrel-only
  • Ibishu Miramar given new engine meshes and textures with gauge adjustments and tail light fixes
  • Majority of remaining old-format materials converted to PBR
Fixed
  • UI performance and lag issues across the interface
  • Improved UI initial loading time and asset loading performance

Hello, drivers, and welcome to our Version 0.37 Fall Update! We've got a bunch of features, improvements, and fixes for you this time. Let's dive in!

Important - User Folder Changes

First up, we have an important announcement regarding changes to the User Folder.

The main thing you need to know is that the default User Folder location has been slightly changed (from appdata/local/BeamNG.drive/0.36/ to appdata/local/BeamNG/BeamNG.drive/current/), but you will be able to open it using the Manage User Folder option from the Launcher, as you've always been able to.

For more information about the changes, the motivation behind it, and what effects it will have, please check this announcement.

New Vehicle - The Limousine by Gavril

Yes, you read that right - the epitome of luxury has finally arrived to BeamNG in the form of the new Gavril Grand Marshal Limousine.

The Gavril Grand Marshal Limousine features a coachbuilt stretch limousine body with classic exterior styling, offering five configurations for every type of explorer, and complete with a luxurious interior that includes fancy lights, a bar, and even a TV!

And if this is not enough - we've also included a number of parts for further customization: the boomerang antenna, bull horns, fender flags, tinted glass, and vinyl roof that will also be available for the standard Grand Marshal body.

Brake Glow

But wait, there's more!

We've added brake glow to all official vehicles with disc brakes!

Check out the shiny new brake glow on your favorite vehicle - just note that this will naturally display better in less-than-full-light conditions.

User Interface Improvements

In the meantime, the UI team has been hard at work to bring our UI into the modern era.

We were finally able to to identify a number of issues that resulted in poor performance and lag across the UI. While we're continuing investigating this further, some of fixes were already implemented in v0.37, and we expect to deliver more soon.

The default Vehicle Selector screen (Menu → Vehicles) has been overhauled and ported over to Vue, with the addition of several new features, UX improvements, and fixes. It now supports controller navigation, allows saving configs as Favorite, has better search and filtering functionality, and brings modern styling with customizable tile sizes. Please note that the updated selector is not yet available within Garage, Time trials, Bus Routes, and Level selection.

We've also done some work on the UI that should improve the initial loading time as well as the time it takes players to load assets such as image previews, with the aim of reducing UI lag for most players. If you still experience performance issues, please let us know in the UI feedback thread.

New & Remastered Props

We've been busy with props as well! Version 0.37 offers several new and remastered props that will undoubtedly bring joy to your inner child.

The brand-new Spike Strip prop comes a choice of 4 different types of spike strips, all equally as capable of puncturing tires of the vehicle daring to cross them. This prop can be carried with the node grabber while in walking mode.

Another newcomer to the lineup is the new Pressure Ball prop. Filled with pressurized gas, it's available in several configurations with selectable gas type (which affects its mass, and in turn the buoyancy), and customizable size, weight, and even paint design.

Next up, we have the new Trampoline prop. Equipped with a ramp slot, and featuring adjustable mat size, frame height, spring strength and rate, this prop is a perfect companion for a broad range of destructive testing.

The Large Spinner has been remastered to bring it in line with the newer props. We've redone the 3D model, materials, and textures from scratch. Several parts of the spinner are now colorable, and we've included a few paint presets to get you started.

The spinner comes with several new variants as well: The two-arm variant has options to attach tow hitches for vehicles or trailers (for destroying them with the awesome power of centrifugal force), as well as a mobile variant that can have either two or four arms and can be attached to a semi-truck like a trailer. Beyond that, the spinner is now powered by an industrial electric motor with realistic performance, which offers lower acceleration but better inertia.

We've also remastered the Large Hamster Wheel prop nearly from scratch with new 3D models, updated physics, materials, and controls. The reworked weight, inertia, air drag, friction and geometry deliver a more realistic behavior to the barrel. And the updated prop is powered by the same industrial motor as the spinner. The new hamster wheel comes in three configurations – powered, unpowered, and barrel-only.

Naturally, this is not all we've been up to with props, several new rally props were included in the lineup as well, and you can see the full list in the release notes below.

Vehicle Improvements

Of course, we've also given some love to other vehicles.

The Ibishu Miramar has gotten new engine meshes and textures, as well as adjustments to gauges and fixes to the behavior of the tail lights.

In addition, the vast majority of the remaining old-format materials that have been missed over the years have now been converted to PBR.

We've also performed a large-scale cleanup of most materials and textures, while applying fixes and improvements where necessary, to ensure that everything is set up properly for modern standards and to keep on top of technical debt.

Have a look at the release notes for the full list of vehicle changes coming in this update.

New Experiences & Freeroam Crawl System

On the gameplay side, we've added the new Freeroam Crawl system. This brand-new system will allow drivers to initiate trail crawl experiences directly from Freeroam, with no mission loading required!

All you need to do is drive to a trailhead and press the on-screen button to activate the trail. Active trails will display small flag markers to show boundaries and checkpoints, and guide your progress.

The scoring system will reward clean driving, and will deduct points for reversing, rollovers, damage, and leaving the boundaries of the trail. At the end of each trail, the game will show you your score, damage, and completion time.

We've added 26 trails in Johnson Valley and 7 in Utah, and some trails start where others begin, allowing you to execute chained trail crawls.

This feature is a work in progress, and we will continue to improve it as time goes on.

To top that off, we've added several new missions. The Very Important Parking is a precision parking challenge starring the new Grand Marshal Limousine. Also, 3 new missions are now available on Gridmap v2, featuring gameplay with the remastered Large Spinner prop. The Villa VIP and Platform Jump missions have been updated.

New & Improved Tools

For the creatives among you, we're happy to reveal that Version 0.37 brings several important changes that should ease the modding and content-creation experience.

First up, the World Editor has received a comprehensive suite of modular spline-based tools for procedural content creation. If map-making is your thing - please check the release notes to learn more.

We've also centralized all shared map assets under the new /assets folder, eliminating duplicates and outdated resources previously found in game/art. This will improve organization, reduce the total game size, and increase asset management efficiency. Additional information can be found in this forum thread.

Vehicle modders should note that we've done a major cleanup of DeformationTriggerRatio across all official vehicles, trailers, and props.

Furthermore, Replay, Camera Path Editor, and Particle Emitter list received a number of quality of life improvements.

Optimization

And last, but certainly not least, we've been working on performance improvements and optimizations, and are happy to be able to bring you a number of changes that should have a noticeable effect on how the game feels to play. Some of these optimizations have been in the works for years, and while there is still more to come we wanted to release what was ready.

This includes storage optimizations - we've managed to decrease the amount of space the game needs by quite a bit, mostly through optimization of level textures. This reduces the memory consumption of Johnson Valley from 2.3Gb to 1.5Gb and West Coast from 190Mb to 150Mb. We've also been working on reducing the amount of RAM the game uses, and we're finally able to show results there, as well as having been able to optimize VRAM usage when running on Vulkan. The changes should increase stability when the game is running in Vulkan. This is still a work in progress, so we would appreciate feedback about your experience with these optimizations.

In addition to all of the above, we've made a host of fixes and improvements to the Track Builder, Flowgraph Editor, Launcher, and a whole lot more.

To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.36 Released

Added
  • Enabled leaderboards on all Arrive missions in the game with end time tracking
Changed
  • Adjusted prices of flathead engine parts on Burnside Special
  • Retuned armored truck deformation on Gavril MD-Series with overall strength reduction, especially on rear end and roof with improved force transfer and variable impact resistance
Fixed
  • Fixed various typos and mistakes in config info files on Burnside Special
  • Fixed an issue with all gauges using different material setups on Civetta Bolide
  • Fixed inaccurate tachometer on the Gavril MD-Series school bus
  • Fixed mesh breaking on Gavril MD-Series school bus safety cushion
  • Fixed engine clipping into the body upon high speed impacts on Gavril MD-Series
  • Fixed instability with some combinations of rear axle parts on Gavril MD-Series
  • Fixed rear axle being unable to fully break off with some part combinations on Gavril MD-Series
  • Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure on Gavril T-series
  • Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh on Gavril T-series
  • Reactivated collisions on city_block5 in West Coast USA level
  • Fixed collision issues in police station in West Coast USA level
  • Fixed wrong pedals setup for sequential shifter on Bruckell Bastion
  • Fixed missing clutch pedal with sequential shifter on Bruckell LeGran
  • Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine on Burnside Special
  • Fixed Rennspecht config having the wrong badge on the engine cover on ETK K-Series
  • Fixed the late tailgate trigger being inside the mesh on Gavril D-Series
  • Fixed missing wig-wag headlights on unmarked police Gavril Grand Marshal

Greetings everyone,

We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:


v0.36.4

(July/8, 2025)

[

Vehicles

](#CE-USJWED)

  • **

Burnside Special**

Fixed various typos and mistakes in config info files

  • **

Civetta Bolide**

Fixed an issue with all gauges using different material setups

  • **

Gavril MD-Series**

Fixed inaccurate tachometer on the school bus

Fixed mesh breaking on school bus safety cushion

Fixed engine clipping into the body upon high speed impacts

Fixed instability with some combinations of rear axle parts

Fixed rear axle being unable to fully break off with some part combinations

  • **

Gavril T-series**

Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure

Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh

[

Levels

](#CE-22DGLM)

  • **

West Coast USA**

Reactivated collisions on city_block5

Fixed collision issues in police station

[

Gameplay

](#CE-6WTULW)

  • **

Enabled leaderboards on all Arrive missions**

All Arrive missions in the game now have leaderboards and an end time


v0.36.3

(June/23, 2025)

[

Vehicles

](#CE-7TDFG7)

  • **

Bruckell Bastion**

Fixed wrong pedals setup for sequential shifter

  • **

Bruckell LeGran**

Fixed missing clutch pedal with sequential shifter

  • **

Burnside Special**

Adjusted prices of flathead engine parts

Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine

  • **

ETK K-Series**

Fixed Rennspecht config having the wrong badge on the engine cover

  • **

Gavril D-Series**

Fixed the late tailgate trigger being inside the mesh, causing it to become not clickable

  • **

Gavril Grand Marshal**

Fixed missing wig-wag headlights on unmarked police

  • **

Gavril MD-Series**

  • **

Retuned armored truck deformation**

  • Overall strength was reduced, more so on the rear end and the roof, where it was nearly indestructible

  • Improved transfer of forces between the roof and the walls, making the truck easier to crush

  • The truck is especially weaker under high speed impacts, retains more strength when pushing cars out of the way

  • Door hinges are more resistant to shock impact, and therefore stronger

  • Rear axle is more resistant to frame shock, making it harder to break on head-on crashes (applies to all MD-Series variants)

  • Engine mounts affect the strength of the front frame section less, making it crush easier (applies to all MD-Series variants)

Fixed various issues with orbit camera on high speed crashes, on the school bus and armored truck

Fixed early front fender nodes clipping with school bus body

Tweaked some openables on the school bus

Fixed some front tires being on inside out (derby paint appeared on the inside)

Fixed wheel hubs naming inconsistency

Fixed camo livery being stretched on the armored truck body

Fixed driver camera being positioned too low on the armored truck

Fixed wrong material on armored truck mudflaps

  • **

Gavril Roamer**

Tweaked signal stalk position

  • **

Gavril T-Series**

Fixed TC83s Logging config having a right door panel while the rest of interior was stripped

  • **

Ibishu Miramar**

Made headlight covers hide front turn signal flares

Fixed rear seat cargo box attachment

Fixed column shifter animations being inverted on RHD dashboard

  • **

Ibishu Pessima (1988)**

Fixed gauge off and on materials being different

  • **

Simplified traffic vehicles**

Fixed incorrect glowmaps on Soliad Wendover indicators

Fixed inverted inner trunk normals on the Soliad Wendover

Updated Ibishu BX hatchback taillights to match the proper equivalent's intended functionality

Fixed some polygons being lit up wrong on the Soliad Wendover taillights

  • **

Common**

Made light bar mode bindings affect every light bar on the vehicle in case there are multiple

[

Levels

](#CE-TMKLPX)

  • **

West Coast, USA**

Fixed american flag material

Fixed a floating lamp

Fixed a hole in terrain

Updated misplaced window texture on door on a slum area house

Fixed sidewalks' collisions degrees

Fixed z-fight signs on gas station column

Fixed incorrect normals on 5 bay warehouse

Fixed flagpole LOD on mall building

  • **

General**

Fixed different material and texture duplicates

  • **

Industrial Site**

Added some decal to hide metal texture repetitions

Fixed pipe overlapping with concrete wall in tank farm

[

User Interface

](#CE-A5J8TI)

Implemented a fix to address parts becoming invisible while using the parts selector menu

[

Input & Force Feedback

](#CE-3UZ1NI)

Fixed a crash to desktop that would sometimes happen when pressing certain keys or buttons

Renamed relevant options to 'Vibration / Force Feedback', making it easier to locate where you can tweak or disable Vibration

[

Powertrain

](#CE-WGJHTJ)

Fixed active differentials defaulting to 0 locking torque (Affected Bruckell Bastion, ETK 800-Series, ETK K-Series, Cherrier Vivace)

[

Launcher

](#CE-OHPKL7)

Added back the automatic integrity check that should happen after a Deep Clean

[

Linux

](#CE-S71A8L)

Fixed a startup crash related to incompatible libpng versions


v0.36.2

(June/19, 2025)

[

Vehicles

](#CE-HZRR4F)

  • **

Gavril MD-Series**

Added school bus skin UV template

Fixed steering shaft angle on armored and bus bodies

Fixed push bumper position on extended and crew frame

Fixed various issues with the shifter

Fixed school bus floating turn signals, bus mirror attachments, and windshield wiper

Fixed school bus gauge cluster attachment to main dash

  • **

Burnside Special**

Fixed front license plate position on facelift bumper

Fixed frame stretching when rear gasser suspension is broken off

Fixed aim of the passenger side mirror

  • **

Hirochi SBR4**

Fixed the default color of the base RWD Manual

  • **

Hirochi Sunburst**

Fixed some configs having wrong pedals

  • **

Ibishu Covet**

Fixed missing taillight flares on USDM taillights

  • **

Ibishu Miramar**

Fixed duplicate rear license plate slot on ute body

Fixed incorrectly animated turn signal stalk on LHD dashboard

Fixed some configs having incorrect pedals equipped

Miramighty: replaced 4-speed shifter with 5-speed one to match the transmission, and fixed incorrect production years in the config info

Fixed broken taillight and headlight deformGroups

  • **

Ibishu Pessima (1996)**

Fixed a missing texture error on metric gauges

  • **

Soliad Wendover**

Fixed missing clutch pedal on sequential transmission

  • **

Common**

Fixed wrong material on steelwheel_01a_old

Fixed roofbar mattress load conflicting with some parts on several cars

[

Gameplay

](#CE-40D282)

Added a prefab to Helter Skelter crawl mission for better navigation

[

User Interface

](#CE-57OSIB)

Fixed litrally/litreally unplayable typos shown in Radial Menu and a tutorial respectively

[

Input & Force Feedback

](#CE-K04C75)

  • **

Fixed more cases of Force Feedback not working properly**

Installing certain mods could result in Force Feedback (and Vibration) being lost when you switched vehicles, customized vehicles, exited the vehicle to walk, and other cases. This should no longer be the case - if you still experience the issue in those scenarios please report it.

  • **

Fixed inability to customize your controls and settings when certain mods were installed**

This could manifest itself as incorrect force feedback feel, missing bindings in the Controls menu, inability to save changes for a binding, and others.

  • **

Improved how to enable/disable gamepad vibration based on feedback from the community**

If you never customized your "Steering" binding on controller, vibration will be active by default.

To modify vibration settings go to Options > Controls > Force Feedback > click your "Steering" binding > Force Feedback Configuration, and then:

  • To enable vibration: check Enabled, then set_Feedback Type_ to Gamepad Vibration and Strength to 100 as starting point (adjust to your taste).
  • To disable vibration: uncheck Enabled.

[

Rendering

](#CE-MGPU83)

Fixed crashes when rendering assets that produced errors during loading

[

Modding

](#CE-LQ1ESO)

  • **

Renamed DO_NOT_INSTALL_MODS_HERE.txt file so it shows up on top when sorting by name in a file explorer**

As a reminder, if you're a user who wants to install a normal mod:

  • ❌ Do not copy mod files anywhere inside the game install folder
  • ❌ Do not copy mod files into /levels, into /vehicles or alike.
  • ❌ Do not extract ZIP files, do not copy files outside the ZIP file.
  • ❌ For your own security, we advise that you are very wary and do not run .EXE files from 3rd party websites (or are extremely cautious when doing so). Normal mods should be distributed as ZIP files.
  • ✔️ Do follow the official mod installation steps.

Installing mods in the wrong place can result in your mods being deleted during updates and integrity checks, the mod manager no longer working correctly, Safe Mode being unable to deactivate mods, and other negative side effects.


v0.36.1

(June/17, 2025)

[

Vehicles

](#CE-LOSN78)

  • **

Gavril MD-Series**

Fixed missmatched final drives on off-road school bus config

  • **

Ibishu Miramar**

Fixed export sedans having "coupe" in config name

Fixed early GTZ headlight being misplaced

[

Gameplay

](#CE-HUUX6Q)

Fixed "Fling downwards" and "Boost backwards" actions not working when bound to a hotkey

Fixed "Deflate random tire" action and added it to the Radial Menu

[

Early Preview: Career Mode

](#CE-NBABL3)

Fixed an issue where bonus objectives would provide the reward multiple times instead of only once

[

Missions

](#CE-CPVJUZ)

Fixed map being openable during the challenge loading and unloading transitions, which could break the game

Corrected thumbnail for Mountain Drifting

Cannon missions: disabled node grabber and map modes

[

Input & Force Feedback

](#CE-PW6XGX)

Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)

Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard

  • **

Changed how to enable vibration feedback**

If you've never changed the steering setting of your controller, the new vibration will be active by default.If you have changed any settings of the "steering" input binding on the Xbox controller before:To get the new vibration

  • Go into "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller
  • Scroll down to "Force Feedback Configuration" and make sure "Enabled" and "Use gamepad vibration" is checked
  • A good starting value for the "Strength" slider is around 100 (this is the new default, and you can adjust it to your liking)

You can disable vibration by going to "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller. Then scroll to "Force Feedback Configuration" and uncheck the "Enabled" option

Summertime Shakeup in BeamNG.drive v0.36

Added
  • New armored truck and school bus bodies for the MD-Series platform with unique liveries
  • New loads for the armored truck bank livery for added realism
  • Functional gadgets and features for the school bus
  • Two new body variants for the Ibishu Miramar: coupe and Ute
  • New facelift body parts for the Ibishu Miramar
  • New left-hand-drive interior parts for the Ibishu Miramar
  • Striped livery for the Miramar Ute body
  • Rusted or abandoned liveries for all Ibishu Miramar body variants
  • New body variants for the Burnside Special: two-door sedan and sport coupe with chopped version option
  • Flathead V8 engine option for the Burnside Special
  • Rollcage for the Burnside Special
  • Gasser exhausts for both OHC and Flathead V8 on the Burnside Special
  • I6 engine with new meshes and textures for the Burnside Special
  • Trunk tank for liquids transportation on the Burnside Special
  • Miramar Menace mission featuring a police chase in your Miramar Ute through East Coast, USA
  • Fragile Asset mission where you chase a thief in a stolen armored bank truck as a police interceptor
  • Outback Bangers mission in Johnson Valley
  • New Replay system for several supported mission types
  • New mission and navigation markers
Changed
  • Main menu structure overhauled with two-page layout dedicated to quick-start experiences
  • Quick-Start menu now provides shortcuts to different gameplay experiences with preset vehicles and settings
  • Radial Menu now allows reconfiguring the layout and available actions
  • Headlights bezel materials upgraded to PBR for the Burnside Special
Fixed
  • Mesh errors on chopped sedan pillars for the Burnside Special
  • Refreshed geometry and textures of engine variants for the Burnside Special

Hello, drivers, and welcome to our 0.36 summer update! We're turning up the heat this season with several vehicle refreshes, new missions, and a ton of optimizations.

New School Bus and Armored Truck

“MD-Series was so much fun to make” we thought, “we should show off its full potential!” So in the spirit of innovation and taking advantage of all the Gavril MD platform has to offer, we've added several fun new options to its lineup.

The MD-Series now offers new armored truck and school bus bodies, complete with unique liveries for the armored version - police and bank, as well as prison, off-road, and more for the bus. The bank truck livery also brings several new loads for added realism, while the bus includes various functional gadgets and features.

Ibishu Miramar Refresh

The Ibishu Miramar is receiving a long awaited refresh! We know the community has been excited for a Miramar refresh for ages, and it's finally its time to shine!

The Miramar is getting two new body variants, a coupe and an Ute, as well as new facelift body parts. We've added new left-hand-drive interior parts, and a striped livery for the Ute body. All Miramar body variants are also getting rusted or abandoned liveries for all body variants.

Burnside Special Refresh

Burnside aficionados, rest assured, your beloved Special is also getting a refresh this summer! Coming with several new body variants and liveries, we're glad to finally bring it out of the 50s into 2025.

We're adding new body variants in the refresh - both two-door sedan and sport coupe formats, the latter also offering a chopped version. The refresh also brings a flathead V8 engine option, a rollcage, Gasser exhausts for both OHC and Flathead V8, an I6 engine with new meshes and textures, and a trunk tank for liquids transportation.

In the realm of fixes, we've addressed mesh errors on chopped sedan pillars, refreshed the geometry and textures of the engine variants, and upgraded the headlights bezel materials to PBR.

Gameplay

Moving on to gameplay, we’ve got a couple of new missions for you!

In the Miramar Menace mission, you'll lead police on a thrilling chase through East Coast, USA in your Miramar Ute as you attempt to evade their clutches. Apparently people have been complaining about your wreckless driving, how rude of them. In the Fragile Asset mission, you'll hop into your police interceptor to chase down a thief in a stolen armored bank truck. Be careful not to wreck the truck - those are expensive! And finally, in Johnson Valley, Outback Bangers has you chasing victory in the wasteland. Glory and bragging rights await!

For more general mission-related improvements, we’ve made changes to the Missions Selection Screen, added a new Replay system for several supported missions types, and added new mission and navigation markers, among other changes.

User Interface Improvements

Main menu structure has been overhauled for improved user experience. It's now split into two pages, with the main one dedicated for the new quick-start experiences. The Quick-Start menu provides a convenient shortcut to different gameplay experiences for newcomers and returning players.

The 5 Freeroam Experiences at the top act like presets, to load the level with some vehicles and settings already in place. The 10 challenges are carefully chosen to be an accessible, but also varied sample of over 500 challenges currently available in BeamNG.

Radial Menu has also gotten a number of upgrades. You can now make it your own by reconfiguring the layout and available actions. Additional polish includes overall navigation clean up, and several refreshed icons.

We’ve also taken this opportunity to make a vast number of fixes, changes, and small improvements that should give all our drivers a better experience in the game overall. These include launcher changes, bug fixes, UI changes, and much, much more.

In the background, we're working on more exciting features - you can expect to hear more in the upcoming devblog.

To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.35 Released

Added
  • Added sport mode position on CVT transmission for Hirochi Sunburst
  • Added 2.5 badge for Hirochi Sunburst
Changed
  • Improved force feedback in several steering wheels by reverting Automatic update rate from 2000Hz back to 400Hz or lower
  • Updated traffic version of Hirochi Sunburst with finalized trunk models to address license plates clipping
Fixed
  • Fixed a crash when closing the application
  • Fixed mismatched sideskirts on rally configs for Hirochi Sunburst
  • Fixed slightly misaligned trigger for hazard lights on Hirochi Sunburst
  • Fixed mirrored paddles on Hirochi Sunburst
  • Fixed a typo in Corse steering wheel name for Autobello Piccolina
  • Fixed missing generator pulley on I4 adjustable rev limiter for Bruckell Nine
  • Fixed incorrect names for rally configs for Civetta Bolide
  • Fixed clutch pedal duplication with certain dashboard and shifter combinations for Ibishu BX-Series
  • Fixed a typo in fire extinguisher slot name for SP Dunekicker
  • Fixed incorrect model for 13x7 TIMS koidara rear wheels in bronze
  • Fixed an issue with floating rocks in the north-west area of Johnson Valley
  • Fixed bad placement of grass/dirt decals near gas station in Italy
  • Fixed an issue with floating rocks in quarry of West Coast
  • Fixed missing roof in suburb area of West Coast
  • Fixed a variety of game crashes that affected multiple mods
  • Fixed a crash caused by mod audio playback when using loose audio files with the SourceGroup field

Greetings everyone,

We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below:


v0.35.5

(April/10, 2025)

[

Game Engine

](#CE-KSFJJW)

Fixed a crash when closing the application

[

Input and Force Feedback

](#CE-T8X0O0)

  • **

Improved force feedback in several steering wheels by reducing the refresh rate**

In recent releases the Automatic update rate was allowed to use up to 2000Hz, instead of the safer 400Hz that was used in the past. An excessive update rate will be detrimental for some steering wheels, resulting in poor force feedback. This hotfix reverts Automatic back to using 400Hz or lower.

Note: If you want to experiment with higher rates, you can select them manually as usual, and test the results. We advice that you retest after any update to steering wheel drivers and firmware, or that you switch back to Automatic.


v0.35.4

(April/9, 2025)

[

Vehicles

](#CE-HN032R)

  • **

Hirochi Sunburst**

Fixed mismatched sideskirts on rally configs

Fixed slightly misaligned trigger for hazard lights

Added sport mode position on CVT transmission

Added 2.5 badge

Fixed mirrored paddles

  • **

Autobello Piccolina**

Fixed a typo in Corse steering wheel name

  • **

Bruckell Nine**

Fixed missing generator pulley on I4 adjustable rev limiter

  • **

Civetta Bolide**

Fixed incorrect names for rally configs

  • **

Ibishu BX-Series**

Fixed clutch pedal duplication with certain dashboard + shifter combinations

  • **

SP Dunekicker**

Fixed a typo in fire extinguisher slot name

  • **

Common**

Fixed incorrect model for 13x7 TIMS koidara rear wheels (bronze)

  • **

Simplified Traffic Vehicles**

Updated traffic version of Hirochi Sunburst with finalized trunk models to address license plates clipping

[

Levels

](#CE-D8EO59)

  • **

Johnson Valley**

Fixed an issue with floating rocks in the north-west

  • **

Italy**

Fixed bad placement of grass/dirt decals near gas station.

  • **

West Coast**

Fixed an issue with floating rocks in quarry

Fixed missing roof in suburb area

[

Game Engine

](#CE-GO2RFP)

Fixed a variety of game crashes that affected multiple mods

[

Audio

](#CE-K4XNEM)

Reverted changes to the BX-Series audio (engine-only)

  • **

Fixed a crash caused by mod audio playback**

  • Playing loose audio files from within mods using the SourceGroup field of the sound emitter resulted in a crash

[

User Interface

](#CE-Z9LMQ6)

  • **

Radial Menu**

  • Removed unnecessary file read/write operations while using radial menu. This should improve performance when using low-end hard drives

Fixed an issue with UI apps disappearing after changing the layout then switching to Bigmap and back to Freeroam

Implemented a potential fix for the translation service showing broken labels in Main Menu and several other screens

Fixed UI apps not loading layout with a scenario in Freeroam

Fixed incorrect milliseconds display under certain conditions

Fixed non-functioning events in Vue UI apps that are running under Angular

Implemented a potential fix for navigator not loading in mods

[

Gameplay

](#CE-CF1OMI)

  • **

Orbit Camera**

  • Dynamic orbit camera pitch transition is now paused when the camera is rotated manually by the player

[

Early Preview: Career Mode

](#CE-X8H9KY)

  • **

General Fixes**

  • Fixed AI Race challenges not showing default objectives in some cases
  • Added mileage to vehicle assessment results
  • Performance Test is canceled if the engine is too damaged
  • Fixed vehicles not requiring repairs for challenges if the performance index was not yet assessed

v0.35.3

(April/4, 2025)

[

User Interface

](#CE-C1V6R1)

Fixed an issue with the Radial Menu where the buttons could lose focus randomly when using a mouse while a controller is plugged in

Updated iconfont, added new icons for the Infobar and Radial Menu

Replaced the old Replay App with a new one, minor styling fix for the updated app — speed controls are now centered with the Play button

Fixed Hardware warnings that previously appeared on every Main Menu entrance

Several fixes for the Infobar: improved handling of long labels, and tweaked responsiveness on smaller screens

Fixed navigator mod support (e.g. GPS screens)

[

Game Engine

](#CE-FNOFUP)

Fixed a crash happening when exiting the application

Fixed a rare crash during startup

[

Vehicles

](#CE-D4844E)

  • **

Hirochi Sunburst**

Fixed wobbly race pedals

Fixed tachometer showing wrong RPM

Fixed wrong displayed type on some configurations

Fixed trunk box instability

Fixed missing ignition key prop

Fixed wrong traction control on comfort configs

Fixed wrong suspension on Sport S configs

Fixed front skidplate instability

Fixed wastegate typo in Tuning menu

Fixed wrong pedals on some configs

Fixed rear roof bar clipping with the roof

Switched "Base Torque Split" variable from %Front to %Rear

Fixed inability to edit the vehicle in Livery Editor

Fixed wrong badges on some configurations

Fixed carbon fiber hood not closing

Fixed non lockable transfercase having lock button on interior

Cleaned up config descriptions to better indicate which market the car is made for

  • **

Autobello Piccolina**

Fixed baja coilovers missing dampers

Fixed instability with numerous front accessories, stock body, and front oilcooler

  • **

Bruckell Moonhawk**

Fixed indicator stalk rotating wrong way

  • **

Burnside Special**

Fixed missing headlight lids and taxi sign

  • **

Cherrier FCV**

Fixed outdated thumbnails of Rally configurations

  • **

ETK 800-Series**

Fixed wrong siren on Polizia config

Fixed floating EU light bar

Fixed rear seat instability issue

  • **

ETK I-Series**

Fixed floor spiking

  • **

Gavril Barstow**

Fixed headlight smoothers not working on RoadSport front fascia

  • **

Gavril D-Series**

Fixed signal glass emissives on base facelift headlights

  • **

Gavril H-Series**

Fixed misaligned rear differential on heavy duty axle

  • **

Hirochi SBR4**

Fixed missing performance data on rally configs

Fixed one missing mudflap on rally configs

  • **

Ibishu BX-Series**

Removed option to equip mud flaps on cut rear bumper (they don't attach properly to it)

  • **

Ibishu Covet**

Fixed wrong description on Track config

  • **

Ibishu Miramar**

Made rear fascia non removable

  • **

Common**

Fixed various EU lightbar issues

Cleaned up some displayed body styles in UI

  • **

Simple traffic vehicles**

Fixed mirror issue on the H-Series

[

Levels

](#CE-N216ZN)

  • **

West Coast USA**

Improved collision meshes on refinery units and island

Fixed missing and badly rotated refinery units on island

Fixed incorrect AI pathing at diner

Fixed some misplaced vegetation clipping through objects or floating

Fixed missing collisions in downtown rail station

Adjusted guard rails and signage along highway underpasses

Added missing guard rails on refinery pier

Improved decal road readability at ticket booth on drag strip

Fixed several AI paths

Fixed vertex coloring on station_downtown.dae

Fixed and simplified collision on sign_truss2.dae mesh

Fixed multiple sunken bushes and oversized trees around the downtown train station

Fixed lighting for station underpass

Corrected mud decal on the gravel track

Corrected asphalt, gravel, and beach sand depths and ground coverage in several areas

[

Linux

](#CE-ZTUISP)

Fixed missing Vulkan extension for Monado VR platform

Fixed crash on start inside Flatpak Steam

Fixed a crash when Flatpak Steam is open, but binary is launched outside Flatpak

[

Vehicle AI & Traffic

](#CE-E8CZW3)

  • **

Fixed behavior of traffic activation function**

This returns the old behavior of allowing all spawned vehicles to be used as traffic.

Parking system optimization and bounding box fix

[

Early Preview: Career Mode

](#CE-HKXNSZ)

Fixed an issue where some parts kept their old color when repainting a vehicle

Fixed an issue where you could remove the body from a vehicle in the part inventory

[

World Editor

](#CE-EVR35G)

  • **

Fixed various errors and issues in the Traffic Manager**

  • Parked cars are now designated as not drivable

  • Fixed a wrong index in the vehicle selector

  • Fixed errors that could show up when loading a session

Building Architect: adjusting roof shape for base shape with concave angles

Building Architect: fixed issues with loading saved session from JSON

[

Audio

](#CE-3AGWQ0)

Reduced the volume of antilag on Vivace Rally by 4dB

Modified the EQ pass on i4p 2000 as it was too muffled


v0.35.2

(April/3, 2025)

[

Game Engine

](#CE-TOYA00)

Fixed a crash to desktop that could occur during startup (showing error 0xc0000139 STATUS_ENTRYPOINT_NOT_FOUND)

Fixed a crash in physics subsystem when using certain mods

Fixed a crash to desktop in audio subsystem

Fixed a potential drop in framerate when certain input devices were connected


v0.35.1

(April/2 2025)

[

Game Engine

](#CE-1IQTBO)

Fixed an issue that caused the Radial Menu to remain active, preventing normal gameplay

Implemented a potential fix to address a number of issues with force feedback failing to activate or behaving inconsistently/unpredictably

Fixed a crash that happened when generating cache files to speed up loading of certain mods

Fixed a crash that could happen in some cases while processing textures

Spring into Action in BeamNG.drive v0.35

Added
  • Fully remastered Hirochi Sunburst vehicle with Flat-4 drivetrain, wagon body, new customization options including body kits, interiors, and liveries
  • New parts, configs, and liveries for multiple vehicles
  • Drift Zones catalog expanded with seven new locations (four in Italy, two in Utah, one in Automation)
  • Freeroam Drag Mode added to Hirochi Raceway
  • Drift Statistics feature implemented in Drift Challenge end screen
  • Two new Drift UI apps to show total score and current drift information
  • Two new missions: Strut Brace Loop and Garage Gauntlet
  • New Radial Menu with full gamepad support and refined layouts
  • Anti-lag system (ALS) for turbocharged vehicles with automatic arm/disarm logic
  • Active center differential system for all-wheel drive vehicles
  • Experimental Building Architect Tool for procedural building generation and modification in World Editor
  • New Roof Crasher Tester prop for modding tools
Changed
  • Vehicle loading speed improved through new optimized .cdae file format with cached data and compression
  • Hirochi Sunburst vehicle model revised with increased detail and all-new textures
  • Drift scoring system revamped to feature Tiers based on accumulated points
  • Drift combo multipliers balanced with soft cap at 10x and hard cap at 25x
  • Suspension revisions applied to majority of vehicles
  • West Coast map upgraded with updated drag strip, dirt track area, and new drift track
  • Hirochi Raceway received new drag strip area
  • Foliage libraries updated across several maps
Fixed
  • Crash detection logic improved for Drift mode

Greetings, drivers, and welcome to our first update of 2025!

Version 0.35 shifts into high gear and delivers a long-awaited vehicle remaster, several revamped user interface components, brand-new missions, expanded modding tools lineup, and countless other optimizations, fixes, and quality-of-life improvements.

REMASTERED VEHICLE: Hirochi Sunburst

First up on the vehicle side, we’ve fully remastered the Hirochi Sunburst!

The community has been requesting this one for a while, and we couldn’t be happier to unveil it at last. The makeover comes with a bunch of features, including a Flat-4 drivetrain, a wide variety of both factory and custom configurations, and, finally, that wagon body everyone's been craving for.

The vehicle model has now been revised with increased detail and all-new textures. And to top that off, the lineup also offers a good deal of new customization options, including body kits, interiors, as well as striking new liveries.

Beyond the Sunburst's remaster, we’ve also added new parts, configs, and liveries for a number of other vehicles!

The majority of our vehicles also got slight revisions on suspension, as well as fixes and upgrades to materials, textures, and handling.

3D Mesh Loading Optimizations

In this update, we’ve substantially improved vehicle loading speed by transitioning to a new, optimized .cdae file format. Leveraging cached data and compression to streamline the process, it drastically reduces vehicle loading times while also curbing performance hiccups when swapping parts. Please keep in mind that, as always, this is still ongoing work.

Level Upgrades

As part of the ongoing improvements for West Coast map, we're rolling out another set of updated areas. These include the drag strip and the dirt track area, and a brand new drift track. To complement these changes, a round of optimizations was done to collisions in the city area and the overall drivability around race tracks.

But improvements don't stop there, Hirochi Raceway has gotten a new drag strip area and foliage libraries were updated across several maps.

Gameplay

The Freeroam Drift Zones catalog was expanded with new additions that will put your drifting skills to the test – four in Italy, two in Utah, and one in Automation. We’ve also added a Freeroam Drag Mode to Hirochi Raceway.

Drift enthusiasts can now gain better insights into their performance from the newly implemented Drift Statistics, which can be found inside the Drift Challenge end screen. Additionally, two new Drift UI apps were added - one to show the total score, and another to show information about the current drift.

The scoring system has been revamped, and now features Tiers. The more points accumulated - the higher the Tier. A couple of multipliers received a balancing pass and we’ve improved the crash detection logic. Combos now have a soft cap at 10x and a hard cap at 25x.

Two new missions—Strut Brace Loop and Garage Gauntlet—round out the list of gameplay improvements.

User Interface

Meanwhile, the UI team has been hard at work to bring you a new Radial Menu! The new menu was built from the ground up, and will be replacing the legacy one. Tailored for seamless user experience, it comes equipped with full gamepad support and refined layouts.

Feel free to share your feedback in the dedicated forum thread, we'd love to hear your thoughts!

Vehicle Systems

As part of the development process for the new rally vehicle variants, we are introducing two long-awaited vehicle systems in v0.35.

Anti-lag system (ALS): in turbocharged applications, lifting the throttle pedal will lead to a loss of turbo pressure, and the engine will take longer to respond to later throttle inputs. To prevent this increase in response time under competitive conditions, turbocharged rally cars often feature an ALS. Our air bypass anti-lag system attempts to maintain a defined target turbocharger RPM utilizing delayed combustion events taking place in exhaust manifold combined with an intake bypass valve to further increase the efficiency and control of the system. Our current ALS simulates an automatic arm/disarm logic - it'll kick in when needed, and it will also disarm automatically when it detects that you're no longer pushing hard.

Active center differential: in all-wheel drive vehicles (such as those in our newly introduced top rally category NGRC1) a traditional, passive, center differential can leave a lot of time on the table. In comparison, an active center differential can raise the performance ceiling, while also improving drivability at the limit. This new system takes into account multiple sensors and parameters from the vehicle, and with the help of internal maps, will instantly and continuously tune the behavior of the differential. This allows the differential to adapt to the driver's requests and to the current car attitude. For example, the rear axle can now automatically disengage when pulling the handbrake, progressively lock the differential to extract grip when necessary, and so on.

Modding & Tools

And last, but certainly not least, we got several exciting changes for the modders among you!

Please welcome our new experimental Building Architect Tool. This procedural tool will be able to generate and modify buildings directly in the World Editor. Head over to this documentation article to learn more.

Further updates include several new features for the Biome Tool, a new Roof Crasher Tester prop, changes to the JBeam workflows, and much more.

To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.34 Released

Added
  • Added front hotrod license plate to Bruckell Nine
Changed
  • Tweaked strength of roof rack, luggage rack, and cargo box load on Bruckell Nine
  • Adjusted AI paths to better follow freeway in West Coast, USA
  • Improved Main Menu scaling on small screens
Fixed
  • Fixed conflicting beacon light colors when different colored beacons were equipped at the same time on Autobello Stambecco
  • Fixed an issue with 3.27 diff ratio not being a 3.27 diff ratio on Bruckell Nine
  • Fixed painted front shocks not being painted on Bruckell Nine
  • Fixed several configurations having wrong traffic roles on Bruckell Nine
  • Fixed right base pickup turn signal not working correctly on Bruckell Nine
  • Fixed a mesh issue on sedan widebody doors on ETK 800-Series
  • Fixed the Rollcage clipping the headliner on ETK 800-Series
  • Fixed floating police light bar on Gavril MD-Series
  • Fixed air suspension not working on Gavril T-Series
  • Fixed grille flashers not working on Gavril Roamer
  • Fixed a mapping issue on tube front frames on Ibishu BX-Series
  • Fixed broken Alder Vulcan wheels
  • Fixed several configs using incorrect horns on Simplified Traffic Vehicles
  • Fixed many terrain spikes along the central freeway in West Coast, USA
  • Rebuilt exit/merge ramp near Belasco City Garage to improve visibility and drivability around the corner
  • Rebuilt exit ramp at West end of the highway to improve visibility and drivability around the corner

Greetings everyone,

We’ve released several hotfixes to tackle a number of reported issues with version 0.34. See all the details in the changelog below:


v0.34.2

(December/17, 2024)

[Vehicles

](#0342vehicles)

  • Autobello Stambecco

  • Fixed conflicting beacon light colors when different colored beacons were equipped at the same time

  • Bruckell Nine

  • Added front hotrod license plate

  • Fixed an issue with 3.27 diff ratio not being a 3.27 diff ratio

  • Fixed painted front shocks not being painted

  • Fixed several configurations having wrong traffic roles

  • Fixed right base pickup turn signal not working correctly

  • Tweaked strength of roof rack, luggage rack, and cargo box load

  • ETK 800-Series

  • Fixed a mesh issue on sedan widebody doors

  • Fixed the Rollcage clipping the headliner

  • Gavril MD-Series

  • Fixed floating police light bar

  • Gavril T-Series

  • Fixed air suspension not working

  • Gavril Roamer

  • Fixed grille flashers not working

  • Ibishu BX-Series

  • Fixed a mapping issue on tube front frames

  • Common

  • Fixed broken Alder Vulcan wheels

  • Minor consistency improvements in several info.json files

  • Simplified Traffic Vehicles

  • Fixed several configs using incorrect horns

[Levels

](#0342levels)

  • West Coast, USA

  • Fixed many terrain spikes along the central freeway

  • Rebuilt exit/merge ramp near Belasco City Garage - improved visibility and drivability around the corner

  • Rebuilt exit ramp at West end of the highway - improved visibility and drivability around the corner

  • Adjusted AI paths to better follow freeway

  • Fixed and updated duplicated materials

  • Adjusted audio filtering near tunnel exit, it no longer bleeds into the side road beside the tunnel

  • Various forest and decal road tweaks and cleanup

[User Interface

](#0342user-interface)

  • Improved Main Menu scaling on small screens

  • Vehicle Configurator

  • Improved the layout in the parts tree, now it’s more compact

  • Adjusted colors and transparency

  • Fixed the case when multiple dropdowns can be opened simultaneously

  • More settings are now shown in popover, with a saved state for selected preferences

  • Updated the options section for better responsiveness with different translations

  • Improved the gamepad support

  • Added an option to limit input field’s decimals (used in Drag Race bracket mode)

  • Fixed some rally bindings being shown too high in the Controls menu

  • Tweaked message and fixed broken link shown on the repository menu when failing to connect to the Mod Repository

[Gameplay

](#0342gameplay)

  • Fixed being able to use teleport to camera **** action during drift missions

  • Fixed bus stop assets clipping in Gridmap V2 drift missions

  • Drag Race AI opponents will now use 100% throttle (was some 98% before)

[Early Preview: Career Mode

](#0342early-preview-career-mode)

  • Fixed an issue where the vehicle would stay partly damaged when restarting a mission

  • Added a year range “1975-1987” to the Travel Trailer for minor Career Mode improvement

[Virtual Reality

](#0342virtual-reality)

  • Improved support under Monado runtime on Linux

v0.34.1

(December/12, 2024)

[Vehicles

](#0341vehicles)

  • Bruckell Nine

  • Fixed right taillight turn signal wiring not working on some bodies

  • Fixed roof tack cargo load box being under the car

  • Fixed missing license plate slot on roadster body

  • Removed window trim option from chopped pickup as it doesn't work

  • Improved names for painted suspension components to make career parts menu less confusing

  • Fixed several typos

  • Adjusted range of flathead v8 rev limiter

  • Lakebed Jalopy: changed final drive ratios

  • Fixed incorrect production years

  • Fixed ignition system being removeable on I4 engine

  • ETK I-Series

  • Fixed broken headlights

  • Fixed wrong colors of police flasher flares

  • ETK 800-Series

  • Fixed positions of light bar accessories

  • Soliad Wendover

  • Fixed deformation on spawn

  • Simplified Traffic Vehicles

  • Fixed inverted normals on ETK 800 wagon interior

[Levels

](#0341levels)

  • East Coast, USA

  • Fixed floating trees in the east

  • West Coast, USA

  • Fixed traffic spawning in track/drag area

[Gameplay

](#0341gameplay)

  • Drag Race

  • Fixed dial times not being set properly for bracket racing

  • Fixed an edge-case for the bracket race win condition

  • Fixed vehicles sometimes spawning the wrong way around before the race

  • Added the dial time info to the timeslip

  • Fixed the timeslip history screen not working when nothing has been recorded yet

  • Experimental early preview of the new Rally Mode

  • Fixed an issue with rally pacenotes sometimes displaying a corner icon in straight segments that contain any warning

  • Improved rally pacenotes in SS Fastello-Norte and SS Howler Pass

  • Fixed an issue with rally pacenotes sometimes missing for users who had previously customized their UI apps while using the AI Pacenotes mod

[User Interface

](#0341user-interface)

  • Fixed issue where closing the mirror adjustment menu would always lead to the tuning menu, even in career

  • Fixed cargo box weights not showing up in the tuning menu

[Input & Force Feedback

](#0341input-force-feedback)

  • Fixed the Recovery key **** not working from some menus, such as Parts selector, Career tutorial and others

  • Fixed vehicle specific actions and common vehicle actions triggering from the same button press

  • Fixed an issue where the map could activate the seat adjustment on exit

[AI & Traffic

](#0341ai-traffic)

  • Fixed the awareness of traffic cars that are on two roads of different heights

  • Fixed spawning traffic after playing a replay file from main menu

  • Fixed flickering of AI vehicles during replay

[Game Engine

](#0341game-engine)

  • Fixed a crash when game runs without GPU driver for Vulkan

  • Fixed missing logs when certain errors lead to a program shutdown

Vintage Ventures in BeamNG.drive v0.34

Added
  • Bruckell Nine pre-war vehicle with nine different body styles including coupes, sedan, roadster, van variants, pickup styles, and bodyless frame
  • Hot rod and restomod parts, glass tint, and mechanical components for the Bruckell Nine
  • Vintage halogen bulb lighting system with gradual illumination and smooth transitions for headlight on and off on the Bruckell Nine
  • Slider widebody kit for Gavril Grand Marshall
  • New aftermarket parts for Drag configuration
  • Police, undercover, emergency beacon lights, light bars, and flashers on vehicles that previously lacked them
  • Selectable flash patterns, glass colors and accessories for modern light bars
  • Gravel off-road course at Belasco Motorsports Park
  • Additional off-road sections near the start of the mainland bridge on West Coast, USA
  • Seven Freeroam Drift Zones in West Coast, USA with blue road signs
  • Dial Racing challenge with precision-based target time gameplay
  • Challenge history feature for drag racing
  • Three new challenges: Bootleg Runner on Utah, Hotrod Club on East Coast, USA, and Vintage Hauler on Small Island
Changed
  • Drift scoring system changed from time-based to distance-based
  • Sound tuning applied to Drag configuration
  • Improved automatic opponent selection for drag racing
  • Bus shelters redesigned on Italy, West Coast, East Coast, Utah, and Jungle Rock Island maps with updated bus route map textures
Fixed
  • Known issues fixed for Drag configuration
  • Multiple fixes, tweaks, and updates applied to Burnside Special, Civetta Scintilla, ETK 800-Series, ETK-I Series, Gavril MD-Series, Roamer, T-Series, Ibishu BX-Series, and Soliad Wendover

Season's greetings, drivers, and welcome to the highlights blog for our 0.34 update! This release introduces a highly anticipated new vehicle, expands the selection of vehicle parts, delivers a set of fresh gameplay challenges, as well as numerous fixes and improvements. So follow along while we chaperon you through all the details.

NEW VEHICLE: Bruckell Nine

Headlining this season's lineup is the Bruckell Nine, a highly anticipated pre-war vehicle. Carefully crafted to reflect the era's iconic design and historical authenticity, it's a perfect fusion of vintage sophistication and practical functionality.

The Bruckell Nine is one of our most versatile and refined vehicles to date. With nine different body styles – two coupe options, a sedan, a roadster, two van variants, two pickup styles, and a driver seat on a bodyless frame, it offers extensive customization possibilities.

The vehicle debuts with a heap of customization options that cater to both period-appropriate and modern applications. These include a hot rod and restomod parts, glass tint, and mechanical components. While factory variants retain the unique characteristic quirks and "janky" handling of a 1930s vehicle, modernized configurations bring smoother handling with advanced suspension and wheel upgrades, ideal for racing enthusiasts or those looking to test speed limits.

With this release we're also expanding the lighting system to simulate the gradual illumination of vintage halogen bulbs. This improvement introduces smooth transitions when turning headlights on and off, rather than toggling them instantly. For now, this feature is exclusive to the Nine, complete with a slight dimming effect during engine startup.

New Parts, Tweaks, and Fixes

But the holiday fun doesn't stop there! The Gavril Grand Marshall is getting a new widebody kit called the Slider, paired with a distinctive livery not likely to be seen on a big American sedan, it's tuned to take corners in style. The Drag configuration also benefits from several new aftermarket parts, sound tuning, and fixes for known issues.

For our law enforcement enthusiasts, we've upgraded police configurations across the board! We've expanded options to include police, undercover, emergency beacon lights, light bars, and flashers on vehicles that lacked them. Older police models now include antennas and halogen flashers, and some have gained new interior controls for beacon lights and light bars. The modern light bar now features selectable flash patterns, glass colors and accessories, as well as better optimization.

We didn't stop there - fixes, tweaks, and updates were applied to a variety of vehicles, including Burnside Special, Civetta Scintilla, ETK 800-Series, ETK-I Series, Gavril MD-Series, Roamer, and T-Series, the Ibishu BX-Series, and the Soliad Wendover, among others. Dive into the release notes for the full details!

West Coast, USA Improvements

On the environment side, several areas on West Coast, USA received another round of polish.

The Belasco Motorsports Park has been updated with a revamped parking lot and surroundings, along with a brand-new gravel off-road course adjacent to the track. Additional off-road sections have been introduced near the start of the mainland bridge, along with further optimizations on off-road areas throughout the map.

Bus shelters have been redesigned to better align with the aesthetics of the maps on Italy, West Coast, East Coast, Utah, and Jungle Rock Island. These shelters also feature updated bus route map textures.

Other improvements include memory optimizations and various updates to roads, forest, terrain, decalroads, AI decalroads and collision meshes, and more.

Gameplay

Drift enthusiasts, there's a new way to challenge your skills! No need to commit to a full Drift Challenge - we've added seven Freeroam Drift Zones in West Coast, USA!

As you explore the map, keep an eye out for blue road signs signifying drift zones. Start drifting near a sign to activate the system, which tracks your high scores and sets goals for you to beat. Then, drift all the way to the next sign and rack up points to complete the challenge!

We've also revamped the drift scoring system - instead of being time-based, it's now distance-based, so slower drifts will no longer provide better rewards than faster drifts over the same distance.

For drag racing, we've introduced a new precision-based challenge: Dial Racing. Set your target time before the race starts and aim to get closer to it than your opponent without overshooting. On top of that, we've improved automatic opponent selection and added a history feature which allows you to review past results.

Three new challenges join the missions lineup: Bootleg Runner on Utah, Hotrod Club on East Coast, USA, and Vintage Hauler on Small Island.

Alongside these additions, we've implemented a number of fixes and quality-of-life improvements across the gameplay systems. Most major challenges now have an updated UI with new start, end, and detail screens. The "Move to Start" feature replaces countdowns across many missions, and time-of-day settings can now be customized for select missions.

New in World Editor: Biome Tool

For the map makers among you, we're excited to unveil the new Biome Tool, designed to streamline your workflow. By utilizing mask controls and adjustable parameters, it allows you to populate the map with diverse foliage elements effortlessly. Using the Biome Tool, you can do in minutes what used to take days!

We've also improved the Resource Checker's UI, and added the ability to see how materials are used within the map. And last, but certainly not least, we've added a work in progress edit mode for the Traffic Manager, which will allow you to easily place and control traffic vehicles, props, and signals, complete with save-and-load functionality for your traffic layouts.

Naturally, there's so much more packed into this release than we've covered so far. Other changes include improvements for AI and traffic, reworked electrics handling, new and tweaked sounds, progress on our experimental Linux support, updates for the JBeam debugging and visualization tools, and fixes for a wide range of bugs and crashes.

To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.33 Released

Changed
  • Gavril MD-Series headlight bezel color and grille color slots renamed for clarity
Fixed
  • Gavril T-Series cabover extended cab frame cab mounts not working correctly on the rear
  • Gavril T-Series cabover cape console warnings
  • Gavril T-Series exhaust attach nodes clipping with cape
  • Gavril T-Series wrong braking behavior for conventional 8 inch exhaust stacks
  • Gavril T-Series wrong node groups on rear twin steer tires
  • Gavril MD-Series wrong name of rear final drive in parts selector
  • Gavril MD-Series extended cab exhaust Jbeam not fitting shape
  • Gavril MD-Series wrong node position on square roll bar lights
  • Gavril MD-Series chicken light positions
  • Gavril MD-Series rear demountable rim wheels not breaking off correctly
  • Gavril MD-Series tanker upfit not working in career if installed manually
  • Gavril MD-Series stretcher getting stuck in rear wheels
  • Gavril D-Series wrong node position on square roll bar lights
  • Gavril D-Series flatbed/dryvan upfit cargo load box attach beams
  • Gavril D-Series D10 cargo load box instability
  • Gavril H-Series flatbed/dryvan upfit cargo load box attach beams
  • Gavril H-Series wrong spare tire height on most frame variants
  • Gavril Bluebuck rear suspension having no wheels if added manually
  • Gavril Bluebuck rear differential having no final drive if added manually

Greetings everyone,

We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:


v0.33.3

(October/07, 2024)

Vehicles
  • Gavril T-Series

  • Fixed cabover extended cab frame cab mounts not working correctly on the rear

  • Fixed cabover cape console warnings

  • Fixed exhaust attach nodes clipping with cape

  • Fixed wrong breaking behavior for conventional 8 inch exhaust stacks

  • Fixed wrong node groups on rear twin steer tires

  • Gavril MD-Series

  • Fixed wrong name of rear final drive in parts selector

  • Fixed extended cab exhaust Jbeam not fitting shape

  • Fixed wrong node position on square roll bar lights

  • Fixed chicken light positions

  • Renamed headlight bezel color and grille color slots for clarity

  • Fixed rear demountable rim wheels not breaking off correctly

  • Fixed tanker upfit not working in career if installed manually

  • Fixed stretcher getting stuck in rear wheels

  • Gavril D-Series

  • Fixed wrong node position on square roll bar lights

  • Fixed flatbed/dryvan upfit cargo load box attach beams

  • Fixed D10 cargo load box instability

  • Gavril H-Series

  • Fixed flatbed/dryvan upfit cargo load box attach beams

  • Fixed wrong spare tire height on most frame variants

  • Gavril Bluebuck

  • Fixed rear suspension having no wheels if added manually

  • Fixed rear differential having no final drive if added manually

  • Hirochi SBR4

  • Fixed license plate clipping on custom rear bumper

  • Cherrier FCV

  • Fixed floppy steering column

  • Fixed rear doors not breaking off correctly

  • Ibishu BX-Series

  • Fixed outdated name displayed in career

  • Fixed parcel shelf rigidifier collision

  • Fixed LED light bar Jbeam issues

  • Fixed Nomi GTT wing wobble caused by missing beams

  • Made V8 exhaust slots make sense

  • Made battery location depend also on the chosen engine

  • Fixed race shifter on stock interior clipping through hole

  • Fixed Track (M) configuration having no clutch pedal

  • ETK 800-Series

  • Fixed 270 speed limiter price typo

  • Fixed sedan trunk load name typo

  • Fixed way too big population on Knallhart config

  • ETK K-Series

  • Fixed 270 speed limiter price typo

  • ETK I-Series

  • Fixed drift steering instability with big rims combined with negative offset

  • Soliad Wendover

  • Fixed wrong exhaust on Junkhana config

  • Fixed hardcoded license plate text on Junkhana config

  • Fixed manual shifter console warnings

  • Fixed manual shifter not being available on police center console

  • Soliad Lansdale

  • Fixed wobbly trunk boxes

  • Burnside Special

  • Fixed speedo needle on chopped body

  • Ibishu Pigeon

  • Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use

  • Ibishu Covet

  • Fixed some lights breaking when they shouldn’t

  • SP Rockbasher

  • Fixed wrong rotation direction of front right CV joint

  • Simplified Traffic Vehicles

  • Fixed mismatched wheel on parked ETK 800

  • Adjusted LeGran wheel offset to closer match normal version

  • Improved stability of Ibishu BX-series rear end jbeam

  • Fixed Grand Marshal name spelling mistake

  • Improved UVs and material assignment on Ibishu BX-series

  • Fixed Lansdale foglight using wrong material

  • Tweaked taxi skins to closer match their normal counterpart’s shade of yellow

  • Improved windshield damage material

  • Improved cargobox texture quality

  • Props

  • Metal Ramp

  • Fixed missing config thumbnail

  • Large Tire

  • Converted thumbnails to jpg

  • Bales

  • Converted thumbnails to jpg

Levels
  • East Coast

  • Fixed grass popping from asphalt

  • Improved fuel station terrain

  • West Coast

  • Fixed different floating objects

  • Fixed billboard lod on drag strip

  • Fixed holes in island mesh

  • Fixed inconsistencies with toll sign text

  • Fixed terrain spikes

  • Fixed different navgraph decalroads

  • Fixed barriers in the police station parking entrance

  • Fixed island tunnel mesh overlapping with island terrain mesh

  • Fixed the render priority of some decalroads

  • Updated some parking spots position

  • Removed unused waypoints

  • General road art improvements in Spearleaf island

  • Italy

  • Fixed some floating trees

  • Fixed trees growing from pavement

  • Utah

  • Fixed AI jumping in canyon

Gameplay
  • Added a new Drag Timer UI App; Can be used in Freeroam or in missions

  • Added Pro Tree behaviour to the left lane of the drag strips for the Freeroam version of drag race

  • Fixed bugs regarding staging and lights system for Drag Race

  • Fixed a bug that caused crashes on random vehicle selection for Drag Race

  • Fixed Threshold stars from Drag Race Missions

  • Added new functionalities to the Drag Race Editor in the World Editor

  • Facilities

  • Fixed facilities not displaying trailers properly

User Interface
  • Added option in the radial menu to adjust the mirrors
Early Preview: Career Mode
  • Fixed vehicle/trailer deliveries spawning the wrong way in some places

  • Fixed issue where some parts could not be installed correctly when trying to add them to a vehicle

AI & Traffic
  • Fixed traffic signals data on West Coast USA

  • Blocked message from occurring: "Vehicle: Simplified Traffic Vehicles"

Virtual Reality
  • Fixed the Options > Display > Virtual Reality > ‘Center’ UI button not working
Game Engine
  • Fixed the in-game repository menu. It will now work correctly when neither Steam client nor Epic Games clients are running

  • Fixed Lua exception when getting the achievement “Kilometer knockoff”

  • Fixed UDP protocols (used to control motion sims and external dashboards) sometimes triggering an update twice

  • Fixed UDP protocols being provided a wrong dtSim when configured to an update rate which is lower than the current framerate


v0.33.2

(September/27, 2024)

Vehicles
  • Gavril MD-Series

  • Fixed reverse light flares

  • Increased the durability of single cab driveshaft

  • Bruckell Moonhawk

  • Fixed drag config blowing up before crossing 1/4 mile

  • Simplified Traffic Vehicles

  • Fixed BX traffic cars reversing backwards at random, usually into the player

World Editor
  • Road Architect Tool

  • Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tire popping when driving over them. Bottom faces of sidewalks were also removed

  • Terraforming Improvement: added triangle refinement before terraforming operations. This makes the terraforming less bumpy when camber is used

  • User Interface: Added new Options tab. Currently it offers an option to load only the roads and not the terrain

  • Rendering Improvement: All decals (in all tool roads) now use the improvedSpline flag (used for better rendering)

  • Convenience Feature: added isOverObject flag for each road. Now switchable inside the tool

  • Convenience Feature: Traffic lights on roundabouts now switched off by default

User Interface
  • Fixed a crash that some users experienced around the first 10 minutes after enablind VR
User Interface
  • Updated official translations
Early Preview: Career Mode
  • Fixed Softlock for cargo screen that can happen rarely

  • Fixed parcel progress not being saved for milestones

Game Engine
  • Fixed application exit after 10000 seconds if it failed to connect to the mod repository

v0.33.1

(September/19, 2024)

Vehicles
  • Gavril MD-Series

  • Added Welded differential option

  • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes

  • Fixed an excessively high engine torque rating

  • Gavril T-Series

  • Fixed an issue where the front tridem tires were using incorrect components for offset

  • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes

  • Implemented yet another fix for a persistent problem with the driveshaft on the Cab-over Day Cab Single Drive Fifthwheel Frame with a V8 engine

  • Ibishu Miramar

  • Fixed issues with liveries

  • Simplified Traffic Vehicles

  • Fixed traffic D-Series high spec facelift front signals using wrong blinding glowmap material

Early Preview: Career Mode
  • Fixed an issue where the route would disappear when opening the map during a car jockey delivery

  • Fixed some cases where the vehicle thumbnails would be blurry

  • Fixed an issue in the part inventory where uninstalling a part from a vehicle in storage would not update the parts list

  • Improved part inventory performance when installing or removing parts

Game Engine
  • Added back erroneously deleted obj:getSensorX to vehicle Lua. Among other things, this affected SimHub

Haul the Harvest in BeamNG.drive v0.33

Added
  • Introduced Gavril MD-Series medium-duty truck with early and late variants, three cab options, multiple wheel and tire variants, and specialized upfits including logging, dumping, cargo boxes, ambulances, and tankers
  • Added four dedicated 4WD configurations for Gavril MD-Series, with two combining transfer case rangebox and gearbox splitter for very low gearing
  • Added JATO Rockets to some Gavril MD-Series upfits with updated materials
  • Added shorter fifth wheel frame variant for Gavril T-Series
  • Added twin-steer, tri-drive, and passive steering lift axle configurations for Gavril T-Series
  • Added V8 engine option with up to 3000 HP for Gavril T-Series drag racing
  • Added tridem rear suspension configuration to Gavril T-Series for steel coil transport
  • Added twin steer dump truck configuration for Gavril T-Series with better maneuvering
  • Added new configs, aftermarket parts, and fresh liveries to Ibishu Pessima and Hirochi SBR4
  • Converted all single-player Scenarios into missions
  • Added seven brand-new missions including Delivery mission for Gavril MD-Series in Italy, Crawl mission in Johnson Valley, and Evade mission in East Coast USA
  • Added Time Trial mission in Italy
  • Added two Gymkhana drift missions to West Coast USA and one to Industrial Site
  • Implemented brand-new drag racing system with customizable drag race types usable in and outside of missions
  • Added four new drag missions to Gridmap V2 and West Coast USA
  • Added Drag Practice Mode in freeroam accessible without loading screen
  • Added drag nodes to Flowgraph system for creating drag missions anywhere
  • Introduced Road Architect Tool for World Editor enabling procedural design and configuration of detailed road networks
Changed
  • Improved Drift mission type with fine-tuned scoring and combo systems
  • Enhanced Drift mission stunt zones with updated drawing method for better drift detection accuracy especially at low speeds
  • Improved West Coast USA including Belasco and Spearleaf Shuffleboard Logistics area, Spearleaf Marine Logistics road network, diner, dirt track, and tunnel lanes to the island
  • Updated island refinery entrances, revamped parking, improved island sidewalks with better paths, and replaced highway toll booths with new models in West Coast USA
  • Updated Chinatown shops with accurate Chinese signage
Fixed
  • Fixed Porta Potty spawning in correct orientation
  • Resolved Porta Potty latch issue
  • Fixed West Coast USA unused materials, floating objects, and mesh errors

As the days grow shorter and the weather colder, we're rolling out something to keep you cozy and entertained indoors. Version 0.33 brings a new vehicle, loads of fixes and improvements for vehicles, levels, and gameplay, along with a powerful new tool for the World Editor. Crucial work has also been done under the hood, clearing the path for future improvements.

NEW VEHICLE: Gavril MD-Series

Introducing the Gavril MD-Series, a versatile medium-duty truck that bridges the gap between the D-Series light trucks and the T-Series heavyweights.

This beast is available in both early and late variants, with three cab options and extensive customization possibilities. You can choose from various wheel and tire variants with several different sizes, and pick from a wide range of loading configurations, such as a pickup bed, fifth wheel, two flatbed sizes, and specialized upfits for logging, dumping, cargo boxes, ambulances, and tankers.

For those who crave off-road adventure, the Gavril MD-Series offers four dedicated 4WD configurations, two of which uniquely combine the transfer case rangebox with the gearbox splitter for very low gearing. But that's not all - some upfits now include JATO Rockets with newly updated materials, and paired with the Ram Plow, they transform the truck into a traffic-destroying machine!

Gavril T-Series Remake Part 3

The T-Series remake is reaching its conclusion with this third and final update, which introduces several highly requested features.

Among those is a new, shorter variant of the fifth wheel frame, several interesting axle configurations - such as twin-steer, tri-drive and a passive steering lift axle with rather interesting handling characteristics (lift it before reversing) and, for the racing enthusiasts, we've also added an option for a V8 engine with up to 3000 HP for loaded-truck drag races! And if that's not fast enough, how about adding JATO rockets?

Theis round also brings several new configs, including one with a tridem rear suspension, suitable for steel coil transport, and a twin steer dump truck with better maneuvering. Some existing configurations have also been updated with the addition of more powerful engines, lift axle or twin steer for better handling of heavy loads.

New Vehicle Parts

Ibishu Pessima and Hirochi SBR4 received a number of new configs, aftermarket parts, and fresh liveries. Smaller fixes and improvements were done for several other vehicles, including the Autobello Piccolina, Bruckell Legran, Civetta Scintilla, Hirochi Sunburst, and Soliad Lansdale, among many more, as well as some fixes to the container trailer and several props.

And for those among you who appreciate the finer details: the Porta Potty now spawns in a correct orientation, and the latch issue has been resolved! For a full breakdown, be sure to check the patch notes.

West Coast, USA Improvements

In the levels department, another round of improvements has been done to several areas in West Coast, USA, including the Belasco and Spearleaf Shuffleboard Logistics area, the road network in the Spearleaf Marine Logistics area, the diner, the dirt track, and the tunnel lanes to the island, among others.

We've updated the island refinery entrances, revamped parking, improved island sidewalks with better paths, and replaced highway toll booths with new models. Smaller bug fixes address issues with unused materials, floating objects, and mesh errors. Plus, Chinatown shops now feature accurate Chinese signage. 加油!

Missions

The missions system is getting a refresh with a range of new challenges!

All single-player Scenarios have been converted into missions and we've thoroughly polished the existing missions, including updates to player vehicles. Additionally, seven brand-new missions have been introduced - the Gavril MD-Series now features a Delivery mission in Italy, a Crawl mission in Johnson Valley, and an Evade mission in East Coast, USA. Italy is getting a Time Trial mission, while West Coast, USA receives two Gymkhana (drift) missions, with another added to the Industrial Site.

A brand-new drag racing system has been implemented, usable both in and outside of missions, with customizable drag race types. We’ve added four new drag missions — two in Gridmap V2 and West Coast. The Drag Practice Mode can be entered in freeroam without any loading screen, just approach the stage line and go! Additionally, drag nodes have been added to the Flowgraph system, enabling the creation of drag missions anywhere.

The Drift mission type has undergone extensive improvements. Scoring and combo systems have been fine-tuned, offering a more balanced and rewarding experience. Several new stunt zones have been added, and now it's also possible to add an unlimited number of stunt zones to Drift challenges. Furthermore, the visibility of stunt zones has been drastically improved with an updated drawing method, resulting in far better drift detection accuracy, especially at low speeds.

NEW: Road Architect Tool

This is a powerful addition to the World Editor which will allow you to procedurally design and configure detailed road networks that integrate with other BeamNG features. With Road Architect Tool, you will be able to sculpt terrain using advanced terraforming tools, lay down a variety of roads and junctions, connect them, and then focus on detail work to customize the road network to your exact specifications. The tool already comes with a variety of ready-to-use objects and materials for your customization needs.

Along with the Road Architect Tool, we've made other fixes to the World Editor, including UI changes, improved tooltips, and a dedicated button for dummy materials cleanup.

To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.32 Released

Added
  • Add Gambler 500 configuration to ETK I-Series with new parts, rim variation, lift, roof cage, front bumper, piano mount, and new skin
  • Add configurations with weight and value info displayed on UI to all props
  • Add input mapping for Turtle Beach Velocity-one Race
Changed
  • Update lights on ETK I-Series
  • Adjust tunnel light bleed in West Coast, USA level
  • Update Shuffleboard logistics computer screen in West Coast, USA level
Fixed
  • Fix crash when using the native Linux port
  • Fix bug where some users might suffer while the Ctrl-F framerate panel is displayed
  • Fix missing road and curbs mesh at fuel station near player garage in West Coast, USA level
  • Fix canal water in West Coast, USA level
  • Fix waypoints and enhance AI flow in different areas of West Coast, USA level
  • Fix different decalroads layering issues and materials in West Coast, USA level
  • Fix different normal errors on some meshes in West Coast, USA level
  • Fix some mesh collisions in West Coast, USA level
  • Fix texture stretch on sidewalk in Italy level
  • Fix Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
  • Fix Lua exception in Mod Manager when zip file is not done transferring to mod folder
  • Fix crash to desktop when using a Varjo VR headset with native OpenXR support
Security
  • Implement security improvements in the game engine

Greetings everyone,

We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:


v0.32.5

(July/23, 2024)

Game Engine
  • This release implements more security improvements. Please update as soon as possible

  • Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed


v0.32.4

(July/11, 2024)

Game Engine
  • Fixed a crash when using the native Linux port

v0.32.3

(July/10, 2024)

Vehicles
  • ETK I-Series

  • Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series

  • Updated lights

  • Props

  • Added configurations with weight and value info displayed on UI to all props. This is also needed for automated documentation

Levels
  • West Coast, USA

  • Fixed missing road/curbs mesh at fuel station near player garage

  • Fixed canal water

  • Adjusted tunnel light bleed

  • Fixed waypoints and enhanced AI flow in different areas

  • Updated Shuffleboard logistics computer screen

  • Fixed different decalroads layering issues and materials

  • Fixed different normal errors on some meshes

  • Fixed some mesh collisions

  • Deleted some materials duplicates

  • Italy

  • Fixed texture stretch on sidewalk

  • Deleted old test mesh

  • Common

  • Updated some old files version

Scenarios
  • Fixed Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
Input & FFB
  • Added input mapping for Turtle Beach Velocity-one Race
Game Engine
  • This release implements security improvements. Please update as soon as possible
  • Mod Manager: Fixed Lua exception when zip file isn’t done transferring to mod folder

v0.32.2

(May/23, 2024)

Vehicles
  • Autobello Piccolina

  • Fixed wrong model years on Baja Extreme configuration

  • Fixed incorrectly placed right mirror origin

  • Bruckell Bastion

  • Fixed wrong cargobox strap deform groups on rear seats

  • Bruckell LeGran

  • Fixed trunk opening/closing issues with some spoilers

  • Civetta Scintilla

  • Fixed seat cargo load box syntax error

  • ETK 800-Series

  • Improved stability of widebody doors to match the normal doors

  • ETK I-Series

  • Improved stability of mirrors

  • Gavril D-Series

  • Added log straps

  • Fixed issues with logs clipping with bed when high log diameter set

  • Gavril T-Series

  • Added lights to headache rack

  • Removed the ability to remove interior completely

  • Fixed mixer controls not working when default ignition state in settings is Off

  • Fixed duplicate stock ECU

  • Hirochi Aurata

  • Added cargo load box support

  • Hirochi SBR4

  • Added seat cargo boxes

  • Ibishu BX-Series

  • Added remaining parts to derby configs

  • Fixed duplicate flexbodies in sport intake

  • Fixed dynamic decals not working on aftermarket parts

  • Fixed brake booster position on LHD/RHD dashboards

  • Fixed some issues in the engine bay

  • Implemented improvements for arcade mode shift point

  • Implemented cooling improvements

  • Fixed steering breaking too easily with some 14x8 wheels

  • Fixed typo in rear bumper trim

  • Ibishu Hopper

  • Fixed headlight flares position

  • Added seat cargo boxes

  • Ibishu Pigeon/Wigeon

  • Made steering wheel prop move equal amount left/right (note, physical steering itself is now not symmetrical, car will turn more to one side than the other)

  • Soliad Lansdale

  • Fixed wrong lettering on 3.8 SE AWD (A) configuration

  • Fixed simple traffic variant deforming itself on normal driving, causing it to stop randomly in traffic

  • Common

  • Off-road lights

  • Fixed some offroad roof light props being inverted

  • Simplified traffic cars

  • Fixed duplicate triangles on some cars

  • Trailers

  • Converted all trailers to use the new landing gear system from log trailer

  • Fixed missing weight info in UI

  • Fixed inverted landing gear control key bindings

  • Container Trailer

  • Stiffened 40ft bogie

  • Flatbed trailer

  • Fixed console warnings on short trailer with steel coil

  • Fixed rear 20t steel coil spinning when loaded on some configurations

  • Reduced bogie autocoupling radius to prevent damage related to another issue

  • Fixed wrong light prop positions on 32ft variant

  • Log Trailer

  • Reduced maximum allowed log length to prevent issues with clipping and breaking straps

  • Tanker Trailer

  • Fixed wrong kingpin height on long variant

  • Fixed default config not existing

  • Props

  • Logs prop

  • Fixed literally unplayable ™ typo

Levels
  • Johnson Valley

  • Fixed duplicated materials

  • Fixed console warnings

  • Jungle Rock Island

  • Fixed console warnings

  • Common

  • Fixed several bugs on materials and meshes

  • Fixed some decals position

  • Fixed a number of floating objects

Missions
  • Updated prefab for AI Race mission: Wild West Trails
  • Added Finish and Outro camera path elements in the Missions editor for AI Races
Virtual Reality
  • Fixed a crash to desktop when using a Varjo VR headset with the native OpenXR support. In addition, if you experience a gray screen when using SteamVR, please update to the latest version of Varjo software
AI & Traffic
  • Made further improvements to the respawn logic
World Editor
  • Interface: replaced a few icons of the ScriptAI tool for more user-friendly ones
Flowgraph Editor
  • Play ScriptAI Recording node: Fixed ScriptAI data not loading if the input string contains an extension
Game Engine
  • Resource Checker: Fixed issues with false positives when file extension was missing from texture path
Jbeam

v0.32.1

(Apr/24, 2024)

Vehicles
  • Bruckell Bastion

  • Fixed trunk not opening with Nomi wing

  • Gavril D-Series

  • Added log loads

  • Gavril H-Series

  • Fixed wrong rear load slot name on extended variant

  • Added log loads

  • Gavril T-Series

  • Fixed cement mixer halogen light deformmaterial

  • Hirochi Sunburst

  • Revised steering geometry to avoid over centering effect when reversing at full lock

  • Ibishu BX-Series

  • Added “Drag” skin

  • Updated “Drag (A)” config

  • Added “Old Paint” skin

  • Added “The Malodorous (M)” config

  • Added bash bars and other derby parts

  • Fixed wrong shifter on street tuned config

  • Moved horn slot to dashboard to fix sound location conflict with shifter

  • Fixed typo in radio blanking plate name

  • Fixed no texture odometer on traffic variants

  • Fixed coupe taillights having no collision triangles

  • Fixed non-centered brake discs with drift suspension

  • Fixed literally unplayable ™ bumper trim

  • Trailers

  • Frameless Dump Trailer

  • Fixed typo in Dump Body Hydraulics part name

  • Log Trailer

  • Fixed typo in short trailer config description

  • Props

  • Logs Prop

  • Lowered minimum length allowed in Tuning menu

  • Common

  • Fixed some typos in description of BX-series

  • Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug

Levels
  • West Coast, USA

  • Fixed collision issue in Logistic garage buidling

  • Fixed collision on railway bridge

  • Fixed glass material

  • East Coast, USA

  • Fixed tree eating car

  • Small Island

  • Fixed spiky terrain

  • Common

  • Fixed annotations on all maps

UI
  • Fixed an issue that prevented Steam username to be displayed on license plates

  • Fixed mission markers showing sometimes even when the setting was disabled

  • Increased the size of left panel in Garage

  • Improved Options layout to support long titles from localisation

  • Vehicle selector counter now respects Aux checkbox

  • In old vehicle configuration Tuning, Live updates option now saves its state

  • Icon color and size handling improvements

  • New Vehicle Configuration UI

  • Improved numerical order in dropdowns of Parts selector

  • Implemented filtering on Save&Load when entering a name

  • Fixed an error when switches being interactive when disabled

  • Tuning now respects "hideInUI" parameter

  • Live update option now saves its state in Parts selector and Tuning

  • Parts selector UI improved

  • Save&Load thumbnail checkbox now functional

  • Dropdown built-in search now shows "not found" message

  • Tuning now has everything sorted

Cameras
  • Crash Camera

  • Fixed camera getting triggered by pooled inactive traffic vehicles

  • Lowered cooldown between two triggers of the crash camera

  • Fixed issue where changing the camera reset the cooldown

  • Fixed broken interaction when recovering vehicle while the crash cam is active

Early Preview: Career Mode
  • Fixed several minor localization issues
  • Fixed tutorial out of bounds check not working properly in some cases
  • You can now “give back” trailers when delivering them
  • Improved delivery screens “locked” messages
  • Fixed milestones breaking the game in some cases
  • Improved Progress and Milestone pages visuals
  • Career Branches Landing UI facelift
  • Made branch skill cards look more clickable with mouse pointer
  • Milestones screen adjustments
  • Career Progress landing adjustments
  • Focus and hover styles update for the career Branch Progress Landing
Traffic
  • Fixed wrong calculation for minimum respawn distance
  • Small performance improvements
Audio
  • Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
  • Reduced volume of “low air pressure alarm”
World Editor
  • Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
Render
  • Fixed rare crash when using Vulkan renderer
  • Improved behaviour of Vulkan renderer during OOM situations (out of memory)
  • Fixed crash when using Vulkan renderer after minimize the game window
Jbeam
  • Fixed triangle visualization breaking with “loose tires”

Sprouting Makeovers in BeamNG.drive v0.32

Added
  • Remaster Ibishu BX-Series with fully updated meshes, textures, bodykits, customization options, and V8 Swap
  • Add Diana variants for Ibishu BX-Series
  • Add new coupe bodystyle for Ibishu BX-Series with brand-new design
  • Add logging upfit for Gavril T-Series with two frame variants (long and medium)
  • Add headache rack for Gavril T-Series logging and fifth wheel upfits
  • Add low air wig wag warning for Gavril T-Series
  • Add beacon lights and mirror antennas for Gavril T-Series
  • Add new Log Trailer with two-axle 27ft and three-axle 40ft variants
  • Add Logs prop with adjustable length, diameter, and wood type affecting weight
  • Add Steel Coil prop in 5, 10, 20, and 30-ton variants with adjustable size
  • Add five new missions: Desert Rally Stage and Outlander Valet in Johnson Valley, Prospector's Return in Utah, Mixed Surface Stage in East Coast USA, and Drop and Dive in West Coast USA
  • Add fuel station next to logistics garage in West Coast, USA map
  • Add speed cameras to West Coast, USA map
Changed
  • Redo suspension geometry for Ibishu BX-Series
  • Double the number of playable configurations for Ibishu BX-Series
  • Turn Ibishu BX-Series old coupe bodystyle into a liftback
  • Add visual customization options for Gavril T-Series bumpers, grills, and exhausts
  • Add customization options for Gavril T-Series 900CUI Belasco diesel engine
  • Remaster Gavril T-Series Mixer Upfit with new realistic self-leveling pneumatic suspension featuring single and multi-axle support and manual ride height override
Fixed
  • Fix locker position on three-axle trailer bogie and address light-related clipping issues on trailers

Greetings, drivers, and welcome to our first big update of 2024! We’ve got some great stuff waiting for you in this update, including a remastered vehicle, the continuing remake of Gavril T-Series, new props, new camera mode, and a ton of fixes and improvements.

Remastered Ibishu BX

First up, we have the artist formerly known as Ibishu 200BX - now the Ibishu BX-Series -, which has undergone a full remaster in this update. This includes fully updated meshes and textures throughout, new bodykits and customization options, and a V8 Swap. We've added the new 'Diana' variants, completely redone the suspension geometry, and turned the old coupe bodystyle into a liftback. The BX-series is getting an additional coupe bodystyle with a brand-new design, and we've doubled the number of playable configurations!

Gavril T-Series Remake Part 2

As part of its continuing remake, the Gavril T-Series is receiving a logging upfit, with two frame variants: a long upfit frame with a short straight frame end, and a medium upfit frame with a medium straight frame end. The new headache rack will be equipped by default on the logging upfit, but is also available for the fifth wheel upfit.

We’ve also added a ton of visual customization options for parts like bumpers, grills, and exhausts. The Gavril T-Series is also getting a low air wig wag warning, more customization options for the 900CUI Belasco diesel engine, beacon lights, and mirror antennas. The Mixer Upfit is being remastered, with a new realistic self-leveling pneumatic suspension. This new system offers single and multi-axle support, mechanical input for the self-leveling control, and a manual ride height override.

Unfortunately, due to technical difficulties, some of the planned features were not included in the current release. This means that you have more to look forward to in future updates, including a V8 engine, additional frame options, and more axle configurations.

New Trailers, Loads, and Props

We’ve added a new Log Trailer, with two variants - a two-axle 27ft variant and a three-axle 40ft variant, each with an optional headache rack. The 40ft variant is equipped with a fifth wheel, making B-Train configurations possible. You're also getting empty and loaded variants, with either eight or 12 logs of varying types of wood. The new trailers are compatible with the new 4m Logs prop.

In addition to the new trailer, we’ve made some changes to the Dry Van, Flatbed, Small Flatbed, and Tanker trailers, as well as the Trailer Dolly. We’ve made a number of fixes to trailers as well, including fixing the locker position on the three-axle trailer bogie (we know you’ve been worried about that), addressing light-related clipping issues, and we did our best to fix a rare issue that caused trailers to explode when attached to the dolly.

In the props department, two new props have been added. The new Logs prop is compatible with the Log Trailer as well as the T-Series’ new logging upfit, and comes in several variants, including single logs and stacks of between six and 23 logs. The length and diameter of the logs are adjustable, and will affect the logs’ weight, as will the type of wood the logs are made of - there are eight wood types available, each with its own density which will affect the weight of the log. All the logs can float on water.

The new Steel Coil comes in 5, 10, 20, and 30-ton variants, and is excellent for overloading trailers and crushing cars. The size of the coils can be adjusted from the tuning menu when used as a standalone prop, which will affect their weight. The Steel Coil can be loaded on the Flatbed Trailer.

West Coast, USA Improvements

The West Coast, USA map has received further improvements!

We’ve updated the concrete batching plant area, the Quarry, and the Fast Automotive facility. Several floating and collision bugs were hunted down and eliminated without mercy, and we’ve continued the process of updating to PBR by updating some more materials. We’ve added a fuel station next to the logistics garage, reworked the residential area near the movie studio, and reworked the fences of the single houses in the suburbs. We’ve also updated roads and road markings to improve the driving experience, reworked major intersections and highway sections, and installed speed cameras. Big Brother is watching, now and always…

Missions

We’ve added five new missions - Desert Rally Stage and Outlander Valet in Johnson Valley, Prospector’s Return in Utah, Mixed Surface Stage in East Coast USA, and Drop and Dive in West Coast USA - and made a ton of tweaks, changes, fixes, and general polish to missions in general. This includes new anti-cheating barriers in BeamNG Sport Race - Automation Test Track, improved camera paths for Time Trial missions, and much more.

We’ve been hard at work on improving the drifting systems as well. The drift backend has been almost entirely refactored and optimized, which will make future implementations much easier and more robust. We’ve improved drift detection - ‘Drifting’ is now detected sooner than before, which will make chaining drifts significantly easier. Drift scoring has also been improved. The score spread between experienced and beginner drifters has been reduced, which will make it easier to balance drift missions. The scoring will now more accurately reward players for drifting at higher speed, with bigger angles, and near walls. The combo increment has been reduced, and its logic has been changed to reward players for longer drifts.

Drift logic is now always running in the background. Thanks to this, we now have drift-related statistics! Everyone loves statistics, right? We’ve also added an experimental ‘spinout’ logic. When spinning out (or crashing), a “Drift Failed: Cause” message will appear. We’ve also added a ‘Wrong Way’ message if you’re heading in the wrong direction on an A to B drift mission, which will be displayed if the player is heading the wrong direction. To make this experience less stressful, we’ve also removed the timer for these missions.

Vehicle Improvements

All of our cars have received detailed mirror support, while some of the more modern ones have undergone a mirror physics structure revamp to allow them to fold manually without breaking off straight away. We’ve also done some tire work, retuning a number of tires, and added two new wheels - the Civetta Stradale and Civetta Dark Owl 22x12 wheels, with matching tire sizes.

The Autobello Piccolina’s doors will no longer sustain damage when opening wide, and we’ve also fixed a literally unplayable typo in a skin name for the Autobello Stambecco, given it a roof bars option, added body-mounted license plate options, and introduced cargo load options.

We’ve added a couple of new simplified traffic cars: the Bruckell Bastion, Soliad Wendover, Gavril Grand Marshal, Gavril Roamer, Gavril D-Series, and the Gavril H-Series. In addition, we’ve improved the suspension for the ETK I-Series, ETK K-Series, ETK 800-Series, and the Ibishu 200BX. The simplified traffic LeGran has received many fixes, and we've added the wagon and facelift variants. For all traffic cars, we stiffened the tires to improve AI handling and reduce the chances of rollovers, tweaked deformation on head-on crashes and side impacts, and fixed some spiking issues.

We’ve also made improvements and fixes to many other vehicles, like the ETK I- and 800-Series, the Soliad Wendover, and the Soliad Lansdale, and Hirochi Sunburst, among others.

Force Feedback Improvements

We’re constantly looking into ways to make vehicle handling more realistic, and to more transparently transmit the steering rack torques to your steering wheel. For this update, we're glad to announce that some of our ongoing research has led to a minor but noticeable improvement on this front.

Your mileage may vary: for some, this improvement might feel almost imperceptible, while for others it'll be really noticeable. This depends on framerate, steering wheel and settings, vehicle suspension geometry, road surface detail and driving style. The improvements should be most noticeable when trying to catch minor accidental slides, when avoiding tankslappers, and when drifting intentionally. Those should happen more transparently now, helping drive with more confidence than before. Players might also feel slightly reduced vibrations in the wheel, especially when racing normally.

New Engine Sounds!

We've updated the i4 1600cc 'Motorsport' and i4 2000 'Endurance' turbo engine/exhaust, which you'll be able to hear on the BX series for 1600 and 1600 & 2000 on Cherrier, among other engine audio changes. We also introduced water splash sounds and a new way of naming blends for better future-proofing, check the patch notes for more details on that.

Crash Camera

And last, but certainly not least - we’ve added a Crash Cam! Once enabled in the gameplay options, the Crash Cam will automatically capture your crashes in glorious slow-motion. It includes several modes and will select one of them at random. The Crash Cam is currently only available in Freeroam mode, so go check it out and please share any feedback with us in the dedicated forum thread!

This is by no means all of the changes we’re bringing you in this update. There’s a whole truckload of fixes, tweaks, changes and polish, so check out the patch notes for more information.

Hotfixes for v0.31 Released

Added
  • Added ability for bogie to latch on the last available position on 48ft flatbed trailer
Changed
  • Improved ram plow collision on Gavril T-Series
  • Tweaked FFB and power steering on Gavril T-Series
  • Tweaked power steering on Wentward DT40L
  • Refueling now ignores fuel tanks with the Air type
Fixed
  • Fixed missing texture on the nosecone on some variants of Bruckell Moonhawk
  • Fixed typo in FPU Wydra description
  • Fixed texture issues on stock right exhaust of Gavril Grand Marshal
  • Fixed facelift tailgate not closing after opening on Gavril Roamer
  • Fixed ram plow UV issue and increased texture density on Gavril T-Series
  • Fixed cargo load box attachment points on flatbed and box upfits of Gavril T-Series
  • Fixed trailer fuel tank meshes being on wrong sides on Ibishu Covet
  • Fixed not showing broken fuel tanks UI message on Ibishu Covet
  • Fixed fuel still being transferred after the trailer broke off without damaging the fuel tanks on Ibishu Covet
  • Fixed Jbeam issues with door mirrors on Ibishu Miramar
  • Fixed carbon fiber hood not closing correctly on Ibishu Pessima (1988-1991)
  • Fixed issues with rear seats and fuel cell on Ibishu Pessima (1996-2000)
  • Fixed ram plow being invisible on Wentward DT40L
  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing
Removed
  • Removed the ability to remove the cone completely in parts selector for Cone prop

Greetings everyone,

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:


v0.31.3

(Jan/22, 2024)

Vehicles
  • Bruckell Moonhawk

  • Fixed missing texture on the nosecone on some variants

  • FPU Wydra

  • Fixed literallyunplayable™️ typo indescription

  • Gavril Grand Marshal

  • Fixed texture issues on stock right exhaust

  • Gavril Roamer

  • Fixed facelift tailgate not closing after opening

  • Gavril T-Series

  • Fixed ram plow UV issue and increased texture density

  • Fixed cargo load box attachment points on flatbed and box upfits

  • Improved ram plow collision

  • Tweaked FFB and power steering

  • Ibishu Covet

  • Fixed trailer fuel tank meshes being on wrong sides

  • Fixed not showing broken fuel tanks UI message

  • Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks

  • Ibishu Miramar

  • Fixed Jbeam issues with door mirrors

  • Ibishu Pessima (1988-1991)

  • Fixed carbon fiber hood not closing correctly

  • Ibishu Pessima (1996-2000)

  • Fixed issues with rear seats and fuel cell

  • Wentward DT40L

  • Fixed ram plow being invisible

  • Tweaked power steering

  • Trailers

  • Flatbed trailer

  • Added ability for bogie to latch on the last available position on 48ft trailer

  • Props

  • Cone prop

  • Removed the ability to remove the cone completely in parts selector

Gameplay
Input & FFB
  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
Missions
  • Fixed AI in Sawmill Brawl race mission
Early Preview: Career Mode
  • Fixed issue where some part slots could be missing from the part shopping menu in some cases
  • Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
UI
  • Vehicle Livery Creator

  • Fixed texture fill layer projection when using a scale value of less than 1.0

  • Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)

  • Fixed error when trying to open world editor in main menu

  • Fixed error where the tool was referencing a missing shape

  • Fixed the tool writing an empty json file even if no brushes have been created

  • Replaced a nice placeholder skin price with an elite value

  • World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator

  • World Editor tool: Link in news window now refers to forum thread

  • World Editor tool: Also allow JPG decal textures rather than just PNG files

  • World Editor tool: Fixed the table of contents sorting in the documentation window

Audio
  • Improved compression brake sounds for remastered T-Series
Game Engine
  • Fixed 2 common application crashes

v0.31.2

(Dec/20, 2023)

Vehicles
  • Autobello Piccolina

  • Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box

  • Fixed vented hood type D missed backfaces, missed wheelie bar

  • Burnside Special

  • Fixed #literallyUnplayable front signal flares misalignment by 4cm

  • Civetta Bolide

  • Removed broken powerglow skin

  • Cherrier FCV

  • Fixed no texture gauges with certain part combinations

  • Gavril D-Series

  • Fixed wrong deformGroups on long bed couch straps

  • Fixed wrong name on locking front differential

  • Gavril T-Series

  • Fixed sleeper rear door skin UV on cabover variant

  • Removed rear cab support bar on aero and sleeper, replaced with daycab ones

  • Fixed glow map leak issue on steering wheel

  • Removed spot mirrors AO burn

  • Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed

  • Ibishu Covet

  • Fixed marker lights not working on trailer body

  • Ibishu Pigeon

  • Fixed the Cargo Load Box description and value

  • Ibishu Pessima

  • Fixed the Sport intake not providing extra power

  • Common

  • Fixed dually square rear wheels receiving no power and spamming console errors

  • Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin

  • Fixed skidplate wheels not working on any vehicle except Covet

  • Trailers

  • Container Trailer

  • Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer

  • Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector

  • Fixed missing wheel breakGroups

  • Improved stability of 40ft container

  • Dry Van Trailer

  • Moved marker lights above the doors to be road legal

  • Fixed bogie rail not handling heavy loads well

  • Flatbed Trailer

  • Fixed brakes still working after wheels broken off

  • Box Utility Trailer

  • Fixed marker lights not working

  • Large Box Utility Trailer

  • Fixed marker lights not working

  • Props

  • Large Cannon Prop

  • Removed collision from rigidifier node which was catching on tall vehicles

Levels
  • West Coast, USA

  • Fixed parking slot in commercial garage area

  • Fixed position of the ON screen in commercial garage office

  • Fixed fence-hoarding mesh

  • fixed bollards, sidewalk and navgraph in Nodeoline fuel station

  • Fixed collision in front of sewerage

  • Fixed gas station signs

  • Derby Arenas

  • Fixed concrete arena spawn point

  • East Coast, USA

  • Fixed spawn points

  • ETK Driver Experience Center

  • Fixed default spawn point

  • Industrial Site

  • Moved positions of track and drift spawn points to be suitable for semi-truck and trailers

  • Italy

  • Moved the positions of the airport spawn points to be suitable for semi-truck and trailers

Gameplay
  • Fixed some conflicting parking spots in West Coast USA
Powertrain
  • Low air pressure warning thresholds in JBeam are now relative to ambient pressure
  • Improved low air pressure parking brake behavior
  • Improved starter- and shutoff-sound handling for engines with large inertia
  • Added additional T-Series splitter and center diff input actions for use with specialized input hardware
  • Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
  • Improved high idle turbo behavior
  • Fix coupler logic error that prevented the container from releasing from its trailer
UI
  • Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled

  • Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown

  • Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts

  • Fixed Marker icons showing wrongly after switching level sometimes

  • Changed T-Series splitter icons to more fitting ones

  • Decal Editor

  • Fixed projection for path layers in world editor tool

  • Fixed projection for brush stroke layers in world editor tool

AI & Traffic
  • Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
Vehicle Editor
  • Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool

v0.31.1

(Dec/15, 2023)

Vehicles
  • Gavril T-Series

  • Removed submarine mode

  • Stabilized rear single axle leaf spring suspension

  • Fixed the driver side sleeper door not opening on cabover sleeper cab

  • Adjusted Spring brake application range

  • Implemented several fixes on the front doors of the Cabover

  • Trailers

  • All semi trailers: adjusted spring brake application range

  • Dry Van: fixed loading ramp on 28 and 53ft variants

  • Container Trailer: Fixed the load weight variables

UI
  • Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
  • Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
  • Fixed issue where player could get stuck in garage mode in WCUSA
  • Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
  • Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
  • Added Vehicle Vicinity App
Cameras
  • Fixed broken ‘Inertia’ slider for the Driver camera settings
Early Preview: Career Mode
  • Fixed wrongly displayed save message when exiting career mode
AI & Traffic
  • Fixed bug with ScriptAI V-Based Trajectory
Game Engine
  • Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor

Festive Freight in BeamNG.drive v0.31

Added
  • Gavril T-Series received an extensive overhaul including a new cabover variant, aerodynamic sleeper variants, tanker upfit, and walking beam tandem rear suspension
  • Gavril T-Series now offers many new frame options and different cab and sleeper configurations including an early model with round headlights
  • Implemented compression brake support and slidable fifth wheel with overhauled coupling and pneumatic simulations
  • Physical mirrors preview added, currently available only on T-Series
  • Container Trailer added with extendable chassis, scissor wire system, pneumatic locker, and available in 20ft and 40ft variants with diverse load configurations
  • Frameless Dump Trailer added as a 45ft square box end dump semi trailer with multiple axle configurations
  • New trailer dolly added with single axle fixed tongue and tandem axle drop-down tongue variants that attach to pintle hitches
  • Tanker trailer 20ft variant added with 20ft tanker variant featuring openable lids and multiple liquid load options
  • Cargo Load Box added in various sizes with adjustable weight capabilities for installation on most vehicles
  • West Coast USA expansion includes new fuel station location, commercial garage, and updated police station with parking garage facility
  • New missions added including Portside Slide, Spearleaf Loop, Stolen Steel on West Coast USA, Shipment Shunter on Industrial, Desert Driver on Utah, and Abseiling Fuel on Italy
  • Vehicle triggers can now be used for any vehicle without leaving your current vehicle, such as operating trailers without leaving the truck
  • AI now has improved lane awareness and traffic path planning that considers previous path traversed to avoid unnatural route continuation
  • VR mode option added to control headset resolution
  • VR controller can now use vehicle triggers like door handles and buttons from a small distance with blue line representation per controller
  • VR controller pointer vertical tilt can now be customized
Changed
  • Mission vehicle setup module updated to allow multiple preset vehicles for challenges
  • VR section of Options menu revamped to show help for possible errors when enabling VR and display VR system name
Fixed
  • Fixed several issues relating to headset and camera position in VR mode
  • Fixed VRAM memory leak when modifying graphics options in VR mode
Deprecated
  • I keybind deprecated in favor of R key, and Alt+R and Alt+Shift+R bindings deprecated in favor of F2 and Shift+F2

Season’s greetings, drivers!

It’s that special time of year again, and our festive update has arrived, ready for you to explore!

VEHICLE REMAKE: Gavril T-Series

The iconic Gavril T-Series has received an extensive overhaul. Key highlights include a brand new cabover variant, a remake of the conventional cab and mechanical components, complemented by new aerodynamic sleeper variants, tanker upfit, and new walking beam tandem rear suspension.

The overall lineup has been expanded with an added early model with round headlights and no front brakes (on some configurations). The updated T-Series offers many new frame options and different cab and sleeper configurations.

On a more technical note, we have implemented compression brake support and slidable fifth wheel with overhauled, more realistic coupling, as well as pneumatic simulations.

As part of this remaster, we're also adding a preview of the physical mirrors, currently available only on T-Series.

NEW TRAILERS & LOADS

In addition, we’re adding two new trailers; the Container Trailer and the Frameless Dump Trailer.

The Container Trailer has an extendable chassis with a scissor wire system and a pneumatic locker, which can be customized in real-time or in the Tuning menu. You can attach and detach containers in real-time, just like you attach trailers to vehicles, and the Container Trailer offers diverse load configurations. The Container Trailer comes in two variants - 20ft and 40ft. The 20ft variant comes fitted with a fifth wheel to pull another trailer behind it, while the 40ft variant allows the transport of containers in three different configurations, adaptable in real-time.

The Frameless Dump Trailer is a 45ft square box end dump semi trailer, with a unique frameless design popular in North America due to its low weight. Available with multiple axle configurations, from standard and wide spread 2 axles to a 3 axle variant.

You’re also getting a new trailer dolly, which can be attached to pintle hitches on the Gavril T-Series and trailers. Every semi trailer can be equipped with a pintle hitch, which enables players to create long road trains. The new dolly is available in two variants - a single axle with a fixed tongue, and a tandem axle variant with a drop-down tongue.

That’s not the only love the trailer line-up is getting, however - we’re making fixes and adjustments to the Dry Van trailer, Shipping Container, and the Tanker trailer. The latter of which is getting a 20ft variant as well as a 20ft tanker variant featuring openable lids and multiple liquid load options, among other things.

You can learn more about the realistic fifth wheel operation and trailer usage in this tutorial:

Next up in the selection of parts is the new Cargo Load Box. It comes in various sizes and adjustable weight capabilities, and can be installed on most vehicles.

EXPANSION: West Coast, USA

We've continued the expansion process of West Coast USA, with a new fuel station location, a commercial garage, and updated police station that features a whole new parking garage facility.

Several smaller improvements were made to the port area, as well as a wide variety of updates and fixes.

Missions

We’ve also added a number of new missions, including the Portside Slide, Spearleaf Loop, Stolen Steel, and others on West Coast USA, Shipment Shunter on Industrial, Desert Driver on Utah, and Abseiling Fuel on Italy, among others.

The format of the vehicle setup module in missions has been updated - multiple preset vehicles can now be assigned and used for challenges. You will no longer be able to start a challenge on foot, and if you wish to use your own vehicle in a challenge, it will need to be repaired if damaged.

Improvements and Fixes

In gameplay changes, you will now be able to use the vehicle triggers for any vehicle without having to leave your current vehicle - for example, you can operate triggers on trailers without leaving the truck they are attached to.

We’ve also made fixes and improvements to a wide variety of vehicles including the Civetta Bolide, Gavril H-Series, ETK I-Series, Autobello Piccolina, Gavril Bluebuck, Cherrier Vivace, and the Gavril Roamer, among others.

The I keybind has been deprecated in favor of leaving only the R key in order to free up as many keys as possible. The Alt+R and Alt+Shift+R bindings have received the same treatment, in favor of leaving only F2 and Shift+F2.

For those of you who used the I key, you can reassign the old key, adapt to the new key, or use the more advanced Insert key. While it can be annoying to have to re-learn keybinds you have grown accustomed to, we hope you understand the need to free up duplicate keys.

AI will now have improved lane awareness and traffic path planning. The latter will now take into consideration the previous path traversed, in order to avoid taking a path that would have been the natural continuation of the previous one, such as when getting off and on again on a main road.

EXPERIMENTAL: Virtual Reality

The experimental VR mode is also getting some love in this update! We’ve added a new option to control the headset resolution, fixed several issues relating to headset and camera position, and fixed a VRAM memory leak when modifying graphics options. We’ve also revamped the VR section of the Options menu - it now shows help for possible errors when attempting to enable VR, as well as the VR system name.

Vehicle triggers like door handles and buttons can now be used with your VR controller from a small distance, instead of requiring your hand to be in direct contact with the trigger. We’ve changed the representation for this to a blue line per controller instead of the blue dots from previous versions. You can also now customize the vertical tilt of the VR controller pointer, if the default angle doesn’t feel natural to you.

NOTE:

While we continue to ship a number of fixes and optimizations for VR, please keep in mind that it's still an experimental feature.

You can check our VR documentation page for tips to improve stability and performance, and you can provide feedback and report issues in our dedicated VR forum thread.

To see the complete list of changes, check out our website!

Hotfixes for v0.30 Released

Fixed
  • Game crashing when switching audio output device in non-English Windows
  • Crashes upon generation
  • Missing decal roads in some mods
  • Navigation and mission marker decals being visible in only one view for VR and triple screen mode
  • Wrong shifter on Burnside Special Taxi config
  • License plates clipping on several Gavril H-Series bumper variants
  • Rear quarter spiking on Ibishu 200BX
  • Chassis instability on Ibishu 200BX with certain part combinations
  • Node alignment issues on Ibishu 200BX hood and trunk
  • Floating stop sign in West Coast, USA
  • Floating curbs near Turbo Burger in West Coast, USA
  • Invisible wall on bridge railway line in West Coast, USA
  • Performance issues during the recording and playback of replay files
  • Crashes on imposter generation
  • Navigation not turning off fully on FPU Wydra
  • D35 Chief Rancher Diesel using wrong transmission
  • H45 Rollback using wrong transmission
  • LXT35 variants using wrong transmissions on Gavril Roamer
  • Navigation not turning off fully on Hirochi Aurata
  • Mudflaps not appearing when equipped on Soliad Lansdale late front fenders

Greetings everyone,

We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below.

As always, we appreciate your patience and thank you for bringing the bugs to our attention.


v0.30.6

(Oct/24, 2023)

Levels
  • West Coast, USA

  • Removed unused blockout/test meshes

  • Added decalroad to hide seam in sidewalk near new dock

  • Improved a concrete material to make it appear less flat

  • Gridmap

  • Deleted a duplicated material

Game Engine
  • Fixed game crashing when switching audio output device in non-English Windows
  • Fixed crashes upon generation
  • Fixed missing decal roads in some mods
Virtual Reality
  • Fixed navigation and mission marker decals being visible in only one view for VR and triple screen mode
v0.30.5

(Sep/29, 2023)

Vehicles
  • Burnside Special

  • Fixed wrong shifter on Taxi config

  • Gavril H-Series

  • Fixed license plates clipping on several bumper variants

  • Ibishu 200BX

  • Fixed rear quarter spiking

  • Adjusted trunk base

  • Fixed chassis instability with certain part combinations

  • Fixed node alignment issues on hood/trunk

Levels
  • West Coast, USA

  • Fixed floating stop sign

  • Fixed floating curbs near Turbo Burger

  • Fixed invisible wall on bridge railway line

  • Fixed sidewalk and building issues near fire station

  • Fixed missing fence collisions near steel factory

  • Fixed dealership building sidewalk and door details

  • Updated garage sidewalk texture

  • Fixed old_fence LoD

  • Fixed terrain popping out from sidewalk

Missions
  • Fixed obsolete suspect start position for the gas station chase mission in West Coast, USA
AI & Traffic
  • Fixed navigraph issues on West Coast, USA
  • Fixed incorrectly configured traffic signals on West Coast, USA
  • Fixed missing parked cars when spawning traffic in some cases
Replay
  • Fixed performance issues during the recording and playback of replay files
Game Engine
  • Fixed crashes on imposter generation
v0.30.4

(Sep/27, 2023)

Vehicles
  • FPU Wydra

  • Fixed navigation not turning off fully

  • Gavril D-Series

  • Fixed D35 Chief Rancher Diesel using wrong transmission

  • Gavril H-Series

  • Fixed H45 Rollback using wrong transmission

  • Gavril Roamer

  • Fixed LXT35 variants using wrong transmissions

  • Hirochi Aurata

  • Fixed navigation not turning off fully

  • Ibishu Covet

  • Fixed typo in The Unstable description

  • Soliad Lansdale

  • Fixed mudflaps not appearing when equipped on late front fenders

  • Fixed invisible brake calipers on some configs

  • Fixed locking transfer case being invisible

Levels
  • West Coast, USA

  • Added 4 more numbers for fuel pumps

  • Adjusted dealership icons height to be more on player eye level

  • Fixed small terrain, forest, and ground cover issues

  • Fixed portals making the vehicle disappear in steel factory

  • Updated refinery sign

  • Fixed a hole in wood piers

  • Fixed misaligned texture on the diner building

  • Fixed port_pier LoD UV stretch

  • Fixed dealership building’s door and curb

  • Fixed annotations

  • Simplified collision mesh of gas station pumps

  • Fixed misaligned tram lines near Apex gas station

  • Fixed gazebo normals

Game Engine
  • Fixed possible crash when exiting the program due to wrong handling of input devices
  • Fixed issue in Display options potentially leading to an incorrect screen refresh rate
Powertrain
  • Fixed wrong local usage of “clamp” in N2O tank
Missions
  • Fixed missing trash positions for Trash Grab missions if level terrain is missing or out of bounds
Virtual Reality
  • Fixed the Options > Display > Vertical Sync setting sometimes leading to unstable or low framerates while in VR
  • Fixed crash when exiting the sim if VR had been used
  • Added links to VR documentation in both Options > Display and in the VR welcome screen
  • Added ‘VR’ keyword for quicker bindings search in Options > Controls menu
Lua
  • Fixed Lua syntax errors and logic bugs
v0.30.3

(Sep/25, 2023)

Vehicles
  • Autobello Piccolina

  • Fixed watercooled engine single turbo using wrong intake pipes

  • Civetta Scintilla

  • Fixed FFB tuning slider not working

  • ETK 800-Series

  • Fixed random capitalization and other issues in many config descriptions

  • Hirochi Aurata

  • Added functional dashboard buttons to the Hirochi Aurata

  • Fixed inaccurate air intake position in Jbeam, leading to the vehicle flooding in water easier than it should

  • Fixed literally unplayable typo in high performance radiator name

  • Fixed driveshaft being unbreakable

  • Fixed intake pipe stretching

  • Fixed turbo pipe meshes not breaking when engine is ripped out

  • Fixed excessive amount of toe and camber adjustment

  • Made dashboard lights turn off with ignition

  • Moved spoiler and spare tire to slots into the "body" to prevent floating parts when body is removed

  • Ibishu Covet

  • Fixed random capitalization in many config descriptions

  • Fixed 1.5 ZXi being too expensive

  • Soliad Lansdale

  • Retuned strength of undertray and front bumper

  • SP

  • Fixed naturally aspirated race intake having supercharge3r mesh

  • Trailers

  • Enclosed Cargo Trailer: fixed incorrect taillight arrangement to match US trailer plugs

  • Tilt Deck Trailer: fixed incorrect taillight arrangement to match US trailer plugs

  • Props

  • Improved configuration thumbnails on engine props

  • Common

  • Fixed Cargo Box tow hitch location being the same on pickup as on the van despite different overhang

  • Fixed broken UV map on "LED oval aux3" light

Levels
  • West Coast, USA

  • Fixed flickering on billboard sign

  • Updated construction area sand barrels and road near movie studio

  • Fixed collision on steel factory machinery

  • Fixes several meshes on the island

  • Fixed export issue with island power cable UVs

  • Adjusted dealership's garage door position

  • Added annotations

Gameplay & Missions
  • Fixed a few missing mission star texts due to obsolete star info
  • Prevented a few cases of giving the player a free car after a mission finishes
Powertrain
  • Increased allowed RPM difference for non-synchronized reverse gears
  • Fixed manual shift logic getting stuck when shifting to neutral
  • Fixed H-pattern shifter animation not returning to center position in neutral
Input & FFB
  • Fixed vehicle-specific bindings reverting to their defaults if you modified the bindings of some other vehicle
Virtual Reality
  • Disabled Depth of Field in VR mode
  • The headset will now recenter automatically 2 seconds after you first wear the headset (each time VR is toggled on). Remember you can use Ctrl+Numpad5 to finetune the center
  • Fixed Vulkan not being automatically selected if launching while Steam is in VR mode (therefore skipping the game launcher)
  • Fixed VR applying a second head position offset if 3rd party VR injection/emulation software has been installed by the user, trying to set a position on their own using our support for TrackIR. From now on, TrackIR-reported positions will be ignored while native VR is used
  • Fixed VR refusing to start if you had activated the checkbox in Options > Display > VR > Debug imgui menu
  • The checkboxes for Debug mode and Dump mode in Options > Display > VR will no longer activate VR by themselves (these checkboxes should never be used in any case, unless instructed by our Support team, as they will kill your framerate and have other undesirable secondary effects)
UI
  • Fixed error in game context UI
Game Engine & Rendering
  • Fixed crash in CEF during exit of the application
  • Fixed crash in multi-spawn code
  • Fixed crash when generating impostors with some materials
World Editor
  • ScriptAI Editor

  • Fixed an issues with scripts starting later than time zero

  • Fixed an issue with start/end offsetting in camera path were failing

  • Fixed an issue when removing last trajectory nodes

v0.30.2

(Sep/21, 2023)

Levels
  • West Coast, USA

  • Added LoDs and collision to the gas terminal

  • Deleted a portal floating outside steel factory

  • Fixed several zones in the steel factory

  • Fixed a couple portals in steel factory

  • Fixed missing collision on Petrol station

Audio
  • Fixed game crashing caused by selecting a different audio output device when the game is running or when custom output is set in the OS
Input & FFB
  • Implemented a potential fix for crashes to desktop when certain input devices are used
Gameplay
  • Updated the “Tow menu” options during test drives
Game Engine
  • Fixed crash crash during material generation
Virtual Reality
  • Recentering can now be triggered from SteamVR/OculusVR/etc menus, rather than only with Ctrl+Num5
  • Fixed 2D eye preview being distorted using main windows aspect ratio (usually really thicc)
  • Fixed UI being drawn twice on the main window
v0.30.1

(Sep/21, 2023)

Vehicles
  • Bruckell Bastion

  • Made trunk opening more reliable

  • ETK K-Series

  • Fixed wrong stalk orientation

  • Gavril Bluebuck

  • Fixed automatic console shifters wrong animation

  • Gavril D-Series

  • Fixed deformation on RL extended cab door

  • Hirochi Aurata

  • Fixed typo in Sport (CVT) variant descirption

  • Fixed mud tire rotation

  • Ibishu Covet

  • Fixed rear bumper trim name

  • Removed wrong file that made it look like there was an extra configuration in selector

  • Ibishu Pessima (1996-2000)

  • Fixed simple traffic trunk piece missing

  • Trailers

  • Tilt Deck: fixed incorrect behavior of wheel offset variables

Levels
  • West Coast, USA

  • Deleted several stretching decalroads

  • Fixed the workshop building to previous state

  • Fixed collision in steel factory underground area

  • Fixed grabby colmesh on island parking lot

Launcher
  • Support ID tool: fixed an issue that was blocking submission of logs
UI
  • Fixed setting a route to a Quicktravel point on the map screen causing errors
Career Mode
  • Fixed career saves breaking if you reached level 2 of the specialized branch
  • Fixed ability to add or remove parts from vehicles from the part inventory
  • Implemented a possible fix for the disappearing menus (for example the computer screen)
Game Engine
  • Screenshot Creator: fixed image format settings being ignored and using PNG all the time
AI & Traffic
  • Steam Deck: Adjusted default amount of traffic to avoid low frame rate issues
Virtual Reality
  • Fixed inability to activate VR due to Steam skipping our launcher (hiding the button to use Vulkan renderer, which is required for VR). BeamNG.drive will now detect this situation and automatically force Vulkan mode to be used
  • Fixed the Options → Display → VR → Center button not reacting to clicks
  • Fixed the Ctrl+Num5 VR centering binding sometimes not reacting if a menu was active
World Editor
  • Fixed an issue with ScriptAI Editor that was leaking into ScriptAI Manager tool

Gear Up for Fall Adventures in BeamNG.drive v0.30

Added
  • Add Hirochi Aurata two-seater Side by Side UTV with 3-cylinder turbocharged variants, continuously variable transmission, selectable Four-Wheel-Drive and low-range box, vehicle-specific wheel styles, and multiple factory and custom configurations
  • Add Tilt Deck Trailer with hydraulic-activated deck, three length variations, multiple suspension configurations, and two tongue options
  • Add Enclosed Cargo Trailer with fold-down ramp, side door, pre-configured loads, and paint design customization support
  • Expand West Coast, USA level with Spearleaf Island, Refinery, Steel Factory, new dealership, dock area, and movie studio lot
  • Add new missions including Downtown Rush and Superhighway Sweep on West Coast USA, Mudslide Gladiator on Jungle Rock Island, and Small Island Sprint and Downhill Sweep on Small Island
  • Make all Time Trials previously available only from Main Menu now available as missions
  • Add mission recovery options to flip vehicle upright or recover back onto road without restarting mission
  • Add experimental Virtual Reality support compatible with OpenXR standard headsets, including snap-turn and smooth-turn in-cockpit camera options, walking mode, and interactive 3D cockpit switches and door handles
Changed
  • Revamp manual transmission gear shifting in Realistic Mode to measure how long gear shift buttons are held down to determine shift speed
  • Update fuel stations on West Coast, USA level
  • Improve all Time Trial missions
Fixed
  • Simulate gear grinding noises and synchronizer damage when attempting to shift faster than transmission supports

Greetings, drivers!

As the landscapes transition to the mesmerizing autumn hues and a gentle breeze signals the approaching winter, it's time for transformation and renewal. Embracing the spirit of change that this season embodies, we're excited to unveil a heart-warming selection of new features and improvements. So let's dive in!

NEW VEHICLE: Hirochi Aurata

First on the list is the new addition to our vehicle lineup: the Hirochi Aurata.

This two-seater ‘Side by Side’ UTV was built for entry-level racing and recreation. It features a 3-cylinder engine with factory and aftermarket turbocharged variants, a continuously variable transmission, with selectable Four-Wheel-Drive and low-range box (also available with RWD conversion), and two new vehicle-specific wheel styles in two sizes, with tires to match. This model also comes with a full range of factory and custom configs, including off-road and track-ready specifications, a long travel suspension, and two different rollcage styles. Take this baby out for a spin, you won’t regret it!

NEW TRAILERS

Next up, we are adding two new trailers - the Tilt Deck Trailer and the Enclosed Cargo Trailer.

Introducing the Tilt Deck: outfitted with a hydraulic-activated deck, this trailer offers versatility with three length variations, several suspension configurations, and a choice of two tongue options. Designed for the demanding tasks, this heavy-duty trailer is tailored for robust tow vehicles in our lineup. It boasts a deck-over hydraulic tilt structure coupled with a load-balancing leaf spring suspension, making it perfect for transporting a variety of loads – from hay bales to off-road vehicles.

Meet the Enclosed Cargo Trailer: it comes with a secure fold-down ramp and an additional side door for easy access, offering peace of mind while on the road. Choose from a range of pre-configured loads and enjoy the customization flexibility with support for paint designs.

EXPANSION: West Coast, USA

But wait, there’s more! The West Coast, USA level is getting expanded with the addition of several new areas that will pave the way for a broader range of gameplay experiences.

Welcome to Spearleaf Island, accessible through an entirely new road network, boasting unique locations to explore and missions to tackle. The Refinery will serve as the starting point for a variety of missions, including police chases and different types of deliveries, to name a few. The Steel Factory, especially its underground area, is an intricately built environment ideal for racing aficionados.

The map also includes a new dealership, a dock area, and a movie studio lot, as well as an update to the fuel stations.

New Missions

We’ve added a number of new missions to the the available selection, including the Downtown Rush and Superhighway Sweep on West Coast USA, Mudslide Gladiator on Jungle Rock Island, and Small Island Sprint and Downhill Sweep on Small Island.

Additionally, all Time Trials that were previously only available from the Main Menu are now available as missions, and have been improved.

We’ve also added some new recovery options to missions. Many mission types will now allow you to flip your vehicle upright or recover back onto the road, without needing to restart the mission completely.

Gear Shifting Rework

We’ve heavily revamped how manual transmissions function under ‘Realistic Mode’. The main change which will be visible from the player's end in this first iteration, is that we are now taking into account how long the driver holds down the gear shift buttons. Previously, the gear shift buttons triggered a ‘user wants to shift’ event, but in the new version, we are measuring how long the buttons are held down, and use that information to determine how quickly the user wants to shift gears.

We have several reasons for this: First off, it allows for a much broader range of realistic manual transmissions. It also lays the groundwork for future improvements, and the new method is easier to capture into muscle memory. The change will also make it easier for us to simulate normal city driving as opposed to racing, and will bring an additional layer of realism to a wider range of vehicles - for example, it is not realistic to be able to shift a truck as quickly as a race car, and the new system will eventually reflect that. This has not been tuned on the individual level yet, but that’s what this change is preparing for.

The practical outcome of all this is that a brief press will now lead to a quick gear shift, while holding the buttons down longer will lead to a more relaxed shift. Attempting to shift faster than the transmission supports will lead to audible gear grinding noises and damage to the synchronizers. The same will apply to H-Shift vehicles - these don’t have classical buttons, but the time you need to physically move the lever is also measured and used.

NEW EXPERIMENTAL FEATURE: Virtual Reality

VR fans - rejoice: version 0.30 includes an early experimental version of VR support!

Any VR headset that supports the OpenXR standard (that is to say, almost any VR headset) should be compatible with BeamNG. The current version of VR support includes the following: The ability to toggle VR on or off at any point, the ability to choose snap-turn or smooth-turn in-cockpit camera as well as walking mode, and interactive 3D cockpit switches, door handles etc. (experimental- requires a VR controller). A customizable option will allow your hands to reach faraway objects more easily.

The VR feature will also include stereoscopic and position-aware mirror reflections, directional 3D audio, instant 180º direction change in walking mode when using lookback, support for both regular HMDs and non-HMDs, as long as the hardware supports the OpenXR standard. To use Windows Mixed Reality headsets, you will need to set SteamVR as your default OpenXR runtime to bypass the missing Vulkan support in WMR drivers. Check the patch notes for more details!

As you might suspect - VR places considerable demands on your computer's resources. Anticipate substantial hardware requirements and consider scaling back on the graphics detail, amount of traffic, and other settings to ensure a smoother experience.

Please note that this is still very much work-in-progress, should you encounter any issues or if you have feedback or questions, we welcome you in this forum thread.

NEW: Blender JBeam Editor

In addition to all of the above, we are also bringing you a Blender JBeam Editor! This new feature will allow modders to create JBeam parts from scratch, import existing parts, move, rename, add, and delete nodes, as well as export your changes directly to a JBeam file, with many more features planned.

Documentation for the plugin is already available here, and you can share your feedback in the dedicated forum thread.

Improvements and Fixes

Gas Stations and Electric Charging Stations now work across all levels! These facilities will now only fill your vehicle’s tank with the types of fuel available at the facility, and we’ve also improved the marker look and interaction logic.

This is just a sampler of all the adjustments included in this update - we’ve also made tweaks to the Autobello Piccolina, Civetta Scintilla, the ETK-I series, the Gavril Bluebuck, Bruckell Moonhawk, Ibushu Pigeon, Soliad Lansdale, among many others.

In the props lineup, we’ve done some tweaking on the Gate and Suspension Bridge props, added several new road sign variants, and reworked square hay bales to allow stacking.

And last, but not least, we’re sure you’ve noticed that we have done a bit of housekeeping when it comes to the version numbers. To future-proof our versioning and reduce possible confusion, this version will be known as Version 0.30.0, and all future updates will follow the same naming scheme. Please note that these are incremental number increases, not decimals.

Of course, that’s not even close to being all we’re bringing you in our latest update - the full list includes improvements to Input and Force Feedback, Lua fixes and features, tweaking and optimization of the UI, game engine, and much much more. Check out the patch notes for more details!

To see the complete list of changes, check out our website!

Hotfix 0.29.1 Released

Changed
  • Made Boost gauges work with superchargers in Civetta Bolide
  • Tweaked orbit camera position in Soliad Lansdale
Fixed
  • Fixed missed backfaces on the hood of Autobello Piccolina
  • Fixed typo causing rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied in Civetta Bolide
  • Fixed WidebodyRear Right Door name missing space in ETK 800-Series
  • Fixed Rear LEft Door Detent in Gavril D-Series
  • Fixed typo on quarter panel in Ibishu Covet
  • Fixed roofbar load collision fighting in Soliad Lansdale
  • Fixed engine pulley alignment in Soliad Lansdale
  • Fixed 3.8 SE AWD config being unable to change color via vehicle selector in Soliad Lansdale
  • Fixed incorrectly named brown paint in Soliad Lansdale
  • Fixed Speedometer Readings in Soliad Lansdale
  • Fixed light covers not being placed correctly in Soliad Wendover
  • Fixed front lightbar panel conflicting with roof lightbars in Soliad Wendover
  • Fixed typos on race shifters for Pessima and Lansdale
  • Fixed terrain spikes in Derby Arenas
  • Softened terrain near the watching tower in East Coast, USA
  • Fixed incorrect collision on fence in town in East Coast, USA
Removed
  • Removed leftover fender support mesh from roof spoiler jbeam in Civetta Bolide
  • Removed leftover placement meshes from .dae file in Ibishu Covet to fix potential overwriting issues
  • Removed 2.5 engine displacement badging from 2.2 configs in Soliad Lansdale

Greetings everyone,

We hope you've already had a chance to test drive the latest update!

Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below:

[expand type=details]

Vehicles
  • Autobello Piccolina

  • Fixed missed backfaces on the hood

  • Civetta Bolide

  • Removed leftover fender support mesh that was in roof spoiler jbeam

  • Made Boost gauges work with superchargers

  • Fixed a typo causing rear rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied

  • ETK 800-Series

  • Fixed WidebodyRear Right Door name missing space

  • Gavril D-Series

  • Fixed literally unplayable Rear LEft Door Detent

  • Ibishu Covet

  • Removed leftover placement meshes from .dae to fix potential overwriting issues and tiny spelling mistake on quarter panel

  • Soliad Lansdale

  • Fixed roofbar load collision fighting

  • Fixed engine pulley alignment

  • Removed 2.5 engine displacement badging from 2.2 configs

  • Fixed 3.8 SE AWD config being unable to change the color via vehicle selector

  • Fixed incorrectly named brown paint

  • Tweaked orbit camera position

  • Fixed Speedometer Readings

  • Soliad Wendover

  • Fixed light covers not being placed correctly

  • Fixed front lightbar panel (from Gambler 500 config) conflicting with roof lightbars

  • Common

  • Fixed typos on the #literllyunplyable race shifters for Pessima and Lansdale

Levels
  • Derby Arenas

  • Fixed terrain spikes

  • East Coast, USA

  • Softened terrain near the watching tower

  • Fixed incorrect collision on the fence in town

  • Fixed position on several blocks

  • Gridmap v2

  • Fixed position on several blocks

  • Industrial Site

  • Fixed some decal coordinates

  • Fixed bad LoD on tall plants

  • Italy

  • Covered house entrance over roof

  • Fixed terrain spikes

  • Fixed wall not lining up

  • Johnson Valley

  • Fixed terrain spikes and bad bush placement

  • Utah, USA

  • Fixed grass popping on asphalt

Missions
  • HooptieX Small Island - Increased goal times for all stars

As always, we appreciate your patience and thank you for bringing the bugs to our attention.

Should you encounter an issue, please let us know in the dedicated forum thread, and remember to double-check the Known Issues list before reporting!

Gambler 500 x BeamNG.drive - v0.29

Added
  • Add Soliad Lansdale vehicle with support for all-wheel drive, I4, V6, and V8 engines, pre- and post-facelift bodywork variants, diesel-powered EUDM models, and functional sliding doors
  • Add eight exclusive Gambler 500 vehicle configurations: Ibishu Pigeon Poogeon, Civetta Bolide Iron Owl, Autobello Piccolina La Brutta Anatra, Ibishu Covet The Unstable, Ibishu Covet The Incapable, Gavril Grand Marshal Grand Scavenger, Soliad Wendover Croco, and Soliad Lansdale Landslide
  • Add new mission type and 25 new missions across multiple maps featuring trash collection challenges in East Coast, Small Island, Johnson Valley, and other locations

As the summer heats up, it's time to rev your engines and gear up for this blistering content drop!

As many of you already know, we've joined forces with none other than the legendary Gambler 500 to bring you this uniquely-themed adrenaline-fueled adventure. Get ready to discover a collection of exclusive vehicle configurations, all primed and ready to tackle over 20 daring gameplay challenges. But that's not all; we're also bringing a brand new vehicle to your virtual garage. So let's unpack the details!

For those still unfamiliar, allow us to introduce Gambler 500. Far from a typical motorsports event, it's a one-of-a-kind, off-road, navigational adventure that puts the spotlight on budget-friendly, fun, and often outright extraordinary automotive creations. During the rally, participants are encouraged to leave the wilderness in better shape than when they found it by picking up trash along the route, reflecting a shared commitment to environmental stewardship.

Our collaboration with Gambler 500 has been an epic journey that we're incredibly proud of, and we are truly grateful for their help and inspiration along the way. If you're up for more Gambler 500 action, check out their website here.

NEW VEHICLE: Soliad Lansdale

Welcome the latest addition to the BeamNG roster: the Soliad Lansdale. Built on an updated LeGran/Wendover platform and featuring tried-and-tested Bruckell powerplants enveloped in a smooth aerodynamic shell, the Lansdale will make your school-run journey that bit more efficient.

The Lansdale can be equipped with all-wheel drive, I4, V6, and V8 engines, and supports pre- and post-facelift bodywork with suitable factory, sport, and aftermarket variants for each. Even the European market isn't forgotten, with a handful of diesel-powered EUDM models. The van also features functional sliding doors, and brings a new set of wheels to the Soliad range.

From a stripped-back cargo mule to an overpowered super-van, from a glitzy 2000s tuner to a backwoods-built off-road beast, the Lansdale has something for everyone! Naturally, it’s also included in our new suite of “Gambler 500” configurations.

Gambler Galore

Of course this wouldn't be a true Gambler 500 experience without some appropriately rowdy machinery, so let's meet the contenders!

Ibishu Pigeon - Poogeon Who doesn't love a wilderness adventure with friends - fresh air, sizzling steaks, and refreshing drinks? Alas, when nature calls in a facility-deprived landscape, problems may soon arise... After ending up in a such predicament, the author of this creation has firmly pledged to never let it repeat! With a rear axle from a truck, a powerful welded bed and a technologically advanced snorkel, this little companion is able to get to any mission-critical location.

Civetta Bolide - Iron Owl Once burnt to a crisp, this Bolide was taken apart and reconstructed into a 6-wheel engineering marvel. Fitted with a drivetrain from the Bruckell LeGran Campagne, it channels that power to the four rear wheels for a truly unique driving experience.

Autobello Piccolina - La Brutta Anatra This "ugly duckling" with an Italian flair owes its existence to an antique dealer's resourcefulness and ingenuity. This unorthodox blend of salvaged Piccolina parts, a charming Italian bathtub, and agricultural rear wheels is mounted atop an extended suspension from a classic dragster. Talk about Italian practicality! Now, you can haul vast amounts of garbage and enjoy a bath with rubber ducks after a hard day's work!

Ibishu Covet - The Unstable This daring abomination's story began with a rear-ended Covet that lay rotting in a farmer's front yard next to a broken tractor. Of course, the only reasonable next step would be to merge the two. The Unstable's drivetrain incorporates an assortment of PTO shafts and 90 angle gearboxes from some old mowers, and a 1.8 engine from a retired Pessima to give it a slight chance of climbing at least something.

Ibishu Covet - The Incapable Constructed by a friend of the abovementioned farmer, this truck is designed to accompany the half-tractor on its Gambler adventures. Lacking a spare tractor, the creator of The Incapable opted to simply weld the back of a trailer to the Covet shell instead.

Gavril Grand Marshal - Grand Scavenger When confronted with a pile of rusted pipes, beams, and chains, what's a gearhead to do? Surely, install all of it on a Gavril and let it gracefully rust together with the car. Enhanced with thick metal bumpers and a perfectly engineered snorkel, it's capable of tackling the toughest challenges.

Soliad Wendover - Croco Surrounded by rumbling vehicles and debris, sometimes it's so refreshing to see something green, alive... with a pair of eyes, a tail and a huge jaw! Its teeth may made of rubber bands, but it's no laughing matter when it bites.

Soliad Lansdale - Landslide When its engine blew, this van's owners got big dreams of transforming it into a high-roof off-road camper. While the vision was exciting, it's proven to be expensive. What was not expensive, however, is cutting the roof out, adding an upside-down boat for extra headroom, and installing big tires. With its modifications completed, this little camper can go pretty much anywhere now.

Missions

Infusing the spirit of Gambler 500 events into our virtual world, we're adding a new mission type along with 25 new missions across several maps.

Through these missions you will embark on a journey to tidy up various landscapes, from forested areas and fields in East Coast, to beaches of Small Island, to the plains of Johnson Valley, and beyond. Each mission features a different vehicle, with its own driving behavior for you to master. But there's a catch - with more trash than your ride can handle, it's a race against the clock to scoop up as much as you can.

We hope that the new content will fuel your adventures throughout the summer. Meanwhile, the team continues pushing the pedal to the metal behind the scenes to ensure that the next update includes several major improvements and new features. We will return with more news shortly. Join us for a post-launch AMA in the dedicated discussion thread.

To see the complete list of changes, check out the patch notes on our website!

Hotfix 0.28.2 Released

Added
  • Added control configurations for Fanatec ClubSport Pedals V1 via USB to PC
  • Added control configurations for Fanatec ClubSport Pedals V2 via USB to PC
  • Added control configurations for Fanatec ClubSport Pedals V3 via USB to PC
  • Added control configurations for Fanatec CSL Elite Pedals LC via USB to PC
  • Added control configurations for Fanatec CSL Pedals LCK via USB to PC
  • Added control configurations for Moza R5 steering wheel
  • Added control configurations for Simucube 2 Pro steering wheel
Changed
  • Updated the anniversary skin for Civetta Scintilla
  • Reverted player vehicle for Triple Threat Time Trial to ETK-K Kc6x 360
Fixed
  • Fixed triangle section breakgroup leak in Civetta Scintilla
  • Fixed beam section breakGroupType 1 leak in Cherrier FCV
  • Fixed beam section breakGroupType 1 leak in FPU Wydra
  • Fixed beam section breakGroupType 1 leak in Gavril Roamer
  • Fixed beam section leaking breakGroup and breakGroupType in Hirochi SBR
  • Fixed bridge floating above supports in East Coast, USA level
  • Fixed several terrain issues in East Coast, USA level
  • Fixed floating trash bags in Italy level
  • Fixed mission collision from fan palm in West Coast, USA level
  • Fixed water tower collision in West Coast, USA level
  • Fixed typo and minor logic issues in AI Race mission type

Hi everyone,

We've deployed another hotfix intended to resolve the issues reported after our latest major release. You can find the complete list of changes below:

Vehicles
  • Civetta Scintilla

  • Updated the anniversary skin

  • Fixed triangle section breakgroup leak

  • Cherrier FCV

  • Fixed beam section breakGroupType 1 leak

  • FPU Wydra

  • Fixed beam section breakGroupType 1 leak

  • Gavril Roamer

  • Fixed beam section breakGroupType 1 leak

  • Hirochi SBR

  • Fixed beam section leaking breakGroup and breakGroupType

Levels
  • East Coast, USA

  • Fixed bridge floating above supports

  • Fixed several terrain issues

  • Italy

  • Fixed floating trash bags

  • West Coast, USA

  • Fixed mission collision from fan palm

  • Fixed water tower collision

Missions
  • Fixed typo & minor logic issues in AI Race mission type
  • Reverted player vehicle for Triple Threat Time Trial to ETK-K Kc6x 360
Input & Force Feedback
  • Added control configurations for:

  • Fanatec ClubSport Pedals V1 via USB to PC

  • Fanatec ClubSport Pedals V2 via USB to PC

  • Fanatec ClubSport Pedals V3 via USB to PC

  • Fanatec CSL Elite Pedals LC via USB to PC

  • Fanatec CSL Pedals LCK (Load Cell Kit) via USB to PC

  • Fanatec CSL Elite Pedals V2 via USB to PC

  • Fanatec ClubSport Handbrake via ClubSport USB Adapter

  • Fanatec ClubSport Shifter via ClubSport USB Adapter

  • Fanatec CSL Pedals via ClubSport USB Adapter

  • Fanatec CSL Elite Pedals via ClubSport USB Adapter

  • Moza R5 steering wheel

  • Moza R16 steering wheel

  • Moza R21 steering wheel

  • Moza SR-P Pedals

  • Simucube 2 Pro steering wheel

  • Simucube 1 steering wheel

  • Simucube 2 Sport steering wheel

  • Simucube 2 Ultimate steering wheel

  • Simucube ActivePedal clutch/brake/throttle

  • Adapted the Moza Universal HUB controls for gear shifting. Please update your HUB to firmware v1.2.1.1 or later

Powertrain
  • Fixed N2O not being used correctly when manually triggered
  • Fixed DCT not correctly displaying Park mode
UI
  • Fixed inability to click the button to delete bindings (it was incorrectly greyed out sometimes)
Game Engine
  • Fixed an issue where Borderless mode used resolutions greater than the current desktop resolution
AI & Traffic
  • Fixed AI making frequent u-turns in some cases
Audio
  • Increased volume on mid engine race Covet gear change
  • Fixed mid engine Covet turbo filtering in cabin view
  • Fixed mid engine Covet engine being forced panned to the front of the car in cabin view
  • Reduced high frequency EQ on aero in cabin view to cut down the distortion crackles, and better smoothed out the distortion effect
  • Fixed transmission whine filtering in cabin view not responding to cabinfiltercoef correctly
Cameras
  • Fixed issue where the camera could have a wrong tilt after pressing F8
Render
  • Fixed issue with motion blur in vehicle's props

Hotfix 0.28.1 Released

Added
  • ETK K-Series missing widebody inner fenders
Changed
  • Bruckell Moonhawk shifter knob distortion during shifting reduced
  • ETK 800-Series interior camera now dependent on chosen seat
  • ETK 800-Series door detents re-adjusted
  • ETK 800-Series aerodynamics tweaked
  • ETK 800-Series AWD and differential behavior tweaked
  • ETK K-Series GT-IV model now uses S gearbox mode by default
  • ETK K-Series aerodynamics re-adjusted
  • ETK K-Series AWD and differential behavior tweaked
Fixed
  • Autobello Piccolina gauge needles
  • Autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine
  • ETK 800-Series gauge needles
  • ETK 800-Series 856 TT sport config using wrong inner fenders
  • ETK 800-Series wrong 310 HP diesel ECU naming
  • ETK K-Series calibration of gauges and position of needles
  • ETK K-Series beamNavigator windshield accessory position
  • ETK K-Series automatic shifter animation
  • ETK K-Series 310d config using wrong gauges
  • ETK K-Series wrong 310 HP diesel ECU naming
  • Gavril H-Series automatic gauge needles

Greetings everyone,

We hope you've been enjoying our latest update so far!

We've investigated some of the reported issues and were able to identify their causes. So, today, we're rolling out a hotfix to tackle them, you will find a complete list of changes below.

As always, we're grateful for your patience and for bringing the bugs to our attention.

Vehicles
  • Autobello Piccolina

  • Fixed gauge needles

  • Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine

  • Bruckell Moonhawk

  • Reduced shifter knob distortion during shifting

  • ETK 800-Series

  • Fixed gauge needles

  • Made interior camera dependent on chosen seat

  • Fixed 856 TT sport config using wrong inner fenders

  • Re-adjusted door detents

  • Tweaked aerodynamics

  • Fixed wrong 310 HP diesel ECU naming

  • Tweaked AWD and differential behavior

  • ETK K-Series

  • GT-IV model now uses S gearbox mode by default

  • Re-adjusted aerodynamics

  • Fixed calibration of gauges and position of needles

  • Added missing widebody inner fenders

  • Fixed position of beamNavigator windshield accessory

  • Fixed automatic shifter animation

  • Fixed an issue with 310d config using wrong gauges

  • Fixed wrong 310 HP diesel ECU naming

  • Tweaked AWD and differential behavior

  • Gavril H-Series

  • Fixed automatic gauge needles

  • Gavril Roamer

  • Fixed beams braking when opening extended body rear doors

  • Fixed gauge needles

  • Fixed instability with the RoadSport bodykit

  • Ibishu Hopper

  • Fixed broken tube doors

  • Ibishu Miramar

  • Fixed steering wheel orientation

  • Soliad Wendover

  • Added turned off materials for gauges and screen

Levels
  • Automation

  • Updated spawn previews to show new terrain colors

  • Fixed skewed textures and vertex color on windows of the main building

  • Improved dam LODs and added a door to dam bridge wall

  • Improved roughness details on test track surface

  • Fixed a hole in the small dam building mesh

  • Fixed sidewalk curbs

  • Fixed terrain spikes

  • Fixed z fighting on some decalroads

  • Fixed cabin entrance height

  • Fixed a hole in water and adjusted overall water color

  • Fixed the bridges mesh and barriers

  • Fixed mesh collision issues on dam and factory storage

  • Fixed the gap between dam gates and walls

  • Applied annotations to the whole map

  • Fixed tire marks width in dam zone

  • Fixed duplicated material m_concrete_plain in misc folder

  • Fixed console errors

  • East Coast, USA

  • Fixed spiky terrain

  • Fixed stretched parking line

  • Fixed floating guardrails

  • Italy

  • Deleted a lot of duplicated forest elements

  • Deleted several trees over the gas station

Missions
  • Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled
  • Fixed missing obstacle in “Blocked Road” mission on Utah
UI
  • Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu)

  • Adjusted Vehicle Config → Parts menu visuals based on community feedback

  • Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)

AI & Traffic
  • Fixed an issue where some traffic vehicles would exist but would not be visible
  • Fixed several traffic signals and intersections in West Coast USA
  • Reduced traffic spawning on dirt roads with low drivability
Script AI
  • Fixed Start Delay feature
Input & Force Feedback
  • Adjusted default Steering lock strength for all steering wheels down to 50%, to reduce oscillations at full lock
Game Engine
  • Fixed an issue that caused some vehicle’s skins to break
  • Fixed spawning height of props that are partially in the ground like the bollard
Cameras
  • Fixed wrong camera tilt that could happen after pressing F8
Audio
  • Adjusted EQ/gain on ETK i6/v8 exhaust
  • Increased aero at high speed - removed clamp in sounds.lua, increased curve ranges and added distortion
  • Fixed incorrect cabin filter settings for D15-Pre-Runner, D15 Pre-Runner Extended Cab, D15 Rock Racer, and D35 SuperPig configs
World Editor
  • Fixed some minor issues in the Traffic Signals Editor when selecting objects to use for signals
  • Fixed an issue with terrain painter undo function that would sometimes leave the old terrain

Spring Renovations - BeamNG.drive v0.28

Added
  • ETK 800-series sedan body style and widebody ttSport models
  • ETK K-series widebody ttSport models, Turbo Rabbit widebody kit, and modern race steering wheel
  • Rennspecht parts for both ETK 800-series and K-series
  • Openable doors and panels on most vehicles including Bruckell Bastion, Autobello Piccolina, and Gavril Grand Marshal
  • Johnson Valley now offers several new trails to explore
  • Stats tracking system that tracks time spent on maps, vehicles driven, rollovers, and j-turns
  • 18 new missions across Automation Test Track, East Coast, Johnson Valley, and Italy
  • Automatic recording feature for mission attempts
  • Ground marker customization for several mission types
  • Ability to skip Overview Map transition animation by pressing the map button again
  • Ability to spawn modded vehicles in garage mode
  • Mod Manager tool to identify possibly broken mods and conflicts with the game or other mods
  • Support for Logitech Trueforce effects with supported Logitech wheels
Changed
  • ETK 800-series and K-series models have been refreshed with new engines including naturally aspirated and twin turbo V8 options, overhauled existing engines, new gauge options, interiors, wheels, improved meshes and materials
  • Automation Test Track has been renovated with updated buildings and structures, revamped vegetation, and terrain and asset materials converted to PBR
  • Missions backend code has been improved and cleaned up with support for custom police vehicle placement in Evade missions
  • Overview Map player icon updated to an arrow indicating vehicle direction
  • Overview Map POI merge range adjusted and visible distance increased to address artifacting
  • Overview Map camera speed and gamepad controls fine-tuned
  • Parts Manager updated with new icons and consistent layout
Fixed
  • Manual transmission clutch input now requires proper clutch control instead of registering brief inputs as perfect shifts

Spring has sprung, the birds are singing, the bees are buzzing, and we've been buzzing with excitement to finally show you what we've been up to the past several months. So buckle up and don't forget your sunglasses 'cause it's gonna be blooming bright over here!

ETK Refresh

First up, the ETK is getting refreshed for the spring season! While not as comprehensive as our typical revamps, the team has dedicated significant effort to update key areas of both models. This ensures that they maintain their distinct identity while offering a more complete and engaging driving experience.

Throughout the development process, our primary focus has been on expanding the selection of available parts, which not only serves to give the vehicles a more unique and distinguishable feel across the board, but also to increase the variety of configurations available to drivers.

The lineup is getting a shiny new V8 engine with naturally aspirated and twin turbo options, as well as an overhaul of all other engines. Also included among other things are several new gauge options, interiors, and wheels.

We’ve updated all existing configurations with improved meshes and materials, and added several new ones to the revamped models. The ETK 800-series is getting a new sedan body style, as well as widebody ttSport models. There are several new engine options and skins, and a set of “Rennspecht” parts. The ETK K-series is getting much the same treatment, with new widebody ttSport models, a new “Turbo Rabbit” widebody kit, new engine options, skins, a modern race steering wheel, and “Rennspecht” parts.

Openable Doors

We’ve also added openable doors and panels to most vehicles, like the Bruckell Bastion, Autobello Piccolina, and Gavril Grand Marshal, among others – check the patch notes for a full list, or experiment and find out for yourself!

IMPORTANT: We've resolved a problem related to manual transmissions and how they respond to clutch input!

Previously, even if the clutch assist feature was turned off and players expected full control over the clutch, this was not the case. Shifting gears only required a brief clutch input, resulting in perfect clutch timing every time, which is unrealistic. This issue has now been addressed, which is excellent news, however it also means that players will need to adapt to the new clutch behavior, as shifts may feel slower due to the removal of the unintended "God Mode." Despite this, actual shift times remain the same or may even be faster due to other improvements and changes.

Automation Test Track Renovation

On the levels side, we are happy to report that Automation Test Track has received a fresh coat of paint. We've updated and added detail to the buildings and various structures, revamped vegetation, and updated terrain and asset materials to PBR, bringing Automation Test Track in line with other maps.

Additionally, Johnson Valley now offers several new trails to explore. Many smaller issues were fixed, and improvements made to Utah, the Garage, Italy, and the Gridmap (v2) map.

Prototype – Stats Tracking

We’re adding a Stats tracking system that will track how long you’ve spent on a given map or driven a particular vehicle. It will also support tracking rollovers and j-turns. Please note that this is still very much work in progress and the system will be improved and expanded in future updates.

Missions

With this update to the game the missions team has introduced several changes and improvements to the system. There are 18 new missions available across different maps, including Automation Test Track, East Coast, Johnson Valley, and Italy. Players now have the ability to enable the automatic recording of mission attempts, although this feature may impact performance. The Missions backend code has also been improved and cleaned up, allowing custom placement of police vehicles at the start of Evade missions. Moreover, ground markers can now be customized for several mission types.

User Interface

On the UI side of things, the Overview Map is getting some polish in this update. The player icon has been updated to an arrow that indicates the vehicle direction, and players can now skip the transition animation by pressing the map button again. To improve the selection process, the POI merge range has been adjusted and the visible distance increased to address artifacting in some maps. Additionally, the camera speed and gamepad controls have been fine-tuned, Parts Manager has been updated with new icons and consistent layout, and we have resolved issues related to translation system, among other various smaller UI bug fixes.

Mod users will be delighted to know that we have included an ability to spawn modded vehicles in the garage mode.

Last but not least, we’ve added a new tool on the bottom of the Repository – Mod Manager tab. It’s called “List possibly broken mods’ and if you guessed that it does its best to figure out which mods are conflicting with either the game itself or other mods, have a gold star! For regular players, this feature should help narrow down the search for which enabled mod may be breaking the game after updates, or when installed alongside other mods. For modders, it can help figure out which specific file in a mod is causing problems with the base game, or with files from other enabled mods. The more files a particular mod overwrites, the easier it is for a mod to cause conflict after game updates or when other mods are installed.

And more!

As if all that’s not enough, we’ve given some love to the powertrain settings, fixed several controller issues and implemented support for Logitech Trueforce effects with supported Logitech wheels among other input fixes and features. Game audio also received a handful of improvements, including several new sounds to add more realism. Likewise, game engine and traffic code received various optimizations.

Though this update may appear rather compact compared to the mammoth that was v0.27, we wanted to highlight that it also comes packed with foundational behind-the-scenes efforts that will pave the way for future improvements.

To see the complete list of changes, check out the patch notes here!

Hotfix 0.27.2 Released

Added
  • Added production years to FPU Wydra info
  • Added production years to SP Rockbasher info
  • Added a brand to the Canyon gas station on Utah, USA
Changed
  • Allowed Autobello Stambecco to spawn in traffic
  • Improved performance of tall plants on Industrial Site
  • Optimized polycount of truck mesh on Johnson Valley
Fixed
  • Fixed an issue where the Gavril Barstow engine would keep running after the subframe was torn off the body
  • Fixed SP Dunekicker steering lock
  • Fixed SP Rockbasher engine break group
  • Fixed floating trees on East Coast, USA
  • Fixed missing material on ETK Driver Experience Center procedural track time trials
  • Fixed antenna collision on Johnson Valley
  • Fixed GPS road around the junction on Johnson Valley
  • Fixed a hole in the highway mesh on Johnson Valley
  • Fixed low detail road markings on Johnson Valley
  • Fixed several console errors on Johnson Valley
  • Fixed an issue with river on the small dam on Jungle Rock Island
  • Fixed ring race GPS display on Small Island, USA
  • Fixed glass material transparency on Utah, USA

Greetings everyone,

We are bringing you another small hotfix today, which should resolve several issues that were reported after the latest major release.

If you encounter any further issues, feel free to reach out through our support form: https://support.beamng.com/

Vehicles
  • Autobello Stambecco

  • Population tweaks - allowed Autobello Stambeco to spawn in traffic

  • FPU Wydra

  • Added production years to info

  • Gavril Barstow

  • Fixed an issue where the engine would keep running after the subframe was torn off the body

  • SP Dunekicker

  • Fixed steering lock

  • SP Rockbasher

  • Fixed engine break group

  • Added production years to info

Levels
  • East Coast, USA

  • Fixed floating trees

  • ETK Driver Experience Center

  • Fixed missing material on procedural track time trials

  • Industrial Site

  • Improved performance of tall plants

  • Johnson Valley

  • Optimized polycount of truck mesh

  • Fixed antenna collision

  • Fixed GPS road around the junction

  • Fixed a hole in the highway mesh

  • Fixed low detail road markings

  • Fixed several console errors

  • Jungle Rock Island

  • Fixed an issue with river on the small dam

  • Small Island, USA

  • Fixed ring race GPS display

  • Utah, USA

  • Added a brand to the Canyon gas station

  • Fixed glass material transparency

  • Fixed incorrect zone in west tunnel

  • West Coast, USA

  • Improved Movie studio / canyon road intersection

  • Cleaned up Movie studio sidewalk

  • Fixed inverted collision surface on quarry support structure

  • Fixed a hole in terrain near one of the highway overpasses

  • Common: Updated depthmap on most levels

Powertrain
  • Fixed an issue with braked differential steering when removing wheels
  • Fixed rotators not being usable as speedometer sources
Traffic
  • If the player transitions to or from walking mode while being pursued, traffic police will now continue tracking them
  • Improved speed limits for main highway in Johnson Valley
  • Slightly improved AI traffic driving at turns and corners
Missions
  • Fixed and Improved Backroads TT on ECUSA
  • Improved Small Island AI races
  • Balanced goal times on Triple Threat time trial mission on WCUSA
  • Fixed racepath detection for crawl missions
  • Fixed provided car config for Alleyway Hillclimb mission on WCUSA
Input and Force Feedback
  • Fixed bindings for PXN V10 steering wheel pedalset
UI
  • Fixed an issue where garage mode could be opened in unintended ways
  • Fixed an issue where icons in the overview map would not appear correctly if a map did not contain any missions
Audio
  • Mid engine and turbo unfiltered in cabin view
  • Mix structure change for doors when in cabin
  • Implemented cabin filter tweaks
  • Optimized tire cabin filters, reducing performance requirements
Launcher
  • Fixed an issue where launcher would use Locale (date, currency settings) instead of Windows Interface Language
World Editor
  • Added Groundcover UV Tool
  • Improved usability of Vehicle Screenshot Creator
Flowgraph Editor
  • Fixed broken function of Next Mission button for the end screen; this fixes campaign missions such as the ones for ETK Driver Experience Center

Hotfix 0.27.1 Released

Greetings everyone,

This is a reminder that we’ve deployed a hotfix intended to resolve the issues reported after our latest major release.

We appreciate your patience and thank you for letting us know about the issues.

The complete changelog can be found here: https://beamng.com/game/news/patch/beamng-drive-v0-27-1/

Conquer the desert in v0.27

Added
  • New map Johnson Valley, a 10km² off-road destination featuring rocky paths, dirt trails, sand dunes, and the longest straight paved highway among all maps
  • New vehicle SP Dunekicker, a desert truck with suspension geometry and performance influenced by real-world data and baja racing expert input
  • New vehicle SP Rock Basher, available in solid-axle and independent suspension versions for rock crawling and rock racing
  • New vehicle Autobello Autobuggy, a Class 5 race car based on original baja buggy suspensions from the 1960s
  • New vehicle Autobello Stambecco, a rugged utility vehicle offered with 4x4 or 6x6 drivetrain
  • New selection of rocks added to Johnson Valley map
Changed
  • Rock obstacle interactions with vehicles extensively reworked and refined for more realistic rock-crawling and rock-racing experience

Dirt: the final frontier! Version 0.27 marks a major achievement for the game as this is our biggest release yet.

Our team has toiled away for over two years on a mission to deliver this groundbreaking experience. Along the way, we overcame major challenges and spent hundreds of hours researching and deliberating with off-road experts. We can’t wait to fill you in on all of the details, so let’s jump right into it!

NEW MAP: Johnson Valley

Introducing Johnson Valley – a top-tier destination for those in search of an off-road adventure, inspired by both its real-life counterpart in Southern California and the neighboring Kelso Dunes.

Whether you’re an experienced off-road enthusiast or a beginner looking for a thrill, Johnson Valley has something for you. This blazing landscape is 10km² in size, and features an abundance of obstacles, including rocky paths perfect for rock crawling, winding dirt trails that test your stamina and endurance, towering sand dunes that will push your reflexes to the limit, and for drag racing connoisseurs – the longest straight paved highway among all our maps.

Several points of interest can be found scattered throughout the map, including a nearly town-sized RV base camp filled with hundreds of objects, a ranch, and a remote pit stop zone. And near the edge of the map you will find a Tyrannos gas station, ferociously guarded by Wrecksy, your friendly neighborhood T-rex and the brand’s charming mascot.

This project proved to be a challenge for the team. We began with boots on the ground, collecting photos of the area for future reference, getting lost numerous times in the process, and having fun interviewing locals and other lost visitors.

(see our website for more concept art and in-progress images)

When the development kicked off, it was clear that matching shapes to the real-world terrain would not be easy. Once the concept art was finalized, we started generating shapes in our terrain generation tool, followed by processing them through erosion filters and feeding different pieces back into the generator to produce the final shapes that resembled our references the most.

(see our website for more concept art and in-progress images)

The reproduction of dirt roads was also a major obstacle. With procedural generation, it was simply impossible to achieve the level of aesthetic and functional realism we strive for. This meant that most trails had to be sculpted manually, meter by meter, with rigorous testing at each stage.

(see our website for more concept art and in-progress images)

This map also features a selection of new rocks, placement of which has been very tricky – in no small part due to gameplay requirements we won’t spoil for you yet.

And the final boss on this quest was of course optimization. To put Johnson Valley in perspective, it originally had 16 times the detail density of Italy (which is already one of our most complex maps). The team worked hard to maintain the desired level of quality while keeping the area playable on a wide range of hardware configurations. The RV camp is another excellent example of this; a variety of trailer designs was required, but the number of textures used had to be kept to a minimum. The end result is 23 unique layouts, all of which are made using only three textures and specific modules.

In addition to the map, we are providing a complete fleet of new vehicles ready to help you punch your way out of any situation.

NEW VEHICLE: SP Dunekicker

This desert truck is based on authentic purpose-built racing trucks and is as close to the real deal as you can get.

Its wheelbase, track width, corner weights, engine power, and suspension geometry are all substantially influenced by real-world data and design input from several industry experts and baja racing hobbyists. When all of these elements are combined with the revolutionary bypass shock technology, this vehicle becomes the most accurate reproduction of desert truck handling and performance ever accomplished in BeamNG.

NEW VEHICLE: SP Rock Basher

Inspired by the high-horsepower rock-bouncers of the Eastern United States and the extreme performance rock racers of the West, the Rock Basher highlights the strengths and differences of both designs.

The solid-axle version has a low center of gravity and gobs of suspension articulation for extreme angles and near-vertical ascents. The independent suspension version has plenty of travel to soak up the big bumps in the desert, but is still very capable in the rocks. These differences have resulted in extensive debate as to which design is superior, but the truth is you’ll have to decide for yourself.

The interactions between rock obstacles and vehicles have been extensively reworked and refined for the most realistic rock-crawling and rock racing experience possible, and the new Johnson Valley map comes with rock crawling lines that will challenge even the most experienced drivers.

NEW VEHICLE: Autobello Autobuggy

This chassis was inspired by a unique class of desert cars based on the original baja buggy suspensions from the 1960s.

Class 5 race cars stay true to the original suspension design with modern engines and shock technology. This combination of limited suspension performance and speed produces a unique driving experience that demands the highest level of skill and knowledge of desert terrain. This vehicle especially showcases the flexibility of BeamNG suspension technology, and how it can function at all levels of off-road performance.

NEW VEHICLE: Autobello Stambecco

This rugged utility vehicle is offered with either a 4x4 or 6x6 drivetrain, and integrates several distinguishing characteristics that let it shine among the lineup.

It comes with a choice of air-cooled gasoline or turbocharged diesel engines, and a number of different body styles. Thanks to its portal hubs and a high ground clearance, it excels in a wide range of off-road operations.

In addition, the Stambecco is our first vehicle to feature dynamic tire pressure control, allowing some models to make per-axle adjustments to tire pressures while driving, aiding with exploration of rough terrain.

NEW VEHICLE: FPU Wydra

This adorable all terrain vehicle is more of a kayak disguised as a car. And after all, a kayak is like a racecar: they’re the same when spelled backwards! It enters the lineup as the first vehicle to use the new centrifugal clutch, skid steering, and to top that off – it’s our first amphibious vehicle.

Powered by an 800cc 3-cylinder turbo-chargeable engine and housed in a fiberglass body, this little sidekick can comfortably cruise you through tight and swampy terrain with its 8 wheels and unrelenting character.

It’s also available as a 4x4 variant, and the following is the story of how this vehicle came to be from the perspective of BeamNG lore. The 8x8 Wydra prototype was first constructed by a passionate team of imaginative engineers, and was eventually converted into a rugged 4x4 configuration optimized for traversing challenging, waterlogged environments. While the vehicle was a huge hit when it was first introduced to the market, several injuries ensued when people rolled over the car owing to its high center of gravity, — nearly bankrupting the creators in the process.

NEW: Bypass Shock Absorber Simulation

The newly implemented simulation of bypass shock absorbers is a huge milestone towards achieving our goal of delivering the most authentic driving experience possible.

To fulfill the progressive damping characteristics necessary for off-road racing applications, real-world bypass shocks are both position- and velocity-sensitive. To meet the challenge, we expanded the system from 2 adjustable zones to 5 and switched from a damping rate-based system to a velocity-based system.

With the previous generation’s bypass shocks, each zone functioned like a separate shock and the bypass adjusters in the tuning menu changed the damping rate in the bypass zone. With the new system, the damper rate is constant and the velocity “split”, or the velocity at which the damper starts working, is what changes for each bypass zone.

This method simulates fluid bypassing the damper piston and shifts the velocity of the damping curve just like a real bypass shock does, including a realistic reproduction of the characteristic valve snapping sound (also known as clappity-clickety-tappity-clank for the non-technical folk in the audience). It’s important because the bypass shocks are very soft over small bumps, allowing the suspension to flex and conform to the terrain. When the vehicle hits a large bump, the bypass shock kicks in and keeps the suspension from bottoming out while lifting the chassis in preparation for the next one. That’s why desert vehicles can float over massive whoops and holes, and it’s super exciting that we can simulate it in BeamNG!

(click to enlarge image)

Our new approach also allows for complete in-game customization of each bypass zone, which opens up a whole new world of suspension tuning mechanics that even the most experienced suspension tuners can appreciate. These shocks were co-developed with off-road industry professionals and are the product of hundreds of hours of research and development. From the chassis flex to the control arms, to the bump stops and the shocks—every part is individually simulated at a component level. As the result, we are very proud to deliver one of the most comprehensive off-road suspension suspension simulations yet used in a game.

REVAMPED: EVs Simulation

The simulation of BeamNG’s EVs has been updated to more accurately represent the experience of driving an electric vehicle in real life. The primary focus of this overhaul was to improve the behavior and feel of the regenerative braking system.

The vast majority of real-world electric vehicles offer a feature where the vehicle will automatically engage regenerative braking when the driver lifts their foot off of the brake pedal. This can be referred to as “off-throttle regenerative braking”, and it allows the driver to slow the vehicle down without needing to move their foot to the brake pedal (except in situations such as panic braking). Because regenerative braking can capture some of the car’s momentum and store it back in the battery, it is a popular feature among drivers of electric cars, as it significantly improves the vehicle’s efficiency.

Prior to version 0.27, BeamNG simulated regenerative braking by applying some amount of the electric motor’s torque in reverse whenever the throttle pedal was completely released. This achieved the effect of slowing the vehicle down, but it was impossible for the driver to modulate how quickly the vehicle slows down. This may have made it challenging for drivers to maintain vehicle control when coasting or coming to a stop.

Our new regenerative braking simulation is modeled after electric vehicles from various real-world manufacturers. Players can now modulate how much or how little the car decelerates using the throttle pedal. With the throttle pedal completely released, the vehicle will slow down quite rapidly. As more throttle is applied, the rate of deceleration decreases until the vehicle reaches a certain point where it begins to coast. Beyond that, any further throttle input causes the vehicle to accelerate as normal. In addition, there is now an option in the “Pie Menu” (under “Powertrain”) to adjust the strength of this behavior or to turn it off completely (so that the vehicle will coast with no throttle input).

The brake pedal behavior in electric cars has also been improved. In 0.27, engaging the brakes in an EV will first utilize the regenerative brakes to slow the vehicle down, and will only apply the friction brakes (i.e. pads and rotors) if absolutely necessary, such as when panic stopping or when ABS activates.

One final improvement to our electric-vehicle simulation is a new feature commonly known as “One-Pedal Driving”. A number of EV manufacturers, including Ford, GM, BMW, Nissan, and several others, offer this functionality. This feature enables the vehicle to come to a complete stop without the driver ever touching the brake pedal. When slowing down past a certain speed using “off-throttle regenerative braking”, the vehicle automatically applies the conventional brakes to bring itself to a stop and to remain stopped until the driver presses the throttle pedal again. 1-Pedal Driving is enabled if the driver has chosen the “Full” regenerative braking strength in the Pie Menu.

New Missions

Finally, we are adding a selection of 31 missions across 5 maps, including two brand-new mission types!

The new Collection Mission type is sure to test your skills! This mission type requires you to collect markers in an area, and it’s available in multiple modes: Survival, in which you try to collect as many markers as possible before the time runs out or your vehicle breaks, and Time/Recovery attack, where you collect all markers in the shortest amount of time or with the least amount of recoveries.

If you’re in the mood for a nerve-racking experience, then the Evade Mission type is the perfect choice for you. You’ll be thrown into a thrilling police chase, and your objective is to reach a hidden safe house without getting caught. With the stakes high and the tension palpable, you’ll have to use all your cunning and skill to outwit the law and make it to the finish line.

The majority of the new missions, which include rock crawling, dirt racing, and other off-road focused activities, are also available on Johnson Valley.

And More!

With this release, we’re introducing the revamped bloom effect. Bloom is a lighting technique that replicates the glowing or “blooming” effect that occurs around bright light sources in the scene. This contributes to the immersive feel of the game and enhances its overall aesthetics. Our previous bloom method was outdated and produced inconsistent and unrealistic results, but we have now refined this technique to produce a more authentic and visually appealing effect.

Gas station refueling is also being added as an experimental feature across Johnson Valley and the West Coast, USA. This is only an early prototype, but you can already see a list of gas stations on the map and fill up your car using a simple UI prompt when you stop at a compatible station (make sure that mission markers are enabled).

We’ve also made improvements to the audio filtering system to deliver a more realistic and immersive experience when driving a vehicle. Previously, regardless of cabin type, the audio would be muffled, but now the audio will respond appropriately while driving a vehicle with an open cabin, such as an ATV. Please note that this feature is still work in progress and not yet available for all vehicles and under all conditions.

Finally, we would like to give a shoutout to our friends at Automation for their latest update, which is the largest and most comprehensive update they’ve ever released and it’s sure to be a hit with off-road fans alike! Remember that you can take your Automation creations for a spin in BeamNG.drive and experience all the thrill of off-road driving with a custom project. Don’t miss out on this opportunity to try out the latest from Automation – we guarantee you’ll have a blast!

From all of us at BeamNG:

We wanted to take this opportunity to thank all of you for being such a devoted and passionate community throughout the 10 years of our development journey. We hope that you enjoy this very special holiday gift just as much as we we did creating it.

In the spirit of our tradition, we decided to ship this gigantic content package to you for free, and we would not be able to accomplish this without your continued support. We hope that you recognize the enormous effort that went into making this release a reality and don’t anticipate anything of this magnitude happening again in the near future.

An important final note about the Steam update system: we are aware that, even for minor releases (such as hotfixes), Steam is still spending a significant amount of time patching our game’s files. The upgrade to version 0.27.0 will require the same amount of time as before, but it contains an optimization that will reduce the time necessary for subsequent minor updates.

Before we wrap up this blog, we also wanted to provide an update regarding tire physics: earlier this year, we were rather optimistic that we would be making further progress with the development of a very early implementation of thermals before the end of the year. Unfortunately for everyone, this proved to be a tougher challenge than anticipated, and we’d prefer to not attempt another prediction at this time. However, rest assured that the research is still underway, so stay tuned!

We will continue chipping away at the next set of our long term goals in 2023, but for now we wish everyone a happy holiday season and thrilling new adventures!

To see the complete list of changes, check out the patch notes here!

Hotfix 0.26.2 Released

Fixed
  • Resolved issues identified following the most recent major release

Greetings everyone,

We deployed another round of fixes aimed at resolving the issues identified following our most recent major release.

As always, we really appreciate your understanding and cooperation and welcome your feedback.

The complete changelog for the hotfix can be found here: https://beamng.com/game/news/patch/beamng-drive-v0-26-2/

Hotfix 0.26.1 Released

Greetings everyone,

This is just a quick announcement that we’ve deployed a hotfix intended to resolve the issues reported after our latest major release.

Thank for your patience and for notifying us about the bugs, we really appreciate it.

The changelog for the hotfix can be found here: https://beamng.com/game/news/patch/beamng-drive-v0-26-1/

BeamNG.drive v0.26 - Covet the Moment

Added
  • Full remaster of the Ibishu Covet with revamped 3D model, reworked textures, design improvements, and structural tweaks
  • Covet available in almost 40 configurations including USDM and JDM versions with right-hand-drive and unique trim levels
  • Covet MR Turbo models with RWD mid-engine layout and turbocharged package
  • Racing interior parts, realistic openable doors, hood and trunk, animated manual shifter, and functional odometer on Covet
  • Four new wheel types
  • Odometers and animated manual shifters added to manual cars except the T-Series
  • Roof bar loads including a BeamBox configurable for suitcases or backpacks
  • New props including large tires, barriers, and haybales
  • Experimental support for Motion Blur to maximize immersive feel and help with recorded gameplay quality
  • Chase mission type
  • New missions added to West Coast, East Coast, ETK Driver Experience Center, Utah, and others
  • Understeer Assistant for keyboard and gamepad users to control steering for maximum lateral cornering grip
  • Preview of realistic hydraulics system that simulates pumps, accumulators, valves, and cylinders
  • All-new Vehicle Editor
Changed
  • High-speed steering assistant now reduces steering speed instead of limiting steering range
  • PBR enhanced on foliage for multiple maps
  • Italy and West Coast decalroads PBR updated including asphalt, dirt roads, road lines, and road markings
  • Garage improved with better lighting to illuminate long vehicles and new garage building
  • Simplified traffic versions added for several cars with reduced physics details
  • Parked vehicles now supported on Utah, Italy, East Coast, and West Coast
Fixed
  • Issues with vehicle pooling addressed and multi-spawn system logic revamped
  • Input assistants behavior improved in corner cases such as driving on moving platforms

It’s that time of year again – dive into Autumn with our 0.26 update which includes a vehicle remaster, PBR updates, new missions, a preview of the realistic hydraulics system and much more!

First up, the beloved** Ibishu Covet has received a full remaster**! This feisty fan-favorite hatchback is getting a lot of love in update 0.26, including a revamped 3D model, reworked textures, design improvements, structural tweaks and of course a trunkload of new content.

Featuring almost 40 configurations, the Covet is now available in both USDM and JDM versions, the latter featuring right-hand-drive, as well as unique trim levels and styling. Not only that, but the radical Covet MR Turbo models take the RWD, mid-engine layout of an 80s supercar and cram it into a tiny turbocharged package, making for a vicious driving machine on the racetrack, rally stage and on the streets.

The Covet also stands as the first BeamNG vehicle to fully support several new game features, including racing interior parts, realistic openable doors, hood and trunk as well as an animated manual shifter and a functional odometer.

Aside from the remastered Covet, there are also fixes and upgrades coming for several other vehicles. We’ve added four new wheel types, as well as odometers, animated manual shifters to all manual cars except the T-Series, roof bar loads (including a BeamBox which can be configured for either suitcases or backpacks), and more. We’re also adding several new props including large tires, barriers, and haybales.

Next up, we are introducing experimental support for Motion Blur to the game with this release, which should maximize immersive feel and offer a sense of speed while helping with the quality or file sizes of recorded gameplay for those of you who produce videos.

In keeping with the autumn season, foliage PBR has been updated and enhanced on several maps! Garage is not getting an update to foliage because it doesn’t have any (it’s a tragic story, we don’t speak of it, poor indoor plants). However, Garage is getting improved lights to better illuminate long vehicles, a new garage building and garage-specific props on West Coast, so it’s not being left out altogether!

Lest you think foliage updates are the only map changes. Italy and West Coast are getting updates to their decalroads PBR – Italy’s asphalt and dirt roads and West Coast’s dirt roads, well as road lines and road markings. Several maps are getting fixes to groundcover settings, improved terrain depth maps and other general improvements.

In order to improve performance, we have added simplified traffic versions for several cars, which come with reduced physics details, which will help with performance without sacrificing the visual quality. These are purely for traffic and parked vehicles, and are not intended to be driven. As part of this, parked vehicles are now supported on Utah, Italy, East Coast, and West Coast. Issues with vehicle pooling were addressed and the logic and functionality of the multi-spawn system has been revamped.

On the gameplay side – missions are getting a new mission type – Chase, and a heap of new missions added to West Coast, East Coast, ETK Driver Experience Center, Utah, and others.

Please be aware that the Options system has been overhauled, and certain user settings have been reset as a result; please see this announcement for more information.

Keyboard and gamepad users can now enjoy a set of new and improved input assistants. They will all be enabled by default for non-wheel devices (customizable in Options → Gameplay). First up – a new Understeer Assistant has been added. It controls the amount of steering to maximize lateral cornering grip. The high-speed steering assistant will no longer limit your steering range, but reduce its speed instead. In addition, we improved the assistants behavior in corner cases, such as driving on moving platforms.

We’ve also added a preview of a realistic hydraulics system to the game. This ties into the existing powertrain structures to draw power from engines and motors. It can be used to simulate pumps, accumulators, valves, and cylinders, and supports various types of pumps and valve centers. The hydraulics system is intended to accurately take the real-world hydraulic properties of pumps into consideration. At the moment, it can be used to create small hydraulic pumps which can be driven by electric motors, and is used on the Semi truck’s dump bed and rollback uplift. The hydraulic system is currently in a preview state, and we will extend it in the future.

To top all that off, we’ve made improvements to the World Editor, added an all-new Vehicle Editor, made some tweaks to the game’s UI, physics and game engine, and a multitude of other fixes, and updates.

To see the complete list of changes, check out the patch notes here!

Hotfix 0.25.5 Released

Fixed
  • Fixed an issue where users whose Steering binding was set to 'Direct (Wheel)' could experience unresponsive vehicles

Today, we're releasing a small but critical fix related to input systems.

Check out this announcement on our website for the complete list of hotfixes!

Input and Force Feedback
  • Fixed an issue where users whose Steering binding was set to 'Direct (Wheel)' could experience unresponsive vehicles