Hotfixes for v0.36 Released
- Enabled leaderboards on all Arrive missions in the game with end time tracking
- Adjusted prices of flathead engine parts on Burnside Special
- Retuned armored truck deformation on Gavril MD-Series with overall strength reduction, especially on rear end and roof with improved force transfer and variable impact resistance
- Fixed various typos and mistakes in config info files on Burnside Special
- Fixed an issue with all gauges using different material setups on Civetta Bolide
- Fixed inaccurate tachometer on the Gavril MD-Series school bus
- Fixed mesh breaking on Gavril MD-Series school bus safety cushion
- Fixed engine clipping into the body upon high speed impacts on Gavril MD-Series
- Fixed instability with some combinations of rear axle parts on Gavril MD-Series
- Fixed rear axle being unable to fully break off with some part combinations on Gavril MD-Series
- Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure on Gavril T-series
- Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh on Gavril T-series
- Reactivated collisions on city_block5 in West Coast USA level
- Fixed collision issues in police station in West Coast USA level
- Fixed wrong pedals setup for sequential shifter on Bruckell Bastion
- Fixed missing clutch pedal with sequential shifter on Bruckell LeGran
- Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine on Burnside Special
- Fixed Rennspecht config having the wrong badge on the engine cover on ETK K-Series
- Fixed the late tailgate trigger being inside the mesh on Gavril D-Series
- Fixed missing wig-wag headlights on unmarked police Gavril Grand Marshal
Greetings everyone,
We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:
v0.36.4
[
Vehicles
](#CE-USJWED)
- **
Burnside Special**
Fixed various typos and mistakes in config info files
- **
Civetta Bolide**
Fixed an issue with all gauges using different material setups
- **
Gavril MD-Series**
Fixed inaccurate tachometer on the school bus
Fixed mesh breaking on school bus safety cushion
Fixed engine clipping into the body upon high speed impacts
Fixed instability with some combinations of rear axle parts
Fixed rear axle being unable to fully break off with some part combinations
- **
Gavril T-series**
Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure
Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh
[
Levels
](#CE-22DGLM)
- **
West Coast USA**
Reactivated collisions on city_block5
Fixed collision issues in police station
[
Gameplay
](#CE-6WTULW)
- **
Enabled leaderboards on all Arrive missions**
All Arrive missions in the game now have leaderboards and an end time
v0.36.3
[
Vehicles
](#CE-7TDFG7)
- **
Bruckell Bastion**
Fixed wrong pedals setup for sequential shifter
- **
Bruckell LeGran**
Fixed missing clutch pedal with sequential shifter
- **
Burnside Special**
Adjusted prices of flathead engine parts
Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine
- **
ETK K-Series**
Fixed Rennspecht config having the wrong badge on the engine cover
- **
Gavril D-Series**
Fixed the late tailgate trigger being inside the mesh, causing it to become not clickable
- **
Gavril Grand Marshal**
Fixed missing wig-wag headlights on unmarked police
- **
Gavril MD-Series**
- **
Retuned armored truck deformation**
-
Overall strength was reduced, more so on the rear end and the roof, where it was nearly indestructible
-
Improved transfer of forces between the roof and the walls, making the truck easier to crush
-
The truck is especially weaker under high speed impacts, retains more strength when pushing cars out of the way
-
Door hinges are more resistant to shock impact, and therefore stronger
-
Rear axle is more resistant to frame shock, making it harder to break on head-on crashes (applies to all MD-Series variants)
-
Engine mounts affect the strength of the front frame section less, making it crush easier (applies to all MD-Series variants)
Fixed various issues with orbit camera on high speed crashes, on the school bus and armored truck
Fixed early front fender nodes clipping with school bus body
Tweaked some openables on the school bus
Fixed some front tires being on inside out (derby paint appeared on the inside)
Fixed wheel hubs naming inconsistency
Fixed camo livery being stretched on the armored truck body
Fixed driver camera being positioned too low on the armored truck
Fixed wrong material on armored truck mudflaps
- **
Gavril Roamer**
Tweaked signal stalk position
- **
Gavril T-Series**
Fixed TC83s Logging config having a right door panel while the rest of interior was stripped
- **
Ibishu Miramar**
Made headlight covers hide front turn signal flares
Fixed rear seat cargo box attachment
Fixed column shifter animations being inverted on RHD dashboard
- **
Ibishu Pessima (1988)**
Fixed gauge off and on materials being different
- **
Simplified traffic vehicles**
Fixed incorrect glowmaps on Soliad Wendover indicators
Fixed inverted inner trunk normals on the Soliad Wendover
Updated Ibishu BX hatchback taillights to match the proper equivalent's intended functionality
Fixed some polygons being lit up wrong on the Soliad Wendover taillights
- **
Common**
Made light bar mode bindings affect every light bar on the vehicle in case there are multiple
[
Levels
](#CE-TMKLPX)
- **
West Coast, USA**
Fixed american flag material
Fixed a floating lamp
Fixed a hole in terrain
Updated misplaced window texture on door on a slum area house
Fixed sidewalks' collisions degrees
Fixed z-fight signs on gas station column
Fixed incorrect normals on 5 bay warehouse
Fixed flagpole LOD on mall building
- **
General**
Fixed different material and texture duplicates
- **
Industrial Site**
Added some decal to hide metal texture repetitions
Fixed pipe overlapping with concrete wall in tank farm
[
User Interface
](#CE-A5J8TI)
Implemented a fix to address parts becoming invisible while using the parts selector menu
[
Input & Force Feedback
](#CE-3UZ1NI)
Fixed a crash to desktop that would sometimes happen when pressing certain keys or buttons
Renamed relevant options to 'Vibration / Force Feedback', making it easier to locate where you can tweak or disable Vibration
[
Powertrain
](#CE-WGJHTJ)
Fixed active differentials defaulting to 0 locking torque (Affected Bruckell Bastion, ETK 800-Series, ETK K-Series, Cherrier Vivace)
[
Launcher
](#CE-OHPKL7)
Added back the automatic integrity check that should happen after a Deep Clean
[
Linux
](#CE-S71A8L)
Fixed a startup crash related to incompatible libpng versions
v0.36.2
[
Vehicles
](#CE-HZRR4F)
- **
Gavril MD-Series**
Added school bus skin UV template
Fixed steering shaft angle on armored and bus bodies
Fixed push bumper position on extended and crew frame
Fixed various issues with the shifter
Fixed school bus floating turn signals, bus mirror attachments, and windshield wiper
Fixed school bus gauge cluster attachment to main dash
- **
Burnside Special**
Fixed front license plate position on facelift bumper
Fixed frame stretching when rear gasser suspension is broken off
Fixed aim of the passenger side mirror
- **
Hirochi SBR4**
Fixed the default color of the base RWD Manual
- **
Hirochi Sunburst**
Fixed some configs having wrong pedals
- **
Ibishu Covet**
Fixed missing taillight flares on USDM taillights
- **
Ibishu Miramar**
Fixed duplicate rear license plate slot on ute body
Fixed incorrectly animated turn signal stalk on LHD dashboard
Fixed some configs having incorrect pedals equipped
Miramighty: replaced 4-speed shifter with 5-speed one to match the transmission, and fixed incorrect production years in the config info
Fixed broken taillight and headlight deformGroups
- **
Ibishu Pessima (1996)**
Fixed a missing texture error on metric gauges
- **
Soliad Wendover**
Fixed missing clutch pedal on sequential transmission
- **
Common**
Fixed wrong material on steelwheel_01a_old
Fixed roofbar mattress load conflicting with some parts on several cars
[
Gameplay
](#CE-40D282)
Added a prefab to Helter Skelter crawl mission for better navigation
[
User Interface
](#CE-57OSIB)
Fixed litrally/litreally unplayable typos shown in Radial Menu and a tutorial respectively
[
Input & Force Feedback
](#CE-K04C75)
- **
Fixed more cases of Force Feedback not working properly**
Installing certain mods could result in Force Feedback (and Vibration) being lost when you switched vehicles, customized vehicles, exited the vehicle to walk, and other cases. This should no longer be the case - if you still experience the issue in those scenarios please report it.
- **
Fixed inability to customize your controls and settings when certain mods were installed**
This could manifest itself as incorrect force feedback feel, missing bindings in the Controls menu, inability to save changes for a binding, and others.
- **
Improved how to enable/disable gamepad vibration based on feedback from the community**
If you never customized your "Steering" binding on controller, vibration will be active by default.
To modify vibration settings go to Options > Controls > Force Feedback > click your "Steering" binding > Force Feedback Configuration, and then:
- To enable vibration: check Enabled, then set_Feedback Type_ to Gamepad Vibration and Strength to 100 as starting point (adjust to your taste).
- To disable vibration: uncheck Enabled.
[
Rendering
](#CE-MGPU83)
Fixed crashes when rendering assets that produced errors during loading
[
Modding
](#CE-LQ1ESO)
- **
Renamed DO_NOT_INSTALL_MODS_HERE.txt file so it shows up on top when sorting by name in a file explorer**
As a reminder, if you're a user who wants to install a normal mod:
- ❌ Do not copy mod files anywhere inside the game install folder
- ❌ Do not copy mod files into /levels, into /vehicles or alike.
- ❌ Do not extract ZIP files, do not copy files outside the ZIP file.
- ❌ For your own security, we advise that you are very wary and do not run .EXE files from 3rd party websites (or are extremely cautious when doing so). Normal mods should be distributed as ZIP files.
- ✔️ Do follow the official mod installation steps.
Installing mods in the wrong place can result in your mods being deleted during updates and integrity checks, the mod manager no longer working correctly, Safe Mode being unable to deactivate mods, and other negative side effects.
v0.36.1
[
Vehicles
](#CE-LOSN78)
- **
Gavril MD-Series**
Fixed missmatched final drives on off-road school bus config
- **
Ibishu Miramar**
Fixed export sedans having "coupe" in config name
Fixed early GTZ headlight being misplaced
[
Gameplay
](#CE-HUUX6Q)
Fixed "Fling downwards" and "Boost backwards" actions not working when bound to a hotkey
Fixed "Deflate random tire" action and added it to the Radial Menu
[
Early Preview: Career Mode
](#CE-NBABL3)
Fixed an issue where bonus objectives would provide the reward multiple times instead of only once
[
Missions
](#CE-CPVJUZ)
Fixed map being openable during the challenge loading and unloading transitions, which could break the game
Corrected thumbnail for Mountain Drifting
Cannon missions: disabled node grabber and map modes
[
Input & Force Feedback
](#CE-PW6XGX)
Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)
Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard
- **
Changed how to enable vibration feedback**
If you've never changed the steering setting of your controller, the new vibration will be active by default.If you have changed any settings of the "steering" input binding on the Xbox controller before:To get the new vibration
- Go into "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller
- Scroll down to "Force Feedback Configuration" and make sure "Enabled" and "Use gamepad vibration" is checked
- A good starting value for the "Strength" slider is around 100 (this is the new default, and you can adjust it to your liking)
You can disable vibration by going to "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller. Then scroll to "Force Feedback Configuration" and uncheck the "Enabled" option