Hotfixes for v0.35 Released
- Added sport mode position on CVT transmission for Hirochi Sunburst
- Added 2.5 badge for Hirochi Sunburst
- Improved force feedback in several steering wheels by reverting Automatic update rate from 2000Hz back to 400Hz or lower
- Updated traffic version of Hirochi Sunburst with finalized trunk models to address license plates clipping
- Fixed a crash when closing the application
- Fixed mismatched sideskirts on rally configs for Hirochi Sunburst
- Fixed slightly misaligned trigger for hazard lights on Hirochi Sunburst
- Fixed mirrored paddles on Hirochi Sunburst
- Fixed a typo in Corse steering wheel name for Autobello Piccolina
- Fixed missing generator pulley on I4 adjustable rev limiter for Bruckell Nine
- Fixed incorrect names for rally configs for Civetta Bolide
- Fixed clutch pedal duplication with certain dashboard and shifter combinations for Ibishu BX-Series
- Fixed a typo in fire extinguisher slot name for SP Dunekicker
- Fixed incorrect model for 13x7 TIMS koidara rear wheels in bronze
- Fixed an issue with floating rocks in the north-west area of Johnson Valley
- Fixed bad placement of grass/dirt decals near gas station in Italy
- Fixed an issue with floating rocks in quarry of West Coast
- Fixed missing roof in suburb area of West Coast
- Fixed a variety of game crashes that affected multiple mods
- Fixed a crash caused by mod audio playback when using loose audio files with the SourceGroup field
Greetings everyone,
We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below:
v0.35.5
[
Game Engine
](#CE-KSFJJW)
Fixed a crash when closing the application
[
Input and Force Feedback
](#CE-T8X0O0)
- **
Improved force feedback in several steering wheels by reducing the refresh rate**
In recent releases the Automatic update rate was allowed to use up to 2000Hz, instead of the safer 400Hz that was used in the past. An excessive update rate will be detrimental for some steering wheels, resulting in poor force feedback. This hotfix reverts Automatic back to using 400Hz or lower.
Note: If you want to experiment with higher rates, you can select them manually as usual, and test the results. We advice that you retest after any update to steering wheel drivers and firmware, or that you switch back to Automatic.
v0.35.4
[
Vehicles
](#CE-HN032R)
- **
Hirochi Sunburst**
Fixed mismatched sideskirts on rally configs
Fixed slightly misaligned trigger for hazard lights
Added sport mode position on CVT transmission
Added 2.5 badge
Fixed mirrored paddles
- **
Autobello Piccolina**
Fixed a typo in Corse steering wheel name
- **
Bruckell Nine**
Fixed missing generator pulley on I4 adjustable rev limiter
- **
Civetta Bolide**
Fixed incorrect names for rally configs
- **
Ibishu BX-Series**
Fixed clutch pedal duplication with certain dashboard + shifter combinations
- **
SP Dunekicker**
Fixed a typo in fire extinguisher slot name
- **
Common**
Fixed incorrect model for 13x7 TIMS koidara rear wheels (bronze)
- **
Simplified Traffic Vehicles**
Updated traffic version of Hirochi Sunburst with finalized trunk models to address license plates clipping
[
Levels
](#CE-D8EO59)
- **
Johnson Valley**
Fixed an issue with floating rocks in the north-west
- **
Italy**
Fixed bad placement of grass/dirt decals near gas station.
- **
West Coast**
Fixed an issue with floating rocks in quarry
Fixed missing roof in suburb area
[
Game Engine
](#CE-GO2RFP)
Fixed a variety of game crashes that affected multiple mods
[
Audio
](#CE-K4XNEM)
Reverted changes to the BX-Series audio (engine-only)
- **
Fixed a crash caused by mod audio playback**
- Playing loose audio files from within mods using the SourceGroup field of the sound emitter resulted in a crash
[
User Interface
](#CE-Z9LMQ6)
- **
Radial Menu**
-
Removed unnecessary file read/write operations while using radial menu. This should improve performance when using low-end hard drives
Fixed an issue with UI apps disappearing after changing the layout then switching to Bigmap and back to Freeroam
Implemented a potential fix for the translation service showing broken labels in Main Menu and several other screens
Fixed UI apps not loading layout with a scenario in Freeroam
Fixed incorrect milliseconds display under certain conditions
Fixed non-functioning events in Vue UI apps that are running under Angular
Implemented a potential fix for navigator not loading in mods
[
Gameplay
](#CE-CF1OMI)
- **
Orbit Camera**
- Dynamic orbit camera pitch transition is now paused when the camera is rotated manually by the player
[
Early Preview: Career Mode
](#CE-X8H9KY)
- **
General Fixes**
- Fixed AI Race challenges not showing default objectives in some cases
- Added mileage to vehicle assessment results
- Performance Test is canceled if the engine is too damaged
- Fixed vehicles not requiring repairs for challenges if the performance index was not yet assessed
v0.35.3
[
User Interface
](#CE-C1V6R1)
Fixed an issue with the Radial Menu where the buttons could lose focus randomly when using a mouse while a controller is plugged in
Updated iconfont, added new icons for the Infobar and Radial Menu
Replaced the old Replay App with a new one, minor styling fix for the updated app — speed controls are now centered with the Play button
Fixed Hardware warnings that previously appeared on every Main Menu entrance
Several fixes for the Infobar: improved handling of long labels, and tweaked responsiveness on smaller screens
Fixed navigator mod support (e.g. GPS screens)
[
Game Engine
](#CE-FNOFUP)
Fixed a crash happening when exiting the application
Fixed a rare crash during startup
[
Vehicles
](#CE-D4844E)
- **
Hirochi Sunburst**
Fixed wobbly race pedals
Fixed tachometer showing wrong RPM
Fixed wrong displayed type on some configurations
Fixed trunk box instability
Fixed missing ignition key prop
Fixed wrong traction control on comfort configs
Fixed wrong suspension on Sport S configs
Fixed front skidplate instability
Fixed wastegate typo in Tuning menu
Fixed wrong pedals on some configs
Fixed rear roof bar clipping with the roof
Switched "Base Torque Split" variable from %Front to %Rear
Fixed inability to edit the vehicle in Livery Editor
Fixed wrong badges on some configurations
Fixed carbon fiber hood not closing
Fixed non lockable transfercase having lock button on interior
Cleaned up config descriptions to better indicate which market the car is made for
- **
Autobello Piccolina**
Fixed baja coilovers missing dampers
Fixed instability with numerous front accessories, stock body, and front oilcooler
- **
Bruckell Moonhawk**
Fixed indicator stalk rotating wrong way
- **
Burnside Special**
Fixed missing headlight lids and taxi sign
- **
Cherrier FCV**
Fixed outdated thumbnails of Rally configurations
- **
ETK 800-Series**
Fixed wrong siren on Polizia config
Fixed floating EU light bar
Fixed rear seat instability issue
- **
ETK I-Series**
Fixed floor spiking
- **
Gavril Barstow**
Fixed headlight smoothers not working on RoadSport front fascia
- **
Gavril D-Series**
Fixed signal glass emissives on base facelift headlights
- **
Gavril H-Series**
Fixed misaligned rear differential on heavy duty axle
- **
Hirochi SBR4**
Fixed missing performance data on rally configs
Fixed one missing mudflap on rally configs
- **
Ibishu BX-Series**
Removed option to equip mud flaps on cut rear bumper (they don't attach properly to it)
- **
Ibishu Covet**
Fixed wrong description on Track config
- **
Ibishu Miramar**
Made rear fascia non removable
- **
Common**
Fixed various EU lightbar issues
Cleaned up some displayed body styles in UI
- **
Simple traffic vehicles**
Fixed mirror issue on the H-Series
[
Levels
](#CE-N216ZN)
- **
West Coast USA**
Improved collision meshes on refinery units and island
Fixed missing and badly rotated refinery units on island
Fixed incorrect AI pathing at diner
Fixed some misplaced vegetation clipping through objects or floating
Fixed missing collisions in downtown rail station
Adjusted guard rails and signage along highway underpasses
Added missing guard rails on refinery pier
Improved decal road readability at ticket booth on drag strip
Fixed several AI paths
Fixed vertex coloring on station_downtown.dae
Fixed and simplified collision on sign_truss2.dae mesh
Fixed multiple sunken bushes and oversized trees around the downtown train station
Fixed lighting for station underpass
Corrected mud decal on the gravel track
Corrected asphalt, gravel, and beach sand depths and ground coverage in several areas
[
Linux
](#CE-ZTUISP)
Fixed missing Vulkan extension for Monado VR platform
Fixed crash on start inside Flatpak Steam
Fixed a crash when Flatpak Steam is open, but binary is launched outside Flatpak
[
Vehicle AI & Traffic
](#CE-E8CZW3)
- **
Fixed behavior of traffic activation function**
This returns the old behavior of allowing all spawned vehicles to be used as traffic.
Parking system optimization and bounding box fix
[
Early Preview: Career Mode
](#CE-HKXNSZ)
Fixed an issue where some parts kept their old color when repainting a vehicle
Fixed an issue where you could remove the body from a vehicle in the part inventory
[
World Editor
](#CE-EVR35G)
- **
Fixed various errors and issues in the Traffic Manager**
-
Parked cars are now designated as not drivable
-
Fixed a wrong index in the vehicle selector
-
Fixed errors that could show up when loading a session
Building Architect: adjusting roof shape for base shape with concave angles
Building Architect: fixed issues with loading saved session from JSON
[
Audio
](#CE-3AGWQ0)
Reduced the volume of antilag on Vivace Rally by 4dB
Modified the EQ pass on i4p 2000 as it was too muffled
v0.35.2
[
Game Engine
](#CE-TOYA00)
Fixed a crash to desktop that could occur during startup (showing error 0xc0000139 STATUS_ENTRYPOINT_NOT_FOUND)
Fixed a crash in physics subsystem when using certain mods
Fixed a crash to desktop in audio subsystem
Fixed a potential drop in framerate when certain input devices were connected
v0.35.1
[
Game Engine
](#CE-1IQTBO)
Fixed an issue that caused the Radial Menu to remain active, preventing normal gameplay
Implemented a potential fix to address a number of issues with force feedback failing to activate or behaving inconsistently/unpredictably
Fixed a crash that happened when generating cache files to speed up loading of certain mods
Fixed a crash that could happen in some cases while processing textures