What’s New

BeamNG.drive — Hotfixes for v0.32 Released

Hotfixes for v0.32 Released

Added
  • Add Gambler 500 configuration to ETK I-Series with new parts, rim variation, lift, roof cage, front bumper, piano mount, and new skin
  • Add configurations with weight and value info displayed on UI to all props
  • Add input mapping for Turtle Beach Velocity-one Race
Changed
  • Update lights on ETK I-Series
  • Adjust tunnel light bleed in West Coast, USA level
  • Update Shuffleboard logistics computer screen in West Coast, USA level
Fixed
  • Fix crash when using the native Linux port
  • Fix bug where some users might suffer while the Ctrl-F framerate panel is displayed
  • Fix missing road and curbs mesh at fuel station near player garage in West Coast, USA level
  • Fix canal water in West Coast, USA level
  • Fix waypoints and enhance AI flow in different areas of West Coast, USA level
  • Fix different decalroads layering issues and materials in West Coast, USA level
  • Fix different normal errors on some meshes in West Coast, USA level
  • Fix some mesh collisions in West Coast, USA level
  • Fix texture stretch on sidewalk in Italy level
  • Fix Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
  • Fix Lua exception in Mod Manager when zip file is not done transferring to mod folder
  • Fix crash to desktop when using a Varjo VR headset with native OpenXR support
Security
  • Implement security improvements in the game engine

Greetings everyone,

We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:


v0.32.5

(July/23, 2024)

Game Engine
  • This release implements more security improvements. Please update as soon as possible

  • Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed


v0.32.4

(July/11, 2024)

Game Engine
  • Fixed a crash when using the native Linux port

v0.32.3

(July/10, 2024)

Vehicles
  • ETK I-Series

  • Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series

  • Updated lights

  • Props

  • Added configurations with weight and value info displayed on UI to all props. This is also needed for automated documentation

Levels
  • West Coast, USA

  • Fixed missing road/curbs mesh at fuel station near player garage

  • Fixed canal water

  • Adjusted tunnel light bleed

  • Fixed waypoints and enhanced AI flow in different areas

  • Updated Shuffleboard logistics computer screen

  • Fixed different decalroads layering issues and materials

  • Fixed different normal errors on some meshes

  • Fixed some mesh collisions

  • Deleted some materials duplicates

  • Italy

  • Fixed texture stretch on sidewalk

  • Deleted old test mesh

  • Common

  • Updated some old files version

Scenarios
  • Fixed Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
Input & FFB
  • Added input mapping for Turtle Beach Velocity-one Race
Game Engine
  • This release implements security improvements. Please update as soon as possible
  • Mod Manager: Fixed Lua exception when zip file isn’t done transferring to mod folder

v0.32.2

(May/23, 2024)

Vehicles
  • Autobello Piccolina

  • Fixed wrong model years on Baja Extreme configuration

  • Fixed incorrectly placed right mirror origin

  • Bruckell Bastion

  • Fixed wrong cargobox strap deform groups on rear seats

  • Bruckell LeGran

  • Fixed trunk opening/closing issues with some spoilers

  • Civetta Scintilla

  • Fixed seat cargo load box syntax error

  • ETK 800-Series

  • Improved stability of widebody doors to match the normal doors

  • ETK I-Series

  • Improved stability of mirrors

  • Gavril D-Series

  • Added log straps

  • Fixed issues with logs clipping with bed when high log diameter set

  • Gavril T-Series

  • Added lights to headache rack

  • Removed the ability to remove interior completely

  • Fixed mixer controls not working when default ignition state in settings is Off

  • Fixed duplicate stock ECU

  • Hirochi Aurata

  • Added cargo load box support

  • Hirochi SBR4

  • Added seat cargo boxes

  • Ibishu BX-Series

  • Added remaining parts to derby configs

  • Fixed duplicate flexbodies in sport intake

  • Fixed dynamic decals not working on aftermarket parts

  • Fixed brake booster position on LHD/RHD dashboards

  • Fixed some issues in the engine bay

  • Implemented improvements for arcade mode shift point

  • Implemented cooling improvements

  • Fixed steering breaking too easily with some 14x8 wheels

  • Fixed typo in rear bumper trim

  • Ibishu Hopper

  • Fixed headlight flares position

  • Added seat cargo boxes

  • Ibishu Pigeon/Wigeon

  • Made steering wheel prop move equal amount left/right (note, physical steering itself is now not symmetrical, car will turn more to one side than the other)

  • Soliad Lansdale

  • Fixed wrong lettering on 3.8 SE AWD (A) configuration

  • Fixed simple traffic variant deforming itself on normal driving, causing it to stop randomly in traffic

  • Common

  • Off-road lights

  • Fixed some offroad roof light props being inverted

  • Simplified traffic cars

  • Fixed duplicate triangles on some cars

  • Trailers

  • Converted all trailers to use the new landing gear system from log trailer

  • Fixed missing weight info in UI

  • Fixed inverted landing gear control key bindings

  • Container Trailer

  • Stiffened 40ft bogie

  • Flatbed trailer

  • Fixed console warnings on short trailer with steel coil

  • Fixed rear 20t steel coil spinning when loaded on some configurations

  • Reduced bogie autocoupling radius to prevent damage related to another issue

  • Fixed wrong light prop positions on 32ft variant

  • Log Trailer

  • Reduced maximum allowed log length to prevent issues with clipping and breaking straps

  • Tanker Trailer

  • Fixed wrong kingpin height on long variant

  • Fixed default config not existing

  • Props

  • Logs prop

  • Fixed literally unplayable ™ typo

Levels
  • Johnson Valley

  • Fixed duplicated materials

  • Fixed console warnings

  • Jungle Rock Island

  • Fixed console warnings

  • Common

  • Fixed several bugs on materials and meshes

  • Fixed some decals position

  • Fixed a number of floating objects

Missions
  • Updated prefab for AI Race mission: Wild West Trails
  • Added Finish and Outro camera path elements in the Missions editor for AI Races
Virtual Reality
  • Fixed a crash to desktop when using a Varjo VR headset with the native OpenXR support. In addition, if you experience a gray screen when using SteamVR, please update to the latest version of Varjo software
AI & Traffic
  • Made further improvements to the respawn logic
World Editor
  • Interface: replaced a few icons of the ScriptAI tool for more user-friendly ones
Flowgraph Editor
  • Play ScriptAI Recording node: Fixed ScriptAI data not loading if the input string contains an extension
Game Engine
  • Resource Checker: Fixed issues with false positives when file extension was missing from texture path
Jbeam

v0.32.1

(Apr/24, 2024)

Vehicles
  • Bruckell Bastion

  • Fixed trunk not opening with Nomi wing

  • Gavril D-Series

  • Added log loads

  • Gavril H-Series

  • Fixed wrong rear load slot name on extended variant

  • Added log loads

  • Gavril T-Series

  • Fixed cement mixer halogen light deformmaterial

  • Hirochi Sunburst

  • Revised steering geometry to avoid over centering effect when reversing at full lock

  • Ibishu BX-Series

  • Added “Drag” skin

  • Updated “Drag (A)” config

  • Added “Old Paint” skin

  • Added “The Malodorous (M)” config

  • Added bash bars and other derby parts

  • Fixed wrong shifter on street tuned config

  • Moved horn slot to dashboard to fix sound location conflict with shifter

  • Fixed typo in radio blanking plate name

  • Fixed no texture odometer on traffic variants

  • Fixed coupe taillights having no collision triangles

  • Fixed non-centered brake discs with drift suspension

  • Fixed literally unplayable ™ bumper trim

  • Trailers

  • Frameless Dump Trailer

  • Fixed typo in Dump Body Hydraulics part name

  • Log Trailer

  • Fixed typo in short trailer config description

  • Props

  • Logs Prop

  • Lowered minimum length allowed in Tuning menu

  • Common

  • Fixed some typos in description of BX-series

  • Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug

Levels
  • West Coast, USA

  • Fixed collision issue in Logistic garage buidling

  • Fixed collision on railway bridge

  • Fixed glass material

  • East Coast, USA

  • Fixed tree eating car

  • Small Island

  • Fixed spiky terrain

  • Common

  • Fixed annotations on all maps

UI
  • Fixed an issue that prevented Steam username to be displayed on license plates

  • Fixed mission markers showing sometimes even when the setting was disabled

  • Increased the size of left panel in Garage

  • Improved Options layout to support long titles from localisation

  • Vehicle selector counter now respects Aux checkbox

  • In old vehicle configuration Tuning, Live updates option now saves its state

  • Icon color and size handling improvements

  • New Vehicle Configuration UI

  • Improved numerical order in dropdowns of Parts selector

  • Implemented filtering on Save&Load when entering a name

  • Fixed an error when switches being interactive when disabled

  • Tuning now respects "hideInUI" parameter

  • Live update option now saves its state in Parts selector and Tuning

  • Parts selector UI improved

  • Save&Load thumbnail checkbox now functional

  • Dropdown built-in search now shows "not found" message

  • Tuning now has everything sorted

Cameras
  • Crash Camera

  • Fixed camera getting triggered by pooled inactive traffic vehicles

  • Lowered cooldown between two triggers of the crash camera

  • Fixed issue where changing the camera reset the cooldown

  • Fixed broken interaction when recovering vehicle while the crash cam is active

Early Preview: Career Mode
  • Fixed several minor localization issues
  • Fixed tutorial out of bounds check not working properly in some cases
  • You can now “give back” trailers when delivering them
  • Improved delivery screens “locked” messages
  • Fixed milestones breaking the game in some cases
  • Improved Progress and Milestone pages visuals
  • Career Branches Landing UI facelift
  • Made branch skill cards look more clickable with mouse pointer
  • Milestones screen adjustments
  • Career Progress landing adjustments
  • Focus and hover styles update for the career Branch Progress Landing
Traffic
  • Fixed wrong calculation for minimum respawn distance
  • Small performance improvements
Audio
  • Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
  • Reduced volume of “low air pressure alarm”
World Editor
  • Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
Render
  • Fixed rare crash when using Vulkan renderer
  • Improved behaviour of Vulkan renderer during OOM situations (out of memory)
  • Fixed crash when using Vulkan renderer after minimize the game window
Jbeam
  • Fixed triangle visualization breaking with “loose tires”
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