Hotfixes for v0.32 Released
- Add Gambler 500 configuration to ETK I-Series with new parts, rim variation, lift, roof cage, front bumper, piano mount, and new skin
- Add configurations with weight and value info displayed on UI to all props
- Add input mapping for Turtle Beach Velocity-one Race
- Update lights on ETK I-Series
- Adjust tunnel light bleed in West Coast, USA level
- Update Shuffleboard logistics computer screen in West Coast, USA level
- Fix crash when using the native Linux port
- Fix bug where some users might suffer while the Ctrl-F framerate panel is displayed
- Fix missing road and curbs mesh at fuel station near player garage in West Coast, USA level
- Fix canal water in West Coast, USA level
- Fix waypoints and enhance AI flow in different areas of West Coast, USA level
- Fix different decalroads layering issues and materials in West Coast, USA level
- Fix different normal errors on some meshes in West Coast, USA level
- Fix some mesh collisions in West Coast, USA level
- Fix texture stretch on sidewalk in Italy level
- Fix Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
- Fix Lua exception in Mod Manager when zip file is not done transferring to mod folder
- Fix crash to desktop when using a Varjo VR headset with native OpenXR support
- Implement security improvements in the game engine
Greetings everyone,
We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:
v0.32.5
(July/23, 2024)
Game Engine
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This release implements more security improvements. Please update as soon as possible
-
Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed
v0.32.4
(July/11, 2024)
Game Engine
- Fixed a crash when using the native Linux port
v0.32.3
(July/10, 2024)
Vehicles
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ETK I-Series
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Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series
-
Updated lights
-
Props
-
Added configurations with weight and value info displayed on UI to all props. This is also needed for automated documentation
Levels
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West Coast, USA
-
Fixed missing road/curbs mesh at fuel station near player garage
-
Fixed canal water
-
Adjusted tunnel light bleed
-
Fixed waypoints and enhanced AI flow in different areas
-
Updated Shuffleboard logistics computer screen
-
Fixed different decalroads layering issues and materials
-
Fixed different normal errors on some meshes
-
Fixed some mesh collisions
-
Deleted some materials duplicates
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Italy
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Fixed texture stretch on sidewalk
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Deleted old test mesh
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Common
-
Updated some old files version
Scenarios
- Fixed Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
Input & FFB
- Added input mapping for Turtle Beach Velocity-one Race
Game Engine
- This release implements security improvements. Please update as soon as possible
- Mod Manager: Fixed Lua exception when zip file isn’t done transferring to mod folder
v0.32.2
(May/23, 2024)
Vehicles
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Autobello Piccolina
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Fixed wrong model years on Baja Extreme configuration
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Fixed incorrectly placed right mirror origin
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Bruckell Bastion
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Fixed wrong cargobox strap deform groups on rear seats
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Bruckell LeGran
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Fixed trunk opening/closing issues with some spoilers
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Civetta Scintilla
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Fixed seat cargo load box syntax error
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ETK 800-Series
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Improved stability of widebody doors to match the normal doors
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ETK I-Series
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Improved stability of mirrors
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Gavril D-Series
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Added log straps
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Fixed issues with logs clipping with bed when high log diameter set
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Gavril T-Series
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Added lights to headache rack
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Removed the ability to remove interior completely
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Fixed mixer controls not working when default ignition state in settings is Off
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Fixed duplicate stock ECU
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Hirochi Aurata
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Added cargo load box support
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Hirochi SBR4
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Added seat cargo boxes
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Ibishu BX-Series
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Added remaining parts to derby configs
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Fixed duplicate flexbodies in sport intake
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Fixed dynamic decals not working on aftermarket parts
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Fixed brake booster position on LHD/RHD dashboards
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Fixed some issues in the engine bay
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Implemented improvements for arcade mode shift point
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Implemented cooling improvements
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Fixed steering breaking too easily with some 14x8 wheels
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Fixed typo in rear bumper trim
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Ibishu Hopper
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Fixed headlight flares position
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Added seat cargo boxes
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Ibishu Pigeon/Wigeon
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Made steering wheel prop move equal amount left/right (note, physical steering itself is now not symmetrical, car will turn more to one side than the other)
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Soliad Lansdale
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Fixed wrong lettering on 3.8 SE AWD (A) configuration
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Fixed simple traffic variant deforming itself on normal driving, causing it to stop randomly in traffic
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Common
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Off-road lights
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Fixed some offroad roof light props being inverted
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Simplified traffic cars
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Fixed duplicate triangles on some cars
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Trailers
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Converted all trailers to use the new landing gear system from log trailer
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Fixed missing weight info in UI
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Fixed inverted landing gear control key bindings
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Container Trailer
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Stiffened 40ft bogie
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Flatbed trailer
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Fixed console warnings on short trailer with steel coil
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Fixed rear 20t steel coil spinning when loaded on some configurations
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Reduced bogie autocoupling radius to prevent damage related to another issue
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Fixed wrong light prop positions on 32ft variant
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Log Trailer
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Reduced maximum allowed log length to prevent issues with clipping and breaking straps
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Tanker Trailer
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Fixed wrong kingpin height on long variant
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Fixed default config not existing
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Props
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Logs prop
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Fixed literally unplayable ™ typo
Levels
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Johnson Valley
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Fixed duplicated materials
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Fixed console warnings
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Jungle Rock Island
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Fixed console warnings
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Common
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Fixed several bugs on materials and meshes
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Fixed some decals position
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Fixed a number of floating objects
Missions
- Updated prefab for AI Race mission: Wild West Trails
- Added Finish and Outro camera path elements in the Missions editor for AI Races
Virtual Reality
- Fixed a crash to desktop when using a Varjo VR headset with the native OpenXR support. In addition, if you experience a gray screen when using SteamVR, please update to the latest version of Varjo software
AI & Traffic
- Made further improvements to the respawn logic
World Editor
- Interface: replaced a few icons of the ScriptAI tool for more user-friendly ones
Flowgraph Editor
- Play ScriptAI Recording node: Fixed ScriptAI data not loading if the input string contains an extension
Game Engine
- Resource Checker: Fixed issues with false positives when file extension was missing from texture path
Jbeam
- Fixed component merging
- Added ability to use components inside calculations ((https://documentation.beamng.com/modding/vehicle/sections/components/#usage))
- Added ability to use vec3, quat and concat functions inside calculations ((https://documentation.beamng.com/modding/vehicle/intro_jbeam/jbeamsyntax/#built-in-functions))
- Improved expression error handling and error messages
v0.32.1
(Apr/24, 2024)
Vehicles
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Bruckell Bastion
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Fixed trunk not opening with Nomi wing
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Gavril D-Series
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Added log loads
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Gavril H-Series
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Fixed wrong rear load slot name on extended variant
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Added log loads
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Gavril T-Series
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Fixed cement mixer halogen light deformmaterial
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Hirochi Sunburst
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Revised steering geometry to avoid over centering effect when reversing at full lock
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Ibishu BX-Series
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Added “Drag” skin
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Updated “Drag (A)” config
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Added “Old Paint” skin
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Added “The Malodorous (M)” config
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Added bash bars and other derby parts
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Fixed wrong shifter on street tuned config
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Moved horn slot to dashboard to fix sound location conflict with shifter
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Fixed typo in radio blanking plate name
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Fixed no texture odometer on traffic variants
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Fixed coupe taillights having no collision triangles
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Fixed non-centered brake discs with drift suspension
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Fixed literally unplayable ™ bumper trim
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Trailers
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Frameless Dump Trailer
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Fixed typo in Dump Body Hydraulics part name
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Log Trailer
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Fixed typo in short trailer config description
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Props
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Logs Prop
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Lowered minimum length allowed in Tuning menu
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Common
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Fixed some typos in description of BX-series
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Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug
Levels
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West Coast, USA
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Fixed collision issue in Logistic garage buidling
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Fixed collision on railway bridge
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Fixed glass material
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East Coast, USA
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Fixed tree eating car
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Small Island
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Fixed spiky terrain
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Common
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Fixed annotations on all maps
UI
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Fixed an issue that prevented Steam username to be displayed on license plates
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Fixed mission markers showing sometimes even when the setting was disabled
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Increased the size of left panel in Garage
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Improved Options layout to support long titles from localisation
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Vehicle selector counter now respects Aux checkbox
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In old vehicle configuration Tuning, Live updates option now saves its state
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Icon color and size handling improvements
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New Vehicle Configuration UI
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Improved numerical order in dropdowns of Parts selector
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Implemented filtering on Save&Load when entering a name
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Fixed an error when switches being interactive when disabled
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Tuning now respects "hideInUI" parameter
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Live update option now saves its state in Parts selector and Tuning
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Parts selector UI improved
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Save&Load thumbnail checkbox now functional
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Dropdown built-in search now shows "not found" message
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Tuning now has everything sorted
Cameras
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Crash Camera
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Fixed camera getting triggered by pooled inactive traffic vehicles
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Lowered cooldown between two triggers of the crash camera
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Fixed issue where changing the camera reset the cooldown
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Fixed broken interaction when recovering vehicle while the crash cam is active
Early Preview: Career Mode
- Fixed several minor localization issues
- Fixed tutorial out of bounds check not working properly in some cases
- You can now “give back” trailers when delivering them
- Improved delivery screens “locked” messages
- Fixed milestones breaking the game in some cases
- Improved Progress and Milestone pages visuals
- Career Branches Landing UI facelift
- Made branch skill cards look more clickable with mouse pointer
- Milestones screen adjustments
- Career Progress landing adjustments
- Focus and hover styles update for the career Branch Progress Landing
Traffic
- Fixed wrong calculation for minimum respawn distance
- Small performance improvements
Audio
- Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
- Reduced volume of “low air pressure alarm”
World Editor
- Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
Render
- Fixed rare crash when using Vulkan renderer
- Improved behaviour of Vulkan renderer during OOM situations (out of memory)
- Fixed crash when using Vulkan renderer after minimize the game window
Jbeam
- Fixed triangle visualization breaking with “loose tires”