What’s New

BeamNG.drive — Hotfixes for v0.33 Released

Hotfixes for v0.33 Released

Changed
  • Gavril MD-Series headlight bezel color and grille color slots renamed for clarity
Fixed
  • Gavril T-Series cabover extended cab frame cab mounts not working correctly on the rear
  • Gavril T-Series cabover cape console warnings
  • Gavril T-Series exhaust attach nodes clipping with cape
  • Gavril T-Series wrong braking behavior for conventional 8 inch exhaust stacks
  • Gavril T-Series wrong node groups on rear twin steer tires
  • Gavril MD-Series wrong name of rear final drive in parts selector
  • Gavril MD-Series extended cab exhaust Jbeam not fitting shape
  • Gavril MD-Series wrong node position on square roll bar lights
  • Gavril MD-Series chicken light positions
  • Gavril MD-Series rear demountable rim wheels not breaking off correctly
  • Gavril MD-Series tanker upfit not working in career if installed manually
  • Gavril MD-Series stretcher getting stuck in rear wheels
  • Gavril D-Series wrong node position on square roll bar lights
  • Gavril D-Series flatbed/dryvan upfit cargo load box attach beams
  • Gavril D-Series D10 cargo load box instability
  • Gavril H-Series flatbed/dryvan upfit cargo load box attach beams
  • Gavril H-Series wrong spare tire height on most frame variants
  • Gavril Bluebuck rear suspension having no wheels if added manually
  • Gavril Bluebuck rear differential having no final drive if added manually

Greetings everyone,

We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:


v0.33.3

(October/07, 2024)

Vehicles
  • Gavril T-Series

  • Fixed cabover extended cab frame cab mounts not working correctly on the rear

  • Fixed cabover cape console warnings

  • Fixed exhaust attach nodes clipping with cape

  • Fixed wrong breaking behavior for conventional 8 inch exhaust stacks

  • Fixed wrong node groups on rear twin steer tires

  • Gavril MD-Series

  • Fixed wrong name of rear final drive in parts selector

  • Fixed extended cab exhaust Jbeam not fitting shape

  • Fixed wrong node position on square roll bar lights

  • Fixed chicken light positions

  • Renamed headlight bezel color and grille color slots for clarity

  • Fixed rear demountable rim wheels not breaking off correctly

  • Fixed tanker upfit not working in career if installed manually

  • Fixed stretcher getting stuck in rear wheels

  • Gavril D-Series

  • Fixed wrong node position on square roll bar lights

  • Fixed flatbed/dryvan upfit cargo load box attach beams

  • Fixed D10 cargo load box instability

  • Gavril H-Series

  • Fixed flatbed/dryvan upfit cargo load box attach beams

  • Fixed wrong spare tire height on most frame variants

  • Gavril Bluebuck

  • Fixed rear suspension having no wheels if added manually

  • Fixed rear differential having no final drive if added manually

  • Hirochi SBR4

  • Fixed license plate clipping on custom rear bumper

  • Cherrier FCV

  • Fixed floppy steering column

  • Fixed rear doors not breaking off correctly

  • Ibishu BX-Series

  • Fixed outdated name displayed in career

  • Fixed parcel shelf rigidifier collision

  • Fixed LED light bar Jbeam issues

  • Fixed Nomi GTT wing wobble caused by missing beams

  • Made V8 exhaust slots make sense

  • Made battery location depend also on the chosen engine

  • Fixed race shifter on stock interior clipping through hole

  • Fixed Track (M) configuration having no clutch pedal

  • ETK 800-Series

  • Fixed 270 speed limiter price typo

  • Fixed sedan trunk load name typo

  • Fixed way too big population on Knallhart config

  • ETK K-Series

  • Fixed 270 speed limiter price typo

  • ETK I-Series

  • Fixed drift steering instability with big rims combined with negative offset

  • Soliad Wendover

  • Fixed wrong exhaust on Junkhana config

  • Fixed hardcoded license plate text on Junkhana config

  • Fixed manual shifter console warnings

  • Fixed manual shifter not being available on police center console

  • Soliad Lansdale

  • Fixed wobbly trunk boxes

  • Burnside Special

  • Fixed speedo needle on chopped body

  • Ibishu Pigeon

  • Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use

  • Ibishu Covet

  • Fixed some lights breaking when they shouldn’t

  • SP Rockbasher

  • Fixed wrong rotation direction of front right CV joint

  • Simplified Traffic Vehicles

  • Fixed mismatched wheel on parked ETK 800

  • Adjusted LeGran wheel offset to closer match normal version

  • Improved stability of Ibishu BX-series rear end jbeam

  • Fixed Grand Marshal name spelling mistake

  • Improved UVs and material assignment on Ibishu BX-series

  • Fixed Lansdale foglight using wrong material

  • Tweaked taxi skins to closer match their normal counterpart’s shade of yellow

  • Improved windshield damage material

  • Improved cargobox texture quality

  • Props

  • Metal Ramp

  • Fixed missing config thumbnail

  • Large Tire

  • Converted thumbnails to jpg

  • Bales

  • Converted thumbnails to jpg

Levels
  • East Coast

  • Fixed grass popping from asphalt

  • Improved fuel station terrain

  • West Coast

  • Fixed different floating objects

  • Fixed billboard lod on drag strip

  • Fixed holes in island mesh

  • Fixed inconsistencies with toll sign text

  • Fixed terrain spikes

  • Fixed different navgraph decalroads

  • Fixed barriers in the police station parking entrance

  • Fixed island tunnel mesh overlapping with island terrain mesh

  • Fixed the render priority of some decalroads

  • Updated some parking spots position

  • Removed unused waypoints

  • General road art improvements in Spearleaf island

  • Italy

  • Fixed some floating trees

  • Fixed trees growing from pavement

  • Utah

  • Fixed AI jumping in canyon

Gameplay
  • Added a new Drag Timer UI App; Can be used in Freeroam or in missions

  • Added Pro Tree behaviour to the left lane of the drag strips for the Freeroam version of drag race

  • Fixed bugs regarding staging and lights system for Drag Race

  • Fixed a bug that caused crashes on random vehicle selection for Drag Race

  • Fixed Threshold stars from Drag Race Missions

  • Added new functionalities to the Drag Race Editor in the World Editor

  • Facilities

  • Fixed facilities not displaying trailers properly

User Interface
  • Added option in the radial menu to adjust the mirrors
Early Preview: Career Mode
  • Fixed vehicle/trailer deliveries spawning the wrong way in some places

  • Fixed issue where some parts could not be installed correctly when trying to add them to a vehicle

AI & Traffic
  • Fixed traffic signals data on West Coast USA

  • Blocked message from occurring: "Vehicle: Simplified Traffic Vehicles"

Virtual Reality
  • Fixed the Options > Display > Virtual Reality > ‘Center’ UI button not working
Game Engine
  • Fixed the in-game repository menu. It will now work correctly when neither Steam client nor Epic Games clients are running

  • Fixed Lua exception when getting the achievement “Kilometer knockoff”

  • Fixed UDP protocols (used to control motion sims and external dashboards) sometimes triggering an update twice

  • Fixed UDP protocols being provided a wrong dtSim when configured to an update rate which is lower than the current framerate


v0.33.2

(September/27, 2024)

Vehicles
  • Gavril MD-Series

  • Fixed reverse light flares

  • Increased the durability of single cab driveshaft

  • Bruckell Moonhawk

  • Fixed drag config blowing up before crossing 1/4 mile

  • Simplified Traffic Vehicles

  • Fixed BX traffic cars reversing backwards at random, usually into the player

World Editor
  • Road Architect Tool

  • Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tire popping when driving over them. Bottom faces of sidewalks were also removed

  • Terraforming Improvement: added triangle refinement before terraforming operations. This makes the terraforming less bumpy when camber is used

  • User Interface: Added new Options tab. Currently it offers an option to load only the roads and not the terrain

  • Rendering Improvement: All decals (in all tool roads) now use the improvedSpline flag (used for better rendering)

  • Convenience Feature: added isOverObject flag for each road. Now switchable inside the tool

  • Convenience Feature: Traffic lights on roundabouts now switched off by default

User Interface
  • Fixed a crash that some users experienced around the first 10 minutes after enablind VR
User Interface
  • Updated official translations
Early Preview: Career Mode
  • Fixed Softlock for cargo screen that can happen rarely

  • Fixed parcel progress not being saved for milestones

Game Engine
  • Fixed application exit after 10000 seconds if it failed to connect to the mod repository

v0.33.1

(September/19, 2024)

Vehicles
  • Gavril MD-Series

  • Added Welded differential option

  • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes

  • Fixed an excessively high engine torque rating

  • Gavril T-Series

  • Fixed an issue where the front tridem tires were using incorrect components for offset

  • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes

  • Implemented yet another fix for a persistent problem with the driveshaft on the Cab-over Day Cab Single Drive Fifthwheel Frame with a V8 engine

  • Ibishu Miramar

  • Fixed issues with liveries

  • Simplified Traffic Vehicles

  • Fixed traffic D-Series high spec facelift front signals using wrong blinding glowmap material

Early Preview: Career Mode
  • Fixed an issue where the route would disappear when opening the map during a car jockey delivery

  • Fixed some cases where the vehicle thumbnails would be blurry

  • Fixed an issue in the part inventory where uninstalling a part from a vehicle in storage would not update the parts list

  • Improved part inventory performance when installing or removing parts

Game Engine
  • Added back erroneously deleted obj:getSensorX to vehicle Lua. Among other things, this affected SimHub
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