What’s New

BrainBread 2 — Anniversary Update - Patch 1.0.3.6

Anniversary Update - Patch 1.0.3.6

Server owners please update your servers!

Code

Core

  • All surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, this allows modders to simply add their stuff here without the need to update a manifest file, or override existing files.

  • Improved workshop logic for dedicated servers, improved the verboseness.

  • Removed all AI node crap, from now on only NAV is used. Update your custom maps if you have not yet added NAV!

Players & Skills

  • AFK kicker will no longer kick people during end vote screen, if it takes too long.

  • Coldsnap will reduce enemy movement speed by 45% and force the enemy to walk, if running.

  • All default soundsets are now available for each character.

  • You can now view quests + progress while spectating.

  • Firstperson body will not render if your view is rendered through a camera.

  • Disabled bloom effects when view is rendered through a camera.

  • Fixed armor damage pain sound, it was overriden by the default pain sound.

  • Improved player animation state blending, especially for the local player, less glitchy leg movement, proper YAW, etc.

  • Added a lost survivor soundset made by Seoras back in the day.

  • Added an option to enable automatic reload of weapons.

HUD & VGUI

  • Updated credits logic, you can now increase/decrease the scroll speed by using mouse scroll, also fixed the layout.

  • Excluded maps can now show proper loading screens.

AI & NPCs

  • Added npc_bandit_leader, npc_police, npc_riot and npc_swat (plus static versions).

  • npc_fred now has a disable jump option.

  • Added allow jump, and force static option to npc_custom_actor.

  • Fixed NPC auto-fire shotgun OPness.

  • Overhauled npc_custom_actor AI.

  • Fixed zombie NPCs wall hacking issues.

  • Improved overall zombie attack logic, they can reach you in trickier areas.

  • Fred can no longer walk thru military or bandit NPCs.

  • Fixed ai schedule route stuff if interruptability is set to Death, any interruptions will not cause the AI to break.

  • Added support for soundset override in the model override, defined in the maps script. Useful if you want the npc to use an entirely new soundset.

  • Crawling zombies are now non solid for all NPCs and players.

  • Improved zombie door breaking AI a bit, they will no longer randomly attack doors, only if the door obstructs their NAV path.

  • Fixed npc_custom_actor fire rate with certain weapons.

  • Disabled jumping for Johnson in Salvage.

Entities

  • Added SetBreakable, SetUnBreakable, and breakable default state to prop_door_breakable.

  • Added filter_inventory_item which can be used to filter based on whether or not a player has a certain inventory item.

  • Added filter_damage_type, this can be used to filter entities based on classification.

  • Fixed messy smart_trigger outputs.

  • It is now possible to disabled the inventory item rotation effect by setting DisableRotationFX to 1 in the script for the item. Disabling the effect will also set the item to spawn using the orientation in hammer, and will revert to the ang_off_* ones when dropped.

  • Radius glow color can now be changed through LocalGlow R G B A.

  • Fixed +use hierarchy, sometimes if an inventory item was dropped into an ammo box or some other larger non solid entity you would not be able to pickup the item.

  • Improved zombie volume tracing.

  • Fixed item_ammo_crate +use trolling.

  • A thrown propane tank will have a red'ish glow outline rather than blue'ish, implying it can be detonated!

  • logic_objective no longer needs an index value.

Balancing
  • Updated Coldsnap to reduce speed by 45% instead of 15%.
Achievements
  • Complete Nightclub with at least 4 players.

  • Bandit Massacre.

  • Psychopatic Tendencies.

  • Healing Addiction.

  • Kung Flu Fighting.

  • Mazel Tov.

  • Prescripted with Pain.

  • Sweeper.

  • Head Traumer.

Maps
  • Added Nightclub, Objective.

  • Added Fever, Elimination.

  • Added Rooftop, Elimination.

  • Remastered Cargo, Arena.

  • Remastered Swamp Trouble, Arena.

  • Remastered Rooftop, Arena.

Laststand - Objective

  • Fixed NAV issues.

Termoil - Objective

  • Added clips to prevent Fred from falling down and into the sewers.

Mecklenburg - Objective

  • Added a new quest, find the keycard and open the armory.

  • Rastamon and George Wayne will no longer get stuck if obstructed.

  • Fixed jail cells not opening.

  • All humans will be ported to the gunshop after defending it.

Misc
  • Added the latest SDK 2013 engine binaries.

  • Fixed various duped output issues in the FGDs.

  • Removed tons of unused bloat, legacy HL2 and TF2 code, logic, fgd, etc...

  • Added missing detail textures from L4D content, also removed some duped files.

  • Updated Russian translation.

  • Updated credits, added some missing people!

  • Removed unused achievements, for now.

  • Credits to The deadly Cutsman for the remastered maps, and to Razorkiller for the new achievement ideas plus icons!

Community Discord

https://discord.gg/0TitkvlFlYoBak0V

Sethen's Level Design Blog

https://nicholasnugent.weebly.com/blog

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