Brawlhalla — New Legend: Qinghua & Baobao, Back to School 2026, and more! – Patch 10.10

New Legend: Qinghua & Baobao, Back to School 2026, and more! – Patch 10.10

Added 8
  • New Legend Qinghua & Baobao with Cannon and Orb weapons
  • Back to School 2026 Seasonal Event with earnable items including Valedictorian Loki Skin and Side Sig PhD Title
  • First ever Podium for Back to School Event called Protagonist's Desk
  • CMYK Colors system with daily refresh and improved random color selection
  • Crystalforged Weapon Skins purchasable with Glory
  • Guild Weapon Skins purchasable with Guild Tokens
  • Home Team Reunion Colors earnable by winning matchmade games
  • Three new Qinghua & Baobao Skins: 2001 Skate Odyssey, Lunar Rabbit, and Automaton
Changed 4
  • Reordered casual queue menu so Unranked 1v1 displays first and FFA displays last
  • Axe Side Light increased Damage from 10 to 13
  • Axe Side Air increased Force from 68 Fixed/41 Variable to 71 Fixed/42 Variable
  • Axe Ground Pound increased Damage for more reward on heavy strikes
Fixed 8
  • Fixed visual bug causing Xull's base Signature FX to not play correctly when using certain crossover Weapon Skins
  • Fixed visual bug where thrown weapons would adopt custom hit FX of the next weapon picked up
  • Fixed bug where grapple attacks do not affect the Player4 bot properly in offline tournament mode
  • Fixed Brawlball score not being properly displayed on scoreboard on World's End Arena Map
  • Fixed Twitch Drops pop up text cutoff
  • Fixed notifications getting cut off when you have a Guild invite while an Event is active
  • Updated spawns on Dodgebomb Map so weapons and gadgets don't fall through map when spawning in Training Mode
  • Rayman now grants progression for missions that require a Legend that has seen a dragon

From Brawlhalla

The ultimate duo Qinghua & Baobao rockets into Brawlhalla on August 19! Also known as The Voyager & The Void, they playfully bounce enemies around with an Orb, then fly through space with a Cannon. Also beginning August 19: the Back to School 2026 Seasonal Event! Enjoy a new batch of earnable Items like a Loki Skin and the Side Sig PhD Title, and there’s even a new Podium for the first time ever for Back to School.

Plus: CMYK Colors make their debut with a fancy new system that updates daily and upon purchase. Neat!

On top of all that, we got a balance pass and TWO whole new Weapon Skin sets: one for Guild Tokens, and one for Ranked Glory.

  • Qinghua & Baobao - The Voyager & The Void

  • Weapons: Cannon & Orb

  • Stats: 5 Strength, 4 Dexterity, 5 Defense, 8 Speed

_Level 50 grants TWO unique Titles! _

  • The Voyager

  • The Void

Qinghua & Baobao are ready for the Brawl with 3 new Skins, an Avatar, and an Emoji Skin:

  • 2001 Skate Odyssey Qinghua & Baobao

  • Lunar Rabbit Qinghua & Baobao

  • Automaton Qinghua & Baobao

Also joining Mallhalla:

  • Qinghua & Baoboodle Avatar

  • Bongobongo Emoji Skin (1 More)

Get packed up and ready to go Back to School on August 19! This year’s Event introduces the first ever Podium for the Event, plus a new earnable Loki Skin, and the return of so many things.

Event Center Items
  • GRAND PRIZE: Valedictorian Loki Skin

  • 4 Emoji Skins

  • Brawldog 1 More

  • Professor Laugh

  • Rocker Lookin’ Good

  • Kindergarten Wow

  • Audrey the 3rd Sidekick

  • Side Sig PhD Title

Event Center tickets will be earnable until September 9th. After that, you’ll have an extra week to redeem previously earned Tickets or use Mammoth Coins.

Home Team Reunion Colors

Win a matchmade game with a Legend to earn the Home Team Reunion Colors for that Legend. Win matchmade games with 45 Legends to earn the Color for all current & future Legends! Check out your progress on the right side of the Event Center.

New & Returning to Mallhalla

Follow the apples in the store to find everything!

  • Protagonist’s Desk Podium

  • The first ever Podium for a Back to School Event!

  • 16 returning Skins like First Day Asuri, Rocker Volkov, Brawldog Mordex, and Band Kid Yumiko

  • Home Team Colors for every Legend

  • 2 Sidekicks and 2 Avatars

  • 7 Emoji Skins

  • Home Team Cheer Emote

New Store Bundles
Back to School '26 Mega Bundle

Get 8 Back to School Event Legend Skins PLUS the 1st ever Back to School Podium: Protagonist's Desk, plus even more supplies for day 1 of classes!

Team Spirit Bundle

Are you participating in school sports this year? Get your enrollment started with this new bundle!

School Faculty Bundle

You'll be the talk of the Teacher's Lounge with all the stylish items in this bundle!

_CMYK Colors will also arrive on August 19! _

_Similar to RGB, they may be purchased for one Legend at a time or the All Legends Colors which covers all current and future Legends. _

Unlike RGB, there’s a new and improved transparent system for getting a Random CMYK Color.

  • The Legend you are getting the Color for is visible before you buy the random roll as long as you’re online.

  • The Legend refreshes every day you log in.

  • When you buy a Random CMYK: Legend Color, the Legend updates instantly,

  • For example: I log in to see my Random CMYK roll is for Imugi. If I wait until tomorrow, it will change randomly to a new Legend. Since I want the CMYK Color for Imugi, I buy it. After I get my Imugi Color, the random CMYK Legend Color randomizes to Thor. I don’t want the color for Thor, so I wait until tomorrow. I log in the next day and see the Random CMYK roll is now for Fait.

The All Legends CMYK Color Scheme works the same as every other All Legends Color Scheme.

Crystalforged Weapon Sets

Beyond Glory there is immortality! Claim the Crystalforged Weapon Skins so you can match with your Crystalforged Colors. Only unlockable once the Skyforged & Goldforged Weapon Skins have been unlocked. Exclusively purchasable with Glory.

Guild Weapon Set

Do you fight for your friends? Show it! Become the Level 100 paladin of your dreams with these glowing new Weapon Skins. Exclusively purchasable with Guild Tokens.

UI
  • Reordered the casual queue menu so that Unranked 1v1 displays first and FFA displays last.
Gameplay
  • Updated the spawns on the Dodgebomb Map so that Weapons and Gadgets don't fall through the map when spawning in Training Mode.
Art & Animation
  • Fixed a visual bug causing Xull’s base Signature FX to not play correctly when using certain crossover Weapon Skins.

  • Fixed a visual bug where thrown weapons would adopt the custom hit FX of the next weapon you picked up

UX
  • Rayman now grants progression for missions that require a Legend that has seen a dragon.

  • Fixed a bug where the Brawlball score wasn’t being properly displayed on the scoreboard on the World’s End Arena Map.

UI
  • Fixed Twitch Drops pop up text cutoff

  • Adjusted notifications that were getting cut off when you have a Guild invite while an Event is active.

Gameplay
  • Fixed a bug where grapple attacks do not affect the Player4 bot properly in offline tournament mode.

For this round of balance adjustments we are increasing the power level of underperforming weapons and Legends through some of their most unique attacks and win conditions. This patch also contains Aurus' first balance pass, making him legal for use in official tournaments.

Axe

The ranged approach and combo starter Side Light now has greater Damage for an overall higher rate of damage, while the Side Air has greater Force to capitalize with earlier knockouts. The Ground Pound also has greater Damage for more reward on this heavy strike.

  • Axe Side Light: Increased Damage from 10 to 13.

  • Axe Side Air: Increased Force from 68 Fixed/41 Variable to 71 Fixed/42 Variable.

  • Axe Ground Pound: Increased Damage from a range of 2018 to a range of 2220.

Bow

We have increased the Bow Down Air's Force for better positional reward and earlier knockouts when catching opponents with a properly used snipe.

  • Bow Down Air: Increased Force of the aerial version from 50 Fixed/42 Variable to 50 Fixed/44 Variable.

Greatsword

While the Greatsword Down Light Opener is a grounded approach tool that can be used from range to punish outspaced attacks or catch landings, it does use up a lot of the runway extensive Greatsword strings desire. We have increased the Stun of this attack to allow it to true combo into any of its followup chain attacks, but slightly reduced the Damage to keep the reward to reasonable levels. The Down Light Finisher from Side Light Bridge has also received a significant reduction in Time to Hit to better catch certain escape attempts.

  • Greatsword Down Light Opener: Increased Stun from a range of 1512 to a range of 2216; Decreased Damage from 9 to 8.

  • Greatsword Down Light Finisher (from Down Light Opener): Decreased Damage from 14 to 13.

  • Greatsword Down Light Finisher (from Side Light Bridge): Decreased Time to Hit from 22 to 17.

Orb

_We have increased the Stun during the later Hit Window of Orb Down Light to grant more leniency and broader options for combos and followup attacks when using this attack against a grounded opponent. _

  • Orb Down Light: Increased Stun from a range of 2114 to a range of 2116.
Rocket Lance

The Rocket Lance Side Air has regained some of its previous Force for better knockouts when chasing opponents offstage.

  • Rocket Lance Side Air: Increased Force from 50 Fixed/40 Variable to 55 Fixed/41 Variable.
Scythe

The Scythe Down Light is a great way to outspace attacks or catch landings and begin strings, but the risk and larger dodge windows often make this a less desirable option. We have decreased the Recover time on miss and increased the Stun for all versions to allow for easier use and more reliable followups. Similarly, the backwards Active Input of Scythe Neutral Air has greater Stun for tighter dodge windows.

  • Scythe Down Light: Decreased total Recover time on miss from 10 Fixed/16 Variable to 7 Fixed/16 Variable; Increased Stun of the normal version from 28 to 29; Increased Stun of the Active Input forward version from 18 to 22.

  • Scythe Neutral Air: Increased Stun of the Active Input backward version from 18 to 21.

Spear

The Spear Neutral Light now has less Recover time on miss and greater Stun for better use at controlling the ground and converting that control into continued pressure.

  • Spear Neutral Light: Decreased total Recover time on miss from 6 Fixed/16 Variable to 3 Fixed/16 Variable; Increased Stun of the final hit from 17 to 20.
Aurus

Aurus's Side Spear now has greater Force to bring its knockout potential closer in line with other similar options. Aurus's Down Spear did not carry proper risk but also grants very little reward on stage, so we have increased both the Recover time on miss and the Damage to even out the risk-reward ratio. Aurus’s Side Chakram now has greater Force to better match its low reach and to be closer in line with other similar options.

  • Aurus Side Spear: Increased Force from 50 Fixed/50 Variable to 54 Fixed/52 Variable.

  • Aurus Down Spear: Increased total Damage from 24 to 28; Increased total Recover time on miss from 15 to 18.

  • Aurus Side Chakram: Increased Force from 52 Fixed/52 Variable to 56 Fixed/54 Variable.

King Zuva

King Zuva's Neutral Hammer and Down Hammer now attack faster for more reliable use in the neutral game and when pressuring the opponent.

  • King Zuva Neutral Hammer: Decreased Minimum Charge time from 11 to 9.

  • King Zuva Down Hammer: Decreased Minimum Charge time from 14 to 11; Decreased Time to Hit after release from 9 to 7.

Lady Vera

Lady Vera's Down Scythe and Neutral Chakram now have less Minimum Charge time for more reliable use as follow-up attacks and dodge punishes, while Lady Vera's Side Chakram now has greater Damage and Force to better fit its role as a powerful knockout tool.

  • Lady Vera Down Scythe: Decreased Minimum Charge time from 10 to 6.

  • Lady Vera Neutral Chakram: Decreased Minimum Charge time from 10 to 7.

  • Lady Vera Side Chakram: Increased Damage from 24 to 27; Increased Force from 65 Fixed/52 Variable to 65 Fixed/54 Variable, and the wall version and normal version now have identical Force.

Nix

We have decreased the Minimum Charge time of Nix's Down Scythe to allow for more threatening use of this long-range attack.

  • Nix Down Scythe: Decreased Minimum Charge time from 17 to 14.
Ransom

Ransom's Neutral Bow now has less Minimum Charge time for better use as an anti-air, while Ransom's Down Bow has greater Force for better use as a knockout tool. We have decreased the Recover time for Ransom's Down Chakram as it was too easily punished in most situations.

  • Ransom Neutral Bow: Decreased Minimum Charge time from 10 to 8.

  • Ransom Down Bow: Increased Force from 50 Fixed/50 Variable to 55 Fixed/52 Variable.

  • Ransom Down Chakram: Decreased total Recover time from 24 to 21.

Thor

Thor's Side Orb now has less Minimum Charge time to better match its short range, while Thor's Side Hammer now has greater Force to better match its lengthy duration and low reach.

  • Thor Side Orb: Decreased Minimum Charge time from 14 to 12.

  • Thor Side Hammer: Increased Force from 65 Fixed/46 Variable to 65 Fixed/50 Variable.

Volkov

Volkov's Neutral Axe now has less Minimum Charge time for quicker response as an anti-air, a greater range of possible attack heights, and allowing it to combo from a close-hit Side Light. Volkov's Side Scythe now has greater Force to bring this attack closer in line with similar knockout options.

  • Volkov Neutral Axe: Decreased Minimum Charge time from 10 to 7.

  • Volkov Side Scythe: Increased Force from 58 Fixed/50 Variable to 60 Fixed/53 Variable; Increased Force of the Active Input forward version from 50 Fixed/50 Variable to 55 Fixed/53 Variable.

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