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Chivalry 2 — Chivalry 2 Hotfix 2.8.2

Chivalry 2 Hotfix 2.8.2

Good morrow once more, knights! As of this morning at 11:30am ET, we have released a minor hotfix (2.8.2) that delivers some general fixes, stability improvements and improvements to some maps including the recent Bridgetown map from the 2.8 Raiding Party Update.

Below is a list of fixes includes in this hotfix.

General
  • Fixed an issue where pressing the VOIP key would cause a stutter

  • Fixed an issue where timeout from a server was not being applied after a successful votekick

  • Fixed an issue where Out of Combat zones would shrink dramatically in LTS

  • Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode

  • Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll)

  • Further optimizations made for character textures

  • Further crash fixes

  • Further security improvements

Crossparties
  • Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match
Maps

Bridgetown

  • Stage 1

  • Increased base time from 5 to 5.5 minutes

  • Stage 2

  • Increase time added for substage completion from 60 to 90 seconds

  • Stage 4

  • Increased base time from 4 to 5 minutes

  • Addressed an exploit where players could use the ballista to fire at the town gate

General

  • Removed peasant sickles

  • Optimized textures

Darkforest

  • Fixed an issue where the convoy carts would bounce due to missing road paths

Galencourt

  • Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2
Still Looking Into
  • An issue where players are kicked out of Matchmaking due to “Invalid Join Data”

  • Ongoing hitches in relation to online services

  • Forming a party through native invites can break matchmaking queue buttons

  • And more!

Note: on first publication of these patchnotes we included "Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”" - however, we have since heard further reports of this issue and have therefore moved this under the "Still Looking Into" list.

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