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Chivalry 2

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Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles.

Latest · by Torn Banner StudiosWebsite

Changelog

Chivalry 2 Hotfix 2.11.4

A minor hotfix (2.11.4) has been released to improve game stability. Please update your game!

Chivalry 2 Hotfix 2.11.3

A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!

Chivalry 2 Hotfix 2.11.1

Good morrow, knights! A minor hotfix (2.11.1) has been released with Regicide at Trayan Citadel balance changes, bug fixes, and more!

Balance Changes - Regicide at Trayan Citadel

Fuse Stage

  • Fuse Timer decreased from 30 seconds down to 25 seconds

  • Reduced delay in Agathian spawn positioning change during the second phase of placing powder kegs

VIP vs VIP Stage

  • Increased the possible final timer by 3 minutes

  • Fixed bug that caused Argon's health to be slightly less than intended

  • Reduced the spawn delay for Agathian troops by 1 second

Dev Notes: We’ve loved hearing all the reception and feedback towards Trayan Citadel! We’re so glad our community has been enjoying the spectacle of the new map. Although we love that Argon's final push to avenge his father was reflected in this difficulty for attackers, after monitoring matches and feedback since the release, we believe Argon and his troops need a little assistance, particularly in the later half of the map. Do not worry, defenders, as plenty of opportunities remain to hold back the Agathians and protect Malric from these unjust invaders.

General
  • Updated Server and Client backend

  • Made improvements to help prevent the “Party Creation failed” error

  • Fixed a bug that incorrectly showed the amount of XP earned during boosted XP times

  • Fixed a bug that would time out party members if the party host switched matches too quickly

  • Fixed a bug that removed platform icons on the scoreboard after the first match

  • Fixed a bug that could cause occasional client physics hitching

  • Updated EOS protections

  • Implemented multiple crash fixes for Servers and Clients

Combat
  • Fixed a bug that allowed the spoon item stab attack, found on Trayan Citadel, to be used repeatedly too quickly
Customization
  • Fixed a bug that played Mason voice lines when using the Rebel Voice as an Agathian

  • Although they are a "Rebel" we believe praising the enemy commander would have been going just a little too far

  • Fixed the name on the previous “Templar Visorless Helmet,” as it did indeed include a visor

  • Fixed a bug showing the “Painted Maiden Helmet Featherless” as a purchasable cosmetic with gold, where it should only be earnable through the Regicide Campaign Pass

Map
  • Fixed an issue that could allow a player to access the enemy VIP spawn on Citadel earlier than intended

  • Fixed a rare bug that could prevent a VIP from spawning on Citadel

  • Fixed a bug that prevented the spikes on Duel Yard from dealing damage to players

  • Fixed a potential crash that could occur on Duel Yard

Unofficial Servers
  • Improved server command protections

  • Fixed a bug that could kick players out of the match when traveling between maps

  • Added visual ban list on Nitrado interface

  • Fixed a case where XP and gold weren’t being correctly awarded on unofficial servers

Console/Gamepad
  • Fixed a bug that prevented a ballista from being fired again if the Arrow Cam was used in the previous shot

Additional Notes: Due to the nature of this Hotfix, PC Players will experience a larger-than-average download size when prompted to re-download the game for proper Hotfix installation.

In addition to today's Hotfix notes, we've released a new blog about the future of Chivalry 2.

Chivalry 2 - Regicide Update is Out Now!

Chivalry 2’s Regicide Update introduces the epic Team Objective Map - Regicide at Trayan Citadel, the new Goedendag weapon, a new Campaign, quality of life improvements, and more!

Update Highlights
  • New Team Objective map - “Regicide at Trayan Citadel”

  • New Campaign Pass - “Regicide”

  • New Character Bundle - “Agatha Rebel Knight”

  • New Weapon - “Goedendag”

  • Combat Changes

  • QoL Improvements

ONCE MORE, LEGENDS WILL BE BORN

_After many months of warfare, King Argon II and the allied Agathian noble houses make one final push to breach the walls of Trayan Citadel, the heart of Vantear and the Mason Order. However, Malric Terrowin will not stand for such insolence. Through fire, ash, and bloodshed, the kingdom shall finally decide… _

“Who will sit upon the throne?”

New Team Objective Map - “Regicide at Trayan Citadel”

Agathians rally around their final hope in breaching the city walls: their battle ram of war called “The Lion’s Thrust.” In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric’s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric’s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!

New Weapon - “Goedendag”

A brutal weapon for a brutal age. Adding to the Poleman and Engineer’s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon’s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks.

Maps
General
  • New map - Regicide at Trayan Citadel

  • New playable VIP - King Malric Terrowin

  • New objective type - VIP vs VIP

Bridgetown
  • Moved one of the torch locations closer to the Tenosia side during Stage 2B

  • Decreased Attacker spawn time from 10 to 8 seconds during Stage 2B

  • Decreased Attacker spawn time from 10 to 8 seconds during Stage 1C

  • Increased Defender spawn time from 8 to 9 seconds during Stage 2A

  • Fixed an issue where ambient corpses would sometimes appear during the cinematic

  • Fixed an issue where deployables could not be placed in the Guild Hall

Duelyard
  • Made the horses use the FFA skin variant on spawn

  • Added barrier at the end of the map to prevent players from falling off

  • Added an additional horse to the horse field

  • Added more bandage crates to the surrounding area

  • Added lance barrel weapon rack to the horse field

  • Added a turkey weapon rack

  • Fixed a desync that would occur upon spawn

  • Fixed an issue where the Jousting Targets would not spin

  • Fixed an issue where certain guard rails lacked collision in the main area

Fighting Pit
  • Fixed an issue where Environment kills would not count in FFA
Frozen Wreck
  • Fixed an issue where Environment kills would not count in FFA
Galencourt
  • Fixed an issue where Duke VIPs were present during the last stage instead of monks
Lionspire
  • Fixed an occurrence where the ram could be contested on the opposite side of the gate
Montcrux
  • Stage 2

  • Engineers can no longer place constructibles near objective terrain

  • Stage 3

  • Decreased amount of time for the portcullis to open from 30 seconds to 20 seconds

  • Stage 4

  • Decreased defender respawn time from 10 seconds to 8 seconds

  • Increased attacker respawn time from 8 seconds to 10 seconds

Stronghold
  • Fixed an issue where Argon’s heavy attacks would swing through an opponent
Tournament Grounds
  • Added a turkey weapon rack
Customization
General
  • New Campaign - “Regicide”

  • _ Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Regicide Campaign Pass has no time limit, so you can earn rewards at your own pace. Play the Regicide Campaign at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game._

  • Added Maskless Plague Helmet variant for all classes and factions

  • Renamed “Painted Tilting Helmet” to “Royal Tilting Helmet”

  • Added Painted Tilting Helmet variant that holds heraldry

New Bundle - “Agatha Rebel Knight”
  • Rebel Knight Helmet + open variant

  • Rebel Knight Armour Set

  • Voice - Rebel Knight

  • Title - The Rebel Lord

Added open variants for the following helmets:

  • Knight’s Helmet

  • Tilting Helmet

  • Bascinet

  • Burgonet

  • Armet

  • Tournament Helmet

  • Heavy Bascinet

  • Great Bascinet

  • Barbuta

  • Dreadnought

Vanguard

  • FFA Druid Helmets

  • Elite Hind Helm

  • Basic Goat Helm

  • Elite Goat Helm

Footman

  • Agatha

  • Templar Helmet bundle

  • Mason

  • Armour - Common Forge Guard

  • Armour - Elite Forge Guard

  • Armour - Royal Forge Guard

  • Helmet - Common Forge Guard

  • Helmet - Poor Forge Guard

  • Helmet - Royal Forge Guard

Knight

  • Agatha

  • Armour - Hoodless Agatha Knight

  • Armour - Hoodless Lion’s Knight

  • Helmet - Various Open Helmet variants

  • Helmet - Templar Helmet bundle

  • Helmet - Rebellious Knight

  • Helmet - Rebellious Pigfaced Bascinet

  • Helmet - Templar Helmet bundle

  • Mason

  • Armour - Maiden Armour

  • Armour - Painted Maiden Armour

  • Armour - Veteran Maiden Armour

  • Armour - Hoodless Rus Knight

  • Helmet - Various Open Helmet variants

  • Helmet - Rare Maiden Helmet bundle

  • Helmet - Epic Maiden Helmet bundle

  • Helmet - Legendary Maiden Helmet Bundle

  • Helmet - Golden Rat helmet

  • FFA VIP Bundles

  • Argon Armour, Crown, and Voice bundle

  • Malric Armour, Crown, and Voice bundle

Heraldry
  • Eagle

  • Black Red Eagle

  • Dark Eagle

  • Black Orange Eagle

  • Mason Order

  • King’s Guard

  • Lion

  • Three Lions

  • Galencourt

  • Cross Large (alt)

  • Geometric

  • Barry

  • Plain Blue

  • Plain Cyan

  • Plain Green

  • Plain Grey

  • Plain Orange

  • Plain Orange

  • Plain Purple

  • Plain Rose

  • Plain Yellow

  • Quarter Strong

  • Quarterly Variants 1 through 5

  • Quarterly Green

  • Quarterly Royal

  • Split

  • Sellsword

  • Cross Variant

  • Crossed Sword Rose

  • Party Cross Tree

  • Other

  • Golden Sword

  • Golden Shell

Nicknames

  • The Kingslayer

  • of Trayan Citadel

  • The Traitor

  • The Upstart

Weapons

  • Battle Axe

  • Varangian Axe

  • Elite Varangian Axe

  • Engraved Varangian Axe

  • Dane Axe

  • Lesser Sea Bast Axe

  • Strong Sea Beast Axe

  • Champion Sea Beast Axe

  • Regal Sea Beast Axe

  • Greatsword

  • True King’s Sword

  • Engraved True King’s Sword

  • Royal True King’s Sword

  • Highland Sword

  • Traitor’s Bane

  • Elite Traitor’s Bane

  • Royal Traitor’s Bane

  • Pole Axe

  • Guard Recruit’s Pole Axe

  • Guard Captain’s Pole Axe

  • Guard Sergeant’s Pole Axe

Combat
General
  • Fixed an exploit where the player could have an infinite number of throwing weapons

  • Fixed an exploit where held input interactables could cause attacks to be invisible

  • Fixed an issue where players could desync when tackled off a chair

  • Fixed an issue where tracers were inconsistent on overhead ground hits after a combo

  • Fixed an issue where objective-based team damage would kick players from matchmaking

  • Fixed an issue where players would spawn with no primary weapon and carrying a shield

  • Fixed an issue where VIP models would change when traveling between different maps

  • Fixed an issue where the player screen would stay black after falling while using Arrow Cam

Auto-parry
  • Fixed an issue where auto-parry would sometimes be inconsistent after an immediate feint from a counter input
Dodges
  • Dodge Parry Cancel is only available after at least 50% of Dash has been completed.
Spikes
  • Fixed an issue where spike traps could kill from the top of the ramp
Weapons and Carryables
New Weapon - Goedendag
  • Available for the Footman and Engineer subclasses
General
  • Fixed an issue where weapon shadows would duplicate occasionally

  • Fixed an issue where crouching on spawn would maintain speed

Ballista
  • Addressed an exploit where the ballista could fire with infinite ammo
Catapult
  • Fixed an issue where the player could duplicate themselves upon using a destroyed catapult
Heavy Mace
  • Increased overall normal slash windup time from 0.25 seconds to 0.285 seconds
Quarterstaff
  • Added to the Poleman subclass on Footman

  • Changed the tackle animation to the jumpkick variant

Matchmaking
  • New Limited Time Queue added to rotation - Team Deathmatch

  • Adjusted Rank Based Team Balancing Algorithm to improve team randomness

Social
Crossparty
  • Increased grace period slightly for parties to join together on the same team in a match

  • Fixed a rare issue where Steam party members could not leave a party

  • Fixed an issue where the “Failed to Join” error would appear in parties of 3

Unofficial Servers
  • Added Nitrado Steelshield Support

  • Added Autobalance Parameter options

  • Added skill-based team balance checkbox

  • Added Earning Gold at the end of a match

  • Added Earning XP at the end of a match

  • Added the following commands for Local Admins:

  • TBSAddStageTime

  • TBSEndGame

  • Added TO_Citadel to the map list

  • Adjusted the first map entry a server owner enters to be the one that always begins in the rotation

  • Adjusted indexing of maps so that they play in order after server restart

  • Adjusted TO default times to be representative of the regular map lengths. Server owners will need to hit the default button in order for this change to be reflected on their interface

  • Fixed an issue where players would appear with no customization or rank after a server crash

  • Fixed an issue where traveling to and from LTS maps would result in Admins losing powers

_Dev Notes: Since the release of Unofficial Servers with Update 2.10, we’ve been working closely with our Nitrado partners to determine how to enhance this new feature. So far, improvements have been performance issues adjustments, potential bug fixes, adding new Admin options, and implementing Nitrado Steelshield. (An added layer of protection against DDOS attacks)

We’ve also been monitoring the community feedback around the lack of Gold/XP earned within Unofficial Servers and how this difference could make playing within an Unofficial Server less appealing, especially to newer players. As of Update 2.11, Gold and XP gains will be enabled across all Unofficial Servers. We still reserve the right to make adjustments and take action if we see that the improper gain or boosting of Gold/XP becomes popular. Still, we believe that a majority of servers will not abuse this added feature; instead, it will help bolster and highlight the excellent Unofficial Servers that users have been able to create._

Performance and Crash Fixes
General
  • Fixed an issue where players would not respawn due to bloated save files

  • Further Security Improvements

  • Further crash fixes

Playstation
  • Fixed connection issues that would occur during map travel
Xbox
  • Fixed a rare crash that would occur upon purchasing a hair option
Animation
  • Fixed an issue where fire would not be visible on lit chickens

  • Argon now has gameplay facial expressions during combat

Audio
  • VIP Voices now have exertion sounds during an attack

  • Fixed a sound streaming issue where sounds were being overloaded, cutting voice and music

UI
  • Chat now displays a name color for FFA and Spectator

  • Fixed an issue where Local Mutes would not always apply upon a player rejoining a match

  • Fixed an issue where the social menu could not be navigated with the D-Pad

  • Fixed an issue where votekicks could be initiated even when the option was grayed out

  • Fixed flickering in certain UI elements on the Main Menu

  • Navigation improvements

  • Translation improvements

Misc
  • Changed the Main Menu environment

  • Resized Argon’s head slightly for customization implementation

  • Fixed an issue where trumpets would disappear too quickly upon use

  • Added pumpkin variant for Tenosia during Halloween event

UPDATE 2.11 - REGICIDE

Chivalry 2 Hotfix 2.10.2

Good morrow, knights! A minor hotfix (2.10.2) has been released with new anti-cheat protections.

General
  • Updated anti-cheat security on all platforms.

As our 2.10.1 Hotfix notes mentioned, our team has been working hard on this next stage of anti-cheat protection for Chivalry 2. This security update will help stop users who have been bypassing our anti-cheat protections and add further tools our moderation team can use to address cheaters and their multiple accounts.

We believe this security update will help curb the use of cheats within Chivalry 2, although we know there may still be outliers that bypass even the new protection. Not to worry; our staff and moderation team will be on hand working hard to address any future tickets and reports regarding cheaters.

If you believe you have encountered a user in-game who may be cheating, here are some steps to report them.

How to report a suspected cheater:

In-Game Reporting:

  • Open the in-game scoreboard.

  • Xbox Button: Menu Button > Scoreboard

  • PS Button: Start Button > Scoreboard

  • PC Key: TAB

  • Navigate the scoreboard till you find the offending user.

  • Select the user and use the "Report" option.

ChivMail Reporting:

  • To Access the ChivMail bot you'll need to join our Official Discord.

  • ChivMail can be found on the top right of the User List once you've entered the Discord.

  • Use either a screen capping software or an HD mobile device to capture video of the suspected user.

  • Attach this video in a message to the ChivMail Bot on Discord in addition to the suspected user's in-game username.

  • Videos should be around 30 seconds long and clearly show the suspected user using in-game cheats if possible. (If the video is too large for Discord, it can be uploaded unlisted onto a streaming platform like Youtube)

  • This will start a ticket on the topic that our moderators can respond to if additional information is needed.

  • Additional Step for EGS / Steam Users - Acquire the user's PlayerID:

  • Open the console by pressing ( ~ ) or ( NUMPAD - ) (If your console does not open, you may have to "Enable developer console" in GAME SETTINGS) (Rebindable in the setting if necessary)

  • Type the command "listplayers" and hit ENTER (This copies the player list to your clipboard)

  • Open any Word processing application (Notepad, Microsoft Word, etc) and press CTRL + V to paste the player list.

  • Find the offending player's name and ID # and include them in your ChivMail report. (For example - Username - 12AB34CD56EF78GH)

Patch Troubleshooting: For any users receiving the "Easy Anti-Cheat is not installed." Launch Error: please attempt to validate your game files.

Chivalry 2 Hotfix 2.10.1

Good morrow, knights! A minor hotfix (2.10.1) has been released with crucial bug fixes.

General
  • Fixed a bug that caused a player to be disconnected from a server when spawning at particular points on the Duelyard map.

  • Fixed a bug with the skill-based team balance feature that did not correctly allocate players between attack and defense.

  • Fixed a bug that prevented some players from being banned correctly from Unofficial Servers.

Now that the skill-based team balancing feature has been fixed, it will also be re-enabled for all platforms once this Hotfix has gone live. Although this Hotfix was smaller, we wanted to address these more pressing bugs first while our team continues to work on fixes for our other known issues.

We have also contributed significant time towards further testing the next layer of anti-cheat we mentioned in our Community Blog. While we test this next stage in the fight against cheaters, we will continue to act against those who bypass our protections to cheat within Chivalry, promote cheats, encourage the use of cheats to others, or break our Code of Conduct in any additional ways.

Chivalry 2 - Duel of the Fêtes Update is Out Now!

The Duel of the Fêtes Update (2.10) is now available on all platforms for Chivalry 2!

Chivalry 2’s Fête For All Update introduces Unofficial Server Support, Skill-Based Team Balance, Three Free-For-All maps - Frozen Wreck, Bazaar and Duel Yard, a Team Deathmatch Map - Frozen Wreck, Region Selection, quality of life improvements and more. Read on below.

Update Highlights
  • New Major Feature - Unofficial Server support with Nitrado

  • New Major Feature - Skill Based Team Balance

  • New Feature - Region Selection Options

  • New Campaign Pass - “Fête-for-All”

  • New TDM map - “Frozen Wreck”

  • New FFA maps - “Frozen Wreck, Bazaar, Duelyard”

  • Combat Changes and Balance

  • QoL Improvements

New Major Feature - Unofficial Server Support!

The highly requested Unofficial Server support feature is now live! Players can now rent their own servers through Nitrado and customize them to their liking. Looking to organize a community event? Want to play only Brawl with your friends and nothing else? This is the place to go! Players will find a “Rent A Server” button directly in-game below when viewing the Server Browser, allowing them to begin the Unofficial server process.

Unofficial Servers have the following customizable features:

  • Votekick Parameters

  • Custom Class Limits

  • Custom Length Warmup Timer

  • Custom Length Match Timer (Team Objective)

  • Custom Length Match Timer (Non-Team Objective)

  • Custom Match Score Limit (Non-Team Objective)

  • Custom Match Player Count (Max of 64 players)

  • Ability to turn horses on or off

  • Ability to restrict players to third person or first person

  • Ability to disable combat zones

  • Passworded Server Support

  • Local Admin Support

  • Local Kicks / Bans

  • Local In-Game Server / Admin Messaging

Want to know more? Check out our Unofficial Server FAQ!

With the release of unofficial servers, our standalone duel servers will become social spaces. It will be up to the players how they use these spaces, therefore we will no longer be actively moderating for “RDM” (Random Death Match Instances i.e. attacking players randomly like you would in the free-for-all gamemode). Players must still however comply with our Code of Conduct and (https://chivalry2.com/terms-and-privacy-policy).

New Major Feature - Skill Based Team Balancing

Teams will now balance players with an algorithm derived from global rank before the start of a given match. Once balanced, players will be unable to switch teams unless in the event of unbalanced player counts or when switched automatically by the game to maintain team balancing parameters.

The following modes will have Skill Based Team Balancing enabled:

  • 64 Player Team Objective (Matchmaking Queue)

  • 40 Player Mixed Modes (Matchmaking Queue)

  • Last Team Standing (Limited Time Queue and Standalone Servers)

This feature is currently not available for 3v3 Arena and Unofficial Servers, but we are exploring the option to add it in the future.

Additional Notes: _This feature was designed to help balance the start of a match, while still maintaining tight restrictions post-balancing around team size discrepancies. It behaves differently than a Skill Based Matchmaking system that would create entire lobbies of similarly skilled players ultimately requiring a much larger scope of work and introducing more risk. Due to the size of most of our lobbies, it made more sense for us to apply the balancing within the match itself.

Just before a match begins after all players have loaded in, the server will perform a shuffle taking into consideration players' global ranks as well as their premade parties before assigning them a team. The system is built to prioritize parties staying together. The balance algorithm in use is not solely trying to achieve a 1:1 balance according to global rank.

After the shuffle is complete, teams must not create an imbalance of more than 1 player at any one time, or Team Switching will be restricted. For example: if there are two teams of 16 players and one player in spectate, that player can swap to either team as the new numbers would be 17 vs 16 (an imbalance of 1). But if there is a team of 17 and a team of 16, the player in spectate will be unable to swap to the team of 17, as that would create 18 vs 16 (an imbalance of 2).

Both 64 and 40-player matches in the server browser remain unaffected by this new feature as they are currently treated as a more social space for playing Team Objective and Team Deathmatch._

New Feature - Region Selection

Players will now have the option to select their Matchmaking region of preference. This option is available in the Game Options menu.

The following selections are available:

  • North America West

  • North America Central

  • North America East

  • South America West

  • West Europe

  • London

  • Paris

  • East Oceania

  • East Asia

  • South Korea

  • Japan

Please note that matchmaking search time and latency may be impacted depending on the region selected.

New Maps - Frozen Wreck, Bazaar and Duel Yard!

New Team Deathmatch and Free-For-All Map - Frozen Wreck

Marooned Masons fight with cold steel on thin ice to survive their shipwreck in the desolate north. Avoid ice crumbling beneath your feet, or break it beneath your opponents to plunge them to an icy grave.

New Free-For-All Map - Duel Yard

Test your mettle, hone your skills and prove your might in single combat at the duel yard.

New Free-For-All Map - Bazaar

Spill blood on sand and silk as you skirmish in the Bazaar at Baudwin.

Additional Map Changes

Bridgetown Stage 1

  • Fixed an issue where players with horses could only advance the progress bar once

  • Fixed an issue where the siege crossbow could destroy a fence but not damage an object behind it

Stage 3

  • Fixed an issue where the siege crossbow could damage the gate objective if penetrating another object

Bulwark

  • Fixed an issue where certain assets were missing textures under low quality video settings

Darkforest

  • Fixed an exploit where the VIP could use the bookshelves to avoid attacks

  • Fixed an issue where the wagon would not grant ammo for, Siege Crossbow bolts, Mallets, and Barricades.

Galencourt

  • Fixed an issue with Galencourt monks having misplaced textures or layered meshes

Montcrux

  • Fixed an issue where the Siege Crossbow bolts would not shoot through exploded zones

  • Improved bot navigation

  • Added map to Offline mode

General

  • Fixed an issue where male peasants would not roam around the map
New Campaign - Fête-for-All

Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armory items as they play. The Fête For All Campaign Pass has no time limit, so you can earn rewards at your own pace

Play the 'Fête For All' Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.

Customization
Armour

Archer

  • Tenosia

  • Tenosia Raider

  • Elite Tenosia Raider

Vanguard

  • Free-For-All

  • Reik Armour

  • Druid Helmet

  • Raptor Helm

  • Hildeswine Helm

  • Hind Helm

  • Agatha

  • Heraldic Poor Gallowglass

  • Heraldic Veteran Gallowglass

  • Mason

  • Heraldic Askandir Veteran Armor

Footman

  • Free-For-All

  • Monk Robes

  • David’s Robes

  • Georges’ Robes

  • Michel’s Robes

  • Agatha

  • Weathered Broe Helmet

  • Broe Helmet

  • Painted Broe Helmet

  • Royal Broe Helmet

Note: Although shown with a Quarterstaff to create the best promotional shot, Monk Robes can't be used with the Quarterstaff weapon as part of the Footman cosmetics.

Knight

  • Free-For-All

  • Agatha Heir Crown

  • Rudhelm Heir Crown

  • Agatha

  • Heraldic Jousting Armour

Heraldry

Mason

  • High Forge Hammer

  • Brotherhood Ravens

Weapons

Messer

  • Standard Vantearian Messer

  • Great Vantearian Messer

  • Knightly Vantearian Messer

  • Vantearian Wraith Blade

Siege Crossbow

  • Cranequin

  • Reinforced Cranequin

  • Superior Cranequin

  • Markgraf Cranequin

Sword

  • Worn Arathaneian Sword

  • Arathaneian Sword

  • Arathaneina Flamberge

  • Knightly Arathaneian Sword

Hair
  • All hair options are now available for all head options
Nicknames
  • The Eagle

  • The Lion

  • The Monk

  • The Druid

Voice
  • Heir Crown and Voice Bundle (Free-For-All)

  • Agatha Heir

  • Heir of Rudhelm

  • Druid Armour and Voice Bundle (Free-For-All)

  • Ailean

  • Hylltun

  • Iain

  • Tearlach

  • Monk Armour and Voice Bundle (Free-For-All)

  • André

  • David

  • Georges

  • Marc

  • Michel

  • Pierre

General
  • Fixed an issue where weapon customization would not be present on first spawn

  • Fixed an issue with the Mason Gold Vine Jousting Knight armour’s normal map

  • Fixed an issue where the Sword of Glory heraldry would incorrectly change armour and helmets

  • Added skirt physics to the Agathian Templar armour

  • Slightly adjusted metallic values for a few armour and helmets

  • Made the Mason Jousting Helmets compatible with the Dreadnought set

  • Added the ability to rotate the character in the Customization screen

  • To rotate the character, hold left click on the character and drag with the mouse.

  • For controllers, use the Left Thumbstick input to rotate left and Right Thumbstick input to rotate right.

Combat

Blocking

  • Adjusted backstab angle checks to be more consistent

  • Certain perks like that backstab perk on Ambusher would not grant its bonus reliably. This led to an opportunity to improve the back hit detection in combat, making it more consistent in receiving the bonus for the class and to reward skillful footwork and swing manipulation in general.

Counters

  • Fixed an issue where countering a projectile after a world hit would result in automatically throwing your weapon

Dismemberment

  • Fixed an issue where chopped heads would have default customization on current gen systems

  • Fixed chopped head physics not activating properly on current gen systems

  • Note: this fix was not applied to last gen consoles for performance reasons.

Feints

  • Fixed an issue where unintentional feints would occur after multiple swings and counter attempts

Jabs

  • Jab release time is now consistent across all weapons

  • Fixed an issue where jabs could go through another user’s jab after feint

  • Fixed an issue where attacks would not play out after a frame perfect jab

  • Fixed an issue where jabs would come out slower than intended when feinting from a counter

Parry

  • Made parry more consistent when canceling from a successful combo

  • Fixed an issue where parry would be inconsistent when canceling from a combo feint to parry

Sprint Attack

  • Increased the windup time by 0.115 seconds to reduce ability to instantly hit

  • Added a condition where unsuccessful sprint attacks would result in a recovery state

  • Sprint attacks have been observed to allow players to bring up parries immediately even when failing to land said attack. Conditions have been added to further prevent this, allowing an opponent to more reliably punish a failed sprint attack.

Stabs

  • Heavy stabs now thwack against teammates

  • Fixed an issue with polearms having shaft hits to the side during a stab

General

  • Fixed an issue where arrow trails would linger when blocking an arrow

  • Fixed an issue where items would attach to the right hand after throwing an offhand item

  • Fixed an exploit where attacks could be desynced between players

  • Fixed an exploit where healing could be activated early when bandaging

  • Fixed an exploit where ammoless dropped javelins could be picked up to replenish ammo

  • Fixed an exploit where two-handed weapons would sometimes look like they were equipped as a one-handed weapon

Weapons and Carryables

Barricades

  • Fixed an exploit where barricades could be used to slide and gain boosts in momentum

Catapult

  • Fixed an issue where catapults could scoop up unaware players when firing at max power

  • Made firing behavior more consistent upon remounting

Falchion

  • Adjusted the blade length of the Shamshir set to bring closer to hitbox length

Highland Sword

  • Special attack is no longer halted by an Active Parry

  • Increased damage by 5 for all attacks (excluding overheads, jab, and kick)

  • Fixed an issue where world hit tracers would cause the weapon to hit the floor unintentionally

  • Fixed an issue where the weapon’s level rank would not display correctly in loadout selection

Katars

  • Extended the size of tracers slightly

Siege Crossbow

  • Fixed an issue where bows would have missing shadows in first person mode

  • Fixed an issue where the reloading audio would be delayed by a second

  • Fixed an issue where fire bolts would not damage or penetrate objects

  • Fixed an issue where bolts would deviate from path after penetrating objects

  • Fixed an issue where bolts would not penetrate through non-objective destructibles

  • Fixed an issue where bolts could damage and penetrate objective destructibles

  • Fixed an issue where bolts would not damage pavise shields

Sword

  • Adjusted the blade length of the Royal Guard Sword set to bring closer to hitbox length

Throwing Knives

  • Fixed an issue where falling with throwing knives equipped would result in not pulling out throwing knives again after recovery
Matchmaking
  • As of February 29th, improved stability of matchmaking servers in regards to periods of really poor performance and disconnect messages

  • Added Matchmaking Region Selection in Game Options

Matchmaking Queue

40 Player Mixed Modes

  • Added Coxwell back in

  • Added Dark Forest back in

  • Added TDM Hippodrome back in

  • Added TDM Frozen Wreck

Limited Time: Free-for-All

  • Added Bazaar

  • Added Frozen Wreck

Training Grounds

  • Added Coxwell back in

  • Added Dark Forest back in

Server Browser

Duel Servers

  • Removed map rotation

  • Added Duelyard as the main map

  • Renamed Duel Servers from “Duels” to “Social"

Added Unofficial Server support Fixed an issue where server browser would hide full or near full servers for specific users

Gamemodes

Added Skill Based Team Balancing for the following modes in matchmaking:

  • Team Objective

  • Team Deathmatch

  • Last Team Standing

Team Objective
  • Auto Balance no longer activates during the last stage of a given map

  • Auto Balance no longer activates during the last two minutes of a given objective

  • Fixed an issue where petard explosions would not always deal enough damage to kill players

  • Adjusted scoring calculation for the following damageable objectives:

  • Ramming Gate

  • Toppling Stone

  • Toppling Column

  • Toppling Statue

UI
  • Fixed an issue where the Arrow Cam hint would display even when hints were disabled

  • General UI and Translation improvements

Misc
  • Minor environmental texture and cinematic improvements

  • Fixed an instance where locally muted players would not stay muted after rejoin

  • Fixed an issue where players could not be reported when using a controller

Performance and Crash Fixes
    • Fixed an issue where gamma settings would reset
  • Fixed a crash that would occur when adding a friend from different platforms

  • Fixed a crash that would occur on the main menu when in an invalid network state

  • Fixed a crash that would occur when unfriending an offline friend

  • Multiple server crash fixes

Known Issues

Unofficial Servers

  • Post Match Screen displays gold/xp when no gold/xp is awarded

  • Players temporarily appear with no customization or rank after entering a server after a crash (This resolved around 5 minutes after the crash and requires re-entering the server)

  • Servers left up over extended periods of time can have their timer desync. We generally recommend a server reset at most every few days

  • Travel to/from LTS maps causes players to be level 1 with level 0 classes and no admin powers

  • Workaround: re-enter the server after the map travel is complete

Cross-Platform Parties BETA

  • New leader's name does not display for other clients on pop-up banner when old leader leaves

  • In game UI may not list all players in the party

  • Xbox Series X cannot remove a Steam friend

  • Occasional "Travel To Session Failed" deyncs the party

  • Parties that take

Chivalry 2 Hotfix 2.9.2

Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.

General
  • Fixed an issue where hitching would occur during extensive play sessions

  • Fixed a small amount of unbuilt environmental lighting on Aberfell

  • Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm

  • Fixed an issue where the loading screen for Free-for-All Desert would use the Default art

  • Fixed an issue where thrown weapons or objects would sometimes not deal damage

  • Fixed an issue where the Arbalest crossbow textures would flicker after being thrown

  • Fixed an issue where nobles would become stuck when spamming grab on Bridgetown

  • Several crash fixes

Crossparties Beta
  • Fixed an issue where a crash would occur while navigating the Social Tab

  • Fixed an issue where the party leader could not kick party members

  • Improved reliability of friend online status

The Reclamation of Montcrux

Stage 1

  • Removed instances of invisible collisions in front of the castle

  • Improved rock collision and navigation

  • Fixed an issue where player navigation would become untethered on certain walkable objects

Stage 2

  • Fixed an instance of no collision present for the central tower wall

  • Addressed an exploit where players could get on top of the towers

Stage 3

  • Increased portcullis opening time from 20 seconds to 30 seconds

  • Increased portcullis closing time from 10 seconds to 15 seconds

  • Increased Attackers respawn time from 2 seconds to 4 seconds

  • Fixed an issue where the portcullis would appear rising from the ground when standing above it

Stage 4

  • Increased attack respawn time to 5

  • Decreased defense respawn time to 7

Chivalry 2 Hotfix 2.9.1

Good morrow knights! A minor hotfix (2.9.1) has been released that resolves a character customization reset bug, fixes crossparty bugs, as well as two Montcrux map issues.

Customization
  • Fixed an issue where character customization and settings would reset

The save data for character customization and settings were set to the incorrect file path, resulting in the failsafe to reset the player’s customization back to the default values. As a result of this fix, your customization may reset once more or return back to their previous customization seen before 2.9’s release. If players on PC wish to keep the customization and settings they made post 2.9’s release, the following workaround can be done:

  • _Make sure the game is closed

  • In your file explorer, navigate to “Chivalry 2/TBL/Saved/Cloud”

  • In a separate window, navigate to the location where your game is stored

  • Navigate through %localappdata%/Chivalry 2/TBL/Saved/Cloud

  • Backup the Cloud folder in your appdata directory

  • Copy over the Cloud folder seen in your game directory to your appdata directory

  • Start the game_

If done correctly, you should see your customization persist.

Crossparties Beta
    • Fixed a crash that would occur when reading party info during matchmaking
    • Fixed an issue where the game would not transition a player into a party when joining the party via the friends list while in a suspended state
    • Fixed an issue where the game would not allow the player to send a game invitation via the Game Bar prior to sending an invite in-game
    • Fixed an issue where the party leader could not kick a party member on the same platform
The Reclamation of Montcrux
  • Fixed an issue where horse spawners would be active in 64p Matchmaking

  • Fixed an issue where the third left wall explosion during stage 2 would teleport players in the map

Chivalry 2 - Reclamation Update is Here!

Chivalry 2’s Reclamation Update introduces a brand new Team Objective Map - The Reclamation of Montcrux, A new weapon - the Siege Crossbow, The new Last Peasant Standing Gamemode, New Shield Loadouts, quality of life improvements and more! Read on below.

Update Highlights
  • New Campaign Pass - “Reclamation”

  • New Team Objective map - “The Reclamation of Montcrux”

  • New Free For All map - “Desert”

  • New Limited Time Mode - “Last Peasant Standing”

  • Limited Time Arena Mode - “Mounted Combat”

  • New Weapon - Siege Crossbow

  • Combat changes

  • QoL improvements

New Map - “The Reclamation of Montcrux”

_Word of the Tenosian Empire’s invasion has spread, stirring the ire of the Agathian noble houses with bitter memories of old wars. Fueled by vengeance, a call to war against Tenosia has risen once again. “We must reclaim our grounds and fight once more for Argon, our one and true King!!” Within days, the Agathians rallied enough troops and marched back into the unknown lands of the South, reaching the great fortress of Montcrux, a battleground scarred by many battles of the past.

This is an uphill climb for the Agathians. They must break through the fortress’s walls with petards and avoid a rain of ballista fire from the Tenosians as the bombards continue to fire against the Agathian siege towers and camp. Should they break through, Agathians must then lift the keep’s gates and disable the bombards launching above, reclaiming the fortress as theirs once again._

New Weapon - “Siege Crossbow”

_Unlike its more lightweight predecessor, the Siege Crossbow fires bolts that can deal notable damage to siege weapons and constructables. It also has the power to pierce through them. Be wary when hiding behind barricades! While it may deal considerable damage, use caution when reloading, aiming, and shooting, as this is a bulky weapon and you are limited in the amount of shots you can fire. Make them count! _

New Limited Time Gamemode - “Last Peasant Standing”

_The peasantry of Aberfell are having a feud! Whose turn was it to feed the pigs? Who keeps destroying the cabbage wagons?! Who sacrificed our good farmer Shaun to the Mason druids?! (That wasn’t supposed to happen until this weekend!)

As a fragile peasant owing fealty to the Agathian Knights or Mason Order, scramble for weapons to defeat the enemy team through multiple rounds! Very limited weapons of war are present on the map, so grab whatever you can find. The victor goes to the team that wins five rounds in total._

Maps
New Team Objective Map
  • The Reclamation of Montcrux
Bridgetown

Stage 1

  • Fixed an issue where the hud marker would reappear when joining mid match

  • Fixed an issue where players would burn in non-fire spots

Stage 2

  • Fixed an issue where a building roof would disappear first part of stage

Stage 3

  • Fixed an issue where Agatha could enter and stay in Tenosia spawn zones

  • Fixed an issue with a collision on Agathian spawners in

General

    • Improved texture quality for skybox and peasants
  • Further optimization passes made for crashes and performance

  • Cinematic sequence now reacts to player gore settings

  • Removed an invisible ladder

Bulwark
  • Fixed an issue where the bombard pitch could not be adjusted on controller

  • Fixed an issue where a pigeon was infinitely spawning under the map

Courtyard
  • Fixed an issue where Agatha peasants could not emote or heal

  • Fixed an issue where environmental shields had misaligned textures

Desert
  • Polished ambience

  • Adjusted light values to improve team readability

  • Created Free For All variant

Falmire
  • Fixed a texture issue on the wall of Mason spawn in Stage 2
Galencourt
  • Fixed an issue where non-monk Agathians would spawn in the Church during the final stage
Stronghold

Stage 1

  • Fixed an issue where the indoor watchtower was missing collisions

Stage 2

  • Fixed an issue with bad collisions on snowbank during run in spawn

Stage 3

  • Fixed an issue where players would spawn under the map

  • Addressed an exploit where Masons could destroy banners in unintended ways

  • Fixed a broken decal texture in drawbridge crank room

Stage 4

  • Addressed an exploit that allowed players to capture an objective if they got under the map
Customization

Gallery:

New - “Featured Bundles”

Featured Bundles that provide bundle-based crown discounts on pre-existing cosmetics. Various bundle offers will appear in the Featured tab, each for a limited time.

New Plague Helmets

Available in the armory for unlock with Gold or for purchasing with Crowns.

New Campaign - “Reclamation”

Armour Vanguard

  • Agatha - Plain Templar

  • Agatha - Templar

  • Tenosia - Steppe Ravager Helmet

Footman

  • Agatha - Templar Footman

  • Agatha - Templar Horned Helmet

  • Agatha - Golden Sallet Helmet Down

  • Tenosia - Night Wanderer Helmet

Knight

  • Agatha - Sentinel of Galencourt

  • Agatha - Elite Sentinel of Galencourt

  • Agatha - Agatha Templar Knight

  • Agatha - Templar Winged Helmet

  • Tenosia - Night Warrior Helmet

Heraldry

  • Agatha - Nordic Ram

  • Agatha - Nordic Lion

Weapons Falchion

  • Rusty Khopesh

  • Khopesh

  • Golden Khopesh

  • Royal Khopesh

Light Shield

  • Engraved Dhal

Longbow

  • Snakeskin - Spitfire

  • Siege Crossbow

  • Engraved Arbalest

Warhammer

  • Worn Spiked War Hammer

  • Spiked War Hammer

  • Decorated Spiked War Hammer

  • Lion Spiked War Hammer

Nicknames

  • Of Montcrux

  • Of Galencourt

  • The Chicken Tender

  • The Templar

General
  • Loyalty Helmets are now available for all platforms for 1 gold

  • Pigface Open Helmet now displays beard customization

  • Fixed an issue where the Heavy Open Bascinet would appear automatically unlocked

  • Fixed an issue where the Vanguard Tower Guard Cap required Knight levels to unlock

  • Fixed an issue where Heavy Cavalry Sword customization would unlock through Sword levels

  • Fixed an issue where the “Sir” and “Lady” titles would not unlock after completing the tutorial

  • Fixed an issue where armours would not appear correctly in first person versus third person

  • Fixed an issue where the Tenosian LVL 1000 item was being listed as heraldry

  • Fixed an issue where the golden rune hammer was missing for FFA customization

  • Fixed an issue where the the Tenosian Lamellar Armour hands would stretch

  • EGS - Fixed an issue where Kings Edition rewards would sometimes not grant upon purchase. If you purchase the Kings Edition and are not granted the rewards, please open a ticket at: https://support.chivalry2.com/

Combat
Active Parry
  • Player is no longer disarmed when in an active parry state
Aim Assist
  • Removed magnetism affecting projectile initial rotation

_After further review of feedback shared regarding this feature, it was noted that the aim assist for archery was stronger than intended. In addition to assisting look aim, a projectile’s starting rotation was found to also be influenced. This part of the feature has been removed in this update. _

Engineers
  • Fixed an issue where the subclass would not deal double damage to siege weapons
Horses
  • Fixed a crash that would occur when a player tackles another player into a horse

  • Fixed an issue where the player would be locked in sprint mode after certain actions while horses are present in a given match

In certain cases, the sprinting value speed would not be set back to zero even though the player was not in a sprinting state. This fix not only addresses this case but also other cases where this issue would happen.

Jabs
  • Adjusted jabbing after dodge to come out slower instead of being on cooldown
Ripostes
  • Fixed an issue where a corrected riposte would cost double stamina
Stabs
  • Stabs for all weapons now thwack when hitting teammates

Upon further ongoing review of the current combat, it was noted that players would use stabs while behind a teammate to mask their attack, resulting in a disadvantage for the defender when reading and defending against such attacks. This has been addressed. Note that for 2.9, this can still be accomplished through a heavy stab, which we will be looking to address in the future.

Shields
  • Footman subclass Man-At-Arms now has access to Light shields

  • Knight subclass Guardian now has access to Medium and Light shields

Parry
  • Slightly decreased parry box width by half of previous initial increase
Projectiles
  • Projectiles now spawn particles and play a sound when penetrating an object
General
  • Fixed an issue where players would visibly disappear when standing close to the player camera

  • Fixed an issue where certain weapons could swing through an opponent who is kicking

  • Fixed an issue where petards would not damage players on horseback

  • Fixed an issue where spamming top left emote would lock camera input on gamepad

Weapons and Carryables
General
  • New Weapon - Siege Crossbow
Oil Pot
  • Fixed an issue where switching to Oil Pot with no one-handed weapon would softlock the player
One-Handed Axe
  • Fixed an issue where the one handed axe could swing through an opponent
Peasant Weapons
  • Set swing timings for the Hammer, Sickle, and Broken Sword
Matchmaking
Main

Added 64-Player Team Objective

  • Horses are disabled

  • Team Objective maps only

Added 40-Player Mixed Modes back to the main matchmaking queue page
  • Horses are enabled

  • TDM Maps are present

Removed Mounted Warfare
Removed 64-Player Mixed Modes
Removed Horse Duel servers from Server Browser
Arena
  • Removed 40-Player Mixed Modes from Arena tab

  • Addressed an occurrence of “Lost Connection” errors in 1v1 and 3v3 queues

General
  • Fixed a bug where 40 player mixed matchmaking would always try to search for an entirely new lobby

_We have been discussing the state of the matchmaking queues and looking to refine the existing queues based on player feedback. As a result, the main queue is now TO only, and 40 player mixed modes are back on the main page. Note that 40 player mixed modes in standalone servers is different from matchmaking servers in the sense that they do not include horses. _

Gamemodes
  • New Limited Time Event - “Last Peasant Standing”

  • Fixed an issue where players could not switch teams in offline mode

  • Fixed an issue where offline mode did not respect the players unlocked weapons and subclasses

  • LTS once again allows players to switch to spectate before the first round starts

Crossparties Beta
  • Fixed a crash that would occur when exiting a match while in a party

  • Fixed an issue where certain platforms could not remove friends from other platforms in their friend list

  • Fixed an issue where the unfriend native friend UI would persist on screen after leaving the social tab

  • Fixed an issue where the party leader could still send invites despite having a full party

  • Fixed an issue where platform icons would be inaccurate for certain platforms in friend list

  • Fixed an issue where user could still be heard when disabling voice chat

  • Fixed an issue where non-friends in a party could not be kicked from the party

  • Fixed an issue where the “party creation failed” message would appear after leaving a party

  • Fixed an occurrence where party voice chat would remain active after no longer holding input under Held Input setting configuration

Audio
  • Fixed an issue where Dynamic Music would not play

  • Fixed an issue where certain Commander VO would not play

  • Fixed an issue where the Heavy Cavalry Sword sounds were louder than other weapons

  • Improved Horse sounds when approaching a player outside of their field of view

  • Further optimizations

UI
  • Fixed an issue where there was no input prompt for the “See All Campaigns” button

  • Fixed an issue where XP for an active Campaign was granting inconsistently

  • Fixed an issue where the Social button would not function when on the Store page

  • Fixed an issue where players could commend twice

  • Added a prompt for insufficient crowns during an attempted store purchase

  • General improvements to Crossparty related messages

  • General improvements to Campaign UI

  • General translation fixes

Misc
  • Fixed an issue where a smoke particle would not appear correctly on Bridgetown and Galencourt

  • Fixed an issue where the player’s shadow would appear headless in first person mode

  • Fixed an issue where time left for a vote kick would be inaccurate

  • Fixed an issue where maxed playtime players were unable to gain gold or XP

  • Improved Intel Xess support

  • Addressed an issue where the title “Overachiever” would not grant under rare circumstances

  • Dismembered limb piles now substitute with logs on minimal gore settings

  • General crash fixes

  • Security improvements

Known Issues
  • We're aware that player customization and some options like PC keybinds are being reset when launching 2.9 for the first time. Thanks for your patience while we investigate.

  • Dismembered heads from players change to default customization

  • There’s an inconsistency with the breakables that are affected by siege crossbow

  • Report button does not focus properly on gamepad

  • Occasional failure when adding friends

  • Kills on the progression tab are not incrementing properly

  • Achievement progress visually does not track (but does increment properly behind the scenes). Firing 1000 arrows achievement for example will not properly represent how many arrows you’ve fired, but it will still update the actual number and unlock at 1000.

  • In game UI may not list all players in the party

  • Siege Crossbow - Unintended reload animation on horseback

  • Siege Crossbow - Flickers after being thrown

  • Siege Crossbow - Inconsistencies on what objects it damages and doesn’t damage

  • With 2.9, the game directory was changed which has caused PC users to lose their customization and settings. There is a potential workaround below that may help resolve this:

  • Close the game

  • Navigate to your %appdata/local/chivalry2/saved/cloud folder

  • In a separate window, navigate to the location where your game is stored

  • Navigate through Chivalry 2/TBL/Saved/Cloud

  • Backup the folder in your game directory

  • Copy over the cloud folder in your app data directory to your game location directory

  • Start the game

Chivalry 2 Hotfix 2.8.3

A new hotfix is now live for Chivalry 2. The 2.8.3 hotfix provides general fixes and stability improvements, including stuttering issues and some "Invalid Game Data" errors.

General
  • Addressed login errors on multiple platforms

  • Further fix attempts for the “Invalid Game Data” error when joining a match

  • Fixed an issue where the Night Warrior armour set would stretch upon dismemberment

  • Fixed an issue where the Night Wanderer armour set would stretch upon dismemberment

  • Further optimizations made to Bridgetown

  • Optimizations made to Audio performance

  • Further crash fixes

Crossparties
  • Addressed an issue where Crossparty related systems would frequently cause stuttering

  • Optimized friend listing stability and statuses for various platforms

  • Fixed an issue where “Travel to Session Failed” prompt would cause softlocks

  • Fixed an issue where going to the customization screen after leaving a standalone match would break the main menu while in a Party

Investigating
  • Investigating an issue where players may get locked out on one platform when swapping between console and pc xbox accounts

Chivalry 2 Hotfix 2.8.2

Good morrow once more, knights! As of this morning at 11:30am ET, we have released a minor hotfix (2.8.2) that delivers some general fixes, stability improvements and improvements to some maps including the recent Bridgetown map from the 2.8 Raiding Party Update.

Below is a list of fixes includes in this hotfix.

General
  • Fixed an issue where pressing the VOIP key would cause a stutter

  • Fixed an issue where timeout from a server was not being applied after a successful votekick

  • Fixed an issue where Out of Combat zones would shrink dramatically in LTS

  • Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode

  • Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll)

  • Further optimizations made for character textures

  • Further crash fixes

  • Further security improvements

Crossparties
  • Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match
Maps

Bridgetown

  • Stage 1

  • Increased base time from 5 to 5.5 minutes

  • Stage 2

  • Increase time added for substage completion from 60 to 90 seconds

  • Stage 4

  • Increased base time from 4 to 5 minutes

  • Addressed an exploit where players could use the ballista to fire at the town gate

General

  • Removed peasant sickles

  • Optimized textures

Darkforest

  • Fixed an issue where the convoy carts would bounce due to missing road paths

Galencourt

  • Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2
Still Looking Into
  • An issue where players are kicked out of Matchmaking due to “Invalid Join Data”

  • Ongoing hitches in relation to online services

  • Forming a party through native invites can break matchmaking queue buttons

  • And more!

Note: on first publication of these patchnotes we included "Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”" - however, we have since heard further reports of this issue and have therefore moved this under the "Still Looking Into" list.

Chivalry 2 Hotfix 2.8.1

Good morrow, knights! As of this morning at 10am ET, we have released a minor hotfix (2.8.1) aimed at resolving some of the issues that appeared in our latest content update, Raiding Party. Below is a list of fixes includes in this hotfix.

General
  • Reverted a change to constructable placement limitations having an effect on multiple maps

  • Addressed further admin permission exploits

  • Fixed an issue where votekicks would not commit reliably

  • Fixed an issue where XP and Campaign progression would not save after match conclusion

Crossparties
  • Localization fix for missing text in regards unfriending Native Platform friends

  • Fixed an issue where the party leader would fail to join a match but other party members would be able to join said match

  • Fixed an issue where accepting 2 party invites in quick succession would cause a crash

Upcoming

While we've just released 2.8.1, we are still looking into:

  • More cheat prevention

  • More crash fixes

  • More crossparty fixes

  • Bridgetown balance changes

  • And more!

Chivalry 2 Raiding Party Update is Here!

Chivalry 2 introduces cross-platform parties beta, a brand new Team Objective Map - The Sacking of Bridgetown, the Heavy Cavalry Sword, a new Campaign Pass - Raiding Party, a new gamemode - Mounted Arena, combat changes, and quality of life improvements in Chivalry 2's new Raiding Party Update! Read on below.

CROSS-PLATFORM PARTIES

We are excited to finally be releasing a beta version of this long requested feature to Chivalry 2, which now allows players to add players to their in-game Friend List from any platform through the use of friend codes. Each player has a unique friend code that can be generated. Once added, players can invite friends and create parties in the main menu, regardless of their platform. Please note that, while this feature is now available for players, it is currently in Beta - which means some bugs and issues can be expected as we continue to improve this feature. If you are having issues with adding a friend or joining a friend’s party, please attempt re-adding your friend or restarting your game.

New Map - “The Sacking of Bridgetown”

The news of King Argon’s victory against the Masons at Thayic Stronghold has spread across Agatha. The nobles of Irilla and the surrounding lands have come together for a decadent celebration, filling Bridgetown with laughter and joy. The wine flows and the noblemen dance to the music and cheers, this is surely a day that will be remembered for generations to come!

Outside the city walls the peasants toil in the fruitful vineyards that provided such an ample supply of fine wines for the festivities. The distant sound of the partying gentry is pierced by a harrowing horn, but this is no horn of the north. The workers grab what meager armaments they can and await the storm.

After successfully breaching the bulwark at Baudwyn the Tenosian Empire has begun the second phase of their invasion. In order to further their advance inland they must cross the river through Bridgetown. The Tenosian army will stop at nothing; setting the outlying farms and vineyard ablaze and defenestrating the cowardly nobles.

New Weapon - “Heavy Cavalry Sword”

With Weathered Heavy Cavalry Sword, Heavy Cavalry Sword, and Decorated Cavalry Sword skins

A new one handed weapon for the Man-at-Arms Footman Soldier and Knight Guardian, this sword has long reach and slow swings. In addition, it features incredible prowess on horseback in comparison to other weapons, having slash attacks that differ from its slash attacks on foot. This weapon can also be held forward while inputting a special attack on horseback. Lead the charge!

New Limited Time Arena Mode - “Mounted Arena”

Think you’re a good horseman? Looking to stick a lance into someone’s chest without any distractions? Prove it to the cheering crowd in this new 1v1 mode for Arena enthusiasts! Coming soon as part of our limited time queue rotation, two players on horseback challenge each other to a joust on Tournament Grounds with various weapons. The round doesn’t end until your opponent is completely defeated.

New Campaign Pass - “Raiding Party”

Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Raiding Party Campaign Pass has no time limit, so you can earn rewards at your own pace.

Play the Raiding Party Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.

  • New campaign select screen, and the ability to select the active campaign

  • New post match notifications of unlocks and campaign progress

  • New free campaign pass with 10 customization unlocks

  • New premium campaign pass available in the store with 30 additional customization unlocks

Horses on Lionspire!

Another map in the world of Chivalry 2 has had horses added to it. This time, horses stampede into the fan favourite map - Lionspire.

New Armoury Items!

_Level 1000 Heraldry: Sword of Bravery, Sword of Glory, and Sword of Balance

Four Open Helmets: Tilting Helmet, Pigfaced Bascinet, Protector Helmet, Heavy Bascinet

_

New Campaign Pass Armoury Items!

_Tenosian Footman Steppe Wanderer Helmet and Armours

Tenosian Knight Steppe Warrior Helmet and Armours

Mason Gold Vine Jousting Knight

Tenosia Knight Royal Scythian and Scythian Warrior Armours

Tenosia Vanguard Askandir Equestrian and Askandir Scout Armours

Tenosian Imperfection and Facepaints - Tenosia Brand, Crescent Twin Snakes, and Boa

Community Halberd Skins: Crescent (Weathered, Crescent, and Decorated)

Community War Axe Skins: Labrys (Rusty, Embossed, and Imperial Flame)

Jambiya Dagger Skin with Worn Jambiya, Ivory Jambiya, and Royal Jambiya variants

Tenosia Royal Sipar, Golden Dipylon Shield, and Royal Sparabara shields_

You can read our full list of patch notes here.

The Winter War Has Arrived!

The latest free update for Chivalry 2 is here in the Winter War update! Visit Argon II's final stronghold in our new Team Objective map - The Assault on Thayic Stronghold, complete the Winter War campaign, and slay your enemies with the new Quarterstaff weapon.

New Progression Path - Campaign Pass

Chivalry 2 is excited to bring the Campaign Passes to players for the very first time. Players can earn in-game rewards such as currency and armory items as they play. The Winter War Campaign Pass has no time limit, so you can earn rewards at your own pace.

Play the Winter War Campaign Pass at no cost to unlock free currency and armory items, or upgrade to unlock premium rewards. The Winter War Premium Campaign Pass can be purchased for 1000 Crowns in-game.

Gladiator Armour and VO Bundle!

A new bundle has been added to the Chivalry 2 store - the Gladiator bundle. Purchase includes a brand new vanguard armour, the Gladiator Armour and the Gladiator Voice Personality.

New Team Objective Map - The Assault on Thayic Stronghold

Mason forces land on the shores of the Agathian heartland and assault Argon II's final stronghold. The new Stronghold map is playable in the limited time: Winter War queue.

The Masons have cornered the Agathians in their northern stronghold. In the wretched cold, the Mason Order action on the one command from the grizzled King himself: kill the self-proclaimed leader of Agatha and be rid of the rebellion once and for all. The Agathian Knights, however, have never been more unified than before. Under the banners of the Cross and Lion, the blue and gold shine as bright as King Argon the Second’s armour. Like the harsh wind of the land, Argon shouts, “Fight for Agatha!”

In this map, Masons are tasked to siege Thayic Stronghold and kill Argon. However, this will not be easy. The shoreline is heavily defended with artillery and the Masons must break through the walls, lowering the main fort’s drawbridge, and capture the courtyard right in front of Argon’s doorstep.

As the Mason Order, attackers must complete the following objectives:

Objective 1- Blow up the shoreline defense towers Objective 2 - Destroy the stronghold’s bell tower Objective 3 - Destroy the stronghold’s banners Objective 4 - Lower the drawbridge Objective 5 - Capture the courtyard Objective 6 - Kill Argon II

As the Agathian Knights, defenders must stop the Masons from completing each of these objectives. However, should they reach the sixth objective, the top scoring player will become the VIP and lead the charge to turn the tide of battle.

Some objectives will feature horse spawns and horses can be found within the map itself. Players can play the map in both the Mounted Warfare queue, the limited timed Winter War queue and the 64 Player Mixed Modes queue.

Horses on Falmire!

Falmire joins the Mounted Warfare queue and is now playable with horses in certain stages.

New Weapon - Quarterstaff!

The quarterstaff is a two-handed heavy primary weapon that caters to players who value versatility. Used by the Crusader subclass of the Knight class, you can overwhelm opponents with speed up close, and then target switch with overhead attacks to pummel them at a distance. The quarterstaff is a strong defensive weapon with long range and reduced stamina cost on block and special attack, allowing for longer bouts against your foes.

Combat Grip, The Priest, Fruit of Bridgetown variants

New Campaign Pass Armoury Items!

Agatha Footman Huscarl Armour Set, with additional Huscarl Winter and Royal Huscarl variants

Agatha Footman Huscarl Helmets, with Weathered, Engraved, Royal variants

Mason Footman Seafarer Helmets, with Weathered, Engraved, and War variants

Arming Sword Guard Sword with Rusty, Royal, and Engraved variants

Norse Battle Axe with Weathered, Norse, Carved, and Huscarl variants

Maul Rune Hammer with Engraved, Golden, and Thayic variants

Frostbite Imperfection

You can read our full list of patch notes here.

Steam Awards!

You might suck at Chivalry 2, but can we all agree that dying in this game can sometimes be as fun as getting a kill?

Nominate Chivalry 2 in the Steam Awards as part of the Steam Autumn Sale, which runs Nov 22-29.

Now, get out of the dirt - and get back into the battle!

Plus: tell your friends to pick up Chivalry 2 at a historic low price: 50% off in the Steam Autumn Sale!

Chivalry 2 Reinforced Update out NOW!

Update 2.6 is here! The free Reinforced Update features a new TDM/FFA map known as Hippodrome, new two-handed Katar weapon, new player customization for Tenosia, horses added to existing maps, and more!

Watch the brand-new trailer here.

King’s Edition

In celebration of the 10th anniversary of Chivalry: Medieval Warfare, we’re excited to introduce a regal new edition of Chivalry 2! Buy Chivalry 2 King's Edition now to get the following content:

Rebel King's Armor and War Helmet Don the legendary armor worn by General Malric at the Battle of Stoneshill.

Feydrid's Aegis Armor and War Crown Fight for glory and honor with the Steward King Feydrid's royal set.

Duke's Talon and Kralle of Bridgetown Shields Protect yourself with the Duke's Talon (Mason Shield) and Kralle of Bridgetown (Agathian Shield).

Surrender Flag Novelty Item Live to fight another day with this novelty item, added to your spawn-in inventory.

1000 Crowns + 5000 Gold Receive 1000 Crowns (premium currency) - and 5000 Gold (earnable currency), used to unlock new armor, weapon appearances and more!

Chivalry 2 King’s Edition is available for $59.99 USD (or local equivalent) and also as an upgrade from the base or Special Edition.

New FFA/TDM map - Hippodrome

After the fall of the bulwark in Baudwyn, many Masons who were unable to retreat were captured and held prisoner in Askandir. With the sound of cheering Tenosian spectators wishing for a good show and their deaths, the Masons must prove that they will not be taken down for sport. Fight on horseback and prove your faction’s might!

Hippodrome is a fast, frantic, bloody combat arena with spike traps, flamethrowers and horses thrown into the mix. You'll feel like a gladiator fighting for your life in this Tenosian equivalent of Tournament Grounds. Listen to the stampede of hooves as you run down the field with lance couched, ready to slam into any enemy in your sights.

New Weapon - Katars

Katars, with four customization variations (Katars, Maustika, Imperial Fang, and Tigress Claws)

The first dual-wielded weapon joins the world of Chivalry 2! The Katars are a matched pair of deadly daggers for swift close range attacks. Designed for the Ambusher class, it is a very fast stab weapon that does not interrupt opponents. It also encourages the player wielding it to have good footwork and to make use of dodges, as it has a very weak block compared to other weapons. The katars make for an excellent engaging weapon, allowing Ambushers to get behind enemy lines and cut down heavily armored fighters with ease.

This weapon requires high precision to use and much practice. Aim well during your ambushes!

  • Katars operate under the same counter rules seen in spears (ie. a stab input will counter a Katar's slash and stab attack)

  • The special is quick and has the chance of hitting an opponent twice

  • When inputting Jab, players wielding Katars will headbutt instead of a standard weapon jab

  • Slash, stab, and overhead attacks of the Katars will not cause the opponent to flinch when you successfully land a hit

New Tenosian Customization

Additional Aswaran Armor tier added for Tenosia Footman - Tamar’s Battle Garb

New Turban Helmet Set, with additional Chain and Gladiator variants

New Furusiyya Armor for Tenosia Vanguard

New Engraved Helmet Set, with Emerald and Eternal Guard Mask variants

New Scythian Scale Armor for Tenosia Knight

New Mounted Warfare Matchmaking Queue

The Tenosian Invasion queue has been renamed to Mounted Warfare - an will feature all of the maps in Chivalry 2 that include horses. The includes all of the Tenosian Maps as well as the new Hippodrome map, and Aberfell and Rudhelm.

No-Horse Tenosia Maps Added to 64 Player Mixed Modes

Breach of Baudwyn, Razing of Askandir, and Desert have been added to 64p mode without horses.

Halloween Returns

Wear a pumpkin on your head or throw a pumpkin at your enemies! New map TDM Desert, as well as TO Darkforest, TO Rudhelm Siege (with horses), and TDM Wardenglade (with horses) are all decorated for the spooky season. Halloween will run from October 18 to November 1.

For more information about all of the features, content and improvements that arrive with this update, check out the full patch notes here.

New Dev Diary and Patch Notes for Update 2.5.3

As Chivalry 2 celebrates 2 million copies sold, Torn Banner Studios talk post-launch support and upcoming content in our new Developer Diary.

Developer Torn Banner Studios and publisher Tripwire Presents announced today that Chivalry 2 has sold over 2 million copies worldwide across all platforms. To celebrate this exciting milestone, Torn Banner Studios has unveiled a brand-new developer diary with a behind-the-scenes retrospective look at the Tenosian Invasion update, which added mounted horse combat, a new faction, and more. In addition, the developers look ahead and share the first details of what’s coming next for the ultimate medieval battlefield.

As discussed in the new developer diary, Torn Banner Studios set out on a mission to double the content scope of Chivalry 2 in a single year, and has officially achieved that goal. Since launch, the team has released numerous, free content updates, adding the new weapons-free Brawl Mode, new Team Objective and Deathmatch maps, and many new weapons, just to name a few. Most recently, they launched their biggest update yet - Tenosian Invasion - alongside the game’s release on Steam, bringing mounted combat, cavalry charges, a brand-new faction, and more to Chivalry 2.

Looking ahead, the developer diary outlines some of the exciting upcoming additions coming to Chivalry 2. These include the Hippodrome, a new tournament-styled map set in the Tenosian faction setting and designed with mounted horse combat in mind, a new Tenosian-inspired weapon called the Katar, a new winter-themed biome featuring snow and ice, and the long-awaited cross-play party social support, which has been highly requested from the community. Players can expect these features and more as Torn Banner reinforces its commitment to supporting and expanding the scope of Chivalry 2 for 2022 and beyond.

Chivalry 2 Patch 2.5.3

Last week we released a minor update patch to address some crash fixes, map balance concerns and general game fixes.

Map Balance Changes

In reviewing our map data and win/lose ratio data, we have noticed that The Razing of Askandir is slightly too difficult for defenders on some objectives, The Breach of Baudwyn is slightly too difficult for attackers on multiple objectives, and that The Raid of Aberfell is too difficult for attackers to progress effectively in the beginning two stages of the map.

The Razing of Askandir

  • Stage 2: Decreased defenders spawn timer from 12 to 10 seconds

  • Stage 3: Decreased objective timer from 5 to 4 minutes

The Breach of Baudwyn

  • Stage 1: Increased objective timer from 7 to 8 minutes

  • Stage 2:

  • Increased defenders spawn timer from 11 to 12 seconds

  • Lowered the HP of catapults from 1400 to 1200 HP

  • Lowered the HP of ballistas from 700 to 600 HP

  • Stage 3:

  • Increased defenders spawn timer from 10 to 12 seconds

  • Decreased attacker spawn timer from 10 to 8 seconds

  • Stage 4: Lowered the time added at the beginning of the stage from 8 to 7 minutes

The Raid of Aberfell

  • Stage 1: Raised the points given by carryable peasants and pigs so only 25 of them are needed to bring back to the boat instead of 30

  • Stage 2: Increased defenders spawn timer from 12 to 15 seconds

Map Fixes

  • Fixed an issue where Peasants would not appear during the final stage of Coxwell

  • Fixed an issue where sitting on the throne in Rudhelm would cause the Mason heir to not spawn

  • Fixed an issue where players would desync during the opening cinematic of The Razing of Askandir and fall into the water

Crash Fixes

  • Fixed a crash that would occur when rapidly getting multiple achievements on Steam

  • Fixed a server crash in relation to team placement

General Fixes

  • Fixed an exploit with commends visually giving more XP than actually was awarded

  • Fixed an exploit where players could fly when downed while on horseback

  • Fixed an issue where feint attacks would occasionally desync for the Raider and Ambusher

  • Fixed an issue where the bombards would cause players to be stuck in midair when knocked over

  • Fixed an issue where the scarf of Tenosian light armour would be visible in first person perspective

  • Fixed an issue with Steam Rich Presence not reliably updating

  • Fixed an issue where players would spawn in a cavalry wave without a horse

  • Fixed an issue where certain LTS maps’ scoreboards were showing the Tenosian faction instead of the map’s intended factions

  • Adjusted charging attacks (such as the spear) collision to prevent players from getting stuck on other players

Chivalry 2 – Limited-time Midsommar Event is on now!

Midsommar has come!

The Mason druid warlords and peasantry are hosting a festival in the fields of Aberfell that would make any Agathian shriek in terror – and you’re invited! Things soon get out of control however, as during the obligatory dance, two druids enter a heated discussion. Is this part of the ceremony? Who cares, it’s an all out brawl now! And there’s plenty of food and limbs to pick up and toss around for all!

The Midsommar Event starts NOW and is available for a limited time.

https://store.steampowered.com/app/1824220/Chivalry_2/

Play it alongside the sprawling new Tenosian Invasion update and the Steam release of Chivalry 2.

Brawl

  • New: Midsommar, set in the fields of Aberfell
  • Returning: Rudhelmfeast

New Carryables

  • Midsommar Pole
  • Wood Hammer
  • Flower Vase

New Environmental Objects

  • Mini Catapult (Interactable)
  • Straw Figures
  • Totem Pole

New Seasonal Helmets For the duration of the Midsommar event

  • Bear Mask
  • Flower Crown

Matchmaking Queue Changes

  • 40p Mixed Mode temporarily removed to allow for Midsommar queue

Chivalry 2 Patch 2.5.1

Good morrow, knights! Today we are bringing you the first post-launch update, which is live now and available for you to download.

In addition to these patch notes we’re also tracking other issues/bugs that have cropped up post-launch, but here is what is being addressed in 2.5.1.

Map Balance Changes

After the Tenosian Invasion launch on all platforms we were able to make some observations about how our new Team Objective maps were playing out with the community at large.

For both maps we’ve made the beginning half of the maps easier for attackers to progress through, where previously defenders were holding the line too often. We anticipate that this will improve the overall balance of the map and improve the playing experience for both attackers and defenders.

The Razing of Askandir

Stage 1

  • Petards now explode 20% faster after being placed, (now 16 seconds, previously 20 seconds) Stage 5
  • Fixed an issue where Mason torch pits would take longer to respawn torches than intended
The Breach of Baudwyn

Stage 2

  • Reduced catapult health from 2000 HP to 1400 HP
  • Reduced ballista health from 1000 HP to 700 HP
  • Masons spawn one second slower (from 10 seconds to 11 seconds)
  • Tenosians spawn one second faster (from 8 seconds to 7 seconds) Stage 3
  • Moved Mason spawners a few meters back
Crash Fixes
  • Fixed top 3 of the most frequent crashes including:
  • Crash when getting the fire arrows achievement
  • Crash related to horse mounting
  • Crash that occurred on map load
General Fixes
  • Adjusted Beginner Mode player count up to the proper amount (from 22 to 40)
  • Fixed an issue where Horse movement input keys could not be rebound in Options
  • Fixed an issue where Masons could fall off their boats during Askandir’s opening cinematic
  • Fixed an issue where player Masons were visible on boats during Askandir’s opening cinematic
  • Fixed an issue where skin tones options for head customization went missing
  • Fixed an issue where armour and helmet selections would change to what was equipped on previously selected classes
  • Adjusted the “Akkadian Mail Shirt” textures to make the armour set more readable for team identification