What’s New

Clip Studio Paint 5.0.4

5.0.4

Main updates for the Clip Studio Paint April 2026 update

Added
  • When switching to edit mode for Smart Shape, snap to fixed angles when moving shapes or control points while holding down the Shift key
  • (macOS / iPad / iPhone) When importing FBX files, shape normals are now calculated automatically for files that do not contain them
  • (iPad / Android) When syncing from the Manage works screen in Clip Studio, if the sync fails because the canvas is open in Clip Studio Paint, See more details has been added to the message that appears with an FAQ
Changed
  • In the 3D hand model's slider mode, adjustments can now be made more naturally in conjunction with the hand movements
  • Changed specifications of the sliders for adjusting fingers in the 3D hand model's slider mode so the slider for bending fingers appears on top when selected, moving left bends fingers, and moving right extends them
  • Improved the response when Joint angle limit is turned on when editing with the 3D hand model's gimbal mode
  • After a license expires, a dialog notifying you of the expiration will now only appear on the next startup
  • When clicking Edit on the Smart Shape launcher, the shape converted at the start of the Smart Shape now appears at the left end of the launcher
  • When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, posing with the Hand Scanner while the 3D drawing figure is selected now applies the pose to the 3D hand model
  • (iPad / iPhone / Android) Changed the message that appears on the next startup after closing the application with an open canvas
  • In the 3D hand model's slider mode, the slider handle positions are now saved even if you select a different part
  • When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, poses are now applied to the 3D hand model according to the pose number with naturally adjusted joints
  • When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, applying a pose material now naturally adjusts the joints between the 3D hand model and the 3D drawing figure
  • Poses are now applied correctly when the Object scale of the 3D hand model is set to something other than 100%
Fixed
  • (macOS) When selecting a 3D layer with the Object tool, the drawing color circle now displays correctly even if you switch to the Eyedropper tool by right-clicking
  • If a shape is initially converted to a triangle with Smart Shape, it can now always be converted to an equilateral triangle
  • If a shape is initially converted to a quadrilateral with Smart Shape, it can now always be converted to a rectangle or a standard square
  • If a shape is initially converted to an ellipse with Smart Shape, it can now always be converted to a perfect circle
  • Undo now works correctly after adding a 3D background material to a 3D layer
  • When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, Undo now works correctly when applying a pose from pose data created in POSE STUDIO

When switching to edit mode for Smart Shape, you can now snap to fixed angles when moving shapes or control points while holding down the Shift key. (macOS / iPad / iPhone) When importing FBX files, shape normals are now calculated automatically for files that do not contain them. (iPad / Android) When syncing from the Manage works screen in Clip Studio, if the sync fails because the canvas is open in Clip Studio Paint, See more details has been added to the message that appears. Clicking this will display an FAQ to resolve the issue. (This does not apply to smartphone devices.) (macOS) When selecting a 3D layer with the Object tool, the drawing color circle now displays correctly even if you switch to the Eyedropper tool by right-clicking. In the 3D hand model's slider mode, adjustments can now be made more naturally in conjunction with the hand movements. Changed some specifications of the sliders for adjusting fingers in the 3D hand model's slider mode. When you select a handle for editing fingers, the slider for bending the fingers now appears on top. Also, moving the slider to the left bends the fingers, and moving it to the right extends them. Improved the response when Joint angle limit is turned on when editing with the 3D hand model's gimbal mode. After a license expires, a dialog notifying you of the expiration will now only appear on the next startup. If a shape is initially converted to a triangle with Smart Shape, it can now always be converted to an equilateral triangle. If a shape is initially converted to a quadrilateral with Smart Shape, it can now always be converted to a rectangle or a standard square. If a shape is initially converted to an ellipse with Smart Shape, it can now always be converted to a perfect circle. When clicking Edit on the Smart Shape launcher, the shape converted at the start of the Smart Shape now appears at the left end of the launcher. When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, posing with the Hand Scanner while the 3D drawing figure is selected now applies the pose to the 3D hand model. (iPad / iPhone / Android) Changed the message that appears on the next startup after closing the application with an open canvas. Undo now works correctly after adding a 3D background material to a 3D layer. In the 3D hand model's slider mode, the slider handle positions are now saved even if you select a different part. When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, the way that a hand pose is applied depends on how the 3D drawing figure is selected. When a 3D hand model is set in a parent-child relationship with a 3D drawing figure and using a pose sequence, poses are now applied to the 3D hand model according to the pose number. The joints of the 3D hand model are also now naturally adjusted. When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, applying a pose material now naturally adjusts the joints between the 3D hand model and the 3D drawing figure. When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, resetting the 3D drawing figure's pose now also resets the 3D hand model's pose. The joints of the 3D hand model are also now naturally adjusted. When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, applying a pose material now correctly bends the wrist of the 3D hand model. When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, Undo now works correctly when applying a pose from pose data (extension: pep) created in POSE STUDIO. When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, using Flip Horizontal or Mirror pose on the 3D drawing figure now reflects the pose on the 3D hand model. Poses are now applied correctly when the Object scale of the 3D hand model is set to something other than 100%. When selecting the Window menu > Canvas > New Canvas to display dupli

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