What’s New

Conan Exiles Enhanced

Games

Conan Exiles Enhanced is an open world survival game set in the mythical lands of Hyboria, now fully upgraded to Unreal Engine 5…

Latest · by FuncomWebsite

Changelog

July Hotfix - 2.0.2

Changed
  • Improved boss loot drop percentages on legendary fragments and armor in the Cyclopean Halls dungeon
Fixed
  • Fixed an issue that could result in The Anvil Keeper becoming embedded in the floor
  • Fixed an issue that could prevent bosses from spawning in single player or coop modes
  • Fixed the coloring of certain gemstone weapons

Greetings Exiles,

Here is hotfix 2.0.2 that has the following changes and fixes:

  • Improved boss loot drop percentages on legendary fragments and armor in the Cyclopean Halls dungeon.

  • Fixed an issue that could result in The Anvil Keeper becoming embedded in the floor.

  • Fixed an issue that could prevent bosses from spawning in single player or coop modes.

  • Fixed the coloring of certain gemstone weapons.

July Hotfix

Fixed
  • Rolled back encumbrance fixes so players no longer slow roll when lightly encumbered
  • Fixed an issue where decay timers were not updating in the UI
  • Fixed an issue where certain combinations of stacked placeables could lose stability when building pieces were replaced nearby

Greetings Everyone,

Today we have a quick hotfix, 2.0.1, fixing the following issues that appeared after the 2.0.0 patch.

  • The fixes for encumbrance have been rolled back so players no longer slow roll when lightly encumbered.

  • Fixed an issue where decay timers were not updating in the UI.

  • Fixed an issue where certain combinations of stacked placeables could cause them to lose stability when building pieces were replaced nearby.

Conan Exiles Enhanced - July Patch 1.3.2

Changed
  • Altered damage calculation for Heritance to prevent damage exploits
Fixed
  • Fixed infinite weapon modification exploit on Voidforge Mace and Heritance (both versions)

Greetings, Exiles!

Patch 1.3.2 is being released today. It’s a small update, but fixes a couple of important exploits.

  • Altered damage calculation for Heritance to prevent damage exploits.

  • Fixed infinite weapon modification exploit on Voidforge Mace and Heritance (both versions).

June Hotfix 1.3.1

Changed
  • Vendhyan Bathhouse is easier to place
  • Updated thumbnails for Vendhyan building set pieces to be representative of their contents
Fixed
  • Elixir of Freedom can no longer increase speed if used while crippled
  • Incorrect placement range setting on the Vendhyan Bathhouse
  • Error that would sometimes display when crafting multiple items at once
  • Unequipping the Spiderclimb Boots can no longer reduce speed when climbing

Greetings, Exiles!

Today, we have a small but mighty update with various fixes for some major issues that you have reported over the last few days.

  • Fixed issue where Elixir of Freedom could increase speed if used while crippled.

  • Fixed an incorrect placement range setting on the Vendhyan Bathhouse.

  • It should be easier to place the bathhouse down.

  • Updated thumbnails for Vendhyan building set pieces to be representative of it’s contents.

  • Fixed an issue that would sometimes display an error when crafting multiple items at once.

  • Fixed issue where unequipping the Spiderclimb Boots could reduce speed when climbing.

Vendhyan building, armor and weapon cosmetics arrive in Conan Exiles Enhanced

Added
  • Added Vendhyan building set including foundations, walls, ceilings, doors, and decorative variants
  • Added armor cosmetics inspired by Vendhyan culture and aesthetics
  • Added weapon cosmetics inspired by Vendhyan culture and aesthetics

Greetings Exiles,

Today, we’re excited to unveil a new addition to Conan Exiles Enhanced: a richly detailed Vendhyan building set and armor and weapon cosmetics, bringing the splendor, color, and craftsmanship of the Hyborian Age’s eastern realms to your settlements.

Build with Eastern Elegance

Drawing inspiration from the lore of Vendhya, this set introduces a distinct architectural style defined by ornate carvings, sweeping silhouettes, and vibrant decorative elements. Whether you’re constructing a secluded palace, a bustling trade outpost, or a towering temple, this set lets you stand apart in both form and function.

Key Features

**A building set including foundations, walls, ceilings, doors, and decorative variants **

**Unique visual identity inspired by Vendhyan culture and aesthetics **

**Rich color palettes and intricate detailing to elevate your builds **

Seamless integration with existing building systems and pieces

Craft Your Legacy

Vendhya is known for its wealth, mysticism, and grandeur—and now, you can bring that same presence into your world. Combine this set with your existing structures or go all-in to create something entirely new, shaped by eastern influence and ambition.

Whether you’re a master builder or just beginning your journey, this new set offers fresh opportunities to express your creativity in the Exiled Lands.

The Vendhyan building set and cosmetics for armor and weapons are available now. Step beyond the familiar and build something extraordinary.

Read all the patch notes (https://forums.funcom.com/t/conan-exiles-enhanced-june-patch-1-3-0/300545).

June Hotfix 1.2.1

Fixed
  • Fixed an issue where placeables on certain building pieces including stonebrick ceilings and wedges, and Highland and Khitai roofs and foundations could lose stability and disappear
  • Fixed an issue where logging in while standing on a foundation could drop players through it, leaving them stuck inside the structure
  • Fixed iron bars displaying the cultist hood icon in inventories and crafting stations

Greetings Exiles,

We are releasing a new hotfix that will reintroduce all the changes and fixes we reverted from Patch 1.2.0.

In addition to those changes, we are introducing the following fixes in Hotfix 1.2.1:

  • Fixed an issue introduced in 1.2.0 where placeables on certain building pieces (including stonebrick ceilings and wedges, and Highland and Khitai roofs and foundations) could lose stability and disappear.

  • Fixed an issue where logging in while standing on a foundation could drop players through it, leaving them stuck inside the structure.

  • Fixed iron bars displaying the cultist hood icon in inventories and crafting stations. Gone but not forgotten, Cultist Hood icon - June 2026 - June 2026

Full 1.2.0 Patch notes

Conan Exiles Enhanced June Update

Added
  • Hotkeyed quick-stack and transfer into chests without opening them
Changed
  • Improved server performance when loading and spawning placed decorations from the database
Fixed
  • Invisible items after using Take All on large loot bags on servers with large databases
  • Tavern barkeepers and patron NPCs not spawning on dedicated servers on the Isle of Siptah
  • Mod incompatibility check to display popups when using older versions of mods with the latest game version

Greetings Exile,

Today, Conan Exiles Enhanced is receiving its second patch. Thank you for all your support, feedback, suggestions, and bug reports as we continue to improve the game experience.

This newest update comes with a variety of new additions, changes, QoL improvements and fixes. Some highlights of this patch include:

  • Hotkeyed quick-stack and transfer into chests without opening them - a chest-sorting quality-of-life upgrade addressing community feedback. More to come in future updates!

  • Improved server performance when loading and spawning placed decorations from the database - fewer hitches entering areas with heavily decorated bases.

  • Fixed invisible items after using “Take All” on large loot bags on servers with large databases - items now display correctly without needing to relog.

  • Fixed tavern barkeepers and patron NPCs not spawning on dedicated servers on the Isle of Siptah. Taverns now draw visitors just like they do on the Exiled Lands.

  • Fixed Mod incompatibility check. If you are using an older version of a mod, when running the latest game version, you should see some popups indicating that those mods can’t be loaded.

For the full list of changes, fixes and known issues, read on here:

Full Patch Notes

June Hotfix 1.1.2

Fixed
  • Server crash that could occur when a Thrall was killed

Greetings Exiles,

We have a small but mighty hotfix today that addresses a specific crash. Check it out below:

Fixed a server crash that could occur when a Thrall was killed. This was causing Official Server #1415 to crash regularly.

May Hotfix 1.1.1

Changed
  • Write modinfo.json with UTF-8 encoding automatically to avoid corrupt mod errors
Fixed
  • Server crash that could occur during high level purges
  • Server browser filters not always restoring correctly
  • Hitches in the server browser UI that would inflate reported ping times
  • Issue where Yamatai Lanterns could not be placed in single player
  • Stackable items disappearing when dragging within the same inventory without holding shift to split the stack
  • Unquoted paths in cook/pak calls so that mods can be built when the modkit is installed in a path with spaces
  • ModControllers injecting sublevels into ConanSandbox with AditionalSublevels that was crashing the editor when starting PIE
  • Shared folder names showing up twice in the Choose Assets To Cook window
  • Choose Files to Cook dialog Type column sort order

Greetings Exiles,

We have a quick hotfix today that addresses some performance and server browser issues. Read the full list of fixes below:

Fix server crash that could occur during high level purges.


Fixed server browser filters not always restoring correctly

Fixed an issue where hitches in the server browser UI would inflate reported ping times


Fix issue with not being able to place Yamatai Lanterns in single player.

Fix stackable items disappearing when dragging within the same inventory and not holding shift to split the stack


Write modinfo.json with UTF-8 encoding automatically to avoid corrupt mod errors when used in game.

Fixed unquoted paths in cook/pak calls so that mods can be built when the modkit is installed in a path with spaces.

Fixed issue with ModControllers injecting sublevels into ConanSandbox with AditionalSublevels that was crashing the editor when starting PIE.

Fixed a bug where shared folder names would show up twice/doubled in the Choose Assets To Cook window.

Fixed Choose Files to Cook dialog Type column sort order.

Conan Exiles Enhanced May Update - Out Now!

Added
  • Server browser filters are now saved between sessions
  • Implemented color dyeing for saddles
Changed
  • Improved server browser performance on filtered searches
  • Ping will now be closer to the network latency to help players join servers close to them
Security
  • Various exploit fixes

Greetings Exiles,

We appreciate all the feedback, suggestions, and bug reports that you have provided as we continue to improve the game experience. Today, Conan Exiles Enhanced is receiving its first patch. It comes with a variety of new additions, changes, and fixes. Some highlights of this patch include:

  • Improved server browser performance on filtered searches.

  • Server browser filters are now saved between sessions.

  • Ping will now be closer to the network latency to help players join servers close to them.

  • Implemented color dyeing for saddles.

  • We know that adding saddle dyeing to the core game has been a longstanding request from the community. As such, we would like to thank and acknowledge the time, effort, and passion of community members and modders, such as Testerle, who were the first to make this feature (and so many others!) available to the community through mods, such as Fashionist. Thank you!

  • Various exploit fixes.

  • We would like to thank our Whitehat community team for helping us identify and address exploits. The Whitehat team are community members who are security experts and love Conan Exiles. They want to improve the gaming experience for everyone. Thank you again for helping us!

For the full list of changes, fixes and known issues, read on here:

Full Patch Notes
Known Issues

May Hotfix 1.0.3

Added
  • Reinstated options for players to configure their data collection preferences
Changed
  • Made changes for the funcom launcher to simplify launching battleye on steam deck
  • Living Settlements have been re-enabled on servers 1516, 1942, and 1509
Fixed
  • Legacy servers upgrading to Enhanced no longer need to update config files to address version compatibility issues
  • Using the MULTIHOME parameter for hosting will now send http requests to the server browser backend over the same interface, ensuring hosts using multihoming can register correctly
  • Fixed an issue where player disconnects weren't being registered with the dedicated server launcher
  • Fixed nudity settings so a client's maximum nudity settings will no longer be overwritten by the server settings
  • Fixed MaxNudity server setting not saving when changed in single player or by coop host
  • Fixed issue that could cause emotes learned from the start of the game and discovered in the world to be removed from characters

We have a new hotfix for you today that addresses the following changes and fixes.

  • Made some changes for the funcom launcher to simplify launching battleye on steam deck.

  • Legacy servers upgrading to Enhanced no longer need to update config files to address version compatibility issues.

  • Using the - MULTIHOME parameter for hosting will now send http requests to the server browser backend over the same interface, ensuring hosts using multihoming can register correctly.

  • Reinstated options for players to configure their data collection preferences.

  • Living Settlements have been re-enabled on the following servers:

  • 1516 / 1942 / 1509

  • Fixed an issue where player disconnects weren’t being registered with the dedicated server launcher.

  • Fix for nudity settings.

  • A client’s maximum nudity settings will no longer be overwritten by the server settings.

  • Fixed MaxNudity server setting not saving when changed in single player or by coop host.

  • Fixed issue that could cause emotes learned from the start of the game and discovered in the world to be removed from characters. Unfortunately, any emotes previously learned in the world will have to be re-learned.

May Hotfix 1.0.2

Added
  • Dedicated servers can opt-in to send crash reports with the launch argument -SendUnattendedBugReports
Fixed
  • Fixed an issue where favorite servers would not be saved between sessions
  • Fixed an issue where filtering servers by favorites showed all servers as favorites
  • Fixed an issue that was preventing servers with an IPv6 address from showing up in the server browser
  • Fixed an issue that was preventing the client from showing previously played servers

We have a new hotfix for you today that addresses the following issues:

  • Fixed an issue where favorite servers would not be saved between sessions.

  • Fixed an issue where filtering servers by favorites showed all servers as favorites.

  • Dedicated servers can opt-in to send us crash reports with the launch argument -SendUnattendedBugReports

  • Server admins can launch with this option if experiencing server crashes to give us information to investigate

  • Fix an issue that was preventing servers with an IPv6 address from showing up in the server browser

  • Fixed an issue that was preventing the client from showing previously played servers

May Hotfix 1.0.1

Changed
  • Startup videos are now skippable on most systems after preloading completes
  • Legacy mods will be ignored but initially remain in the modlist.txt
  • If active mods are modified, then Legacy mods will be removed from modlist.txt
  • Default allowed ping increased to 300 from 200
  • Living settlements disabled for official servers 1516, 1942, and 1509
Fixed
  • Fixed an intermittent server crash
  • Fixed an issue loading mod pak files that have been renamed on dedicated servers
  • Fixed an issue where the game could take a long time to boot or run out of memory mounting pak files from Legacy mods

We have a quick hotfix for you today that addresses the following issues:

  • Fixed an intermittent server crash.

  • Fixed an issue loading mod pak files that have been renamed on dedicated servers.

  • Fixed an issue where the game could take a long time to boot or run out of memory mounting pak files from Legacy mods.

  • Startup videos should now be skippable on most systems after preloading completes.

  • Legacy mods will be ignored but initially remain in the modlist.txt.

  • If active mods are modified, then Legacy mods will be removed from modlist.txt.

  • Default allowed ping increased to 300 (from 200)

  • Living settlements disabled for the following official servers:

  • 1516

  • 1942

  • 1509

Conan Exiles Enters a New Era as Massive FREE UE5 Upgrade Goes Live

Added
  • Strong Steam Deck performance for portable survival
  • Players can now freely travel between The Exiled Lands and The Isle of Siptah as a unified world
Changed
  • Moved the entire game into Unreal Engine 5
  • Improved environments, character models, lighting, and effects
  • Redesigned UI with numerous quality-of-life upgrades
  • Performance now targets 60+ FPS across all graphical presets on most PCs
  • The Exiled Lands and The Isle of Siptah are now integrated and connected, eliminating the need to choose a map at character creation
  • Multiplayer servers can host both regions simultaneously, dramatically expanding the playable space for communities that own the Siptah expansion

Greetings Exiles,

Conan Exiles Enhanced is officially live on Steam, bringing the most dramatic visual and technical overhaul the survival hit has seen since its launch eight years ago.

Funcom, working in partnership with Inflexion Games, has released the upgrade as a free download for all current and future Steam owners.

Arriving just ahead of the game’s May 8 anniversary, the Enhanced edition is a gift to the millions of Conan Exiles players around the world.

A Modernized Conan Exiles

The upgrade moves the entire game into Unreal Engine 5, unifying eight years of post‑launch content and giving the world of Conan a sweeping visual refresh. Players jumping in today will see:

  • Sharply improved environments, character models, lighting, and effects

  • A redesigned UI and numerous quality‑of‑life upgrades

  • Performance targeting 60+ FPS across all graphical presets on most PCs

  • Strong Steam Deck performance for portable survival

Two Maps Become One World

For the first time, players can freely travel between The Exiled Lands and The Isle of Siptah (the latter still sold separately). The two massive regions are now integrated and connected, eliminating the need to choose a map at character creation or start over to explore both.

Multiplayer servers can host both regions simultaneously, dramatically expanding the playable space for communities that own the Siptah expansion.

A Survival Staple Reinvented

Since its 2018 debut, Conan Exiles has become one of the most recognizable survival games on the market, set in the brutal universe inspired by Robert E. Howard’s Conan the Barbarian. Funcom frames the Enhanced edition as a celebration of the game’s longevity.

Conan Exiles Enhanced is out now as a free upgrade for all Steam players.

Read the full patch notes here and check out the FAQ (https://www.conanexiles.com/blog/conan-exiles-enhanced-is-a-massive-free-upgrade-arriving-may-5th/).

April Hotfix

Fixed
  • Re-enabled character transfers on Steam
  • Restore all thralls, pets and mounts followers that disappeared after doing a character transfer upon logging into the server

Greetings Exiles,

We have a quick hotfix that re-enables character transfers on Steam.

Changes
  • Character Transfers have been re-enabled on Steam.

  • Players of Isle of Siptah and Exiled Lands alike can prepare for the upgrade to the Enhanced version by transferring their characters to different servers, including private servers, if they so choose. Read more about the Enhanced version and all the changes it will bring on our blog.

Bug Fixes
  • All thralls, pets and mounts followers that disappeared after doing a character transfer should be restored upon logging into the server.

December Update: Out Now!

Greetings, Exiles!

The new update has arrived in the Exiled Lands! Featuring fixes, tweaks, and quality-of-life improvements, today’s patch focuses on smoothing out your adventures - whether you’re crafting, building, or delving into the arcane.

Let’s take a quick look at some of the changes, and you can find the full patch notes below.

Building & Crafting Improvements

Construction just got easier. Your follower will now supply materials directly while you build with the Construction Hammer, no more over encumbered stumbling around your base. Crafting stations can also pull needed resources straight from your inventory, making the whole process much more streamlined.

Sorcery Enhancements

Sorcery sees a wide range of upgrades this update. Casting with the Arcane Staff is faster, early spells no longer require reagents, and Tome of Kurak progression has been smoothed out. Sorcerer thralls also offer new efficiency bonuses at the Sacrificial Stone, making your ascent into the dark arts more rewarding than ever. New rituals have been added as well, allowing you to summon entities such as the Traitor of Blood or the enigmatic It That Hunts, with powerful benefits for those brave enough to perform the rites.

Thrall Trading Arrives

A new Thrall Trader knowledge is now available, letting you construct selling stations for human followers, animals, and even golems. Whether you're clearing out excess workers or looking for new ways to earn gold, this system opens fresh opportunities in the Exiled Lands’ bustling economy.

Purge Adjustments & Stability Fixes

We’ve made several improvements to Purge spawning behavior and landclaim detection, addressing issues where Forward Operating Bases could appear in the wrong place. A variety of crash fixes and stability tweaks are also included to help your adventures run more smoothly.

New items added to the Bazaar

These will be released on a rotating schedule, so be sure to check back regularly and grab your favorites as they appear!

There’s plenty more to discover in today’s update!

For the full list of changes, read on here:

PATCH NOTES

September Hotfix

A new hotfix has been released. Read below for the full changelog:

Changes
  • Larval Horrors in the Dark Dregs' final encounter have a larger attack range.

  • House Pets (ie, cats, turtles, etc) can no longer open doors

  • Restored the start/stop button for "Machine" style objects (Compost Bin, Grinder, etc)

Bug Fixes
  • Fixed an issue where it was not possible to select the "Bed" spawn point while dead when using a controller

  • Fixed falling out of the world when entering the Dregs with the Event System disabled

  • Consuming Set's Antidote no longer prevents Corruption from being applied when wielding certain items

August Update Out Now

Greetings, Exiles!

We’ve been hard at work at the tinkerer’s bench, and we’re ready with the fruits of our toils: The August Update includes a slew of bugfixes, optimizations, and quality-of-life improvements for Conan Exiles, as well as some new content and goodies to delve into:

  • Better pathing for Living Settlements NPCs, improved performance during Purges, a “Coup de Grace” truncheon fix, and multiple streaming and loading optimizations and fixes--among tons of other improvements.

  • Introducing the Dark Dregs! Find light in the darkness in a fresh twist on a classic dungeon experience, available for a limited time from now until September 19th. New challenges and rewards await those who brave the depths!

  • Dark Dregs replaces the original Dregs while it is active, and is accessible through the same entrance.

  • After the 19th, it will join Bounty Hunting and The Sacred Hunt as rotating events and will return for set intervals in the future.

  • The Black Lotus Bazaar has new delights for the fashionable and discerning Exile! Look forward to new bundles like Khitan New Year and the Vanir Cabin!

As we’ve continued our work on Conan Exiles this year and focusing on the overall health of the game, we'd also like to provide an update on the direction we're taking future updates.

We previously talked about making Conan Exiles better and not just bigger. We’ve seen this decision resonate with many of you as well. As part of that effort, we are moving away from the Age and Chapter structure which was about making the game bigger. We will continue to work on fixing long-standing bugs, make tweaks to existing content and add more quality of life changes to the game.

Now, onto the patch notes:

General Gameplay & Systems (All Platforms)
  • Multiple placeholder localization strings were corrected in the Admin Panel

  • Attribute points could desync after level-ups during server crashes

Coup de Grace truncheon did not properly kill T1–T3 thralls, instead leaving them unconscious

  • Stacking and clipping issues affected various placeable items including kegs, tables, desks, and paintings

  • Sorcerous pet food had incorrect expiration timers across server types

  • Stability loss on upgraded altars occurred if placeables were present during model scaling changes

  • Crafting the Keystone did not return the item or ingredients on dedicated servers when using drag-and-drop method

  • Battering Ram was not available for crafting at appropriate Blacksmith benches

  • Executioner Chest placement was too close to cliff edge, risking player or item loss

  • Player characters could respawn inside previously visited dungeons after death or relogging

  • Dismemberment effects from Battle Pass content were not triggering as expected

  • Character creation settings were not consistently saved for newly created characters

  • Sated food buff unintentionally reduced base health values

  • Multiplicative stat modifiers with the same value failed to apply consistently

  • Turanian Tiger Cub recipe incorrectly required Animal Pen instead of Handcrafting

  • Email verification UI truncated confirmation text

  • Candles remained floating at Headhunter event locations after despawn

  • Unlocking the Quickfooted perk previously caused animation issues during normal walking movement

  • Fixed splitting a stack on the hotbar, causing half to disappear.

Bazaar Items & Cosmetics
  • Numerous Bazaar assets failed to appear in the Ancestral Knowledge or Admin Panel after purchase

  • Clipping or improper placement behavior affected several Bazaar decorations and structures

  • Incorrect placement and dismantle SFX were assigned to various Bazaar items (e.g. wood items using stone sounds)

  • Claw Training Emote bundle did not unlock unarmed emote unless granted via Admin Tool

  • Dye slots on several armor pieces were missing, non-functional, or misconfigured

  • Weight values were identical across Bazaar pet variants regardless of type (Normal, Alpha, Greater)

  • Turanian Tiger Cubs incorrectly transformed into default Tiger Cub during revive attempts

  • Hyrkanian Painted Horse could not be moved into stables and failed to produce dung

  • Missing collision detected on certain decorations (e.g. Paper Lanterns, Market Round Tent)

  • Cosmetic naming inconsistencies included 'Eyebrows' listed as two separate words

Purge System
  • Purge events failed to start under valid basecamp conditions

  • HUD messages, threat indicators and victory messages for Purge were not localized

  • Users could reach a negative threat level, preventing progression

  • Damage could be dealt to caged NPCs before liberation sequence completed

  • Performance degradation occurred during simultaneous Purge events

  • FOB spawn logic allowed bases to generate on already-claimed player land

  • Purge Accountant dialogue failed to trigger correctly in single-player

Crafting & Knowledge UI
  • Multiple items failed to appear at appropriate crafting stations or under expected subcategories (e.g. Battering Ram, Bazaar items)

  • Knowledge entries were miscategorized or missing for various unlockables

  • Post-purchase, many Bazaar items did not unlock properly in Ancestral Knowledge

  • Invalid or missing dye slot configurations were found across several armor sets

Platform-Specific (PC/Xbox/PS5)
  • Addressed various crashes during UI navigation, loading screens, or item placement (PC)

  • Text flickering occurred in account settings at 1600x900 resolution in windowed mode (PC)

  • Game froze when alt-tabbing or using launcher 'Continue' button (PC)

  • Level of Detail (LOD) and texture streaming issues occurred in various areas (Xbox)

  • Ping and player counts were not displayed correctly on Xbox and PlayStation server browsers (PS/Xbox)

  • Initial login caused crash on dedicated servers after first boot sequence (PS)

Building & Placeables
  • Snapping, stacking, and collision issues affected a variety of placeables and structural elements

  • Missing or mismatched placement and dismantling SFX impacted newly added structures

  • Vanir Cabin and similar foundations had terrain offset issues leading to floating visuals

  • Certain decorative items and doors could be placed repeatedly in the same location causing overlap

  • Hanging Blacksmith Sign could not be placed on all wall types

Ambient Life, Smart Objects, and AI
  • Ambient Thralls failed to interact properly with smart objects such as hookahs

  • Pathing issues led to ambient NPCs getting stuck in doorways or overlapping paths

  • Bar Patrons were unable to open doors or resumed unintended interactions after being interrupted

  • Smart object toggles were missing on multiple Bazaar-related items

  • Accumulated Thralls stacked in fixed locations or appeared in idle T-pose

AI, Companions & Quests
  • Forge mobs did not properly despawn when initiating the Forge Fight quest with Freya
Localization & Text
  • Multiple entries in UI, knowledge panels, and system messages displayed placeholder localization strings

  • Text labels were inconsistently translated or formatted (e.g. 'Eyebrows', 'Dregts Brazier')

  • Victory and challenge announcements were untranslated across multiple languages

  • Incorrect or non-localized messages appeared in event logs and content screens

Miscellaneous & Technical
  • Multiple logging fixes and optimizations.

  • Multiple streaming and loading optimizations and fixes.

  • Addressed various exploits and cheats

May Hotfix

A new hotfix has been released. Read below for the full changelog:

  • Fixed splitting item stack from the hotbar, causing items to go missing

  • Made objects easier to build with construction hammer while standing under a low ceiling (aka "View Obstructed" bug)

  • Fix for "Continue" option not working in the Liu Fei quest

  • Fix for Freya sometimes refusing to join the player for the hunt

  • We will continue to monitor and explore this issue but this update includes an initial fix.

  • Added DBNO, Living Settlements, and the Age of War Purge to the Event Log, and made the Event Log more transparent with information

  • _Note: The patch will reset the Event Log Visibility server settings, which need to be configured again by server admins. To give more granular control, it has been split into 2 settings (PvE/PvP).

  • The settings for official servers are: PvE - "Owner or Admin", and PvP - "Admin". With this configuration, recorded PvE events (such as a crocodile killing a thrall) will report the full information to the Clan users. However, recorded PvP events (such as a player killing a thrall) will only report "a player" and not the player's name.

  • Known Issue: New event log lines currently only display in English. This will be fixed in a future update._

  • Fix Tavern Patrons occasionally teleporting to 0, 0, 0

  • Specifically, this addresses some NPCs being assigned invalid coordinates when spawning to approach the tavern, resulting in ending up in limbo.

  • Fixed "house pet" style pets (such as cats and turtles) becoming aggressive

  • Switched the hunger and thirst indicators on the UI back to their intended locations

  • Various crash fixes

April Hotfix

Greetings, Exiles!

A new hotfix has been released. This is a smaller update that addresses issues that were introduced in the March Update. Please watch this space for news on future updates!

Patch Notes:

  • Liu Fei: Eyes of the Innocent and the Ancient Rhino Horn can now be obtained once more

  • PlayStation: Fixed an issue where players were unable to continue any co-op game if they had active save games on both Exiled Lands and Isle of Siptah

  • Sound in the Dregs Dungeon has been restored

  • Living Settlement thralls now correctly obey “Disable Thrall Use” settings

  • Removed unintended rewards as loot from chests (but keep an eye out in the future!)

March Update: Out Now!

Greetings, Exiles!

The new update is out now! Featuring fixes and tweaks of all scopes and size, we’re focusing on improving your overall experience in the Exiled Lands. Let’s go over some highlights of today’s update, and for the full patch notes, click here or below:

March Update Full Patch Notes

The Stygian Legion have abandoned their stronghold within the Exiled Lands, and the Dogs of the Desert have reclaimed the Ruins of al-Merayah. This means the keep is gone, and the area has been refitted back to being a Dogs of the Desert NPC camp. The Jhebbal Sag cave shrine linked to The Sacred Hunt is still intact and available.

_al-Merayah was a consistent source of performance and stability concerns, so we made the decision to raze the keep and return it to being a Dogs of the Desert camp. _

Stamina received adjustments, with the aim of meeting in the middle with feedback about stamina costs being too high. The cost of attacks is being halved across the board, meaning you’ll be able to perform a full combo with two-handed weapons with only 100 Stamina. Stamina Regeneration delays and the ‘Exhausted’ state return with similar values from before some of these changes:

  •  StaminaRegenerationTime = 3.75
    
  •  StaminaExhaustionTime = 3.75
    
  •  StaminaOnConsumeRegenPause = 1.3
    
  •  StaminaOnExhaustionRegenPause = 2.75
    
  •  Restored the Exhausted state when you run out of stamina.
    

A compass has been added! The new Wayfinder feat allows you to craft a compass; as long as you have it in your inventory, a new heading indicator will appear next to your temperature gauges under your health bar.

Companions: Liu Fei’s PvP prowess is being addressed and is no longer functionally invulnerable. Freya’s woes with hogs are also bieng addressed.

Crash fixes for various situations.

Building hammer placement preview should consistently snap to buildings.

There’s a ton more in this update, and for the full list of changes, read on here:

Full Patch Notes

Hotfix: 30 January 2025

Greetings Exiles,

A new update is now available, focusing on addressing load times, crashes, and more! Please note that not every bug and issue are created equal, and we’re hard at work on more fixes for the future.

A new Mod Dev Kit version is also available!

Read below for the full changelist:

  •  Load times for getting in-game significantly shortened.
    
  •  Fixed various crash bugs (such as at the end of the intro cinematic, continuing a single-player session from the Main Menu, killing unassigned rescued thralls, and more).
    
  •  Fixed various erroneous undermesh kill zones in Exiled Lands and the Isle of Siptah.
    
  •  Unconscious enemy thralls no longer disappear when assigning one to be converted in a wheel of pain.
    
  •  ~~Artisan Tables will now recognize Carpenter Thrall bonuses.~~
    

Fixed Artisan tables so that only smelters and tanners will work at them – in the context of Living Settlements – as these are the only NPCs that actually provide a bonus for this workstation.

  •  Chairs used by thralls can now also be used by players after the thrall leaves.
    
  •  If a player logs out while resting in a bed or sarcophagus, getting out will no longer break the player's functionality.
    
  • Friendly Fire multiplier no longer affects fall damage.

Age of Heroes Chapter 1 Hotfix: 4 November 2024

  • Fix for Thralls being teleported to coordinates 0,0,0 and offmap while Living Settlements is active

  • Fix for returning all previous Barkeepers

  • Fix for Gjermumbdu Helmet Visually appearing (Freya Questline Reward)

  • Fix for Thralls being randomly given negative status effects (Poisoned)

  • Fix for Enabled/Disabled Living Settlements settings per placeable saving between singleplayer sessions

  • Fix for stationary player characters and NPCs falling through collision.

  • Fixes for several erroneous undermesh instant kill locations on Exiled Lands and Siptah.

The Age of Heroes Has Arrived!

**Greetings Exiles! **

The new major update is here! Let your war cries fill the air in welcome to the Age of Heroes. Glorious times are upon us!

Embark on new exciting quests with two new Companions, transform your base into a living settlement full of workers and warriors, and more!

Now, witness the consequences of taking everything from a warrior of the Aesir, and leaving them alive. This is Freya, one of the Companions who will join you.

Patch Highlights

In this first Chapter of the Age of Heroes, meet Liu Fei, the Khitan sorcerer, and Freya, the Aesir warrior. Embark on each of their epic questlines to gain their loyalty as a permanent Companion. These fully voiced characters will each gain perks unique to them based on your actions during their story.

The time has come, Exile. Lead these heroes through the blaze of corruption and vengeance – to glory!

Today, all of your worker thralls are transformed into living, breathing people. No longer mere items in your inventory, workers will now also go about their business in your base, socializing and meeting needs like sleep, hunger, and rest. Don’t worry, their duties will still be tended to, even when away from their crafting table.

When danger is present, some succumb to panic and flee, while others will stand and protect their leader. They are the lifeblood of your settlement.

This is a major overhaul that comes with many quality-of-life improvements, new UI, knock-on effects, and other details, so make sure to check out in the patch notes below.

Along with these two major features, today’s update brings a slew of bug fixes and improvements. We are aware of a persistent issue causing some players to fall through foundations or die suddenly. We will continue to investigate this and will fix it as soon as possible. Thank you to everyone for their reports and patience while the team finds the solution.

Keep your eye on our channels for news on what we’re crafting for the next Chapter in the Age of Heroes.

Slay and survive, Exiles!


IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


  • Companions!

  • Living Settlements!

  • Cages in the Exiled Lands!

  • Bug fixes!

  • …and much more!

Companions
  • Rescue and recruit new unique followers who will join your pursuit to dominate the Exiled Lands.

  • Help them overcome challenges through multi-day quests across various locations and encounters.

  • A Disembodied voice summons you to a perilous situation east of the Celestial Plaza. Hear the plight of the sorcerer Liu Fei and aid him in his struggle to survive.

  • Billowing black smoke will lead you to Freya’s Hovel in the Highlands. Discover what tragedy has befallen the warrior Freya and help her overcome her demons.

  • Each Companion has several unique Perks to unlock. The perks they receive are based on the actions taken during their questlines.

Living Settlements
  • All new functionality for crafter thralls and crafting stations throughout your settlement.

  • Crafter thralls are now fully functional NPCs.

  • A new section has been added for all crafting station interfaces, allowing you to select which crafting bonus you would like to apply to your crafts as well as displaying the details of those bonuses.

  • Crafter thralls will now go about their lives within your settlement fulfilling their daily routines, including work, relaxation, and entertainment as they see fit.

  • Each individual placeable now has a toggle from the radial menu allowing or disallowing followers to use them.

  • Server-wide Toggle for Living Settlements added.

Additional
  • Barkeepers can now be found and rescued from cages across the Exiled Lands.

  • Engaging in combat with a Tavern Patron will now kick them out of your tavern.

  • Crafters are now able to be rescued from prisoner cages found within Stygian Legion camps after successfully thwarting a purge.

The first chapter of the Age of Heroes offers a diverse array of content for the Bazaar! Expect new offerings from from the wilderness with the Pictish Hunter and Pictish Furniture bundles, stargazing with the Corinthian Noble, Corinthian Observatory Lounge, and Argossean Observatory Building Sets, and the Zingaran Vintner bundle!

Fixes
  • Arcane Motif Stonebrick Frames bundle has new icons that accurately show the contents of the bundle/feat.

  • Poitain Tilt Barrier has been updated where players can now joust and hit their targets from across the barrier.

Mod Devkit

The Mod Devkit is now updated for the live release of Age of Heroes. This version does not contain major changes from the beta version of the devkit, but we recommend authors recook their mods.

  • Delving now works more reliably and has been restructured internally to use gameplay tags.

Exiles on Steam, Epic Games Store, and Sony platforms can now Share and Verify their Email Address directly in-game to join our mailing list. This is purely optional.

  • Microsoft Store (PC) will receive this feature in a future update.

For more information please check this article on our [Help Center].

While this isn’t a gameplay feature per se, we thought it worth mentioning a new function for all platforms where you can redeem codes in-game for rewards. The first batch of codes and shinies using this system is coming soon, so keep an eye out!

For more information please check this article on our [Help Center].

  • Battle Pass and Challenges have been removed.

  • Main Menu now plays background videos.

  • Purge performance improved.

  • Reduced health for Stone Thrones, Large Water Wells, and Battle Standard from 300000 to 10000.

  • Adjusted weight for alcoholic drinks and Spiced Fowl from 1.75 to 0.1 to match other food/drinks.

  • Survivalist Expertise now depletes hunger and thirst 33% slower instead of 50% slower.

  • Reduced base stamina damage for Baal-Pteor’s Lodestone from 30 to 3.

  • It is now possible to fur, layered fur, and layered silk in Storage Container: Skinning.

  • Balance changes to health for several NPC factions.

  • Chain bindings can now be repaired using Steel Bars and don’t require Weapon Repair Kits.

  • The Blacksmith Journey step that used to read “Harvest coal” now reads “Obtain fuel” and now better represents various fuel types. In addition, players can obtain any type of fuel to complete this step.

  • Changed the crafting station for the Pride of Aesir armor so that it can be crafted on the Isle of Siptah.

  • The following emotes can now be found on Siptah by interacting with emote-teaching books:

  • Cross Arms

  • Fistpunch

  • Submissive

  • Spit

  • Pushups

  • (Gamepad) Sorting type and/or Filter can be reset with a long press on R3/L3.

  • Search tab under Knowledge can now be used while on gamepad on PC/PS5.

  • Market Windows can now be converted/replaced/upgraded into walls, frames, and windowed walls, and vice-versa.

  • Adjusted door health to be more consistent for Pyramid, Yamatai Tower Sliding Door, Yamatai Tower Door, and Turanian Door.

Followers
  • ‘Smart Object’ (aka green ghosts) Placement scale and pathing have been improved.

  • Multiple smart objects can be interacted with at once.

  • All beds now count as valid placement spots for both players and thralls.

  • NPCs no longer teleport far away from their chair when attacked.

  • Followers and pets now take food from thrall pot and feed box.

  • Follower Status is now hidden in nameplates when they are not actively in Following, Guarding, or Scouting mode.

  • Followers set to Guarding or Scouting retain this nameplate status. Otherwise, their nameplate status hidden by default.

  • Nameplates of active followers have been expanded to display more useful information.

  • Instead of showing as ‘Following’, the character now displays their current engagement behavior, as set within its behavior menu (e.g. Passive, Defensive, Aggressive)

  • The exception to this is non-combat followers (such as mounts), who should continue to display “Following”.

  • The nameplate also now displays the current orders being executed by your follower, such as attacking, moving, fleeing, etc.

  • Fixed an issue causing Kick to not always deal damage and knockback while dual-wielding.

  • Large crystal nodes can now once again be harvested by axes, pickaxes, and picks. Lay rest thine blistered hands.

  • Male character model hands no longer clip through Bloodletter Shield.

  • Grave Matters Event no longer overlaps with camp at New Luxor.

  • Raid Base NPCs are no longer moved great distances when put into the fatality state.

  • Forgotten Tribe & Accursed NPCs now have the correct Natural Armor Value.

  • Fixed overlap, stacking, and clipping issues for Owl-on-a-perch, Grape Stomping Tub, Corinthian Chests, Pictish Warlord lamp, Corinthian Couch, Bowl of Grapes, and Multiple Crate of Spices.

  • Fixed an issue where you can fall through the map upon respawn.

  • Ballistas now grant the correct amount of resources back when dismantled.

  • Mirror Image spell and Globe of Yezud will no longer taunt non-friendly thralls in PVE.

  • Foundations can now be dismantled if placed deep into the ground.

  • Exiles no longer become stuck in latrines. Huzzah.