1.2.1.5 - Hotfix
- Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console
1.2.1.5 - Hotfix
Bug Fixes
- Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console.
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players.
Fixed an issue that caused Beds to kick players out after one frame.
Fixed an issue where it was possible to hold to craft items from boss statues before they were unlocked.
Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles. For real this time!
[PlayStation, Switch, Xbox] Fixed a crash caused by interacting with the S.A.H.A.B.A.R summoning console.
The following items can now be picked up with a hoe or shovel:
Explorer Proximity Sensor
Enemy Proximity Sensor
Materializer
Steam Achievements will no longer trigger if use of console commands is detected during a game session.
When creating a new Pooled Mod Graphical Object Bank instance, the default sizes will now be 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size.
In game sessions where Quantum Console is enabled, after it has been opened once, players will only be prompted with a help text pop-up once. This pop-up will not appear in future sessions.
Fixed an issue that caused the Quantum Console to open if a player using a gamepad clicked specific buttons.
Hovering Titan Breath's buff icon now displays the correct percentage.
Enemies that destroy tiles when they spawn can no longer destroy immune tiles.
Walls can now be placed on Explorer Proximity Sensor and Enemy Proximity Sensor.
Beds can now correctly be painted regardless of if the player is selecting the pillow or the sheets when attempting to paint.
The cookie called "Skip" can no longer be placed in Potion Pouches.
Pasting long texts in input boxes will now paste the part that fits instead of nothing.
Fixed an issue where it was not possible to navigate to a Sign's text field with a gamepad.
Fixed an issue where Nimruza spawned too many Cicada Nymphs.
Fixed an issue where Nimruza never healed up despite players being far away.
Fixed an issue where the key binding to toggle the shortcut window was not shown.
Fixed an issue where locked item slots remained locked when the item was dropped after the player died.
Fixed an issue where the Stone Lantern wouldn't emit any glow if painted with a Black Paint Brush.
Fixed an issue where the Wall Light Bulb couldn't be painted with a Teal Paint Brush.
Fixed an issue which made it possible to duplicate the Dynamite Pack and the Remote Explosive Pack.
Fixed an issue that caused the accumulated size of save files to cause a crash.
Improved the Cartography Table and fixed some issues related to it.
Sprinklers now keep the ground watered even when no players are nearby.
Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers.
The version number in the top right corner is now correctly only shown while the Settings menu is open.
Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again.
Fixed Beds sometimes not properly being unclaimed when a player left the game.
Fixed minions and pets being teleported back to the player when near Cocoons.
Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously.
Fixed an issue where players could still move while being forced to sleep.
Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot.
Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range.
Fixed an issue in Creative worlds where God Mode could not be toggled on.
Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player.
Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive.
Fixed inconsistent PvP hit detection.
[Xbox Series] Fixed a shader issue causing The Shimmering Frontier biome to look very bland.
Added the ability to label chests.
Introduced a new Casual character type that:
Keeps inventory after death;
Has a reduced hunger drain;
Has larger parry windows;
Has shorter healing and mana potion cooldowns.
Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions.
Meadow Milk can now be cooked.
The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier.
Biome-specific terrariums and aquariums are now paintable.
Planter Boxes and Decorative Pots are now paintable.
Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory.
Updated the icon shown when chest and sign label visibility is toggled off.
Updated the loot sprites for the boss scanners.
QuantumConsole is now accessible to mod developers and can be switched on by setting MenuManager.enableConsole to true. It can then be opened in-game via CTRL + X.
All Graphical Prefabs which have a component that inherits from IPoolable will now automatically be pooled. In order to adjust the size of pooling or to disable it, modders may create a PooledModGraphicalObjectBank ScriptableObject via the Create menu.
The mouse cursor has been upgraded to use a SpriteAsset, which can now be modded via ScriptableData Editor Window.
CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items.
The name and save icon of an existing world can now be changed in its world settings screen.
Added some new scenes to already existing biomes.
The scene that contained the Ruins Arc stone slate can once again naturally spawn in the world.
Organized the items in Creative Mode by splitting up categories and moving them into more appropriate locations.
Updated some of the icons and names of categories in the Creative mode UI.
Added descriptions to some large destructible objects.
Improved clarity of the titles in the Ancient Hologram Pod.
Updated some of the Core's dialogues to better explain the next tasks for the player.
Improved the names and descriptions of certain items, to better follow conventions and improve clarity.
Improved texts and fixed some localization issues.
It is now possible to copy a world's seed with a single click in the world settings screen.
The Metal Industrial Box and the Reinforced Industrial Box no longer erroneously render in front of Wall Light Bulbs.
Critters no longer clip through walls behind them.
The Abiotic Factor scene now correctly shows any hoed ground as Stone hoed ground (it will no longer show hoed Turf ground on top of Stone ground). This fix will only be applied to worlds where this scene was not generated prior to the fix.
The Scrap Minigun can no longer be charged up when at 0 durability.
The Pajama armor set now ensures the player has had the set's buff applied for 3 seconds before making the player sleep, rather than only accounting for how long the player has been still regardless of them wearing the set or not.
Items no longer lose durability while the player is in God mode in a Creative world.
Putting pouches into non-consecutive slots no longer makes it impossible to navigate between them when using a gamepad.
Holding an item and closing the inventory while using a gamepad no longer results in a noticeable delay before the character can move again.
Fixed an issue where bosses sometimes failed to drop their loot if the player died or left the area during the boss' death animation.
Fixed a bug where bridges would sometimes be invisible after wall blocks placed on top of them were broken.
Fixed a bug where inventory slots added by pouches would sometimes not show the background icon indicating which item type can be placed there.
Fixed some rare game crashes during the Urschleim boss fight.
Fixed an issue where shockwave attacks from enemies and bosses were not correctly blocked by blocks that were in line of sight.
Fixed an issue where Flamethrower Turrets would fail to damage nearby enemies when the player was too far away.
Fixed an issue where identical combat text from multiple sources in the same frame would only display once.
Fixed an issue where PvP teams would sometimes show the wrong color after toggling PvP on and off.
Fixed an issue where items would sometimes fail to be automatically pulled toward the player when standing near walls.
Fixed an issue where some visual effects would not play in the final boss' second phase.
Fixed an issue where the player inventory could be reverted to a previous state when connecting to a world whose save file had been copied from another save slot or machine.
Fixed a bug where save files could become corrupted if a crash happened with bad timing during an auto-save.
Chests with emissive textures now glow in the dark.
The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards.
Improved Urschleim's stability to prevent crashes in certain circumstances.
Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once.
Improved texts and fixed some localization issues.
Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world.
The Dresser's shadow now correctly rotates with the Dresser.
Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground.
Folding Screens can now correctly be rotated.
Mana Potions now have a separate cooldown and no longer share one with other consumables.
Fixed an issue where some Linux systems experienced several minutes of stalling during game startup.
Fixed a scenario where the game would crash when saving large worlds and maps.
Increased the maximum vibration intensity on controller.
The Shredder now returns the full amount of Scrap Parts when dismantling items.
The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item).
Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible.
Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading.
After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod.
Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs.
Prevented the Oblidra Chest from spawning inside walls.
The Minion Kindler should now drop the correct materials when salvaged.
Reduced the rarity of the Unleashed Core Commander Figurine from Legendary to Epic, meaning the item can now be deleted if desired.
Improved texts and fixed some localization issues.
Activating a content bundle using a gamepad no longer results in a hidden "Missing" content bundle being selected.
Updated a Breaker's Reach puzzle scene pedestal to contain a Shrooman Brute Figurine instead of a non-figurine item. This fix will only be applied to worlds where this scene was not generated prior to the fix.
Updated a Breaker's Reach puzzle scene to prevent a soft lock. This fix will only be applied to worlds where this scene was not generated prior to the fix.
The Item Collector no longer plays the second teleportation effect if the item was not dropped due to electricity being interrupted.
Player death markers on the map now have the same color as the marker for the player who perished there.
Fixed an issue that caused the wrong player name to be displayed on grave map markers.
Fixed an issue that allowed non-player inventory items to be sent to the trash can slot.
Fixed minion detonators activating when a minion’s lifetime ended, which caused the minions to explode with no player input.
Successfully consuming the Primeval Slime Cell no longer causes all scannable map markers to become visible.
Fixed an issue that caused Life on Melee Hit to have no effect.
The Impersonator Syndrome Achievement can now correctly be achieved.
Using the Magic Mirror no longer makes the character appear naked to other clients in the same session.
Using a Portal or Waypoint while wearing the Pajama armor set no longer results in an infinite loading screen.
Fixed several inconsistencies for how pet names were displayed after being placed in a pet bed.
Biome titles are no longer shown while in Creative mode.
The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up.
Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena.
Fixed an issue that could result in the duplication of the trails spawned by the secondary use of certain weapons.
Fixed an issue that caused enemies to spawn too frequently in the Passage.
Fixed an issue where part of the inventory sort button was not clickable while in Creative mode.
Fixed several cases where the wrong tooltip would show up when hovering over the network status buttons in the pause menu.
[PlayStation 5] Fixed controller vibration not always stopping.
[PlayStation, Switch, Xbox] Fixed assigning pause button for opening map or inventory causing player to be unable to access pause menu, softlocking themselves.
Issues in need of more information & investigation: • Some players are experiencing long loading times when opening the game. • [Nintendo Switch] Some players are encountering crashes in well-explored worlds.
If you experience any of these issues, please still report them through our bug report form. Even if it looks like the same problem, additional reports (including system specs, world details, and steps to reproduce) help us identify patterns and track down the root cause faster.
New Biome: Breaker's Reach - Found in the far north.
New Breaker's Reach Void sub-biome.
New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome.
New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome.
Added 3 robot enemies:
Geobot Miner
Geobot Patroller
Geobot Scourer
Added 5 void enemies:
Void Caveling
Void Caveling Brute
Void Caveling Shaman
Void Larva Cocoon
Void Larva
Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items!
Added 6 Titan Shrines:
The Core will now guide players to Titan Shrines, which lead the way to the next step in the game's progression. At these ancient structures, players can craft scanners and summoning items, and unlock a waypoint.
These Titan Shrines can be added to worlds created before the 1.2 update through a new Content Bundle, which can be found in the world settings screen.
Added 3 new workbenches:
Advanced Automation Table. Crafted in the Octarine Workbench.
Metalcrafter's Table. Bought from Otherworldly Merchant.
Relucite Smithing Table. Bought from Otherworldly Merchant.
Added new Automated Systems & Electronics:
Conveyor Belt Splitter
Item Collector
Robot Farm Arm
Seed Extractor
Shredder
Incinerator
Fishing Net
Critter Catcher
Lowered Electricity Generator
Electrical Drop Gate
Explorer Proximity Sensor
Enemy Proximity Sensor
Kinematic Dynamo
T Circuit
L Circuit
I Circuit
Robot Arms are now capable of filtering items.
Added 2 new legendary weapons:
Credence of Ruin
Titan Breath
Added 7 new weapons:
Flamethrower
Scrap Minigun
Stone Mortar
Volcano Mortar
Void Club
Blast Bundle
Oil Grenade
Added 1 new Summoning Tome that allows summoning a mining minion.
Added 6 new armor sets:
Dreamer Set
Inventor Set
Welder Set
Shadow Set
Pajama Set
Void-Fused Set
Added 6 new accessories:
Magnet
Black Charm Necklace
Remote Boom Clicker
Helical Ring
Aether Ring
Minion Kindler
Added 2 new vanity headgear:
Bandana
Scarf
Added 2 new materials found in the Breaker's Reach:
Relucite Ore
Corrupted Alloy
Added 1 new item that permanently gives more max health.
New mushroom variant: the Glowing Mushroom - Found in the Breaker's Reach Void sub-biome.
Added 3 new potions:
Mana Potion: refills your Mana by a small amount. Crafted in the Alchemy Table.
Greater Mana Potion: refills your Mana by a bigger amount. Crafted in the Laboratory Table.
Burn Resistance Potion: makes you immune to burning for a short while. Bought from Otherworldly Merchant.
Added 17 new puzzle rooms that can be solved for rewards.
Added 8 Echo-Maps that mark important locations in the world.
Added more than 20 new pieces of decoration.
Added 3 new valuables exclusive to the Breaker's Reach.
Added 3 new critters found in the Breaker's Reach.
Added 10 new figurines for the new enemies and bosses.
Added 4 new achievements.
The player's item pickup-radius is now blocked by doors and walls.
Both the player and automated systems now have a base chance for planting golden crops.
The Glurch Eye, Ghorm's Horn and Stolen Crystal Heart items can now be incinerated.
Weapons classified as "beam weapons" should now display their aiming direction via a crosshair cursor. The affected weapons are:
Obliteration Ray
Stormbringer
Flamethrower
Titan Breath
Minions and pets no longer target Crystal Snails.
Enemy shields now also block explosion damage.
Reduced damage and knockback from friendly explosions (weapons and grenades) for players, while remaining unchanged for opposing PvP teams.
The Mana channeling talent now gives flat Mana instead of a percentage.
Iron Workbench now costs Planks instead of Wood.
Burn debuffs no longer always refresh on new applications, but only when they have more total damage than the current remaining burn debuff.
Increased the amount of Scarab Wingcovers found in the Desert of Beginnings.
Increased amount of Mechanical Parts sold by the Cloaked Merchant.
Increased the health of the Floracada.
Increased the drop chance of the Ninja armor set by 200%.
All pieces of the Miner set now drop from all sources that dropped them individually before.
Slightly decreased the Quill Rifle's physical damage.
Reduced the damage caused to tiles by the Scrapzooka (previously called Hand Mortar), in order to better match its intended progression tier.
The Electrical Door is now paintable.
Added a new loading animation that is displayed before the logos when the game starts.
Weapons of the same type will now be displayed with the same sprite size more consistently when dropped or placed inside a pedestal.
Updated the visuals for some boss attack indicators.
Updated the graphics for the Grimy Bookshelf and the Large Grimy Bookshelf.
Updated the graphics for Ancient Feathers, Sea Shells and Scarab Wingcovers when found on the ground.
Added two new tracks in the Dirt biome: "Mysteries Uncovered" and "Light From Above".
The Shrooman enemy now has another anticipation sound effect that might play when it's preparing to attack.
Updated sound effects for various items and UI interactions.
Mods can now be loaded from Steam Workshop as well.
Core Keeper now uses ScriptableDataBlocks which are just like ScriptableObjects but hold an address synced to the assets' GUID.
Gradient Maps are now stored as a texture array inside of GradientMapDataBlocks.
PlayerCustomizationTable is now PlayerCustomizationTableDataBlock.
SpriteAssets are now SpriteAssetDataBlocks.
SpriteAssetSkins are now SpriteAssetSkinDataBlocks.
Sprite Objects now reference SpriteAssetDataBlocks and GradientMapDataBlocks.
Text keys containing ':' are now remapped to '_' when matched to TextDataBlock names.
Warnings about missing localizations in the TextDataBlock editor are now less intrusive and more descriptive.
You can now select multiple items at once when trashing items.
Azeos the Sky Titan Scanner once again requires Ancient Feathers to be crafted.
The Table Saw has been moved to the Tin Workbench.
Moved the Lit Floor to Carpenter's Table.
Added 5 Contributor Items. These are items to celebrate the contributions someone made to the game or the community.
The Electrical UI now features a blinking lightning icon and an improved tooltip.
Added lots of new scenes to already existing biomes.
Added a new scene for the Shimmering Merchant in the Shimmering Frontier biome.
The Amber Boulder scene is now guaranteed to spawn once per world. This only applies to newly created worlds.
Recolored older void effects to align with the new void effects.
The Bait Workbench has been renamed to Fishing Workbench.
Updated the graphics and the names of Baits (the ones that can be crafted in the Fishing Workbench) to Lures.
The name that appeared above Nimruza's weak spot during the fight will now be translated correctly into all languages.
Improved text and translations across multiple languages.
Fixed an issue that caused some sprites to be loaded into memory twice.
Player equipment textures are now completely unloaded when not in use.
[PlayStation 4, Xbox, Switch] Reduced load times when starting the game.
Fixed a long-standing issue where toggling/destroying electricity sources could cause one tick of zero electricity in connected components, even if connected to a second active source.
Rune Song's and Crystal Shard Club's secondary use ability now scales correctly with melee damage and skills.
Explosion damage to tiles no longer scales with increased explosion damage effects.
The Nimruza Figurine can no longer be placed in the Materializer.
Fixed an issue where scrolling with a controller stick behaved incorrectly at high framerates.
Map markers on the minimap no longer have the wrong icon for one frame after using a scanner.
Painted Wood Fences now appear with the correct colors on the map.
Electrical structures are now attempted to be sent to the client every server tick, reducing visual inconsistencies when powering on or off.
Resolved a bug where Delay Circuits failed to update if they were powered by an Electricity Stick and lost their secondary signal of 2 from another source.
Resolved an issue where the Caveling Gardener’s attack pattern did not behave as intended.
Using a hoe on Wires beneath Conveyor Belts now correctly removes the Conveyor Belt before removing the Wires.
Crystal Snails no longer destroy drills when moving.
Fixed an issue that caused Crystal Snails to not be damaged by drills.
Fixed an issue that caused Bed sleep interactions to not always trigger as intended.
Fixed an issue that caused drills to damage walkable tiles (e.g. Rails, Conveyor Belts).
Fixed an issue that caused outlines to be displayed incorrectly during multiplayer sessions.
Fixed an issue that caused minions not to immediately follow a command when told to move to the same location without moving the cursor.
Fixed an issue that caused critters in Terrariums to face the wrong direction.
Fixed an issue where squashing critters could cause critters in Terrariums to not display correctly.
Fixed an issue that caused a black square to appear around Ground Slime when it was placed on Glass Bridges.
Fixed an issue that caused Galaxite Turrets to take longer than intended to be destroyed.
Fixed an issue that caused minions to attempt to attack bosses while they were immune to damage.
Fixed several issues that caused some characters to not appear correctly in the game in various languages.
Boats no longer block object placement on nearby ground.
Adjusted the Quill Rifle's projectiles' lifetime.
Boulders in the Crystal Meteor scene are no longer invisible. For real this time!
Fixed Cartography Table not sending data in some situations.
Fixed an issue that caused two clients from the same location to not be able to join the same session.
Fixed Creative worlds not showing as Creative in the join game menu.
Fixed a bug where only the first new character created in a session had their appearance randomized by default.
It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes.
Fixed an issue where unmined ore might disappear when loading a world, especially in areas close to dungeons and other structures.
Boulders in the Crystal Meteor scene are no longer invisible.
Achievements no longer stop working after playing for more than one hour.
This hotfix fixes some sources of crashes following the Unity 6 engine upgrade in 1.1.2.6. These fixes are based on player reports, and we do not know for sure if this addresses all crash sources. If you continue experiencing crashes, please get in touch on our social media channels.
Fixed a potential crash caused by memory being deallocated prematurely when preparing to save the world.
Fixed a race condition that could cause memory to be accessed after it had been deallocated.
[Microsoft Store] Fixed a crash while quitting the game.
Upgraded Unity engine from version 2022.3.62f2 to 6000.0.58f2.
Upgraded Unity Addressables package from version 1.22.3 to 2.7.3.
[Microsoft Store] Added a missing translation for the Multiplayer Connectivity option.
Fixed a bug where Floracadas would not drop any loot.
Dedicated servers now support joining by using IPv6 address.
Improved –ip arguments description on dedicated servers.
For clarity, changed GameID to Steam GameID when server provides the connection info to player to emphasize that it can only be used by Steam client to join.
Join-game menu’s Game ID field now allows the use of 0 in GameIDs
Ra-Akar's homing projectiles now despawn when the boss is defeated.
ModIO mod-collection menu now displays mod size in localized “megabytes/kilobytes/bytes” text whenever unsubscribing from a mod.
Mods that are automatically installed because they are dependencies of other mods are now marked as dependencies in the mod menus. They also can no longer be uninstalled manually unless you first uninstall all mods that require them as dependencies.
Gravestone markers now visually appear over Waypoints and Portals on the map.
Added an “-activateallcontent” argument for dedicated server to automatically activate all available content bundles. If you include this argument in your startup script, you do not have to activate new content bundles individually when the game receives an update. See ARGUMENTS.txt for more information.
Reworded the Crossplay option in the gameplay settings to clarify that this only affects playing with PC players who bought the game on a different storefront. The game currently does not support crossplay between PC and consoles.
Fixed lag spikes that would sometimes happen when bosses temporarily went off-screen.
Improved how menus are initialized to reduce the game’s load time.
Fixed an issue that would cause a lag spike every time a new dungeon started generating. This issue was especially noticeable when starting a new world on a device with few cores.
Fixed a lag spike when connecting to a world using a new character.
Improved how the game finds converters, reducing the game’s load time.
Clients now receive and process animation triggers from the server in a worker thread job instead of on the main thread.
Fixed issue that caused connections not work if player cancels the join process immediately after starting.
Fixed memory leak when using Thai language.
Fixed discord causing crash at the start of the game.
Fixed dedicated server printing GameID twice to GameID.txt file.
Fixed dedicated server creating some files (GameID.txt, GameInfo.txt, CoreKeeperServerLog.txt) into the folder the game was launched from rather than the folder game exists in. Now the files should always be created to the game folder.
The map is no longer initially blank when opened at high zoom levels using a gamepad.
Poison Berry Walls' explosions should now correctly apply the poison effect.
Fixed a bug where recipe slots would not highlight at the correct times during the in-game tutorial.
Gravestone markers can no longer prevent you from teleporting to a Waypoint or Portal.
Newly hatched pets that have been dropped on the ground are no longer deleted when the world is reloaded.
Fixed a bug where some Abiotic Factor loot was not dropping.
Closing the map using the “back” button on a gamepad no longer triggers offhand item effects.
Caveling Gardeners now pursue targets at a range that allows them to use their melee attack effectively.
Fishing in normal water in the Shimmering Frontier or Passage biomes no longer causes the player to get stuck when trying to pull up their catch.
Fixed a bug where the "caught fish" chat message did not appear if you immediately threw the hook back into the water while having a bait equipped.
Fixed a bug that sometimes prevented the Starlight Nautilus achievement from triggering.
Projectiles should no longer deal damage for extended periods after they've collided with environment.
Minions should now be correctly slowed by mold ground.
Moving during the Core Commander's death animation no longer causes some particle effects to appear in the wrong location.
The skill tree selection SFX no longer has significantly lower volume than other UI sounds.
Getting disconnected from a server while a popup dialog is displayed no longer results in menus still being open in the background when returning to the main menu.
The minimap no longer stays visible in the main menu after getting disconnected from a server.
Pressing Cancel on the Join-Game screen immediately after starting to join no longer causes future join attempts to timeout.
All PC platforms now support joining and playing in Steam dedicated servers using direct connections
Added instructions how to properly support direct connections to README.txt
Dedicated servers using direct connections can now be joined using the servers IP, Port and Password
Dedicated servers now allow shorter game ids (15 characters)
Dedicated servers can now be setup to allow only players from specific PC platform
Dedicated servers now notifies player during start-up if any issues were encountered
Robot Arms no longer leave invisible dropped items on the ground if they pick up items when the player is not nearby. This could previously cause severe performance problems if Robot Arms were left unattended for an extended period.
Fixed an issue where the Atlantean Worm sometimes created an extra map marker that wouldn’t follow the boss.
Pets can now appear on bridges.
Pets should now teleport to the player after a few seconds if there is no viable path due to a closed door.
Root plants no longer break with a single hit.
Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects.
Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest.
Emissive parts of the Glass Smelter will no longer be rendered in front of other objects.
Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds.
Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time.
Particle effects are now loaded in a more efficient manner at the start of the game.
Initializing fonts no longer causes excessive memory allocations at the start of the game.
Fixed a minor memory leak caused by plants.
Fixed an issue that could cause mouse input to get stuck.
Plants now continue to grow when no players are nearby.
Fixed an issue where the Earie’s Provoked Swarm talent and the Electro-Pet’s Territorial Fallout talent had been swapped. Pets already affected by this issue will also be automatically fixed when the save is loaded.
The “Beam Me Up” achievement now also triggers when teleporting from a Waypoint to a Portal.
Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range.
Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield.
Fixed an issue that caused Core Sentries to be invisible.
Fixed an issue that caused Core Sentries’ projectiles to deal lingering damage after hitting a wall.
Removed the ability to spawn Nimruza, Queen of the Burrowed Sands by using a Nimruza Figurine in the Materializer.
Fixed an issue that caused Core Commander and Nimruza's end dialogue to appear after respawning.
Fixed an issue that caused multiple copies of the Blast armor set pieces to drop from Locked Copper Chests.
Fixed an issue that caused unlocked Iron Chests to be fished up in The Forgotten Ruins instead of Locked Iron Chests.
Scrolling the UI settings menu screen in certain languages no longer results in settings being displayed outside the intended area.
Fixed an issue that could cause some Pets and Minions to not be able to go through doors.
Characters will now only be vulnerable after the screen fades back in when teleporting between Portals/Waypoints.
Fixed an issue that caused critters to “float” above water or pits when the ground beneath them was broken.
It is now possible to sleep when next to a Purple Slime or a Blue Slime.
Dodos now correctly drop meat when killed.
Health regeneration for non-boss enemies is now correctly interrupted when they take damage.
Life on hit effects should now work correctly against bosses.
Visual outline effects should now be correctly applied to enemies.
Minions should now follow movement commands even if recently stopped from a previous command.
Minions should no longer randomly stop when doing turns in their movement path.
Damage caused by the hydra boss’ scream attack should now be correctly blocked by walls.
New Pet: Earie
New Decorative Items for Pets, craftable in the Loom:
Pet Bed
Naptree Nook
Woof Cabin
Perch Pole
New Weapon: Noxious Meteor Staff
New Offhand item: Scratched Stone
Cattle Color Variations: Cattle now come with coats in different colors. Cattle babies will typically inherit the coat of one of their parents, but there is a chance they will "mutate" and have a random coat color.
Breeding can now be toggled on/off for each individual cattle animal through a button in their information window.
The primary use for Tomes that summon ranged or melee minions now commands the spawned minions to go to a certain location or focus on a specific target.
It is now possible to use many tools while in Boats or Minecarts.
Readjusted the speed and lifespan of the projectiles fired by the Core Commander’s orbs to match intended behavior.
When hovering over an item, the game now highlights equipment slots that are compatible with that item.
When hovering over an equipment slot, the game now highlights items in the player’s inventory that can be equipped in that slot.
In the map UI, the cursor now snaps to nearby markers when using a gamepad, making interaction with them much easier.
Added a gameplay setting to disable RGB effects on Corsair iCUE devices. This setting is only available if you have a peripheral that supports these features.
The game now automatically restarts without mods if the game fails to load while at least one mod is enabled.
Scanners for the hydra bosses have been moved from the Ancient Hologram Pod to the Hydra Altar.
The explosive walls known as Poison Berry Wall and Molten Wall can now be crafted at the Laboratory Table.
Pets now occasionally move around even when the player is stationary.
The Lantern category has been added to the Creative Mode UI, which means Lanterns are now separate from the Offhand category.
Loot chests that appear after defeating Core Commander and Nimruza now spawn closer to their final explosions for better timing.
Fixed a few text and translation issues.
Hydra-summoning Wind Organs no longer cost gems; they now require area-appropriate ore bars.
Hydra boss gem drops now scale with the number of players in the world, increasing with party size.
Increased gem drops from Mimite enemies and Sun Crystal destructibles.
All worlds created in version 1.1.2 or later are now guaranteed to have at least three Ancient Battle Arenas.
The inventory size bonus from backpacks now scales with item level. Note that this does not affect pouches.
Rebalanced the boss health regeneration to be more consistent. All bosses will now regenerate back to full health over time when not in combat. No bosses will instantly heal back to full health if the player strays from the combat area.
Bosses that require a summoning item will now wait for their health to fully regenerate before they despawn if the player leaves the combat area.
Major rework of the code for the in-game map. This fixes a range of long-standing issues, including misaligned pixels, inconsistent behavior for some markers, and the map sometimes jittering back and forth when the player moves through the world.
Minions should no longer explode when the player changes loadouts while having the Desert Guardian set equipped.
Disconnections while the player’s inventory changes should no longer cause items to be lost when reconnecting to the same server.
The hovering text over Signs is now hidden when the in-game UI is disabled.
Navigating to the “Add all” button in the content menu using a gamepad may no longer cause the game to freeze.
Heal over time effects from sleeping should no longer be carried over to other worlds.
Using Garden Trowels without seeds should no longer cause durability loss.
The default cursor should now always be displayed when the inventory or map is open.
Fixed an issue that prevented players from using the gamepad's directional buttons to navigate to the inventory hotbar.
Fixed a few text and translation issues.
Small and Large Office Crate has been added to the Creative Mode menu.
Players in guest mode should no longer have Sulfossil Armor’s set bonus trigger.
Off-hand items are now usable while the mouse cursor is hovering over UI elements.
Attacks are no longer interrupted when the mouse cursor is hovering over UI elements.
The character stats window now displays explosive damage for weapons and items instead of the explosive damage increase stat.
The Garden Trowels no longer try to plant seeds on top of already grown plants.
The “High quality equipment” skill should now work correctly, increasing the chance of equipment not losing durability as stated in its description.
Large shell objects that cannot take damage no longer play the wobble effect when hit.
Fixed a rare issue where roaming bosses could get stuck outside their designated biome. Bosses already affected by this issue will also find their way back.
Floracadas should no longer get indefinitely stuck in a state of running away from the player.
The left arrow key now works properly in the character creation screen.
More items now glow when placed on tables—any item that glows when held now also glows on tables.
Character information tabs (Character, Skills, Souls) now have consistent SFX behaviour.
Dark Stone walls now display their intended color on the map.
The game no longer crashes when exploring some areas in Classic worlds.
Rooms no longer spawn on top of important chests in the central chamber of Broken Core dungeons in Forlorn Metropolis.
Fixed an issue that prevented stackable items from being shift-clicked into tables and other inventories that only accept one item per slot.
A player hitting Tower Shell, Giant Ammonite or Conch Shell should no longer block other players to attack while in multiplayer.
Added missing item descriptions for Giant Mushroom and Amber Larva in Creative mode UI.
Ore and Block Pouches now accept Snow Blocks.
Bouncing projectiles should no longer be able to bounce off the same enemy multiple times in a row.
Shift clicking items from chests should now prioritize placing the items in pouches if possible.
Fixed an issue that was causing Robot Arms and Electrical Wires to flicker if placed in the same tile.
The Electro-Pest now emits particles upon death.
The Electro-Pest and Electro-Pet emit a light source while attacking.
Fixed an issue that caused the Scarlet Locked Chests to possibly drop a non-existent item after being opened.
Fixed an issue that caused Grubzooka and Burnzooka projectiles to travel too far.
Plants now keep growing even when the player is not nearby.
Garden Trowels can now place seeds under wall torches and below certain critters.
Fixed a bug that could cause Ghorm to not spawn in some rare world seeds.
The sparkles highlighting the inventory during the tutorial sequence no longer appear behind the bag icon.
Fixed minor issues in several custom scenes, such as bridges placed on land and inventories containing stacks of items that normally are not stackable.
Bottled Anomaly now glows when placed on a table.
Fixed a bug where the Abiotic Factor Scene had glass tiles inside walls.
Adjusted the collision radius for the Electro-Pest.
A collaboration with Abiotic Factor has arrived in the underground! Found randomly generated in a custom scene within the The Forgotten Ruins, it includes:
New Pet: Electro-Pet
New Enemy: Electro-Pest
New Weapons:
Pipe Club
Quill Rifle
New Equipment:
Science Armor Set
New Decorative Items:
Vending Machine
Water Cooler
Bottled Anomaly
Wooden Crates
Portal Waypoint
Food items:
Rootbear
Skip
Slushie
Mug of Coffee
Kizz Cola
Vit
Multiple environmental structures should no longer be damageable by melee weapons.
Sign texts are no longer shown for a single frame when the in-game UI has been disabled.
Damage numbers should now be more accurate when multiple enemies are damaged by the same source in quick succession.
Created improved button remapping menu:
The menu is now easier to follow and navigate.
The menu is more in line with games on UI.
Split all the input categories to smaller chunks for easier editing.
The remapped button data is now saved in save files for easier deleting/editing/sharing. This requires re-creating your old button remappings.
The button remapping is now also available on consoles.
Improved Nimruza’s defenses against exploitative strategies.
Throwing grenades into water may now drop fish.
Added a setting to hide Hotbar arrow buttons.
Slightly increased indirect lighting for the Arcane Symbiote.
Delayed the chest spawn for Nimruza.
Fixed a few text and translation issues.
Adjusted the speed and lifespan of the Core Commander's orbs’ projectiles.
Lower magic pet drop rate.
The minion detonator no longer drops in The Forgotten Ruins or in digging spots in the Azeos’ Wilderness.
Minions no longer explode when the player teleports while having the Desert Guardian set equipped.
Garden Trowels can now generate golden crops when the player has the Expert gardener skill.
Breaking Oasis Blocks should no longer create Obsidian Walls that persist until the world is reloaded. This fix also applies to worlds already affected by this issue.
Toggling the in-game UI no longer results in floating texts from Signs being invisible until the game is restarted.
Floating texts from Signs now have a black outline again.
Combat-related skill points should no longer be gained when no damage was dealt from attacks or explosives.
The chance to gain extra items from the Alchemist skill should now correctly affect the Laboratory Table.
Summoning items should now only trigger one summoning area to spawn an enemy.
Cicada Burrows should now belong to the same faction as Cicadas, thus no longer taking damage from creatures of the same faction.
Critters should be more accurately squashed when walking over them.
Fixed a bug that prevented the Core Commander from healing back to full health if the player died while in the second boss phase.
Exiting the world while the Core Commander is doing the void area attack no longer results in a void attack with no safe areas when the world is reloaded.
The Core Commander should no longer trigger their void area attack after healing back to their first phase.
The Solarite Ore that drops from the Crystal Snails’ shell should now be pulled towards the player, similar to other loot drops.
Garden Trowels should now be able to be upgraded more than once.
Garden Trowels should now be able to be resized after being upgraded.
Chests now drop their contained items when destroyed by boss attacks that typically destroy objects without dropping loot, such as Ghorm’s charge.
Fighting multiple hydra bosses in a single session no longer causes the second hydra boss to display the name of the last defeated hydra.
The text from other players’ Tombstones should no longer be illuminated.
Adjusted the button widths in the content menu to avoid text extending outside the buttons.
Gold Ore on walls is no longer invisible during the Valentine’s seasonal event.
Pandorium Crystals no longer appear in different colors on the map based on their size.
Covered pit objects should no longer affect the functionality of planting with Garden Trowels.
Fanhare’s projectiles now correctly pierce enemies.
Quick stacking is no longer possible while playing instruments.
Minions should no longer display being affected by radiation from other players’ minions in PVP.
Opening a cracked egg should no longer cause the pet to be instantly equipped.
New boss: Nimruza, Queen of the Burrowed Sands. Found in The Desert of Beginnings biome.
New cicada enemies added in Azeos Wilderness and in Nimruza's dungeon.
New enemy variation of the Bomb Scarab. Found in Nimruza’s dungeon.
New sub-biome: Oasis. Found in The Desert of Beginnings biome.
New cattle: Drohmble.
Drohmbles roam in the Oasis and eat crops to produce Blasting Dung.
A total of over 35 new pieces of equipment, including armor, accessories, and weapons.
Added 4 new bombs:
Mouse Bomb;
Blunder Bomb;
Proximity Bomb;
Void Bomb.
Added new types of explosive throwable consumables: “Grenades”.
Grenade;
Stun Grenade;
Fire Grenade;
Poison Grenade;
Charm Grenade.
Added an “Explosives” skill tree with 8 new skills.
New inventory-management feature that can come in different sizes: Pouches.
Ore and Block Pouch;
Seed and Crop Pouch;
Fish Pouch;
Valuable Pouch.
Mage & Warlock playstyles have been expanded with new features as part of our ongoing improvements, with more to come in future updates.
New pet: Arcane Symbiote.
New multi-purpose weapon: Corrupted Meteor Staff
New offhand: Minion Detonator
Minions have been made more aggressive: they will now actively pursue and attack enemies.
New armor sets
Desert Guardian armor set
Lily Pad armor set
Blast armor set
Tassel armor set
New seed placement tool: Garden Trowel.
Added a Content tab to the World Info menu. In this menu, players can opt-in to add new content to their existing worlds created in 1.0 or later, even if doing so may overwrite already explored areas in these worlds. This can, for example, include new boss dungeons that appear in existing biomes. Worlds that don’t opt-in will not see any changes to already explored areas, but might miss out on some of the new content.
New hotbar swapping feature. The hotbar can be swapped to other rows in the inventory by clicking the new arrows to the left of the hotbar or using the shortcuts.
Quick stack to nearby chests has been added as a button to the player’s inventory UI. A shortcut can be used to quick stack items to all nearby chests while the UI is closed too.
New inventory item locking feature. Items in the player’s inventory can be locked using the new lock button in the player inventory UI. Locking an item will block it from being sorted and quick stacked.
New Workbenches:
Laboratory Table. Craftable in the Scarlet Workbench.
Pouch Workbench. Bought from the Bearded Merchant.
New biome-specific explosive wall variations.
2 new paintable decorations:
Tapestry
Banner
5 new achievements.
Floracadas are less aggressive towards players until they have been damaged.
It is now possible to break, pick up and place Cicada Burrows. "
Minion Detonator’s description is now rewritten to reflect how it actually works, by avoiding the word explosion to not confuse it with explosion-type damage.
Added support for in-game Asian language input.
Reworked the World Info menu to use a tabbed layout instead of having world generation parameters as a separate popup menu. The Create World menu also uses a similar layout.
Added in-game hints to new characters if they haven’t completed basic tasks like crafting a torch within a few minutes of starting the game. The hints are automatically skipped if the player completes them before they are prompted, or if they reach certain milestones like defeating the first boss. They can also be disabled in the Gameplay settings.
Lowered visual rarity of secondary scanners.
Added a fallback “missing” icon when an inventory slot contains an invalid item, for example due to a bug or from uninstalling a mod. Previously, the slot would appear empty but still behave like it contained an item.
Dedicated server files now include an ARGUMENTS.txt file which describes the available command line arguments in more detail.
Added a -hashedworldseed flag to allow dedicated servers to set the hashed seed directly instead of using a string seed that is then hashed.
When a dedicated server generates a random seed, it now first generates a random-seed string, which is then hashed, instead of generating the hashed seed directly. This means dedicated server seeds now behave identically to the regular game client.
Added scroll bars to scrollable pages in the main menu.
All settings menus now automatically become scrollable if they contain too many options to fit in the available space.
The mouse scroll wheel can no longer be used to cycle through values in option menus, since this interacted with scrolling menus in unintuitive ways.
Restored the frame surrounding chat messages, which was unintentionally removed in 1.0.1.
Fixed a few text and translation issues.
Updated loot sprites for some backpacks with newer graphics.
The Geode Wall Display now correctly uses its unpainted look when placed, instead of the purple variant.
Updated certain buttons in the inventory to make them more distinct.
Lowered the price of slime boss scanners.
Slightly increased the loot drop for Nilipedes and Clay Burrowers.
Worlds are now compressed using Brotli instead of Gzip, which is significantly faster. The .gzip file extension is still used to avoid cloud sync issues.
The list of available converter types is now computed when the game boots and reused, instead of being recomputed every time a world is loaded.
The Join Game UI is now more responsive while preparing to establish the connection.
Fixed a rare lag spike caused by the world autosave sometimes being forced to run on the main thread on low performance machines.
Removed several cases where the main thread would wait for worker threads to finish the tile map update.
Ranged weapon projectiles can now cause damage to Snare Plants.
Terrariums no longer visually swap contained critters when they come into view.
Fixed a frequently reported issue where mobs (most notably cattle) were loaded before non-moving objects, meaning they could escape from enclosures.
Added xterm as an alternative to gnome-terminal in the dedicated server launch script for Linux. This fixes an issue where the dedicated server would fail to launch when using the Steam Linux Runtime.
Fixed a bug that caused inconsistent spacing between objects when placing them while moving.
Fixed an issue that caused mobs spawned during boss fights to incorrectly drop loot even though they were not supposed to.
Fixed several custom scenes which contained invisible Abyss Trees.
The ingredient filter in the Cooking Pot’s cookbook is no longer limited to 40 ingredients.
The clickable area for ingredient filters in the Cooking Pot is now better aligned with the visible part of the icons.
Fixed an issue that caused Azeos' Easter variant color to unintentionally be carried over to regular Azeos.
Added visible condition effects for Crystal Snails.
Pets and minions now correctly target the Hydra's ice crystals.
Dropped items no longer combine with other items being picked up by different players.
Fixed an issue with bouncing projectiles colliding with wall corners, which would cause them to pass through the walls.
Bouncing projectiles now correctly bounce in PVP.
Piercing projectiles now correctly pierce in PVP.
The Hunger bar should no longer be displayed as empty when the Mana bar toggles on.
The damage text popup should now more correctly show damage after absorption.
The amount of ores dropped from the Crystal Snail is now more accurate to their lost health.
Bomb tick sounds should no longer be played once the bomb is destroyed.
Paint Brushes no longer attempt to paint objects with the same color.
Fixed an issue with the player's sprite that happened when using a shield while holding another shield of the same type.
Fixed general misprediction issues for enemy attacks such as charging, that caused multiple damage numbers to appear.
When placing objects, the chosen rotation should now be saved when swapping items.
Fixed issue that locked a player’s movement when toggling guest mode for a user playing with a controller and holding an item.
Fixed an issue that caused the incorrect text to be shown when the player spoke to the Core during a specific interaction.
Fixed an issue that caused the Wooden Spike Traps to not show their spikes.
Fixed an issue that caused Stone Fence Gates to incorrectly be placed in certain scenes instead of Wood Fence Gates. This will only affect newly generated scenes.
Fixed an issue that caused watered Grass ground to be shown in the map as a different color than the normal Grass ground.
Fishing is now interrupted when removing or swapping baits in the Off-hand slot.
Previously, removing or swapping the bait at the final moments when fishing could cause the bait to not be consumed or non-bait offhand items to be consumed instead. The result of said action now is that no rewards are provided, and the bait isn't consumed.
Fixed an issue with Ghorm’s targeting logic that caused it to very often fail at charging towards the player while fighting it.
All minions should now be able to attack and move on water.
The attack range calculation for ranged minions and enemies is now similar to how the chasing stop distance and melee attack distance are determined. This means they now consider a combat radius, allowing them to attack from greater distances.
Minions and pets no longer need to have line of sight to a target in order to chase an enemy that is engaged in combat with a player.
Strolly Polies and Kelples no longer display walking animation while not moving.
The sparkle particles highlighting the inventory icon no longer appear while in the pause menu.
Fixed issues with the physics collisions for Lava Rocks.
When changing the area of effect of a tool (such as shovels), the chosen size should now be saved when swapping to another slot.