Core Keeper — 1.2.0.6 - Stability Patch

1.2.0.6 - Stability Patch

Changed 2
  • Chests with emissive textures now glow in the dark
  • Large Quarry Timber now shows a rotated sprite when facing upwards
Fixed 10
  • Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator
  • Improved Urschleim's stability to prevent crashes in certain circumstances
  • Primeval Slime Cells no longer consume multiple of them at once
  • Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world
  • The Dresser's shadow now correctly rotates with the Dresser
  • Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground
1.2.0.6 - Stability Patch
Miscellaneous
  • Chests with emissive textures now glow in the dark.

  • The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards.

  • Improved Urschleim's stability to prevent crashes in certain circumstances.

  • Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once.

  • Improved texts and fixed some localization issues.

Bug Fixes
  • Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world.

  • The Dresser's shadow now correctly rotates with the Dresser.

  • Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground.

  • Folding Screens can now correctly be rotated.

  • Mana Potions now have a separate cooldown and no longer share one with other consumables.

  • Fixed an issue where some Linux systems experienced several minutes of stalling during game startup.

  • Fixed a scenario where the game would crash when saving large worlds and maps.

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