What’s New

Counter-Strike 2 — Counter-Strike 2 Update

Counter-Strike 2 Update

Added
  • Premier Season Five has begun
  • Added Cache to the Active Duty Map Pool
  • Added two new weapon collections Spy Tech and Arabesque based on the recent Call to Arms community announcement
  • Added two new sticker collections Fruits & Vegetables and Auto Racing based on the recent Call to Arms community announcement
  • Added option to set unique overlay UV randomization separate from albedo UV randomization
  • Added Instance.QueueAfterThinks, Instance.OnWeaponDrop, and CSWeaponBase.GetOriginalOwner to map scripting
  • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
  • Added community maps Debris and El Dorado to Wingman mode
Changed
  • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps with precomputed simulation values baked into compiled maps
  • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly
  • Updated Custom Paint Job Extended with option to include a dedicated overlay mask texture
  • Reduced the performance cost of showing the scoreboard
  • Increased sticker rotation precision to allow half-degree increments on application screen
  • Added file name and line number to errors caught during the CompileModule step of script loading
  • Updated engine code to the latest version of Source 2
Fixed
  • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete
  • Fixed a case where material blending effects would disappear when you got too close
  • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command
Removed
  • Removed Overpass from the Active Duty Map Pool
  • Train 2025 and Sport & Field weapon collections are no longer available in the Armory
  • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
  • Removed support for deprecated vts assets
  • Removed community maps Warden, Stronghold, Alpine, and Sanctum from all game modes

[ PREMIER ]

  • Premier Season Five has begun

  • Added Cache to the Active Duty Map Pool

  • Removed Overpass from the Active Duty Map Pool

[ GAMEPLAY ]

  • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

  • Damage is now applied according to precomputed simulation values, baked into the compiled map.

  • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

  • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

[ ARMORY ]

  • Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

  • Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

  • Train 2025 and Sport & Field weapon collections are no longer available in the Armory

  • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

[ WORKSHOP ]

  • Updated "Custom Paint Job Extended"

  • Added option to include a dedicated overlay mask texture

  • Added option to set unique overlay UV randomization separate from albedo UV randomization

[ MISC ]

  • Reduced the performance cost of showing the scoreboard.

  • Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

  • Increased sticker rotation precision to allow half-degree increments on application screen.

[ MAP SCRIPTING ]

  • Added Instance.QueueAfterThinks

  • Added Instance.OnWeaponDrop

  • Added CSWeaponBase.GetOriginalOwner

  • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

  • Added file name and line number to errors caught during the CompileModule step of script loading.

  • Removed support for deprecated vts assets.

[ ENGINE ]

  • Updated engine code to the latest version of Source 2

[ MAPS ]

  • Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

  • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

  • Added community maps Debris and El Dorado to Wingman mode

Cache

  • Various clipping adjustments

Dust II

  • Fixed pixel gap Outside Tunnel

  • Clipping adjustment Outside Tunnel

Inferno

  • Clipping fix to prevent pixel boost at Top of Mid
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