What’s New

Counter-Strike 2

Games

Team-based tactical shooter, and the successor to CS:GO.

Latest · by ValveWebsite

Changelog

Counter-Strike 2 Update

Added
  • Added Workshop maps section to Play menu for Counter-Strike in Steam China
  • Added a shortcut to Community Servers list to Play menu for Counter-Strike in Steam China
Changed
  • The bomb damage health preview is now revealed when the bomb becomes audible
  • The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire
  • Fachwerk map updated to the latest version from the Community Workshop
  • Boulder map updated to the latest version from the Community Workshop
  • Debris map updated to the latest version from the Community Workshop

[ GAMEPLAY ]

  • The bomb damage health preview is now revealed when the bomb becomes audible.

  • The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire.

[ MAPS ]

Fachwerk

  • Updated to the latest version from the Community Workshop (Update Notes)

Boulder

  • Updated to the latest version from the Community Workshop (Update Notes)

Debris

  • Updated to the latest version from the Community Workshop (Update Notes)

[ MISC ]

  • Added Workshop maps section to Play menu for Counter-Strike in Steam China.

  • Added a shortcut to Community Servers list to Play menu for Counter-Strike in Steam China.

Call II Arms-ory

Added
  • New weapon collection Fairy Tales open for submissions

Last week we released new weapon and sticker collections from our previous Call to Arms-ory. Congratulations to the artists who had their items included!

Now that these items are available, we're looking for new items for one new weapon collection:

  • Fairy Tales

And two new sticker collections:

  • Cryptids
  • Pop Art

To submit weapon finishes and stickers to this Call to Arms, select the appropriate option using the Counter-Strike 2 Workshop Tool:

In order to have your items included in these new collections, you must agree to Counter-Strike 2's Supplemental terms.

We're excited to see your take on the categories above!

Counter-Strike 2 Update

Changed
  • Updated Fachwerk map to the latest version from the Community Workshop
  • Updated Boulder map to the latest version from the Community Workshop
  • Updated Shelter map to the latest version from the Community Workshop
  • Updated El Dorado map to the latest version from the Community Workshop
Fixed
  • Various stability and security fixes

[ MAPS ]

Fachwerk

  • Updated to the latest version from the Community Workshop (Update Notes).

Boulder

  • Updated to the latest version from the Community Workshop (Update Notes).

Shelter

  • Updated to the latest version from the Community Workshop (Update Notes).

El Dorado

  • Updated to the latest version from the Community Workshop (Update Notes).

[ MISC ]

  • Various stability and security fixes.

Counter-Strike 2 Update

Changed
  • New C4 explosions now apply more force to dropped weapons
  • Adjust the "Sniper Ahead" sticker visibility when scraped
Fixed
  • Fix a case where new C4 damage was calculated incorrectly near boundaries to other map areas
  • Fix a case where season medals were missing their gold tint on one of the bars
  • Fix a case where the scoreboard wouldn't update while open
  • Various stability improvements
Removed
  • Remove map-wide minimum one point of damage from new C4 explosions

[ GAMEPLAY ]

  • Removed map-wide minimum one point of damage from new C4 explosions.

  • Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas.

  • New C4 explosions now apply more force to dropped weapons.

[ ARMORY ]

  • Adjusted the "Sniper Ahead" sticker visibility when scraped.

[ MISC ]

  • Fixed a case where season medals were missing their gold tint on one of the bars.

  • Fixed a case where the scoreboard wouldn't update while open.

  • Various stability improvements.

Counter-Strike 2 Update

Added
  • Premier Season Five has begun
  • Added Cache to the Active Duty Map Pool
  • Added two new weapon collections Spy Tech and Arabesque based on the recent Call to Arms community announcement
  • Added two new sticker collections Fruits & Vegetables and Auto Racing based on the recent Call to Arms community announcement
  • Added option to set unique overlay UV randomization separate from albedo UV randomization
  • Added Instance.QueueAfterThinks, Instance.OnWeaponDrop, and CSWeaponBase.GetOriginalOwner to map scripting
  • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
  • Added community maps Debris and El Dorado to Wingman mode
Changed
  • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps with precomputed simulation values baked into compiled maps
  • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly
  • Updated Custom Paint Job Extended with option to include a dedicated overlay mask texture
  • Reduced the performance cost of showing the scoreboard
  • Increased sticker rotation precision to allow half-degree increments on application screen
  • Added file name and line number to errors caught during the CompileModule step of script loading
  • Updated engine code to the latest version of Source 2
Fixed
  • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete
  • Fixed a case where material blending effects would disappear when you got too close
  • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command
Removed
  • Removed Overpass from the Active Duty Map Pool
  • Train 2025 and Sport & Field weapon collections are no longer available in the Armory
  • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
  • Removed support for deprecated vts assets
  • Removed community maps Warden, Stronghold, Alpine, and Sanctum from all game modes

[ PREMIER ]

  • Premier Season Five has begun

  • Added Cache to the Active Duty Map Pool

  • Removed Overpass from the Active Duty Map Pool

[ GAMEPLAY ]

  • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

  • Damage is now applied according to precomputed simulation values, baked into the compiled map.

  • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

  • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

[ ARMORY ]

  • Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

  • Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

  • Train 2025 and Sport & Field weapon collections are no longer available in the Armory

  • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

[ WORKSHOP ]

  • Updated "Custom Paint Job Extended"

  • Added option to include a dedicated overlay mask texture

  • Added option to set unique overlay UV randomization separate from albedo UV randomization

[ MISC ]

  • Reduced the performance cost of showing the scoreboard.

  • Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

  • Increased sticker rotation precision to allow half-degree increments on application screen.

[ MAP SCRIPTING ]

  • Added Instance.QueueAfterThinks

  • Added Instance.OnWeaponDrop

  • Added CSWeaponBase.GetOriginalOwner

  • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

  • Added file name and line number to errors caught during the CompileModule step of script loading.

  • Removed support for deprecated vts assets.

[ ENGINE ]

  • Updated engine code to the latest version of Source 2

[ MAPS ]

  • Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

  • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

  • Added community maps Debris and El Dorado to Wingman mode

Cache

  • Various clipping adjustments

Dust II

  • Fixed pixel gap Outside Tunnel

  • Clipping adjustment Outside Tunnel

Inferno

  • Clipping fix to prevent pixel boost at Top of Mid

Season 5, Armory, and More

Added
  • Two new weapon collections, Arabesque and Spy Tech, added to the Armory
  • Two new sticker collections, Fruits & Vegetables and Auto Racing, added to the Armory
  • Maps Boulder, Fachwerk, and Shelter added to Competitive, Casual, and Deathmatch modes
  • Maps Debris and El Dorado added to Wingman mode
Changed
  • Cache replaces Overpass in the active duty map pool
  • Bomb damage has been completely reworked with an explosive shockwave that dissipates around corners and does not penetrate walls
  • Health bar now flashes a preview of damage taken from bomb blast
  • Scoreboard performance has been improved
Reporting for Active Duty

Cache has officially arrived, and replaces Overpass in the active duty map pool. Put your hard-earned strats to the test and rise through the Premier ranks in CS2's newest battlefield.

Get out of there, it's gonna blow!

Season 5 has arrived with some explosive changes to CS2--bomb damage has been completely reworked.

Now, when the bomb detonates, an explosive wave of destruction will flow from the bombsite through the map. As before, if you're too close to the bomb when it explodes, you're toast--but the shockwave dissipates around corners and doesn't go through walls, so at a certain distance you can use your wits to survive. Or, if you're not confident your wits are up to the task, check your health bar which will flash a preview of how well you'll fare after the blast.

Answering the Call

We sent out a call to arms recently for some new weapon and sticker collections, and the community answered! Head to the Armory, where you'll find two new weapon collections, Arabesque and Spy Tech.

Two new sticker collections, Fruits & Vegetables and Auto Racing, have also been added to the Armory.

Community Maps

Speaking of the CS community, there are some new maps to try. Boulder, Fachwerk, and Shelter have been added to Competitive, Casual, and Deathmatch modes, while Debris and El Dorado are now available in Wingman.

...And More

We've fixed some bugs, tweaked some maps, and scoreboard performance has been improved so you can check your stats as often as you like.

Check out the release notes for all the details in today's update!

The Jackass Sticker Capsule

Added
  • Jackass Sticker Capsule containing 39 stickers referencing iconic Jackass moments

Today we’re excited to release the Jackass Sticker Capsule in association with Paramount Games Studio, Jackass graphic artist Andy Jenkins, and community artist TheDanidem.

Celebrating the release of jackass: best and last, the Jackass Sticker Capsule contains 39 stickers referencing iconic Jackass moments.

Whether it’s an airhorn on a golf course or a trip down Electric Avenue, there’s something for every jackass in here; even you!

Team Falcons' Finale

Added
  • IEM Cologne 2026 Champions Autograph stickers featuring Paper, Holo, Foil, and Gold autographs from Falcons players are available in the Major Shop
  • IEM Cologne 2026 Highlight Charms featuring 10 highlights for each of the six stages of the Cologne 2026 Major and the Falcons' trophy-lifting moment are available in the Major Shop

Taking on the toughest Playoff bracket in Major history, the Falcons made a triumphant statement at the IEM Cologne 2026 Major.

Facing the defending Major Champions in the Quarterfinals, Falcons defeated Vitality 2-1, with each map taking 24 rounds to determine a winner. The Semifinals weren't any easier, where the Falcons met Team Spirit in a best of three that saw two maps go to Overtime. In the end, the Falcons outlasted Team Spirit 16:12 on Dust II, taking the series 2-1 and booking their first appearance in the Grand Finals.

In the Grand Finals the Falcons left no doubt, defeating FURIA 3-0 to claim the organization's first Major Championship.

To celebrate the closing of the Cologne Major, new items are available in the Major Shop: the IEM Cologne 2026 Champions Autograph stickers (featuring Paper, Holo, Foil, and Gold autographs from Falcons players), and IEM Cologne 2026 Highlight Charms (featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.)

Congratulations to the Falcons, champions of the Cathedral and champions of the IEM Cologne 2026 Major!

Counter-Strike 2 Update

Added
  • Champions Autograph Stickers are now available for purchase in the Major Shop
  • Highlight Souvenir Charms are now available for purchase in the Major Shop featuring 10 highlights for each of the six stages of the Cologne 2026 Major and the Falcons' trophy-lifting moment

[ COLOGNE 2026 MAJOR ]

  • Champions Autograph Stickers are now available for purchase in the Major Shop, congratulations to the Falcons!

  • Highlight Souvenir Charms are now available for purchase in the Major Shop, featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.

Counter-Strike 2 Update

Added
  • Display lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop
  • Stickers showcase in the Cologne 2026 Major Hub tile on the main menu
  • Multi-select functionality in Storage Units deposit/retrieve UI
  • Appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart
Fixed
  • Number wrapping rules in some languages

[ COLOGNE 2026 ]

  • Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop.

  • Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu.

[ MISC ]

  • Added multi-select functionality in Storage Units deposit/retrieve UI.

  • Added appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart.

  • Fixed number wrapping rules in some languages.

Counter-Strike 2 Update

Added
  • Added ability to bookmark stickers in Cologne 2026 Shop
  • Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators
Changed
  • Flashbang effect for remote spectators now renders underneath the HUD
  • Updated clipping on Ancient to prevent certain boost locations
  • Updated Sanctum to the latest version from Steam Workshop
Fixed
  • Stability improvements

[ COLOGNE 2026 ]

  • Added ability to bookmark stickers in Cologne 2026 Shop.

[ MISC ]

  • Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators.

  • Flashbang effect for remote spectators now renders underneath the HUD.

  • Stability improvements

[ MAPS ]

Ancient

  • Updated clipping to prevent certain boost locations

Sanctum

  • Updated to the latest version from Steam Workshop (Update Notes)

IEM Cologne 2026

Added
  • Major Shop now allows direct purchase of individual stickers at prices set by demand instead of capsules
  • Sticker prices are dynamically adjusted based on relative demand, with updates after large numbers of sales
  • Automatic refund of tokens if a purchased sticker price drops by 25 tokens or more within 24 hours
  • Souvenir-O-Matic feature allows crafting custom Souvenirs by selecting any normal or Souvenir quality weapon, a completed match, and a player to apply gold team, autograph, and map stickers
  • Pick'Em Challenge with Cologne 2026 Viewer Pass grants Challenge Coin upgradeable from Bronze to Silver, Gold, or Diamond with 300 tokens awarded per upgrade
Changed
  • Tournament item sales royalty rates now depend on team performance, based on VRS seeding before the Major and final standings after the Major
  • Removed capsule-based purchasing model for team and player autograph stickers to allow regional accessibility
Removed
  • Sticker capsules are no longer available for purchase

The IEM Cologne 2026 Major is fast approaching. Teams are making final adjustments, fine-tuning their strats, and crossing their fingers that they won't face Vitality until the Grand Final. That can only mean one thing: Tournament Items featuring Teams and Player Autographs are now available for purchase!

The 2026 Cologne Major Shop

The Major Shop has undergone some major renovation--now you can directly get any sticker you want (at prices set by demand). Holo Furia logo? You got it. Foil Donk autograph? No problem.

You can purchase tokens and redeem them for any sticker you want. The prices of stickers will depend on relative demand (when lots of players buy a particular sticker, its price goes up and other sticker prices go down), but if you're worried that a sticker might drop in price right after you buy it, we've got you covered. If a sticker price drops by more than 25 tokens within 24 hours of your purchase you'll get a refund of tokens for the total difference.

Details about the Major Shop renovation and how this all works can be found in the FAQ below.

Souvenir-O-Matic

What will you bring to the signing session? Now you can craft your own Souvenir! Take any normal or Souvenir quality weapon in your inventory and select a completed match and one of the players. You'll get your weapon back in Souvenir quality with gold team, autograph, and map stickers applied.

Pick'Em

Purchase and activate a Cologne 2026 Viewer Pass, and you'll receive a 2026 Cologne Major Challenge Coin. Play the Pick'Em Challenge to upgrade your Challenge Coin from Bronze to Silver, Gold, or Diamond and with each upgrade you'll get 300 tokens that you can redeem for the stickers or souvenirs of your choice.

Supporting the Teams

As with previous Majors, 50% of the tournament item sales are shared with the Tournament Organizer, Teams, and Players. But this time the royalty rates depend on performance. Between now and the end of the Major royalty rates for token sales are based on the teams' VRS seeding, and after the Major the royalty rates will be based on the Major final standings. The breakdown is in the FAQ, below.

So clear your schedule and tune in, as the Major returns to the Cathedral of Counter-Strike!

FAQ
Q. Why aren't you selling capsules?

In the past we shipped team and player autograph stickers in capsules. While this approach was popular, we've heard feedback that players might prefer to purchase stickers directly. Additionally, players in certain regions cannot purchase sticker capsules. So we're exploring alternatives that allow all players to participate.

Q. How do I get tournament items?

Add any sticker or stickers you like to your cart, and check out. To complete your transaction, first you'll purchase and activate tokens, and then redeem those tokens for your sticker.

Sticker purchases are final and cannot be refunded. If you cancel your transaction before activating your tokens, those tokens can be refunded. If you cancel your transaction after activating your tokens, the tokens will remain in your balance (and cannot be refunded) but you can redeem them for something else.

Q. How are sticker prices set?

The prices of all stickers depend on relative demand. This means that if one sticker is purchased disproportionately more than another, its price will go up and the other sticker's price will go down. After a large number of stickers are sold, all sticker prices will update (you'll get a warning if you're shopping when this is about to happen). The prices in tokens you see are the same prices for everyone worldwide.

Q. Why do I have to purchase tokens?

Tokens are a little less convenient than just paying for stickers outright. But the reality is that if stickers could be refunded after being purchased, then the sticker prices would not accurately represent real demand.

Q. Can I pre-purchase tokens?

No. Tokens are only purchased when you're buying stickers and do not already have enough tokens in your balance. In that case, you'll be asked to purchase the exact number of tokens required (minimum 100, which is $0.99 USD) to complete your transaction.

Q. What if the sticker price goes down after I redeem my tokens?

If the price of any redeemed sticker decreases by 25 tokens or more within the next 24 hours, we'll automatically issue you a refund of tokens for the difference between your redemption price and the lowest price in that period. Refunds are automatically credited to your tokens balance after one week.

Q. How do souvenirs work this time?

Take any weapon of normal or souvenir quality in your inventory and select a completed match and one of the players from that match. You'll permanently convert that weapon into a Souvenir with gold team, autograph, and map stickers applied. You will have a chance to see a preview of your souvenir before you complete your purchase.

If the weapon had any existing stickers, they will be removed before you craft your souvenir.

Q. How are souvenir prices determined?

Souvenir prices are determined by two factors: the demand for the specific gold team and autograph stickers involved, and the rarity of the weapon you choose for your souvenir.

Q. How are royalties shared among the tournament organizer, teams and players?

50% of total Major Shop and Major Pass revenue is shared as royalties with the tournament organizer, teams, and players. The chart below shows how that 50% is distributed. Note that for each team position, half of the royalties are shared with the team organization, and the other half is split equally among the five players.

Between now and the grand final, royalties are shared based on the teams' global VRS leading into the event. After the grand final, royalties will be shared based on the final standings.

PositionRoyalty Tournament Organizer5.0% 12.85% 22.53% 32.25% 42.25% 52.00% 62.00% 72.00% 82.00% 91.78% 101.78% 111.78% 121.56% 131.56% 141.56% 151.35% 161.35% 171.15% 181.15% 191.15% 201.00% 211.00% 221.00% 230.90% 240.90% 250.81% 260.81% 270.81% 280.76% 290.76% 300.76% 310.72% 320.72%

Counter-Strike 2 Update

Added
  • The IEM Cologne 2026 Major Hub is now available with tournament items, Pick'Em Challenge, and more
  • Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin and earn rewards through the Pick'Em Challenge
  • Active Pass Leaderboard allows players to compare Pick'Em Challenge performance with friends
Changed
  • Increased spectator in-eye flash amount
  • Souvenir quality items can now be selected in Trade Up Contract alongside normal quality items, with souvenir attributes removed from results
  • Adjusted finger animation on Bayonet model
Fixed
  • Fixed incorrect scoreboard timeline presentation in overtime
  • Fixed weapon entities disallowing pickup from hiding pick up weapon hint text
  • Fixed tire fire particles flickering in the advanced video preview

[ MAJOR ]

  • The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.

  • Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade your coin and earn rewards by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

[ UI ]

  • Fixed a case of incorrect scoreboard timeline presentation in overtime.

  • Fixed weapon entities disallowing pickup from showing pick up weapon hint text.

  • Increased spectator in-eye flash amount.

[ MISC ]

  • Souvenir quality items can now be selected in Trade Up Contract alongside normal quality items. All Souvenir attributes will be removed from any souvenir items selected, and the result of a Trade Up Contract will be a single normal item of a quality one higher, from a collection of all of the items selected for exchange.

  • Fixed a case where tire fire particles were flickering in the advanced video preview.

  • Adjusted finger animation on Bayonet model.

Counter-Strike 2 Update

Changed
  • Adjusted player and grenade collision on Cache
  • Adjusted material blending on Cache to improve accuracy of footstep sounds
Fixed
  • Fixed several gaps on Cache reported by players
  • Fixed a gap in the wall on Ancient

[ MAPS ]

Cache

  • Adjusted player and grenade collision.

  • Adjusted material blending to improve accuracy of footstep sounds.

  • Fixed several gaps reported by players.

Ancient

  • Fixed a gap in the wall.

Counter-Strike 2 Update

Added
  • Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players
  • Added Instance.RegisterCheatCommand
  • Added Instance.GetAllPlayerControllers
  • Added Instance.OnBeginRoundRestart
  • Added Instance.SetRoundRemainingTime
  • Added CSPlayerController.AddMoneySpendableNow
  • Added CSPlayerController.GetMoneySpendableNow
  • Added CSPlayerController.AddMoneyEarnedForNextRound
  • Added CSPlayerController.GetMoneyEarnedForNextRound
  • Added CSPlayerPawn.HasHelmet
  • Added CSPlayerPawn.SetHasHelmet
  • Added CSPlayerPawn.IsScoped
Changed
  • Adjustments to AWP draw to idle animation transition
  • Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera
  • Adjusted model for window covers to show collision / decals when shot
  • Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance
Fixed
  • Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes
  • Fixed a case of stuck x-ray silhouettes when switching spectator targets
  • Fixed spectator damage overlay effect

[ SPECTATING ]

  • Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.

  • Fixed a case of stuck x-ray silhouettes when switching spectator targets.

  • Fixed spectator damage overlay effect.

[ MISC ]

  • Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.

  • Adjustments to AWP draw to idle animation transition.

  • Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

[ MAPS ]

Cache

  • Adjusted model for window covers to show collision / decals when shot.

  • Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.

[ MAP SCRIPTING ]

  • Added Instance.RegisterCheatCommand

  • Added Instance.GetAllPlayerControllers

  • Added Instance.OnBeginRoundRestart

  • Added Instance.SetRoundRemainingTime

  • Added CSPlayerController.AddMoneySpendableNow

  • Added CSPlayerController.GetMoneySpendableNow

  • Added CSPlayerController.AddMoneyEarnedForNextRound

  • Added CSPlayerController.GetMoneyEarnedForNextRound

  • Added CSPlayerPawn.HasHelmet

  • Added CSPlayerPawn.SetHasHelmet

  • Added CSPlayerPawn.IsScoped

  • Added CSWeaponBase.IsSilencerOn

  • Changed the activator for OnPlayerUse to always be the player

  • Changed the caller for OnPlayerUse to always be the used entity

  • Fixed the value of CSInputs.LOOK_AT_WEAPON

  • Fixed a potential crash in exception handling

Counter-Strike 2 Update

Added
  • Grating to some Cache map windows to block bullets
  • roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio
Changed
  • Player and grenade clipping in Cache map
Fixed
  • Various holes in Cache map
  • Surface types for various materials in Cache map
  • Case where grenade throw could be cancelled after throw was started near the end of pin pull animation
  • Stability improvements
  • Bug that prevented the asset in use from being selected when model browser was opened
  • Bug with layered materials with same surface property on all layers

[ MAPS ]

Cache

  • Fixed various holes in map

  • Fixed surfacetypes for various materials.

  • Added grating to some windows to make them block bullets.

  • Tweaks to player and grenade clipping.

[ MISC ]

  • Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation.

  • Miscellaneous stability improvements.

[ TOOLS ]

  • Fixed bug that prevented the asset in use from being selected when model browser was opened.

  • Fixed bug with layered materials with same surface property on all layers.

[ MUSIC KITS ]

  • Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.

NIGHTMODE II Music Kits

Added
  • Six new music kits from NIGHTMODE Records featuring ALRT, Altare, borne, Pirapus, Repiet & Julia Kleijn, and ShockOne
Changed
  • Continued updating Cache
Fixed
  • Made miscellaneous fixes

Today we are releasing six new music kits with NIGHTMODE Records. NIGHTMODE II Music Kits are now available in the STORE tab, featuring:

  • ALRT, DOPAMINE HIT

  • Altare, Change My Mind

  • borne, Give It To Me

  • Pirapus, EVERYNITE

  • Repiet & Julia Kleijn, On And On

  • ShockOne, Voices

Alongside new music kits, we've continued updating Cache and made other miscellaneous fixes.

Release Notes for today's update can be found (https://store.steampowered.com/news/app/730/view/702141807556821888).

Counter-Strike 2 Update

Added
  • NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions
Changed
  • Simplified grenade clipping in various areas in Cache
  • Orange wire spool at Sandbags in Cache has been exchanged for white wire
  • Adjusted player model occlusion bounds
  • Minor adjustments to ground smoothing transitions when leaving the ground and when landing
  • Adjusted score values for various weapons in Deathmatch
  • Adjusted XP limits in Deathmatch and Arms Race
Fixed
  • Fixed various holes in map Cache
  • Fixed sounds and surfacetypes for various materials in Cache
  • Fixed progressive refinement rendering in Source Film Maker
  • User Viewmodel FOV now correctly networks to remote clients
  • Fixed ragdolls missing death velocity when shot in specific body locations
  • Fixed post-processing transitions to be smooth at the end of freeze time
  • Fixed map guides for Ancient not loading in the nighttime version

[ MAPS ]

Cache

  • Fixed various holes in map.

  • Simplified grenade clipping in various areas.

  • Fixed sounds and surfacetypes for various materials.

  • Orange wire spool at Sandbags has been exchanged for white wire.

[ MUSIC KITS ]

  • NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

[ WORKSHOP ]

  • Fixed progressive refinement rendering Source Film Maker.

[ MISC ]

  • User Viewmodel FOV now correctly networks to remote clients.

  • Adjusted player model occlusion bounds.

  • Fixed ragdolls missing death velocity when shot in specific body locations.

  • Minor adjustments to ground smoothing transitions when leaving the ground and when landing.

  • Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).

  • Fixed a case where map guides for Ancient wouldn't load in the nighttime version

  • Adjusted score values for various weapons in Deathmatch.

  • Adjusted XP limits in Deathmatch and Arms Race.

Counter-Strike 2 Update

Added
  • Added secondary intersection trace for partially-occluded thirdperson weapons
Changed
  • Limit aim punch to 90 degrees
  • Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions
Fixed
  • Map-wide clipping fixes and geometry polish on Cache
  • Fixed spots where bomb would be unreachable when dropped on Cache
  • Fixed dynamic shadows breaking in some spots on Cache
  • Fixed some surface sound types on Cache
  • Fixed hand popping when counter-strafing with a grenade equipped
  • Fixed issue that caused defuse-cables from completely occluded players to also be occluded
  • Fixed FATAL ERROR: Failed to on-demand compile shader affecting some older GPUs

[ MAPS ]

Cache

  • Map-wide clipping fixes and geometry polish.

  • Fixed some spots where bomb would be unreachable when dropped.

  • Fixed dynamic shadows breaking in some spots.

  • Fixed some surface sound types.

[ ANIMGRAPH 2 ]

  • Fixed hand popping when counter-strafing with a grenade equipped.

[ MISC ]

  • Limit aim punch to 90 degrees.

  • Added secondary intersection trace for partially-occluded thirdperson weapons.

  • Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.

  • Fixed issue that caused defuse-cables from completely occluded players to also be occluded.

  • Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.

Counter-Strike 2 Update

Changed
  • Bomb explosion radius increased on Cache
  • Lighting adjustments around Vent on Cache
  • Disabled player collision on sign and removed lamp by squeaky on Cache
  • Reworked e-box on A-site for better visibility on Cache
  • Lowered Checkers entrance frame height at B Main on Cache
  • Removed AC unit above Sandbags and moved pipes on Cache
  • Adjusted grenade clipping throughout Cache
  • Adjusted player clipping throughout Cache
  • Blocked visibility through corner of Mid Box on Dust II
  • Adjusted particle effect sprite opacity for fully occluded flashbangs
  • Improved smoke lighting consistency
  • Minor adjustments to dropped pistol magazine velocity
  • Ambient Occlusion adjustment settings in Environment Blend shader restored
Fixed
  • Lack of footstep sounds on top of crates at A-site on Cache
  • Hole in world on door in Sun Room on Cache
  • Wall bangs on A Main wall on Cache
  • Z-fighting around Garage on Cache
  • Speculative fix for a case where all audio drops out
  • Crouch-jumping in confined spaces could cause the player camera to intersect the ceiling
  • Money subtracted from the wrong player during bot takeover

[ MAPS ]

Cache

  • Bomb explosion radius increased.

  • Lighting Adjustments around Vent.

  • Disabled player collision on sign and removed lamp by squeaky.

  • Reworked e-box on A-site for better visibility.

  • Lowered Checkers entrance frame height at B Main.

  • Removed AC unit above Sandbags and moved pipes.

  • Fixed lack of footstep sounds on top of crates at A-site.

  • Fixed hole in world on door in Sun Room.

  • Fixed wall bangs on A Main wall.

  • Fixed some z-fighting around Garage.

  • Adjusted grenade clipping throughout map.

  • Adjusted player clipping throughout map.

Dust II

  • Blocked visibility through corner of Mid Box (Xbox).

[ SOUND ]

  • Speculative fix for a case where all audio drops out.

[ MISC ]

  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.

  • Adjusted particle effect sprite opacity for fully occluded flashbangs.

  • Improved smoke lighting consistency.

  • Minor adjustments to dropped pistol magazine velocity.

  • Ambient Occlusion adjustment settings in Environment Blend shader restored.

  • Fixed a case where money was subtracted from the wrong player during bot takeover.

The Return Of Cache

Added
  • Cache map is now available in Casual, Competitive, Deathmatch and Retakes modes

Today's update features the return of a classic. Welcome back, Cache!

Cache veterans will feel right at home in familiar locations, while new players can quickly learn the ins and outs of a classic three lane map that rewards strategy and teamplay.

You can find Cache in Casual, Competitive, Deathmatch and Retakes modes (for now).

Don't forget to clear Forklift, and we'll see you on the server.

Counter-Strike 2 Update

Added
  • Added Cache to Competitive, Casual, Deathmatch, and Retakes modes
Changed
  • Uncovered Mid Box (Xbox) on Dust II to reveal a previously hidden jump spot
  • Enabled collision on tarp on boxes around CT spawn on Office
  • Updated Stronghold to the latest version from the Community Workshop
  • Updated Poseidon to the latest version from the Community Workshop
  • Made minor adjustments to viewmodel animations
  • Made minor mix changes and sound adjustments
Fixed
  • Fixed Talon and Karambit knives now held correctly while defusing
  • Fixed issue where C4 equip sound was not getting interrupted by other equip sounds
  • Fixed shader issue for AO while using alpha test causing overly dark and chunky silhouettes on railings in Mirage
  • Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade
Removed
  • Removed first-person death sound effect that played when music kit death cue was inaudible

[ MAPS ]

Cache

  • Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

Dust II

  • Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

Office

  • Enabled collision on tarp on boxes used around CT spawn.

Stronghold

  • Updated to the latest version from the Community Workshop (Update Notes)

Poseidon

  • Updated to the latest version from the Community Workshop (Update Notes)

[ ANIMGRAPH 2 ]

  • Minor adjustments to viewmodel animations.

  • Talon and Karambit knives are now held correctly while defusing.

[ SOUND ]

  • Minor mix changes and adjustments.

  • Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.

  • Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

[ MISC ]

  • Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.

  • Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Counter-Strike 2 Update

Changed
  • Make foot IK transitions smoother
  • Adjust the firstperson in-air crouch transition time to match the thirdperson animation better
  • Adjust thirdperson bomb plant animation to more closely match firstperson animation
  • Make minor adjustments to viewmodel animations
  • Adjust official map guides to match new surface smoothing
Fixed
  • Fix XM1014 shells flickering when starting a reload
  • Fix bugs with dual berettas in first person and in spectator mode
  • Fix inspect/cancel causing multiple worldmodel deploys
  • Fix a bug where players can get stuck in a planted-turn state
  • Fix a case where high frequency stutter steps would cause large pose changes
  • Fix a case where legs would snap when quickly stopping and then continuing in same direction
  • Fix random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line
  • Fix dropped weapons with silencers to now correctly reflect the silenced state

[ ANIMGRAPH 2 ]

  • Fixed XM1014 shells flickering when starting a reload.

  • Fixed bugs with dual berettas in first person and in spectator mode.

  • Fixed inspect/cancel causing multiple worldmodel deploys.

  • Fixed a bug where players can get stuck in a planted-turn state.

  • Made foot IK transitions smoother.

  • Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.

  • Fixed a case where high frequency stutter steps would cause large pose changes.

  • Fixed a case where legs would snap when quickly stopping and then continuing in same direction.

  • Adjusted thirdperson bomb plant animation to more closely match firstperson animation.

  • Minor adjustments to viewmodel animations.

[ MISC ]

  • Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.

  • Adjusted official map guides to match new surface smoothing.

  • Dropped weapons with silencers now correctly reflect the silenced state.

Counter-Strike 2 Update

Changed
  • Adjusted ground smoothing at locations where the player can stand on very thin ledges
  • Minor adjustments to viewmodel animations
  • Trade offers containing Counter-Strike 2 items are now limited to 1,000 items
Fixed
  • Corrected some improper character texture assignments

[ GAMEPLAY ]

  • Adjusted ground smoothing at locations where the player can stand on very thin ledges.

[ ANIMGRAPH 2 ]

  • Minor adjustments to viewmodel animations.

[ MISC ]

  • Corrected some improper character texture assignments.

  • Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.

Counter-Strike 2 Update

Changed
  • Adjusted camera motion due to recoil to match CS:GO more closely
  • Players will now experience the full camera motion due to external sources of aim punch regardless of network latency
  • Minor adjustments to viewmodel animations
Fixed
  • Fixed several cases where crouch transitions in the air were instantaneous
  • Fixed a bug where MVP panel characters weren't resetting correctly

[ GAMEPLAY ]

  • Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.

  • Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.

[ ANIMGRAPH 2 ]

  • Minor adjustments to viewmodel animations.

  • Fixed several cases where crouch transitions in the air were instantaneous.

  • Fixed a bug where MVP panel characters weren't resetting correctly.

Counter-Strike 2 Update

[ MISC ]

  • Fixed a bug that removed the delay between burst fire bullets.

Counter-Strike 2 Update

Changed
  • Adjusted viewmodel animations with minor refinements
  • Adjusted general weapon deploy animation logic
  • Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground
Fixed
  • Fixed issues with transitioning between knife attacks
  • Fixed Elites not shooting in third-person
  • Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys
  • Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up
  • Fixed a crash at halftime when transitioning from CT to T

All changes from the animgraph_2_beta build are now live.

[ ANIMGRAPH 2 ]

  • Minor adjustments to viewmodel animations.

  • Adjusted general weapon deploy animation logic.

  • Fixed issues with transitioning between knife attacks.

  • Fixed Elites not shooting in third-person.

[ MISC ]

  • Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.

  • Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.

  • Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up.

  • Fixed a crash at halftime when transitioning from CT to T.

Counter-Strike 2 Update

Changed
  • Adjust foot IK when idle
  • Polish turn animations when planting
  • Adjust viewmodel animations
  • Adjust counter-strafe animation head dip amount
Fixed
  • Fix viewmodel and worldmodel HE grenade throw
  • Fix fast-weapon switching when holding inspect

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

[ ANIMGRAPH 2 ]

  • Fixed viewmodel and worldmodel HE grenade throw

  • Adjusted foot IK when idle

  • Minor polish for turn animations when planting

  • Fixed fast-weapon switching when holding inspect

  • Minor adjustments to viewmodel animations

  • Adjusted counter-strafe animation head dip amount

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Counter-Strike 2 Update

Added
  • Added missing knife draw animations
Changed
  • Improved stuttering of 3rd person aim
Fixed
  • Fixed wrong pose when backing into corners
  • Fixed main menu pistol poses
  • Fixed pop when running and switching weapons
  • Fixed pop when switching weapons after throwing a grenade
  • Fixed head wobbling when planting C4
  • Fixed issue when holding inspect and changing weapons
  • Fixed a case where it was possible to climb down ladders faster than before

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

[ ANIMGRAPH 2 ]

  • Fixed wrong pose when backing into corners

  • Improved stuttering of 3rd person aim

  • Fixed main menu pistol poses

  • Added missing knife draw animations

  • Fix pop when running and switching weapons

  • Fix pop when switching weapons after throwing a grenade

  • Fixed head wobbling when planting C4

  • Fixed issue when holding inspect and changing weapons

[ OTHER ]

  • Fixed a case where it was possible to climb down ladders faster than before.

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Animgraph 2 Beta Update

Changed
  • Reduced network bandwidth utilization

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here:

https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

[ NETWORK]

  • Reduced network bandwidth utilization

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.