What’s New

Counter-Strike 2 — Counter-Strike 2 Update

Counter-Strike 2 Update

Changed
  • Bomb explosion radius increased on Cache
  • Lighting adjustments around Vent on Cache
  • Disabled player collision on sign and removed lamp by squeaky on Cache
  • Reworked e-box on A-site for better visibility on Cache
  • Lowered Checkers entrance frame height at B Main on Cache
  • Removed AC unit above Sandbags and moved pipes on Cache
  • Adjusted grenade clipping throughout Cache
  • Adjusted player clipping throughout Cache
  • Blocked visibility through corner of Mid Box on Dust II
  • Adjusted particle effect sprite opacity for fully occluded flashbangs
  • Improved smoke lighting consistency
  • Minor adjustments to dropped pistol magazine velocity
  • Ambient Occlusion adjustment settings in Environment Blend shader restored
Fixed
  • Lack of footstep sounds on top of crates at A-site on Cache
  • Hole in world on door in Sun Room on Cache
  • Wall bangs on A Main wall on Cache
  • Z-fighting around Garage on Cache
  • Speculative fix for a case where all audio drops out
  • Crouch-jumping in confined spaces could cause the player camera to intersect the ceiling
  • Money subtracted from the wrong player during bot takeover

[ MAPS ]

Cache

  • Bomb explosion radius increased.

  • Lighting Adjustments around Vent.

  • Disabled player collision on sign and removed lamp by squeaky.

  • Reworked e-box on A-site for better visibility.

  • Lowered Checkers entrance frame height at B Main.

  • Removed AC unit above Sandbags and moved pipes.

  • Fixed lack of footstep sounds on top of crates at A-site.

  • Fixed hole in world on door in Sun Room.

  • Fixed wall bangs on A Main wall.

  • Fixed some z-fighting around Garage.

  • Adjusted grenade clipping throughout map.

  • Adjusted player clipping throughout map.

Dust II

  • Blocked visibility through corner of Mid Box (Xbox).

[ SOUND ]

  • Speculative fix for a case where all audio drops out.

[ MISC ]

  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.

  • Adjusted particle effect sprite opacity for fully occluded flashbangs.

  • Improved smoke lighting consistency.

  • Minor adjustments to dropped pistol magazine velocity.

  • Ambient Occlusion adjustment settings in Environment Blend shader restored.

  • Fixed a case where money was subtracted from the wrong player during bot takeover.

View original