1.19 "Scribe" Update - Available Now
- Symbols of Authority unlock bonus for Chapter V
- New Byzantine and Western cosmetics including crowns and hairstyles based on historical figures
- Stories system in Situations tab showing personal character-bound narratives with names, icons, and modular elements
- Updated most existing special event chains to use the new Stories system
- Decisions associated with Stories now shown directly in the Story interface
- New tiered Elder Traits including Faltering Heart, Fragile Bones, Clouded Eyes, and Withering Mind
- Reworked Infirm trait into a tiered Elder Trait
- New aging-related events tied to Elder Traits
- New Infirm-style animation for characters with sufficient level of Infirm, Fragile Bones, or Faltering Heart
- Game rule to choose between new Elder Traits system and older Infirm-only aging model
- Setting to disable the map table for better rendering performance
- Color picker for clothes in the Barbershop with up to 16 customizable colors
- Travel-planner quick-edit mode while holding shift to add or remove waypoints
- Points of Interest map icons clickable in the travel planner for adding waypoints
- Event Nameplates showing character name, relationship and opinion
- Setting to hide Event Nameplates
- Knight Permissions system to manage who can serve as knights with prowess limits and character filters
- Ability to customize court visuals through dedicated Court Visuals tab in Royal Court
- New Royal Court type for Chinese culture
- Adventuring Henry from Kingdom Come: Deliverance in 867, 1066 and 1178 start dates
- Trosky Castle unique special building with model and illustration
- 19 music tracks from Kingdom Come: Deliverance II to the in-game music player
- New Ledger window with 9 pages for browsing realm, character and world information
- Ability to favorite items in the Ledger
- Podiums for top items in the Ledger to show achievement rankings
- Multiple sorting and filtering options for Ledger pages including multiplayer leaderboard filters
- War losses display in Ledger and war overview
- Improved color picker so it won't just make the color more saturated
- Improved travel planning with quick-edit support
- Issue where you could accidentally paint your horses pink
Hello everyone! Today we're releasing our 1.19 "Scribe" Update. This update includes support for Chapter V content, as well as a litany of bug fixes and new features for all Crusader Kings III owners.
Check the changelog below for more details!
1.19 "Scribe" Update Changelog
Symbols of Authority
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Added the Chapter V unlock bonus: Symbols of Authority.
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Added new Byzantine and Western cosmetics to the Barbershop as part of the Chapter V preorder bonus, including:
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Crown of The Baptist for Western Rulers
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The Palatine Crown for Western Rulers Early Crispinette for Western Rulers
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Crown of Catherine (of Bulgaria) for Byzantine Rulers
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Crown of Constantine for Byzantine Rulers
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Hairstyle & beard based on a sculpture of John the Baptist for Western and Byzantine Rulers
Free Features
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The ‘Situations’ tab now shows personal character-bound Stories, such as having a Pet Dog or being a Conqueror, with a name, icon, and modular elements ‘Stories’ is a new concept to make existing special event chains and similar content more visible
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Most existing special event chains (story cycles) have been updated to use this new system, including but not limited to: All kinds of pets (dogs, cats, horses, eagles), unique event chains (doppelganger, imaginary friend, etc.), special character stories (Hasan-i-Sabah, Wallada, El Cid), and decision-triggered chains (Book Translations, Commissioning Epics).
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Decisions associated with a Story are now shown directly in the Story interface, for example ‘Pet Dog’. Associated character modifiers are also shown there.
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Stories can have a variety of modular elements, for example tracked characters, titles, and various kinds of progress bars
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Older characters can now get new age-related ailments depending on factors such as lifestyle or genetics. These traits gradually get worse over time, with active mitigations the player can take.
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Added new tiered Elder Traits: "Faltering Heart", "Fragile Bones", "Clouded Eyes", and "Withering Mind"
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Reworked "Infirm" into a tiered Elder Trait
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Added new aging-related events tied to Elder Traits and aging characters
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Added a new Infirm-style animation which will appear in the character view if a character has a sufficient level of Infirm, Fragile Bones, or Faltering Heart
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Added a game rule to choose between the new Elder Traits system and the older Infirm-only aging model
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Added a setting to disable the map table for better rendering performance
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Added a much requested color picker for clothes to the Barbershop
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Added up to 16 customizable colors for clothes
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Fixed an issue where you could accidentally paint your horses pink
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Improved the color picker so it won't just make the color more saturated because it felt like it
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Improved travel planning with quick-edit support
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Added travel-planner quick-edit mode while holding shift, so you can add/remove waypoints quickly by clicking the left/right mouse button on the map
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Made Points of Interest map icons clickable in the travel planner for adding waypoints
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Added Event Nameplates, inspired by a popular mod by FUN (with contribution from Starving)
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Event Nameplates show the name of the character, relationship and opinion to help you quickly see who they are
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Moved character tooltips to Nameplates, when they are shown, to not cover portraits
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Added a setting to hide Event Nameplates
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Added Knight Permissions to manage who can serve as you knight, inspired by another popular mod created by Lrds (with contributions from Serp and Lord DGP)
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Added controls to set minimum prowess limit for knights
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Added filters to forbid certain characters from serving as knights, such as your heir or councillors
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Made it so Acclaimed knights or those you forced to serve ignore the permissions, so you won't forbid them by accident
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Added clearer explanations for knight eligibility and relevant cultural modifiers
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Added the ability for players to customize their court visuals through a dedicated “Court Visuals”-tab in the Royal Court
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Added a new Royal Court type to the game for Chinese culture
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"Dragon's Mandate" is available only when selected manually and does not appear naturally in the world
Kingdom Come: Deliverance Collaboration
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You can now spot an adventuring Henry in our 867, 1066 and 1178 start dates
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Added a new unique special building, model and illustration representing Trosky Castle (Situated in Bezdez)
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Added 19 music tracks from Kingdom Come: Deliverance II to the in-game music player
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Battle 2
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Field 2
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Field 3
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Jost Army
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Kuttenberg 3
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Kuttenberg Poor 1
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Kuttenberg Surroundings
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Kuttenberg Wealthy 1
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Cannon Fired
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Honor High
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Enemy Army
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Saint Barbara Theme
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Semin Village 1
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Skirmish 1
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Suchdol Surroundings
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Troskovice
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Village 1
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Village 2
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Village 3
Ledger
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Added a new Ledger window for browsing key realm, character and world information
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Added 9 Ledger pages: “Ongoing Wars”, “Artifacts”, “Characters”, “Houses and Dynasties”, “Holdings”, “Counties”, “Titles”, “Faiths and Religions” and “Cultures”
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Added three tabs for the “Characters” page: richest, strongest and most famed characters
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Added four tabs for the “Titles” page: duchies, kingdoms, empires and hegemonies
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Added the ability to favorite items in the Ledger, so you can keep track of artifacts to steal or places to conquer
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Added podiums for top items in the Ledger, to show off your achievement in climbing the ranks
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Added many sorting options for all Ledger pages, for example: most pious characters, biggest houses, most renowned dynasties, most developed counties and cultures with most characters.
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Added filters for most Ledger pages, including filtering by players, so it can be used as a leaderboard in multiplayer
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Added war losses to the Ledger (and to war overview too, see below)
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Added artifact interactions to the Ledger
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Added building and holding interactions to the “Holdings” page. Yes, you can build from the Ledger!
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Added many (many) existing values to items in the Ledger, to easily compare things
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Added more information to the Ledger that wasn't displayed before, like artifact age or knights and prisoners of other characters
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Added more total values, like soldiers of all rulers of a house, faith or culture
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Added total taxes, levies and loot for titles
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Added dominant culture and faith for titles and average values, like development across all their counties
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Added new faith and religion metrics, like sinful and virtuous rulers, growth or decline due to conversions, total holy wars and holy sites
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Added cultural metrics: growth due to promotion, total development and innovation progress
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Added shortcuts to open and navigate the Ledger
Accolades Rework
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Reworked Accolades into a more streamlined system, with a focus on removing tedium and adding more interesting choices
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Removed the old primary and secondary Accolade Attribute structure, replaced with 1 starting Attribute and additional Attributes being unlockable
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Reworked Accolade attributes to not only unlock based on the knight, but also on what the ruler has achieved
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Added Accolade Attribute unlocking effects to battle events, activities, schemes, etc
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Added a new Accolade Attribute selection flow with clearer UI and better invalid-choice handling
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Restricted accolades to Dukes+ to make them more special
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Removed manual Accolade Successor assignment with a guaranteed automatic successor based on the Accolade’s Squires property (either a suitable courtier, or generated successor if none can be found)
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Added a Squires property on Accolades which modifies the traits and skills of new Acclaimed Knights upon succession
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Squires property modifies stats of created character when succession fails to grab existing character as new knight
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Added feed messages that improve the Accolade-related skills of Acclaimed Knights
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Added feed messages that improve the Accolade-related skills of young courtiers, triggered by the Accolade having high Squires aptitude
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Simplified Acclaimed Knight restrictions, especially when inheriting rather than founding an accolade - successors to Accolades do not actually need to satisfy all its original Attribute triggers
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Removed Accolade deactivation as a separate state; Accolades now either exist or are retired
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Improved how the UI communicates future Accolade ranks
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Improved how the UI communicates available Accolade options
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Prevented duplicate Accolade attributes from being stacked across your Acclaimed Knights
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Added a confirmation window when retiring an Accolade
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Improved Accolade inheritance rules across succession, preventing your accolades being replaced by inherited accolades
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Improved Accolade ownership rules for governments
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You can no longer have more Accolades than you have available knight capacity
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Disabled Glory loss on succession in cases where your Acclaimed Knight died “honorably”, ex in battle or during a duel
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Rebalanced Attribute bonuses
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Removed era-based bonuses to Accolade MaA and removed unit size restrictions
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Updated Accolade reminders, removing “you have no successor” and adding “you have an Attribute unlock you haven’t spent”
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Made Acclaimed Knights less likely to die in battle and significantly less likely to be captured (because it makes Accolade succession weird)
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Added new Accolade art and icons
Game Content
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Updated the "Relocate De Jure Capital" decision to support Hegemony-tier titles
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Added the Korean cultural tradition "Fortress Mastery", available to Korean cultures and granted to Goryeo, Silla, and Goguryeo when All Under Heaven is active
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Updated the "Form Portugal" decision to require control of its target duchies rather than directly holding all four titles
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Added "Create Cossack Kingdom" decisions for nomads and ex-adventurer nomads
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Added a new "Overrun Duchy" casus belli for duke-tier nomads
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Weak AI nomads can now collapse into herders, helping repopulate the steppe
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"Humiliation" can now break off non-capital border counties as independent herders
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Updated AI use of "Overrun Kingdom" to favor more appropriate neighboring and historical migration targets
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Limited culture and faith replacement when nomads move into conquered lands
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Confederation members can use "Overrun Duchy" and leave their confederation on success
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Expanded the former "Maim Co-Emperor" interaction into the broader "Remove Co-Ruler" interaction, with additional valid outcomes and stricter eligibility checks
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Added a dedicated invasion Casus-Belli for the Son of Heaven to seize kingdoms within China
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Chinese dynasties that take the throne peacefully or through civil war now generate more appropriate dynasty elements and colors, while restored dynasties keep their established identity
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Ministers, their titles, and their domiciles now remain tied to the realm capital
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Celestial rulers who rise from kingship now keep their former capital instead of being forced to move to the previous dynasty's de jure capital
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Grand Campaigns now complete automatically if the entire target kingdom is already subject to the Huangdi
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Added the ability to remain a landless adventurer after helping peasants win independence through the Fight Corruption contract
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Reworked lethal Tournament events so characters have a chance to avoid death at the cost of wounds or disfigurement
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Reforming a faith away from your old state faith as an independent ruler now updates the state faith automatically
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Wanua rulers can now pay barter goods instead of gold for adventurer task contracts, this makes it easier to play as an adventurer in the area as more contract types are valid
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Added Saxon Elective to relevant titles
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Added a nickname line to the death screen
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Added an informative toast when inheriting a Holy Order loan
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Added a game concept explaining the Seize Peripheral Duchy Casus-Belli
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Added title and title-holder flavorization for the new Phoenician Heritage unlocked by restoring the Carthaginian Empire
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Added support for wards sent to university to gain a visible modifier and clearer interaction text
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Added new flavorization for Han culture
Community Fix Day
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Fixed Coronation courtesans so they now use the local faith and culture
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Corrected character infection chance values
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Dog-related events now only trigger when your character is available
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Limited an intrigue event so it now only triggers for Murder and Abduct schemes
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Fixed an event that could poach family members from the targeted ruler
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Disabled an adopted-ward event that could trigger incorrectly
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Corrected spouse council-task bonus values
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"Too Much of a Good Thing" now correctly removes soulmate relationships as well
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"A Servant of the Horned God" now properly reveals the secret and ends the witch conversion scheme
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Changed the Albanian cultural tradition from "Hill Dwellers" to "Mountain Homes"
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Rebalanced the chance of disease outbreak events
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Made the "Random Black Death" game rule actually random
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Corrected the names of “Rottenburg” and “der Laaber”
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Fixed an incorrect event name in the “Passage of Arms” contract
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"Seize the Moment" no longer grants claims to barons
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The Pope will no longer refer to himself in the third person while granting himself a claim
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Swapped the map positions of Hartlepool and Darlington
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Renamed Pockington to Pocklington
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"The Last Lesson" now correctly sets the elder relationship
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"Addressing the Corruption" now properly assigns the new steward
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Improved a bishop letter event so false accusations of incest are more clearly framed as fabricated
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Removed a duplicate Nasir Khusraw
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"A Journey to Adventure" now correctly plays when the player becomes landless
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Updated Denise de Deols' 1178 setup and added her historical betrothal to Baldwin de Redvers
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Fixed a bug where some combinations of Tenets would result in higher hostility than expected
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Landless Diarchs now properly evaluate interactions using the AI frequency of the tier they are temporarily replacing
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Granting titles to local nobles now respects the culture's gender laws
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Fixed a bug where succession could leave you as your own tax collector
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Children of parents from the same dynasty in male-dominated faiths now correctly use patronyms instead of matronyms
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Improved the "Fort Level" concept wording to better explain which bonuses are applied
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Factions at war are no longer invalidated when their first leader is imprisoned and now select a new leader from among the participants instead
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If a faction is dissolved before its war ends, the defender now wins if their warscore is above the required threshold
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Requesting or granting a court position via an interaction now always shows the correct aptitude in the list
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Standardized aptitude bonus for Court Positions
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Fixed decaying and growing opinions so they now update correctly when they only have a timed duration
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Custom names can now be up to 40 characters long instead of 40 bytes, improving support for non-English languages using bigger UTF-8 characters
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Notification and alert sounds no longer play when the GUI element is not visible
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Fixed ambient audio from activity windows continuing to play forever after closing the window without selecting an option
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Specialized court position names now resolve consistently from the employer side instead of sometimes using the employee perspective
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War reparation payments now correctly enforce a positive minimum value for rulers and armies with no regular income
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Fixed various issues with landless gameplay, UI clarity, historical setup, tooltips, travel logic, and nomad or Mandala interactions
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Fixed an issue where Longboats could wrongly block the Plunder intent and cause heavy Prestige loss
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Fixed several issues with adventurer contracts, imperial event duplication, acclamation scoring, missing UI text, scheme rewards, and House retirement rules
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Fixed exploitable strategy of picking a travel option that adds a character only for the duration of one travel and employing them as any court position
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Decisions that depend on a Head of Faith now properly check that the Head of Faith exists before they can be shown or used
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Landless adventurers no longer lose Prestige for marrying characters below duchy rank
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Fixed issues with adventurer contracts, duplicate Roman Empire events, acclamation scoring, missing text perspective, court-position exploits, Siphon Treasury rewards, and House retirement rules
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Fixed Grand Tour AI so the "many vassals" logic now only counts relevant landed vassals
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Court Tutors now send notifications to the correct character and no longer try to improve traits that are already maxed out
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Added the correct cue track to fullscreen transitions when becoming landless
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Characters can no longer become their own Tax Collector
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Dynasty patronyms now apply correctly in male-dominated faiths
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Improved phrasing for the concepts of Fort Level to clarify which bonuses are applied
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Invalid faction wars now resolve correctly in the defender’s favor
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Heisting a treasury now correctly removes the stolen gold from the target
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Added a cooldown to the Claim Mandate of Heaven decision to prevent it from being taken repeatedly for duplicate rewards
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Updated Faith and Religion GUI windows to a more modern standard
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The Character Finder no longer closes when you choose a character interaction on a character
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Extended the Marital Status Character Finder filter to show eligible, betrothed, and concubines
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Added Rabbinism and Karaism as involved faiths in the