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Changelog

Update 1.19.0.6

Fixed
  • Fixed an issue preventing players from manually inviting agents to schemes
  • Fixed an issue causing epidemics and natural disasters to be less lethal than intended

Hello everyone! We have a small update today to address some issues reported to us by the community. Check the changelog below for more information.


Update 1.19.0.6 Changelog
Bug Fixes
  • Fixed an issue preventing players from manually inviting agents to schemes

  • Fixed an issue causing epidemics and natural disasters to be less lethal than intended

Update 1.19.0.5

Changed
  • purchase_land_interaction now only allows duchy targets when the seller completely controls that duchy
Fixed
  • Fixed an issue where the Legendary Hunt Story Cycle would not start despite starting a legendary hunt
  • The Iberian Dominance ending can no longer be repeated infinitely for unlimited renown
  • Custom title names are no longer reset to default in Title History after a ruler's death
  • AI characters can now upgrade their knight accolades
  • Rites of Passage no longer refunds gold or prestige when cancelled
  • Fixed an issue preventing The Song of El Cid Story Cycle from being finished
  • Administrative rulers from the Renewed Caliphate ending now correctly get the Subjugation CB
  • Characters at their concubine limit can now offer concubines to other characters
  • Fixed an issue where the side buttons in the Character Panel wouldn't display correctly after loading a multiplayer save
  • Japan now shows the correct title and government type when selecting a starting character
  • Characters in a travel entourage now reset to their original location if their travel plan is cancelled
  • Infidelity is no longer broadcasted to everyone as it happens
  • Fixed bug where using the Purchase Land interaction as Landless would not distribute the land properly to the purchaser

Hello everyone! We’re releasing a small bugfix update today to address some outstanding issues since the release of 1.19 “Scribe.” Check the changelog below for more information!


Update 1.19.0.5 Changelog
Bugfixes
  • Fixed an issue where the Legendary Hunt Story Cycle would not start despite starting a legendary hunt.

  • The Iberian Dominance ending can no longer be repeated infinitely for unlimited renown.

  • purchase_land_interaction now only allows duchy targets when the seller completely controls that duchy.

  • Custom title names are no longer reset to default in Title History after a ruler’s death.

  • AI characters can now upgrade their knight accolades.

  • Rites of Passage no longer refunds gold or prestige when cancelled.

  • Fixed an issue preventing “The Song of El Cid” Story Cycle from being finished.

  • Administrative rulers from the Renewed Caliphate ending now correctly get the Subjugation CB.

  • Characters at their concubine limit can now offer concubines to other characters.

  • Fixed an issue where the side buttons in the Character Panel wouldn't display correctly after loading a multiplayer save.

  • Japan now shows the correct title and government type when selecting a starting character.

  • Characters in a travel entourage now reset to their original location if their travel plan is cancelled.

  • Your infidelity will no longer be broadcasted to everyone as it happens. It’s the Middle Ages, not a Coldplay concert.

  • Note: Pregnancies that began in 1.19.0.4 will still trigger this!

  • Fixed bug where using the "Purchase Land" interaction as Landless would not distribute the land properly to the purchaser

Update 1.19.0.4

Changed
  • Court Visuals UI panel is now fixed in place and can no longer be moved
Fixed
  • Out-of-sync errors in cross-platform multiplayer
  • Certain trait-related events such as Lunatic and Depressed firing too frequently
  • High Medieval Attire clothing not displaying correctly when using the color picker
  • Typo in the Sword of Japan Steam achievement description
  • UI elements going out of bounds in the Story Cycle panel
  • Minor French localization issues

Hello everyone! We're pushing a small hotfix update today to tackle some outstanding issues with the 1.19 "Scribe" Update that was released on Monday. Check the changelog below for more information.


Update 1.19.0.4 Changelog
  • Fixed an issue causing out-of-sync errors in cross-platform multiplayer.

  • Fixed an issue causing certain trait-related events (such as Lunatic and Depressed) to fire too frequently.

  • Resolved an issue with some High Medieval Attire clothing not displaying correctly when using the color picker.

  • Fixed a typo in the Sword of Japan Steam achievement description.

  • Fixed an issue where UI elements could go out of bounds in the Story Cycle panel.

  • The Court Visuals UI panel is now fixed in place and can no longer be moved.

  • Minor French localization fixes.

1.19 "Scribe" Update - Available Now

Added
  • Symbols of Authority unlock bonus for Chapter V
  • New Byzantine and Western cosmetics including crowns and hairstyles based on historical figures
  • Stories system in Situations tab showing personal character-bound narratives with names, icons, and modular elements
  • Updated most existing special event chains to use the new Stories system
  • Decisions associated with Stories now shown directly in the Story interface
  • New tiered Elder Traits including Faltering Heart, Fragile Bones, Clouded Eyes, and Withering Mind
  • Reworked Infirm trait into a tiered Elder Trait
  • New aging-related events tied to Elder Traits
  • New Infirm-style animation for characters with sufficient level of Infirm, Fragile Bones, or Faltering Heart
  • Game rule to choose between new Elder Traits system and older Infirm-only aging model
  • Setting to disable the map table for better rendering performance
  • Color picker for clothes in the Barbershop with up to 16 customizable colors
  • Travel-planner quick-edit mode while holding shift to add or remove waypoints
  • Points of Interest map icons clickable in the travel planner for adding waypoints
  • Event Nameplates showing character name, relationship and opinion
  • Setting to hide Event Nameplates
  • Knight Permissions system to manage who can serve as knights with prowess limits and character filters
  • Ability to customize court visuals through dedicated Court Visuals tab in Royal Court
  • New Royal Court type for Chinese culture
  • Adventuring Henry from Kingdom Come: Deliverance in 867, 1066 and 1178 start dates
  • Trosky Castle unique special building with model and illustration
  • 19 music tracks from Kingdom Come: Deliverance II to the in-game music player
  • New Ledger window with 9 pages for browsing realm, character and world information
  • Ability to favorite items in the Ledger
  • Podiums for top items in the Ledger to show achievement rankings
  • Multiple sorting and filtering options for Ledger pages including multiplayer leaderboard filters
  • War losses display in Ledger and war overview
Changed
  • Improved color picker so it won't just make the color more saturated
  • Improved travel planning with quick-edit support
Fixed
  • Issue where you could accidentally paint your horses pink

Hello everyone! Today we're releasing our 1.19 "Scribe" Update. This update includes support for Chapter V content, as well as a litany of bug fixes and new features for all Crusader Kings III owners.

Check the changelog below for more details!


1.19 "Scribe" Update Changelog
Symbols of Authority
  • Added the Chapter V unlock bonus: Symbols of Authority.

  • Added new Byzantine and Western cosmetics to the Barbershop as part of the Chapter V preorder bonus, including:

  • Crown of The Baptist for Western Rulers

  • The Palatine Crown for Western Rulers Early Crispinette for Western Rulers

  • Crown of Catherine (of Bulgaria) for Byzantine Rulers

  • Crown of Constantine for Byzantine Rulers

  • Hairstyle & beard based on a sculpture of John the Baptist for Western and Byzantine Rulers

Free Features
  • The ‘Situations’ tab now shows personal character-bound Stories, such as having a Pet Dog or being a Conqueror, with a name, icon, and modular elements ‘Stories’ is a new concept to make existing special event chains and similar content more visible

  • Most existing special event chains (story cycles) have been updated to use this new system, including but not limited to: All kinds of pets (dogs, cats, horses, eagles), unique event chains (doppelganger, imaginary friend, etc.), special character stories (Hasan-i-Sabah, Wallada, El Cid), and decision-triggered chains (Book Translations, Commissioning Epics).

  • Decisions associated with a Story are now shown directly in the Story interface, for example ‘Pet Dog’. Associated character modifiers are also shown there.

  • Stories can have a variety of modular elements, for example tracked characters, titles, and various kinds of progress bars

  • Older characters can now get new age-related ailments depending on factors such as lifestyle or genetics. These traits gradually get worse over time, with active mitigations the player can take.

  • Added new tiered Elder Traits: "Faltering Heart", "Fragile Bones", "Clouded Eyes", and "Withering Mind"

  • Reworked "Infirm" into a tiered Elder Trait

  • Added new aging-related events tied to Elder Traits and aging characters

  • Added a new Infirm-style animation which will appear in the character view if a character has a sufficient level of Infirm, Fragile Bones, or Faltering Heart

  • Added a game rule to choose between the new Elder Traits system and the older Infirm-only aging model

  • Added a setting to disable the map table for better rendering performance

  • Added a much requested color picker for clothes to the Barbershop

  • Added up to 16 customizable colors for clothes

  • Fixed an issue where you could accidentally paint your horses pink

  • Improved the color picker so it won't just make the color more saturated because it felt like it

  • Improved travel planning with quick-edit support

  • Added travel-planner quick-edit mode while holding shift, so you can add/remove waypoints quickly by clicking the left/right mouse button on the map

  • Made Points of Interest map icons clickable in the travel planner for adding waypoints

  • Added Event Nameplates, inspired by a popular mod by FUN (with contribution from Starving)

  • Event Nameplates show the name of the character, relationship and opinion to help you quickly see who they are

  • Moved character tooltips to Nameplates, when they are shown, to not cover portraits

  • Added a setting to hide Event Nameplates

  • Added Knight Permissions to manage who can serve as you knight, inspired by another popular mod created by Lrds (with contributions from Serp and Lord DGP)

  • Added controls to set minimum prowess limit for knights

  • Added filters to forbid certain characters from serving as knights, such as your heir or councillors

  • Made it so Acclaimed knights or those you forced to serve ignore the permissions, so you won't forbid them by accident

  • Added clearer explanations for knight eligibility and relevant cultural modifiers

  • Added the ability for players to customize their court visuals through a dedicated “Court Visuals”-tab in the Royal Court

  • Added a new Royal Court type to the game for Chinese culture

  • "Dragon's Mandate" is available only when selected manually and does not appear naturally in the world

Kingdom Come: Deliverance Collaboration
  • You can now spot an adventuring Henry in our 867, 1066 and 1178 start dates

  • Added a new unique special building, model and illustration representing Trosky Castle (Situated in Bezdez)

  • Added 19 music tracks from Kingdom Come: Deliverance II to the in-game music player

  • Battle 2

  • Field 2

  • Field 3

  • Jost Army

  • Kuttenberg 3

  • Kuttenberg Poor 1

  • Kuttenberg Surroundings

  • Kuttenberg Wealthy 1

  • Cannon Fired

  • Honor High

  • Enemy Army

  • Saint Barbara Theme

  • Semin Village 1

  • Skirmish 1

  • Suchdol Surroundings

  • Troskovice

  • Village 1

  • Village 2

  • Village 3

Ledger
  • Added a new Ledger window for browsing key realm, character and world information

  • Added 9 Ledger pages: “Ongoing Wars”, “Artifacts”, “Characters”, “Houses and Dynasties”, “Holdings”, “Counties”, “Titles”, “Faiths and Religions” and “Cultures”

  • Added three tabs for the “Characters” page: richest, strongest and most famed characters

  • Added four tabs for the “Titles” page: duchies, kingdoms, empires and hegemonies

  • Added the ability to favorite items in the Ledger, so you can keep track of artifacts to steal or places to conquer

  • Added podiums for top items in the Ledger, to show off your achievement in climbing the ranks

  • Added many sorting options for all Ledger pages, for example: most pious characters, biggest houses, most renowned dynasties, most developed counties and cultures with most characters.

  • Added filters for most Ledger pages, including filtering by players, so it can be used as a leaderboard in multiplayer

  • Added war losses to the Ledger (and to war overview too, see below)

  • Added artifact interactions to the Ledger

  • Added building and holding interactions to the “Holdings” page. Yes, you can build from the Ledger!

  • Added many (many) existing values to items in the Ledger, to easily compare things

  • Added more information to the Ledger that wasn't displayed before, like artifact age or knights and prisoners of other characters

  • Added more total values, like soldiers of all rulers of a house, faith or culture

  • Added total taxes, levies and loot for titles

  • Added dominant culture and faith for titles and average values, like development across all their counties

  • Added new faith and religion metrics, like sinful and virtuous rulers, growth or decline due to conversions, total holy wars and holy sites

  • Added cultural metrics: growth due to promotion, total development and innovation progress

  • Added shortcuts to open and navigate the Ledger

Accolades Rework
  • Reworked Accolades into a more streamlined system, with a focus on removing tedium and adding more interesting choices

  • Removed the old primary and secondary Accolade Attribute structure, replaced with 1 starting Attribute and additional Attributes being unlockable

  • Reworked Accolade attributes to not only unlock based on the knight, but also on what the ruler has achieved

  • Added Accolade Attribute unlocking effects to battle events, activities, schemes, etc

  • Added a new Accolade Attribute selection flow with clearer UI and better invalid-choice handling

  • Restricted accolades to Dukes+ to make them more special

  • Removed manual Accolade Successor assignment with a guaranteed automatic successor based on the Accolade’s Squires property (either a suitable courtier, or generated successor if none can be found)

  • Added a Squires property on Accolades which modifies the traits and skills of new Acclaimed Knights upon succession

  • Squires property modifies stats of created character when succession fails to grab existing character as new knight

  • Added feed messages that improve the Accolade-related skills of Acclaimed Knights

  • Added feed messages that improve the Accolade-related skills of young courtiers, triggered by the Accolade having high Squires aptitude

  • Simplified Acclaimed Knight restrictions, especially when inheriting rather than founding an accolade - successors to Accolades do not actually need to satisfy all its original Attribute triggers

  • Removed Accolade deactivation as a separate state; Accolades now either exist or are retired

  • Improved how the UI communicates future Accolade ranks

  • Improved how the UI communicates available Accolade options

  • Prevented duplicate Accolade attributes from being stacked across your Acclaimed Knights

  • Added a confirmation window when retiring an Accolade

  • Improved Accolade inheritance rules across succession, preventing your accolades being replaced by inherited accolades

  • Improved Accolade ownership rules for governments

  • You can no longer have more Accolades than you have available knight capacity

  • Disabled Glory loss on succession in cases where your Acclaimed Knight died “honorably”, ex in battle or during a duel

  • Rebalanced Attribute bonuses

  • Removed era-based bonuses to Accolade MaA and removed unit size restrictions

  • Updated Accolade reminders, removing “you have no successor” and adding “you have an Attribute unlock you haven’t spent”

  • Made Acclaimed Knights less likely to die in battle and significantly less likely to be captured (because it makes Accolade succession weird)

  • Added new Accolade art and icons

Game Content
  • Updated the "Relocate De Jure Capital" decision to support Hegemony-tier titles

  • Added the Korean cultural tradition "Fortress Mastery", available to Korean cultures and granted to Goryeo, Silla, and Goguryeo when All Under Heaven is active

  • Updated the "Form Portugal" decision to require control of its target duchies rather than directly holding all four titles

  • Added "Create Cossack Kingdom" decisions for nomads and ex-adventurer nomads

  • Added a new "Overrun Duchy" casus belli for duke-tier nomads

  • Weak AI nomads can now collapse into herders, helping repopulate the steppe

  • "Humiliation" can now break off non-capital border counties as independent herders

  • Updated AI use of "Overrun Kingdom" to favor more appropriate neighboring and historical migration targets

  • Limited culture and faith replacement when nomads move into conquered lands

  • Confederation members can use "Overrun Duchy" and leave their confederation on success

  • Expanded the former "Maim Co-Emperor" interaction into the broader "Remove Co-Ruler" interaction, with additional valid outcomes and stricter eligibility checks

  • Added a dedicated invasion Casus-Belli for the Son of Heaven to seize kingdoms within China

  • Chinese dynasties that take the throne peacefully or through civil war now generate more appropriate dynasty elements and colors, while restored dynasties keep their established identity

  • Ministers, their titles, and their domiciles now remain tied to the realm capital

  • Celestial rulers who rise from kingship now keep their former capital instead of being forced to move to the previous dynasty's de jure capital

  • Grand Campaigns now complete automatically if the entire target kingdom is already subject to the Huangdi

  • Added the ability to remain a landless adventurer after helping peasants win independence through the Fight Corruption contract

  • Reworked lethal Tournament events so characters have a chance to avoid death at the cost of wounds or disfigurement

  • Reforming a faith away from your old state faith as an independent ruler now updates the state faith automatically

  • Wanua rulers can now pay barter goods instead of gold for adventurer task contracts, this makes it easier to play as an adventurer in the area as more contract types are valid

  • Added Saxon Elective to relevant titles

  • Added a nickname line to the death screen

  • Added an informative toast when inheriting a Holy Order loan

  • Added a game concept explaining the Seize Peripheral Duchy Casus-Belli

  • Added title and title-holder flavorization for the new Phoenician Heritage unlocked by restoring the Carthaginian Empire

  • Added support for wards sent to university to gain a visible modifier and clearer interaction text

  • Added new flavorization for Han culture

Community Fix Day
  • Fixed Coronation courtesans so they now use the local faith and culture

  • Corrected character infection chance values

  • Dog-related events now only trigger when your character is available

  • Limited an intrigue event so it now only triggers for Murder and Abduct schemes

  • Fixed an event that could poach family members from the targeted ruler

  • Disabled an adopted-ward event that could trigger incorrectly

  • Corrected spouse council-task bonus values

  • "Too Much of a Good Thing" now correctly removes soulmate relationships as well

  • "A Servant of the Horned God" now properly reveals the secret and ends the witch conversion scheme

  • Changed the Albanian cultural tradition from "Hill Dwellers" to "Mountain Homes"

  • Rebalanced the chance of disease outbreak events

  • Made the "Random Black Death" game rule actually random

  • Corrected the names of “Rottenburg” and “der Laaber”

  • Fixed an incorrect event name in the “Passage of Arms” contract

  • "Seize the Moment" no longer grants claims to barons

  • The Pope will no longer refer to himself in the third person while granting himself a claim

  • Swapped the map positions of Hartlepool and Darlington

  • Renamed Pockington to Pocklington

  • "The Last Lesson" now correctly sets the elder relationship

  • "Addressing the Corruption" now properly assigns the new steward

  • Improved a bishop letter event so false accusations of incest are more clearly framed as fabricated

  • Removed a duplicate Nasir Khusraw

  • "A Journey to Adventure" now correctly plays when the player becomes landless

  • Updated Denise de Deols' 1178 setup and added her historical betrothal to Baldwin de Redvers

  • Fixed a bug where some combinations of Tenets would result in higher hostility than expected

  • Landless Diarchs now properly evaluate interactions using the AI frequency of the tier they are temporarily replacing

  • Granting titles to local nobles now respects the culture's gender laws

  • Fixed a bug where succession could leave you as your own tax collector

  • Children of parents from the same dynasty in male-dominated faiths now correctly use patronyms instead of matronyms

  • Improved the "Fort Level" concept wording to better explain which bonuses are applied

  • Factions at war are no longer invalidated when their first leader is imprisoned and now select a new leader from among the participants instead

  • If a faction is dissolved before its war ends, the defender now wins if their warscore is above the required threshold

  • Requesting or granting a court position via an interaction now always shows the correct aptitude in the list

  • Standardized aptitude bonus for Court Positions

  • Fixed decaying and growing opinions so they now update correctly when they only have a timed duration

  • Custom names can now be up to 40 characters long instead of 40 bytes, improving support for non-English languages using bigger UTF-8 characters

  • Notification and alert sounds no longer play when the GUI element is not visible

  • Fixed ambient audio from activity windows continuing to play forever after closing the window without selecting an option

  • Specialized court position names now resolve consistently from the employer side instead of sometimes using the employee perspective

  • War reparation payments now correctly enforce a positive minimum value for rulers and armies with no regular income

  • Fixed various issues with landless gameplay, UI clarity, historical setup, tooltips, travel logic, and nomad or Mandala interactions

  • Fixed an issue where Longboats could wrongly block the Plunder intent and cause heavy Prestige loss

  • Fixed several issues with adventurer contracts, imperial event duplication, acclamation scoring, missing UI text, scheme rewards, and House retirement rules

  • Fixed exploitable strategy of picking a travel option that adds a character only for the duration of one travel and employing them as any court position

  • Decisions that depend on a Head of Faith now properly check that the Head of Faith exists before they can be shown or used

  • Landless adventurers no longer lose Prestige for marrying characters below duchy rank

  • Fixed issues with adventurer contracts, duplicate Roman Empire events, acclamation scoring, missing text perspective, court-position exploits, Siphon Treasury rewards, and House retirement rules

  • Fixed Grand Tour AI so the "many vassals" logic now only counts relevant landed vassals

  • Court Tutors now send notifications to the correct character and no longer try to improve traits that are already maxed out

  • Added the correct cue track to fullscreen transitions when becoming landless

  • Characters can no longer become their own Tax Collector

  • Dynasty patronyms now apply correctly in male-dominated faiths

  • Improved phrasing for the concepts of Fort Level to clarify which bonuses are applied

  • Invalid faction wars now resolve correctly in the defender’s favor

  • Heisting a treasury now correctly removes the stolen gold from the target

  • Added a cooldown to the Claim Mandate of Heaven decision to prevent it from being taken repeatedly for duplicate rewards

  • Updated Faith and Religion GUI windows to a more modern standard

  • The Character Finder no longer closes when you choose a character interaction on a character

  • Extended the Marital Status Character Finder filter to show eligible, betrothed, and concubines

  • Added Rabbinism and Karaism as involved faiths in the

1.19 "Scribe" Open Beta - Update 1

Hello everyone! We're pushing a quick update to the open beta branch of our upcoming 1.19 "Scribe" Update. This update focuses primarily on addressing issues reported to us by the community since the open beta began on Friday.

If you'd like to opt into the beta and see what's coming in 1.19 yourself, you can do so via the open_beta branch on Steam.

As always, this is a beta, so some features and values may still be adjusted before release.

Cheers!


1.19 "Scribe" Open Beta Update 1 Changelog

Interface

  • Fixed issue where Alert buttons could display over the View Succession window

  • Fixed issue where “Show All Armies” window did not close after selecting a single army

  • Fixed bug where opening the “Plagues” window through the 'P' hotkey when another tab is opened, kept the other tab highlighted as if opened

  • Fixed issue where interaction menu header would stick out of the window for characters outside diplomatic range

  • Fixed issue where language-icon would shift slightly when on-hover character buttons appear

  • Fixed issue where Faith name in the county view could shift left

  • Repositioned tooltip of 'More' button so it doesn't obscure the first item of the list

  • Fixed bugs related to sorting of characters in the ledger

  • Fixed bug where Fanatic Accolade Attribute were not visible on the available attributes list unless the Character was a Courtier

  • Moved children in “birth.1003” event to the right to better fit the mother's nameplate

  • Fixed bug where Battle Summary-window would not display tabs for seeing Knights statistics

  • Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably

Multiplayer

  • Fixed a Multiplayer Out of Sync related to SNotableCasualty::_Name not being CUnsyncedString

Art

  • Reweighted specific Korean and Chinese portrait modifiers

  • Fixed issue where textures displaying Coat of Arms would render as black

  • Fixed cloth pattern error related to attire from “High Medieval Warfare” Creator Pack

  • Fixed missing Celestial Court Attire headgears

Audio

  • Fixed the default CK3 soundtrack not playing if you owned All Under Heaven

Balance

  • Added parameter to Cultivation Culture Tradition that reduces the chances of getting new elder traits by 50%

  • Modifier is applied before genetics and lifestyle modifiers affecting the chance

Localization

  • Fixed issue where the legends creation window would crash if you open it in any other language than English

  • Fixed bug where the “A Place At Court” event would show broken text and use the wrong effect to appoint the character

  • Adjusted the text for “tgp_japan_general.9551” (event from winning the eradicate cb) to find the de_jure_empire of the eradicated person and mention it dynamically

  • Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably

  • Updated Localization in non-english languages

Bugfixes

  • Fixed being able to legitimize yourself if you are a bastard house or dynasty head

  • Expanded the use of “allow_accolade” for East-Asian Governments

  • Fixed errors from events when Holding Court

  • Disabled event previews for the oath event

  • Made event previews scrollable in big events

  • Fixed issue where Ledger soldier count would only take personal army size into account and not include all the vassal contributions

  • Increased size of PatternColorOverrides to 64 instead of 16 to match the size of SCourtSceneCharacterConstants::_PatternColorOverrides

  • Fixed a wrong scope in barony_is_valid_for_holy_order_lease_cancellation_trigger pointing towards a character instead of the barony

  • Fixed Chinese Consolidation War sometimes invalidating immediately after declaring it

  • Restored the max_regiments limit on all MaA types unlocked from Accolades back to 1

Out Now: North Pacific Attire, East Asian Wonders, & Celestial Court Attire

Hello everyone!

Today, we're releasing three new Creator Packs for Crusader Kings III: North Pacific Attire by Adrian "Aj" Kamil, East Asian Wonders by Pietro "PiGu" Cavalli, and Celestial Court Attire by TAMA.

North Pacific Attire, East Asian Wonders, and Celestial Court Attire are available now!


Update 1.18.4 Changelog

Creator Pack - _North Pacific Attire_​
  • 10 Ainu and Emishi-inspired clothes with 18 unique variants

  • 3 East-Arctic and Nivkh clothes with 8 unique variants

  • 1 armor set (headgear & armor)

  • 2 legwear models for both common and noble characters

  • 1 straw cape

  • 8 hats with 11 unique variants

  • 9 new buildings, including temples, tribal settlements and walls

  • 1 unit set consisting of 3 models

Creator Pack - _East Asian Wonders_​
  • New structures and landmarks:

  • Great Buddha of Kamakura

  • Kizuki Taisha

  • Stone Pagoda of Mireuksa

  • Tomb of a Goguryeo King

  • Iron Lion of Cangzhou

  • Temple of Confucius

  • Gaocheng Observatory

  • Maijishan Grottoes

  • Yuelu Academy

  • Imperial Citadel of Lin'an

  • Fanfang of Guangzhou

  • My Son Sanctuary

  • Ha Long Bay

  • Three Pagodas of Dali

  • Thuriang Kilns

  • Lingapura Pyramid

  • Candi of Muara Takus

  • Wilwatikta Palace

  • Gunung Api

  • Slopes of Russet

  • Sulawesi Megaliths

  • Angkor Wat

Creator Pack - _Celestial Court Attire_​
  • Two clothing designs and one headdress from the Ming Dynasty:

  • Ming Nobility Clothing

  • 1 Ming Noble's Dress

  • 1 Hairpin Crown of Ming Dynasty

  • Four clothing designs, two headdresses, and one hairstyle from Uyghur culture:

  • 2 Uyghur Royal Robes, available in both high and low grades

  • 2 Women's Crown of Uyghur, available in gold and silver

  • 1 Men's Crown of Uyghur

  • 1 Noble Hat of Uyghur

  • 1 Uyghur Braided Hair

  • Two clothing designs, one headdress, and one waist Ornament from Tangut culture:

  • 2 Tangut High Nobility Clothing: Includes two styles, high and low.

  • 1 Noblewoman's Hats of Tangut: Includes two styles, high and low.

  • 1 Western Xia male waist ornament (tied on a round-necked robe)

  • Two clothing designs and four headdresses from Khitan culture:

  • 1 Male Liao Nobility Clothing

  • 1 Female Liao Nobility Clothing

  • 1 Khitan Crown with High Wings

  • 1 Liao Golden Crown

  • 2 Liao Noble's Hats: Includes two styles, high and low.

  • One clothing design and two headdresses from Dali:

  • 1 Dali Nobility Clothing

  • 1 Dali High Noble Crown

  • 1 Dali Low Noble's Hat

  • Two headdresses from Jurchen culture:

  • 1 Noblewoman's Hat of Jin Dynasty

  • 1 Noble Hat of Jin Dynasty

  • Two headdresses from Silla:

  • 2 Crowns of Silla

Available Now: High Medieval Warfare Attire & Holy Buildings + Update 1.18.3

Hello everyone!

Today, we are releasing two new Creator Packs for Crusader Kings III: High Medieval Warfare Attire, created by JedNick and Holy Buildings, created by Kefir úr.

On top of that, we're releasing Update 1.18.3 containing bug fixes from the public beta branch we shared before the holidays. A **big **thank you goes out to everyone who helped out with testing and providing feedback.

Check the changelog below for more information!


Update 1.18.3 Changelog
Bug Fixes
  • Fixed a crash related to generating portrait DNA

  • Fixed a crash related to invalid situations in the situation-window

  • Updated the liberty faction creation trigger for all administrative governments

  • Fixed liberty faction war to always reduce the appropriate law

  • Fixed converting to feudalism as an independent tribal Japanese character sometimes turning you into an Administrative realm

  • Fixed incorrectly displayed requirements for the Found the Empire of Brunei decision

  • Fixed requirements for Farm Estates not allowing construction of level 1 through 4 for cultures with Pastoralists tradition

  • Fixed watermills not unlocking correctly in city holdings for cultures with City Keepers tradition

  • Chinese nobility will no longer use Western trousers

  • Chariots are no longer always stuck in the mud

  • Updated the Withdraw from Governorship decision for Ministers to correctly remove them from the Council

  • Fixed missing treasury payouts for Fertility Effort and Natural Disaster Insurance from Conduct Census Great Project

  • Prevented Ministers from becoming bankrupt from Great Project optional contribution payouts

  • Ensured that the Grand Campaign will complete after a Grand Campaign war is won and there is no title left to conquer

Creator Pack - High Medieval Warfare Attire
  • English Knights Surcoat with three variants (Standard, Late English and Late French)

  • French Gambeson Armor designed for commoners

  • German Coat of Plate

  • 18 new helmet designs

  • France

  • 3 French Kettle Helmets, each with or without chainmail

  • 1 Commoner Cervelliere helmet, with or without chainmail

  • 2 Early French Great Helms

  • 1 Late French Great Helm

  • England

  • 3 Early English Great Helms

  • 1 Late English Great Helm

  • German Lands

  • 1 Early German Great Helm

  • 2 Late German Great Helms

  • 2 Late Swabian Great Helms

  • 1 Banded Chainmail coif

  • 1 Bishop Helmet Crest (for warrior Bishops with Unrelenting)

Creator Pack - Holy Buildings
  • New models for ten regional houses of worships

  • New designs for African, Indian, Persian, Southeast Asian and Turkish mosques

  • New designs for Caucasian and Eastern Slavic Orthodox Christian churches

  • New design for Italian Catholic churches

  • New design for Tibetan stupas

  • New model for Catholic Grand Cathedrals

  • New models for seven significant historical religious sites

  • The University of Sankore in Timbuktu

  • St Peter’s Basilica in Rome

  • Mont-Saint-Michel in Normandy

  • Grand Mosque of Yazd in Central Iran

  • Qutb Minar in Delhi

  • Sanchi Stupa in Madhya Pradesh

  • Boudhanath Stupa in Kathmandu


If you encounter any issues after today's update, then please start a fresh save with no mods enabled and then submit a bug report here if the issue persists. We hope this update improves your experience in the medieval world!

_High Medieval Warfare Attire & Holy Buildings _are available as standalone DLC or as part of our Community Creations bundle.

Update 1.18.2

Hello everyone! We're releasing Update 1.18.2 today to address some bugs and other assorted issues reported to us by the community. Notably, this includes new content for Minister gameplay in China, new character interactions, and new music tracks. Please check the changelog below for more information!

This update should be fully compatible with existing 1.18.1 saves.


Update 1.18.2 Changelog
New Free Content
  • Three hit musical tracks from CK2 Jade Dragon have been brought over by popular demand and are available for everyone who owns CK3!

  • A Venerable Dynasty, Green Valley, The Way of the Dragon

New Features
  • Extinguish Noble Family: Added a new character interaction available to empire-tier and above independent Celestial rulers, Extinguish Noble Family, which will allow the player to target an imprisoned Noble Family head, execute them, destroy their Noble Family, and execute much of their close family and banish the rest in accordance with imperial Chinese legal principles of collective responsibility for crimes; independent Empire or higher Celestial rulers will also gain valid execution reasons on any Celestial rulers who declare war on them.

  • Withdraw Funds from Treasury: Independent rulers with an Administrative government type (and their Ministers) can now withdraw gold from their treasury occasionally via the “Withdraw Funds from Treasury” decision. This has a cooldown and is scaled to the economy of the held Title. But this is frowned upon and will cost you - either in legitimacy or influence.

  • Hegemonic Tributaries Generalization: Hegemonic Tributaries are now generalized so that they are supported for all hegemonies - Roman Tributaries rejoice! (and pay gold plz)

  • Improved Powerful Family Attributes: Greatly updated and improved the Powerful Family Attributes for the Administrative government type. (as used by Byzantium for example) The attributes are now leveled similarly to East-Asian House Aspirations, allowing you to spend Influence to improve and level them up over time. All attributes have been rebalanced, having modifiers added, replaced, or removed. The goal here was to make them more interesting and allow you to tweak your playstyle in various ways, rather than simply providing powerful modifiers. They no longer provide any skill points for example.

  • Tai Migrations: Added a story cycle to make Tai culture migrate south into peninsular South-East Asia. If you are playing in the region this will manifest as offers to settle Tai population or receive characters in your realm. Over time this means Tai culture will come to exist in some of the areas we think of as modern Thailand, displacing Mon and other cultures present.

  • Improved Celestial Ministers: We added some additional mechanics and unlocks to Ministers in China, to expand their toolset to match their historical power

  • Added special options for Ministers when using the Influence Career interaction, allowing them to bestow Merit or grant Examination exemptions.

  • Added the “Compel Religious Uniformity” Great Project, which can be started by the Minister of Rites, Grand Chancellor, or the Huángdì to convert county faith.

  • Added the “Conduct Census” Great Project for the Minister of Revenue to boost development, taxes and popular opinion, with optional contributions for natural disaster insurance, newborn benefits, debt relief and finding exam cheaters.

  • Added the “Military Operation Exercise” Great Project for the Minister of War to train troops in Military Provinces, to boost stationed MaA, with optional contributions for natural disaster drills, martial lifestyle experience, and artifact maintenance.

  • Allowed the Minister of Rites to host Local Examinations.

  • Allowed the Minister of Works to initiate the “Strengthen Capital” and “Construct Great Barracks” Great Projects as well.

  • The Minister of Works now has the ability to construct buildings anywhere in the Empire’s realm, allowing them to assist border lands or favored Governors

  • Allowed the Son of Heaven and the Minister of Works to construct buildings in Tributaries as well in the Advancement Era

  • The Minister of Personnel now has automatic acceptance for the use of “Demand Courtier” and “Offer Courtier” interactions within the same realm.

  • Unlocked the “Recruit Terrain Specialist” decision for the Grand Marshal and Minister of War; also expressed in Ministerial tooltips that they have access to the Summon Courtiers for the Celestial Bureau Decision.

  • Added a decent monthly influence gain for Ministers.

  • Added substantial Influence gain for Ministers when Great Projects they initiate are completed.

  • Added influence rewards for Ministers for doing their expected tasks, i.e. to the Minister of Justice for imprisoning criminals, to the Grand Censor for exposing secrets, to the Minister of Works for constructing buildings, etc.

  • Added an extra Scheme slot for all Scheme types to all Ministers and the Emperor of China.

  • Added “Send Treasury” interaction to pay off treasury debt of other Characters as Minister of Revenue/Emperor.

  • Added “Send Aidee” contribution to all natural disaster relief Great Projects available only to Ministers.

  • Added the “Request Bestowal of Honors” Decision for Ministers to spend a large amount of influence to gain Personal honors and recognition for their House in the form of a permanent House Modifier.

  • Gave the Minister of Revenue a discount when hosting Activities and the Grand Marshal a discount on Men-at-Arms Recruitment Cost.

  • Increased the Army Maintenance discount given to the Grand Marshal.

  • Added Dynastic Cycle catalysts to blackmailing and exposing secrets for the Minister of Justice and Grand Censor, so they have the power to swing the Cycle with their powers.

  • Added a new possible outcome to the Find Secrets scheme to imprison known criminals.

  • Added current situation item for characters you have an imprisonment reason as the Minister of Justice and treasury cost to imprison them.

  • We highlight the Imprison and Pardon interaction if you are the Minister of Justice. Added current situation item for pardoning anyone in the realm as the Minister of Justice.

  • Allowed the Minister of Justice to use the Find Secrets interaction and scheme throughout the realm

  • Gave the Minister of Rites access to a unique “Compel Conversion” interaction to convert characters in the realm who belong to faiths that deem the Minister's (or the Huangdi's) faith as Hostile or Evil.

  • Improved the Minister of Rites' success chance for the “Promote Movement Power” scheme, and made them a more challenging target for “Slander Movement Power” schemes.

Tech Improvements
  • We now support Apple Silicon CPUs natively (ARM architecture) and that should give a nice performance boost for people using M1/M2/M3/M4 chips.

  • Graphical performance of Vulkan under Linux and Mac is brought back to roughly before-update levels.

  • Map graphics shader performance has been fine tuned and improved, which will help out mid-range graphics cards the most.

Bugfixes

Special thanks to Kazarion, creator of the Unofficial Patch mod, who helped us by suggesting some of these fixes.

Game Content
  • Added event for Huang Chao when starting from the 867 start date, allowing him to rebel against the Tang dynasty.

  • Changed the new Il-eom adventurer's dynasty name from Ho-seung to Chong.

  • Added the Ho-seung nickname to Il-eom.

  • Added proxy for female Creation Mandalas in the Midwives' Dream Mandala Ritual.

  • Added Baofeing Silver mine special building.

  • Added Chihu Iron mines special building.

  • Added Guiyang Silver Mines special building.

  • Added Hanxing Iron Mine special building.

  • Added Jiadong Gold mines special building.

  • Added Kaibo Silver Mines special building.

  • Added Liangzhe Silver Mines special building.

  • Added Mozu Tombs special building to Japan.

  • Added Zijinshan Gold mine special building.

  • Added Ziliujing & Gongjing Salt Wells special building.

  • Added the Green Stone Amitabha Buddha court artifact in the Viet court in 1066 and 1178.

  • Added 13 new Historical Battle Points of Interest in East Asia, with associated Commander traits.

  • Added Hegemon tier handling to the Legitimizing Legend de-jure drift decision rewards.

  • Added a bunch of warnings about Monotheism making you stop being a Mandala.

  • Added clarifying tooltip to Trickery marriage trigger.

  • Added events for the emergence of Goryeo culture after the Husamguk is united.

  • Added memory upon completing a Mandala Aspect.

  • Added message filter option for the New Noble family message.

  • Added new event for upgrading your Mandala Aspect.

  • Added notification for Hegemony that someone swore Tributary status to you via Tribute Mission.

  • Added two decisions to found the kingdom and empire titles of Brunei as a Muslim character in the region.

  • Adventurers may now seize land from Herders and become Nomadic.

  • Allow founders of Great Projects to ask other Characters to contribute.

  • Mandala God kings using the Creation Aspect can now construct buildings in Tributaries if they themselves are not a tributary.

  • Blocked option to join on the side of the invaders in Request Incursion interaction and added a Requested Incursion secret if you are in the Dynastic Cycle.

  • Created a titular title for the Jin dynasty in 1178, separate from Andong.

  • Added Steam Rich Presence for All Under Heaven features.

  • Dynastic Pragmatism now allows adoption of any unrelated orphaned children, without opinion penality.

  • “Found the Siam Kingdom” decision now requires the duchy of Lop Buri instead of Muang Sua, and its gold cost is 350 instead of 250.

  • If held, the kingdom of Balhae will now become a dejure part of the new empire upon taking the Unite the Husamguk decision.

  • Replaced Bojo Jinul the adventurer with Il-eom.

  • Updated Adopt Feudal Ways decision to be usable by all new administrative governments, unless you are the Son of Heaven.

  • Wanua players should now be able to Adopt Feudal Ways without being Monotheist.

  • Added legitimacy and opinion penalties for picking a different Stable Era than expected as the Son of Heaven.

  • Added a new event to let you know when your Elder dies, if you're available - and a notification if you are not.

Art
  • Added cattails to wetlands in Asia.

  • Modified the terrain to make the Cliffs of Dover bright again.

  • Modified tiling snow textures in the northernmost part of the map (Siberia) to be less repeating.

  • Updated locators covering nearly all territories in Japan, improving placement of holdings, armies and on-map buildings.

  • Generated new army locators in Amur, Andong, China, Goryeo, Philippines, Papua, Indonesia, Southeast Asia, Tibet and Taiwan.

  • Fixed army locators for ships in Mamiya Strait to stop ships from routing through land.

  • Moved Mahamuni holding inside the borders of the County.

  • Added missing lakes in Duchy of Jianchuan.

  • Fixed building locators for Muang Fuang, Xingshan & Nanbin.

  • Modified terrain to make Lake Khanka look more realistic.

  • Modified terrain in Tataria to match terrain type.

  • Modified terrain in northern India to match terrain type.

  • Modified terrain in Wudang mountain to match terrain type.

  • Modified terrain in District of Fuan to match terrain type.

  • Modified terrain in the Kingdom of Pagan region to match terrain type.

  • Modified terrain on the south-eastern edge of Africa to match terrain type.

  • Modified terrain around Kairouan Basins to stop it from flying.

  • Modified terrain to fix Visegrad Citadel clipping with the map.

  • Fixed visual bug affecting Lake Maharloo.

  • Improved the conditions for skipping cloud shadows in shaders for better graphics performance.

  • Adjusted the water shader so that the fade animation is only calculated when transitioning to the flat map.

  • Changed icons of some special buildings in Japan for variety and accuracy.

  • Fixed all characters in China, Korea, Japan, etc. using a throne room background in character selection.

  • Fixed an issue where some of the newer hairstyles would show up on the wrong ethnicities in ruler designer.

  • Fixed the blend shape for elongated earlobes so it should now work correctly.

  • Fixed the weird issue with eyes in the "Zealous" animation looking washed out.

  • Added 2 versions of female Southeast Asian commoner clothes.

  • Added one female Southeast Asian Royalty outfit.

  • Added Korean commoner clothes for both female and male.

  • Added Korean nobility clothes for both female and male.

  • Added Korean male nobility headgear.

  • Added Korean male commoner headgear.

  • Improved appearance of the Ritsuryō Province Administration window.

  • Added more variations to the graphical decoration of the side of Tradition icons, specifically for Asia and Steppe.

  • By default Byzantine heritage will now use the Byzantine map table when set to Dynamic, while only Asian cultures will use the East Asian table.

  • Raised the Indian throne locators so that people no longer sit inside the pillows.

  • Fixed Chinese unit tier 3 using the wrong weapon, and their horse not disappearing when dismounting.

  • Fixed Bushi Daimon clipping issues for beefy characters.

  • Increased ballista size.

  • Adjusted the visuals of the low-spec terrain to more closely match the original colors.

  • Fixed the issue where some objects would glow if there were no characters in the court.

  • Fixed the issue where the border lines would be rendered outside of the paper map edges

Game Balance
  • Natural Disasters now have a higher catalyst value, because of us fixing the bug where the project wouldn't go away if relief was funded (it should average out).

  • 'Lost War' is now a much harsher catalyst.

  • Made Tribal faith Thep Arak unreformed and added a warning for Mandala to change to the Pilgrimage: Forbidden doctrine, since it makes it impossible to progress as a Mandala.

  • Mandalas are now subject to the Trials if they inherit a title higher than their primary title.

  • Now the Mandala Capital Great Project invalidates if the holder of the Great Project location is no longer a Mandala government.

  • Tiefutu Cavalry split into Black Armor Cavalry and Tiefutu. Black Armor Cavalry is now stack size 100 but has significantly lower stats, while Tiefutu retains the old stats of 1.18.1

  • Tiefutu is now unlocked by a regional innovation that the Jurchen culture has.

  • Higher tier governorships in the House now count more towards the Kamapku's succession score.

  • Restored Ten'no may now create kingdom and duchy titles in Japan.

  • The AI will no longer spawn an endless amount of legends in the mid-late game, they'll try to stay around 10 legends worldwide.

  • A small amount of Poet trait XP will still be gained if the recipient mocks you after using the Send Poem interaction.

  • Moved Control Great Project from Minister of Rites to Minister of Justice.

  • Gold gained after an Adventurer Invasion now scales with the size of their Camp.

  • Halved the Ceremonial Monarch opinion bonus to Ruling Regent succession score.

  • Japanese Manor buildings will now unlock 2 internal slots at level 3, and 3 internal slots at level 5.

  • Populist and Escalated Peasant factions will carve out duchy sized realms if they win the war or demands are accepted.

  • Reduced Toughness of Warriors Monks, but increased Damage slightly.

  • Reduced the bonuses of Hakata Port and Dazaifu Office special buildings as they are often both held simultaneously.

  • Reworked Meritocratic Ceremonial Monarchs: title now created when any Meritocratic Empire loses a Liberty faction demand/war.

  • Changed Burenjia to have lower damage but higher toughness.

  • Removed restrictions on East Asian Estate buildings relating to the Dynastic Cycle movements.

  • Rowdy trait no longer less common for cultures with the Cultivation tradition to help rectify a lack of military career focused characters in the Hegemony of China.

  • The Cultivation tradition no longer makes Pensive more common to help rectify a lack of military career focused characters in the Hegemony of China.

  • Zhanmadao Infantry now has a regiment size of 50 and significantly higher stats to match.

  • Nomadic AI's will now vastly prefer to conquer lands from larger settled realms rather than make them tributaries.

  • The AI will now consider more factors when inviting rulers to their Movement in China, firstly, only powerful AI's (movement leaders, powerful family heads, the Emperor, etc) will use the interaction to prevent the largest movement from 'winning', they will now try to poach members from movements stronger than them and undecided rulers.

  • Made the AI a bit more likely to recruit Zhanmadao infantry while also decreasing its costs slightly.

  • Restored Ten'no may now create duchy and kingdom titles in Japan.

  • Reduced the amount of domicile buildings Nomads start with, and normalized the costs for their domicile buildings a bit.

  • The Viet court will now start with the Green Stone Amitabha Buddha court artifact statue in 1066 and 1178.

  • Independent Administrative rulers will now always get a big bonus to their House Power, instead of this just applying when they were empire tier or above.

  • Allowed Regents and Diarchs to attend and participate in local and imperial examinations, so they aren’t excluded from progressing their careers when their liege is traveling a lot

  • The AI is better at deciding when to hire personal Men-at-Arms vs title Men-at-Arms, and when to disband different types of Men-at-Arms

Interface
  • Children's Entries in Your Family panel now show the same info as in tooltip.

  • Made numbers in the Provinces List in the Admin Panel have fixed width for easier scanning across columns.

  • Made terminology of abandoning a Great Pr

Update 1.18.1.1

Hello everyone! We've got a small hotfix today to address some issues with the release of 1.18.1 yesterday. Check the changelog below for more information.


Update 1.18.1.1 Changelog
Bugfixes
  • Fixed a crash that may happen when opening the Royal Court in 1178.

  • Fixed a crash that could happen when opening the Situations window.

  • Southeast Asian commoners now know about belts, allowing them to keep their pants on.

  • Fixed the lvl 2 and 3 Determination Aspect having the wrong parameter set, preventing Watch-houses from being built if you leveled up your aspect.

  • Fixed lvl 4+ Paddy Fields having the wrong upgrade requirements.

  • Han now starts with innovation_arched_saddle in 867 so they can recruit Heavy Cavalry (which they historically had access to).

  • Reduced the strength of Shenbigong crossbowmen somewhat.

  • Reverted some changes to Men-at-Arms stats.

  • Removed a faulty treasury modifier from the Heirloom Seal and replaced it with domain tax and a capital development bonus.

  • The Japanese throne room will no longer appear outside Japan/for non-Japanese cultures.

  • Great Liao now starts with a large army, making them able to rival Song in 1066.

  • Shatuo culture now has the Iron Cavalry tradition.

Update 1.18.1

Hello everyone! We're releasing Update 1.18.1 today to address some stability, balance, and usability issues reported to us since the release of All Under Heaven. We're also including some new art assets for Southeast Asian characters in this update.

This update should be fully compatible with existing 1.18.02 save files.

Check the changelog below for more information!


Update 1.18.1 Changelog
Bugfixes
  • Fixed the AI not recruiting/upgrading Men-at-Arms as they should, as they believed their income was far lower than it was in reality.

  • Customized Title names will once again be properly displayed in all relevant UIs.

  • Women who serve as governors in Celestial realms will be referred to by their correct titles.

  • Winning a faction war to install a ruling regent no longer imprisons the ceremonial liege.

  • Empire titles not part of a Hegemony can now de jure drift into a bordering Hegemony

  • Empire titles undergoing de jure drift are now striped on the Hegemony map mode.

  • Fixed edge case where a Councillor being moved from one Council to another would be fired from the new position. This also fixes potential crashes if the Councillor is a Minister in the Hegemony of China.

  • Fixed edge cases where Ministries could cause crashes.

  • Fixed issue where the Grand Campaign great project would not be correctly removed if cancelled.

  • Fixed bug where under certain circumstances no one could host a local exam in independent celestial realms.

  • Nomads AI migrating into a county will correctly evaluate the opponent - the top liege instead of county holder. It should prevent some suicidal migrations.

  • Blocks Guest Intent petition event options regarding Vassal Contracts from guests who are not feudal vassals of the host.

  • Removed the unnecessary requirement to own the Royal Court to be able to use the Iron Cavalry tradition.

  • Fixed triggers for some cultural variations of the Mongol/Greatest of Khans special armies, and prevents misnaming bugs.

  • Fixed duplicated characters in “A Resplendent Acclamation” (ep3_governor_yearly.3060) due to new ceremonial lieges.

  • Kamuyism faiths use steppe temple backgrounds rather than the generic fallback.

  • Removed some trivial Coronations memories and rewrote others to be more consistent with memory style.

  • Reduced instances of southern Dharmic temples appearing in East Asia.

  • Fixed generated characters appearing dead in Coronation ceremony phase events.

  • Updated administrative triggers in Coronation events so that East Asian admin characters will more often get Influence instead of Prestige.

  • Removed often-buggy memory names from the event text in “Coronation: Shared Memories” and other events.

  • Blocked Ministers from being eligible claimants for any title that isn’t the Hegemony of China. This would often lead to issues where other rulers could push their claims in a different realm to make them leave China proper.

  • Fixed inconsistent triggers for the Administrative Family Attributes, causing them to show up for Japanese rulers in some cases when they should not.

  • Fixed missing AI modifier in “Subsume Province” scheme. Now the AI can go back to its scheming ways.

  • Fixed missing text in the bad permafrost modifier. Now the bad modifier will properly tell you how bad permafrost is. Spoilers: it’s cold.

  • Fixed the permafrost modifier not working as intended when changing liege. Now the bad modifier is activated when a character of a culture without permafrost buffs takes over an area with permafrost.

  • Fixed text issues in the decision to retire as the house head of your house if you did not have an heir.

  • Disabled regnal numbering for Celestial, Meritocratic, Meritocratic Khanate, and Japanese government rulers.

  • Fixed the Grant Appointment interaction not increasing the target’s opinion of you when appointing them to Counties or Empires. The former is only relevant for certain government types, however, that relies on County tier appointments.

  • Made sure that AIs who hold a city with Guild Halls will consider upgrading them.

  • Made sure that AIs with secondary-barony Temples consider upgrading the Main holding after enough buildings have been constructed (from 10 -> 8, etc.).

  • The decision “Join Movement” will now cost Prestige if you don't have access to Influence.

  • The tooltip cost for Housing Reconstruction in Natural Disaster Recovery projects no longer names the Minister of Revenue's skill as the reason for the cost modifier when it's actually the Minister of Works’ skill that matters.

  • Updated the tooltip for the Minister of Works, listing additional great projects the minister has access to that weren't mentioned.

  • “In Search of the Pure Land” now transfers titles and vassals to the heir with a toast message instead of deposing the ruler.

  • A eunuch can no longer be simultaneously offered to more than one character.

  • Added candidate score tooltip breakdown in Title Appointment view.

  • Fixed incorrect map tooltips when within the Ritsuryō admin tab.

  • Added a localization string for hostile scheme bonus if you have a Hostile House Relation with the target.

  • Added a missing County Fertility bonus to Hegemonies. Should you be able to get a Hegemony as a Nomad, you will now receive the expected bonus.

  • Added a number of missing cost modifiers to the “Bring under Tribute” CB. Cost should now go down as intended when you have applicable modifiers.

  • Added court position name to the court position replacement description.

  • Added missing localization for faction reason “Born in purple”, which will now display the trait description and reason.

  • Adjusted the Prominence value for minister titles, making sure that they are more rigid when succession happens. Prominence could change briefly during succession, which could in some cases cause the character first in line to not inherit the title as expected.

  • Blocked Celestial/Meritocratic/Meritocratic Khanate vassals from requesting a military governor to join their wars if their top liege is of a non-bureaucratic government type, as it felt a bit janky. They have to seek aid by other means instead.

  • Blocked landless rulers from moving their rally points.

  • Blocked several cases of ministers sometimes being able to use CBs and start wars they were not meant to have access to.

  • Changed the name and description of the “Independent Rulers” group in the Dynastic Cycle to improve clarity. It is now called “Other Rulers.”

  • Characters who spawned for the Fireside Chat event now receive localized culture and faith.

  • Contributor filters will now properly display whose Vassals and Tributaries are eligible to contribute to the Great Project.

  • Corrected localization for two holy sites - Nguu Hong & Xuhen.

  • Defined text icons for Mantrayana and Pundarika faiths.

  • Fixed a crash when using the add_lifestyle_xp console command.

  • Made it impossible for Coronation guests to get multiple guest Intent petition events by switching Intents.

  • Fixed Governor contracts only showing the merit icon as a potential reward, without any mention of the actual word “merit.”

  • Fixed Succession Law triggered tooltips in Sōryō governments.

  • Fixed a bug that caused Ministers of the Hegemon to no longer be participants in the Dynastic Cycle.

  • Fixed a bug where Chinese special council positions could be visible in the interface for non-China Celestial Hegemonies.

  • Upon winning the Adventurer Invasion, your government will no longer default to Feudalism instead of Meritocratic, Celestial, Meritocratic Khanate etc.

  • Fixed Japanese Manor Medicine House bonuses not applying past the 1st building level.

  • Fixed confusing wording regarding innovations needed to research innovations from the next era.

  • Fixed a bug where, for the first month after the start of the game, the tooltip on blocs in Japan would look broken.

  • Fixed a crash that could happen when looking at the Title History of a Title while the holder died and the game was paused.

  • Fixed a number of issues having to do with picking the correct artifacts in older events.

  • Fixed an issue with rulers being unable to use the Raid Estate scheme if they had Administrative Government.

  • Fixed an issue with the “Ask for Governorship” interaction, which would show the titles of the top liege when asking the minister of personnel. Since they cannot be requested, we no longer show them in the list of titles.

  • Fixed an issue with the “Seize Hegemonic County” and “Seize Hegemonic Duchy” CBs being available against your peer-vassals if you are a Celestial Governor.

  • Fixed an issue with vassals not always getting your own government when using the “Demand Administrative Governance” interaction.

  • Fixed broken localization for landless characters in spymaster task events. It now refers to the person instead of the title of the person.

  • Fixed it so that parochial and republic traditions are properly displayed in the tooltip when upgrading cities.

  • Fixed landless vassals always being located in the original de jure capital of their primary title instead of the actual capital for their start date.

  • Fixed some formatting issues with the text whenever a character would pay gold or treasury and the target would receive the other currency.

  • Fixed the "Install a Supporter" CB not applying any modifiers to its Piety cost.

  • Fixed the "Invasion" CB not applying the correct modifiers to its Piety cost.

  • Fixed the "Raze Mandala Capital" and the "Plunder for Contribution" CBs not applying the correct modifiers to their Piety costs.

  • Fixed the AI acceptance for considering distance to capital in the "Ask for Governorship" interaction, which wouldn't work as intended when asking for higher tier titles.

  • Fixed the Candidate Score bonus from the Influential Contacts (i.e., Ducal Contract) perk not being applied as expected for Celestial characters. It now applies to characters with a civilian career.

  • Fixed the Domicile Building name not showing up correctly for the "Administrative Courtyard" (and its upgrades) in the Candidate Score breakdown.

  • Fixed the Influence Career cost bonus from the Righteousness Family Aspiration applying to characters not of your house.

  • Fixed the Influence Career interaction not adding candidate score for minister positions.

  • Fixed the names in the friendship reason when becoming friends due to character A praising character B. Character A should no longer praise themselves.

  • Fixed the options in the "The \ Treasury" follow-up event, where you pick a designated budget. showing the wrong values. The values stated in the tooltips didn't match the values you would actually use to set your budget.

  • Fixed the visibility of some great projects that require you to have a minister appointed. Instead of hiding the project in question, the game will now tell you that you need the specific minister.

  • Landless characters without a domicile (e.g., some ministers in China) can now raise their armies in their capital.

  • Other Buddhist faiths view Maitreya as evil as it views all of them.

  • Administrative AI should now be prevented from being stuck in a loop of granting and revocation of barons of hostile faiths.

  • Restricted Current Situations from listing tributary defensive wars involving the player’s direct vassals.

  • Fixed a Reversed truce trigger that blocked some valid migrations.

  • The “Ask for Governorship” interaction will no longer show titles of the same tier (or higher) than your top liege's primary title.

  • The Byzantine tradition of preventing characters with various disfigurements did not always work as intended. Claim wars, claimant factions, etc. would all look to a different set of traits and triggers, causing a number of inconsistencies of when a character could push a claim or not. This should now be fixed.

  • Teleportation license revoked: the Malta express from Djerba has been suspended indefinitely. The local lake is, as it turns out, not a part of the Malta Channel.

  • The event “Cradled by Sickness” now has a less floaty baby.

  • Updated a notification in event "Taking in the Sights" when taking the "sparring ground" option, which wouldn't show the stress gain if you failed.

  • Updated the description for being unable to join a war against your own liege or vassals, as the perspective made it rather confusing.

  • Updated the succession scoring for the Secretary Director. It should better match the title succession of the active minister title, and fallback values should make a bit more sense now.

  • Updated the visibility for Celestial and Meritocratic vassal obligations. They should now always be shown for sub-vassals, but clearly explain that the liege is not a civilian/military governor, making the respective administration type unavailable.

  • When the county control increasing adventurer contract is abandoned mid-way, it no longer triggers the event upon arrival.

  • Fixed an instance where rulers could fail to receive a Royal Court after becoming independent.

  • Commander Promoted event now removes the guest commander with a proper tooltip.

  • Available Herd is now taken into account when the AI considers decisions that cost Herd.

  • Available Influence is now taken into account when the AI considers decisions that cost Influence.

  • 6-year-old children are now allowed to attend the Children’s Exam.

  • The event suggesting to name a child after yourself will no longer fire for cultures who do not reuse ancestor names.

  • Fixed “Regent Family” being displayed as “Imperial Family” when playing as a Vassal of a Ruling Regent

  • Fixed definite-styled title’s names being uncapitalized in the title finder.

  • Fixed not being able to Influence Candidacy for the Ceremonial Monarch’s heir to the Ruling Regent title.

  • Fixed some Chinese seals not being generated for appropriately named House’s Coats of Arms.

  • Added House Head check to Aspect triggers for clarification purposes.

  • Added a cap to the treasury reward for tribute missions.

  • Adjusted headers in tooltips to not bleed out over the edge blocking some of the locked frame.

  • Character interaction and laws tab button for designating an heir block on the same requirements.

  • Characters with county level noble family titles can no longer be granted titles if they will not also be granted a landed title or already have one.

  • Clarified neighboring-Hegemony validity trigger for Hegemonic Exact Tribute.

  • Fixed AI House Aspiration weight for Onakatomi family in 867.

  • Fixed Bushidō Pledge requirement being unfillable by Sōryō vassals.

  • Fixed Create Ceremonial Claimant Faction appearing as interaction with rulers in other realms.

  • Fixed Go-Shirakawa being a vassal of Norihito instead of Kiyomori in 1178.

  • Fixed Imperial Pacification CB now being available against neighbors of Japan unless directly neighboring the target.

  • Fixed Japanese governments not allowing the Designate Heir interaction.

  • Fixed Tribute Mission gold tribute not being refunded if travel was never started.

  • Fixed Landless Adventurers remaining Participants in Disaster Situations despite leaving their area.

  • Fixed Milk Teeth not being categorized as trash artifacts.

  • Fixed Negotiate Joining Wars event selecting noble family titles as potential settlement options.

  • Fixed Relative House Military Power acceptance modifier in the Assume House Bloc Leadership interaction.

  • Fixed Single Combat events erroneously mentioning the creation of Cranial Trophy artifacts when not valid.

  • Fixed Tamna using the Holstein Coat of Arms.

  • Fixed an issue where the lock tooltip progress bar was being blocked by the header texture.

  • Fixed an issue where the progress circle when locking a tooltip was being blocked by the header texture.

  • Fixed becoming a Hegemon not properly invalidating Ceremonial Monarchies

  • Fixed broken tooltip for Mandala Tribute Missions and added context to the Hegemons to get correct faith/culture rewards.

  • Fixed broken tooltip for the Create Ceremonial Claimant Faction if no claimant exists.

  • Fixed capitalization of titles in map tooltips of the Administrative window.

  • Fixed flavorization of Koreanic heritage landless noble family heads to Hojang.

  • Fixed gameover if inheriting as landless noble family head of a house that the Ruling Regent belongs to in Japan.

  • Fixed higher tiers of Daigaku and Study Room Japanese domicile buildings not giving bonus to Court Tutor Aptitude.

  • Fixed higher tiers of Daigaku Japanese domicile building not giving bonus to Governor Efficiency.

  • Fixed inconsistently applied dynasty naming of Japanese counties and duchies.

  • Fixed issue where Tribute Mission concubine/eunuch validity was checked against the sender, not the receiver.

  • Fixed king-tier vassals in Japan using the Chinese imperial throne room.

  • Fixed knights having a Gunner accolade despite their ruler having no knowledge of gunpowder.

  • Fixed missing strings for an extra icon in House Bloc interactions.

  • Fixed naming triggers for Goryeo and Samhan hybrid cultures.

  • Fixed newly created historical adventurers being immediately and erroneously exiled.

  • The medicine lifestyle event “A Troubling Translation” now properly suggests East Asian doctors if playing in East Asia.

  • Fixed some messages using concepts or other tooltips in their titles.

  • Fixed typo in the Taira glossary entry.

  • The Great Steppe pin will now show up when toggled on.

  • Hid the Create Claimant Faction interaction against Ruling Regents.

  • Hybrid and divergent cultures will no longer ignore their naming style aesthetic.

  • Kings and Emperors who become Mandala should no longer be Uncrowned.

  • Korean Buddhist court chaplains now have appropriate names.

  • Made Yamato less likely to take Honsei based on living Yamato member count.

  • Make asexual characters able to Romance their consorts.

  • Mandala bookmark rulers should be less prone to having a pre-selected Aspect now.

  • New Mandalas should start with No Aspect.

  • Non-Mandala rulers giving Temple Citadels to landless vassals no longer creates Mandala vassals.

  • Now “Decommission Temple” actually will actually decommission the temple.

  • Swedish cultures in Southeast Asia should now get the appropriate court scene.

[/*

Update 1.18.0.2

Hello everyone! We’re releasing a hotfix today to address some pressing issues reported to us by the community since the release of All Under Heaven last week. Please check the changelog below for more information!


Update 1.18.0.2 Changelog
Bugfixes
  • Fixed a crash that could happen if the player was part of an invalid situation participant group.

  • Fixed a crash that could happen if adaptive framerate was enabled and the game was paused by an event.

  • Fixed the Buy Claim interaction not costing any Piety when targeting a hegemony tier title.

  • Fixed the Buy Claim interaction being unlocked for everyone, regardless of government when picking the "Sanctioned Loopholes" Lifestyle Perk. Governments with Merit, as well as Japanese governments, no longer have access to it, as intended.

  • When playing as a Governor in a realm with Merit, courtiers will now move to your new location when you gain or lose a title. If a courtier gets 'lost' in a location they should not be in, they'll return within a year.

  • Independent celestial rulers can now host exams. This means for instance that local exams can be held during the division era.

  • Added missing effects for actually handing over the contested titles to the attacker after winning a Seize Hegemonic Duchy war.

  • The Hegemon can now reject tributary missions in the event where they come bearing tribute. This allows you to not get tributaries sworn to you that you do not want (for example if you’d rather attack them).

  • Aligned the requirements for Acknowledge Hegemon and the Tribute Mission decisions (Kowtow to —, Pay Tribute etc.).

  • Acknowledge Hegemon should now be aligned with actually being able to go on a tribute mission to the Hegemon in question.

  • Fixed so that the Seal of Investiture can be properly gifted by the Huangdi, and so that it is the Huangdi that decides, rather than the Tributary themselves.

  • Male and female Chinese Hegemons are now called Huángdì, their female consorts Húanghòu, and male consorts Húangfū.

  • Made it so that newly invited members to a Japanese House Bloc cannot leave it before 10 years have passed.

  • Fixed most holy site bonuses for the Mu faith being the same.

  • Removed the potential for new Chinese realms in the vicinity of k_guannei to obtain the dynastic name of Qi, which it is not part of.

  • Removed the potential for new Chinese realms in the vicinity of k_huainan to obtain the dynastic name of Shu, which it is not part of.

  • Fixed a loophole causing dynastically named Chinese realms to retain their names even when absorbed by other realms and ensured that you retain your existing dynastic name - if you have one - when taking over China.

  • Fixed an incorrect trigger in the ability to recruit Zhanmadao Infantry.

  • Oath buildings can now be built in Temple Citadels.

  • The Seize Mandate of Heaven casus belli will now run the same effect as the “Claim Mandate of Heaven” decision if the attacker wins, turning their realm into a proper Celestial one.

  • Allowed the Emperor of China to use the Consolidation casus belli on all de jure Kingdoms in Empires: Zhongyuan, Jingyang, Lingnan, Liangyi and Yongliang (with the exception of Kingdoms: Xia, Hexi, Dali and Viet) regardless of the Cycle Era.

  • Claiming the Mandate of Heaven will trigger the Conquest Era only if the claimant is of a different dynasty and have either non-Chinese culture heritage or non-Celestial Government.

  • Reclaiming the Mandate of Heaven will now automatically vassalize independent realms inside the Dynastic Cycle region if they have the same cultural heritage, celestial government, or same dynasty.

  • Fixed the maximum cap for regular buildings in a barony being set one too low (max of 5 instead of 6).

  • Custom Title names gained from renaming should now be correctly displayed.

  • Celestial independent rulers may now fund disaster relief without a minister to fund them.

  • Reduced low FPS/stuttering in specific map regions (Angkor for example) caused by an excessive amount of expensive jungle trees.

  • Optimized jungle tree map assets to reduce stuttering.

  • Duke tier player Celestial rulers can now tweak the Province obligation type of Counts underneath them (AI already could).

  • We no longer show warning messages when loading saves with only a ‘build’ version difference (1.18.0.1 to 1.18.0.2 = no warning).

Game Content
  • Added a decision 'Command Family to take Exams', available to House Heads, which makes unlanded family members independently go to local exams (if they need to pass the local exam) and Capital Exams (if they need to pass the Metropolitan or Palace exam) without the need for you to take them there. As long as they are within your realm, they will create their own travels, and you will be notified via Feed Message if they pass (this already existed).
Game Balance
  • Removed the MAA Maintenance, MAA Recruitment Costs, and Army maintenance penalties imposed by the Dynastic Cycle on the Huangdi; the Celestial government already had increased maintenance from the Treasury defines and didn't need more. This should make China more resistant to going bankrupt during revolts.

  • The Grand Marshal has their MAA hiring and maintenance costs reduced, to compensate for not being able to station troops, and to make sure they can get an army that can exceed Kingdom-tier armies in strength.

  • Removed some excessive men_at_arms_cap modifiers from the Celestial government, as this is handled through the Army Command Structure laws instead.

  • Increased the toughness of Tiefutu cavalry.

  • Decreased the attack of Tiefutu cavalry.

  • Reduced the costs for Zhanmadao Infantry.

  • The Meritocratic Khanate and Meritocratic governments now have the same bonus to Vassal Limit as Celestial (100 -> 20), as they are historically supposed to be modeled after Celestial.

  • Added merit and passed exams modifiers to all Celestial vassals after taking the Claim the Mandate of Heaven decision. This should make it so that negative catalysts should trigger less often at the start of a new Dynasty’s reign.

  • The Grand Campaign war will no longer result in tributaries, instead it will always give contested titles directly to the Hegemon.

  • When there are way too few entrants with a martial education passing the examinations, we lower the barrier a bit to allow at least a few characters to succeed in the examinations. This will ensure that we continuously add more characters to the pool of available military candidates over time.

Databases
  • Made various corrections and improvements to the traits, stats, and familial relationships of various historical Chinese characters.

  • Reshuffled the arrangement of title holders in k_kuizhou to ensure that the new capital is held by the governor on game start.

  • Zhu Xi and family members changed to the Daoxue faith, in line with community feedback.

  • Corrected a misrepresentation of Yan Shu's gender.

  • Changed the faith of Wang Chuyi to Quanzhen.

  • Changed the de jure capital of k_kuizhou to c_kuizhou.

  • Renamed Mu Mount Seorak holy site to Mount Geumgang.


As always, if you encounter any issues after today’s update, please submit a bug report via the Community Support board here on Steam or via the bug report board on our official forums.

We hope this update improves your experience in All Under Heaven and the associated 1.18 “Crane” Update!

Update 1.18.0.1

Hello everyone! We're releasing a quick update today to address some issues reported to us since the release of 1.18.0 on Tuesday. We are currently working on a more substantial update to address more outstanding issues, but we believe it is important to push fixes for these particular issues as soon as possible. We're also aware of an issue regarding renaming titles in the current live version of the game. We have a fix for this problem, which will be deployed in an update coming next week.


Update 1.18.0.1 Changelog​
Bugfixes​
  • Corrected the Song dynasty ruler in 1178 and fixed various genealogical irregularities in the ruling Zhao dynasty's ancestry.

  • Fixed the flavorization of Korean rulers defaulting to inappropriate fallbacks.

  • Temple Citadel Holdings can now be upgraded by non-Mandala rulers.

  • Fixed some Korean heritages not being able to use the “Unite the Husamgeuk” decision.

  • Fixed a rare startup crash relating to story cycles.

  • Made the default candidates of the Meritocratic Regent Succession the same as for the Japanese Regency succession form, this makes the close family of the top ruler valid candidates.

  • Fixed a game over caused by combining the Game Rule “Player Administrative Realms - Always” with playing the Japanese Ten'no.

  • Fixed Shi Miyuan having the wrong gender.

  • The Byzantine emperor will no longer stand holding a Hu in one of the budget events.

  • Fixed a crash that happened on the conclusion screen of an activity if it was being kept open fairly long.

  • Fixed a crash that can happen if you opened both the catalyst and participation windows of different sub-regions in the Silk Road situation window.

Game Balance​
  • Balanced Duke-tier income a bit down in bureaucratic governments (Admin/Celestial/Meritocratic), and Kingdom-tier a bit up, so it’s (almost) always a good upgrade.

  • When an Escalated Peasant Faction resolves, the involved Counties will no longer immediately form another one and the peasants will stay pacified for a while.

  • Tweaked/added modifiers for having an existing Escalated faction, so that the Counties don't flip-flop between that faction and Populist faction, and to no longer create the faction and disband it immediately.

  • Added a catalyst for the Dynastic Cycle to force Emperors who hold less than 30% of the de-jure Hegemony into the Division Era, similar to losing the Mandate of Heaven (it is better for China to reform stronger, rather than to persist as a small scattered realm).

  • Made the Dynastic Cycle ticking catalyst for holding less than 50% of China a bit stronger.

  • Made AI rulers less likely to use the Hegemonic Consolidation CB, if they are not involved in the Dynastic Cycle situation, or culturally related to the Dynastic Cycle. If they have an aggressive AI archetype or are a conqueror, they have a higher chance.

All Under Heaven & 1.18.0 "Crane" Update - Now Available

Hello everybody! Today we are releasing our Major Expansion for the year and the centerpiece of Chapter IV: All Under Heaven. We're also releasing Update 1.18.0 ‘Crane’ alongside this expansion.

All of us at Studio Black here in Stockholm are so excited to share this with you._ All Under Heaven_ might just be the biggest expansion we've made for Crusader Kings III. Growing the map by roughly 30% has definitely had its challenges, but it's been a long-term ambition of ours to establish a complete map of the Old World as a base to build on.

We hope that you all will have as great a time playing All Under Heaven as we did creating it!

Signed,

Alexander Oltner, Game Director

Henrik Lohmander, Design Lead

Lucia Dzediti, Producer

Daan Broekhof, Programmer / Code Owner

Jacob Blakey, Community Manager

and everyone else at Paradox Studio Black and Paradox Interactive

Check out the release trailer below, and a partial changelog under that. The full changelog is well beyond the limits of what we can fit into a Steam announcement, so check out our forums for a more comprehensive list of changes coming in today’s update!

Expansion Features (Paid)

China

  • Added Celestial Government: A new government type heavily inspired by the centralized administrative government of China, overseen by the Son of Heaven.

  • In a Celestial Government, you have access to Influence, Noble Families, Family Estates and Treasury.

  • Independent Rulers have Legitimacy, while Vassals in a Celestial Realms focus on gaining Merit.

  • The Top Liege has the Mandate of Heaven, a special type of Legitimacy tied to the Dynastic Cycle.

  • New Province Administration types: Several new province types are split into two categories — Military and Civilian. Creating two distinct career paths for a character to pursue.

  • Capabilities vary, with Military provinces being able to hire Title Men-at-Arms while a Civilian cannot.

  • They have their own Governor Contracts.

  • Merit: Merit is a measurement of your worthiness as an official for the Celestial and Meritocratic governments.

  • You can earn Merit by participating in Examinations, Debates, constructing buildings, going on an Inspection Activity, using a Mentoring scheme, and generally, by being a good governor.

  • You can increase your Merit Rank by passing the Local, Capital and Palace Examinations.

  • If you have an Elder or Disciples, you can produce a passive Merit gain. The monthly merit gain can be increased by paying more taxes (for Civilian governors), or by creating Men-at-Arms (for Military governors).

  • You can use the Children’s Examination to further the education of your children, giving them an initial boost of Merit and some Dynasty Prestige.

  • **Treasury: **A new resource that acts as a complement to Gold for Celestial, Meritocratic and Administrative realms. It is the currency you spend on official business, such as constructing buildings, recruiting Title Men-at-Arms, and hosting certain Activities.

  • Governors collect and send taxes up towards the central government.

  • The central government put the collect taxes into the Treasury, which gets redistributed down to Governors and Ministers who all receive a small share depending on the realm’s Treasury Budget

  • A budget can be tailored to suit each need and defines how large a share each Budget Category should receive. Each category is then divided amongst the receivers.

  • Officials receive a salary that is paid out of the Treasury, but is received as Gold. A salary is set according to their governed titles and Merit Rank.

  • Added a scheme allowing characters to siphon the Treasury out of a Title

  • New Activities: Added Local and Capital Examinations. These activities let you earn Merit either by succeeding fairly or trying to cheat the system.

  • The Local Examination is eligible for all government types that use Merit. It is held by local officials for the selected men of the prefecture, where entrants can try to complete the Provincial Examination.

  • The Capital Examination is accessible in Celestial Government only. Entrants can complete the Metropolitan Examination and the Palace Examination, held by the Huangdí. The Palace Examination is the highest level examination, where entrants are judged before the Son of Heaven himself.

  • New Succession Laws:

  • Celestial Appointment Succession — A default succession for civilian provinces, where Merit is the deciding factor, but age, Dynastic Movements, and Confucian values, all contribute to a higher candidate score.

  • Celestial Commander Succession — Merit is still the primary factor of who is appointed to military provinces, but individual candidate score is based on Martial skill, Prowess, Commander Traits, and other military qualities.

  • New Provincial Laws:

  • Army Command Structure - Decide how to organize the army and lean into Personal or Title Men-at-Arms.

  • Retirement Age - Set the expected age of how long governors serve and make it easier to retire governors deemed too old for service.

  • Candidate Score Focus - Determines if Level of Fame and Level of Splendor have an impact on the appointment score, the default is no. To change it the Conservative Movement has to be in power.

  • New **Powerful Family Aspirations:**Choose an Aspiration and stake out the future of your house, specializing your family members into a role of your choosing. Spend influence and improve your Aspiration over time.

  • Ritual — Focus on Family and Confucian values, allowing children to inherit a portion of their parents Merit and gain an increased amount of experience in the Confucian Education trait.

  • Righteousness — Provide the members of your family a headstart in their career, making it easier to pass examinations and gain more merit as they climb the ranks.

  • Integrity — Governance is the hallmark of a successful house. Become better governors and receive a larger share of the imperial Treasury.

  • Honor — Only through military might can the Celestial Empire be kept safe. Ensure family members will have access to Men-at-Arms and a significant higher Treasury when serving as Military Governors.

  • Added the Celestial Ministry, which greatly expands the Council for the Ruler of China.

  • The Grand Chancellor, Imperial Censor and Grand Marshal are special positions within the Ministry, who can vie for control of the Grand Secretariat and become the Secretary Director by enacting the Grand Secretariat Control law.

  • Six other Ministers are responsible for various aspects of administration in the realm: Minister of Personnel, Minister of War, Minister of Revenue, Minister of Justice, Minister of Rites, Minister of Works.

  • Ministers have access to extra interactions, decisions and great projects.

  • New Diarchy type - Grand Secretariat. A permanent diarchy in control of the Secretary Director. It has a set of unique Mandates to affect the Cycle and Movements.

  • New Decisions:

  • Study the Confucian Classics — One is never too old to delve deeper into the Confucian classics and master the ways of Confucian. Study hard to gain Merit, trait experience, and more!

  • Choose Career Path — While your education and upbringing may have prepared you for a civil or military career, few choices are forever set in stone. Serve the Celestial Throne in the best way possible should you have a change of heart.

  • Refuse Further Appointments — Are you content with your current position? Or Perhaps you don’t have a position and are satisfied with leading your family from the comforts of your estate? Then let it be known that you will not accept any new appointments.

  • Added decision to** Author a Book **for characters of a culture with the scholar official tradition. The decision lets a character create a poem, an essay or a monograph with outcomes based on their learning, confucian education or poet skills, among other factors.

  • Added decision to perform a ritual sacrifice at a local shrine, available to faiths that have the Local Rites pilgrimage doctrine. The decision will let you visit a location within your own realm or perform a sacrifice in your capital in return for some piety. Lessening the need to go to faraway pilgrimage sites. Hegemons in a stable era may also use this decision to perform a once-in-a lifetime special sacrifice at Mount Tai.

  • Added a decision to Adopt Confucianism available to characters belonging to a culture with the Scholar Official tradition.

  • Added a decision to Adopt Taois available to characters of a culture with the Cultivation tradition.

  • New Court Positions:

  • Department Aide

  • Favored Minister

  • Grand Guardian

  • Grand Mentor

  • Grand Preceptor

  • Fire Dragon Engineer

  • Keeper of the Harem

  • Greatly expanded the Family Estate:

  • A plethora of new buildings and effects that will help you succeed within the celestial bureaucracy.

  • Unlock bonuses tied to the Dynastic Cycle, Merit gain, career progression, and much more!

  • Added The Dynastic Cycle: A new Situation which depicts the socio-political status of China.

  • The Dynastic Cycle can progress through various eras of stability, instability and chaos.

  • Stable Eras: Expansion, Advancement. These are golden ages aligning with the ambitions of the ruling dynasty, such as expanding China or inward advancement of wealth, culture, and technology.

  • Unstable Eras: Tension, Conquest. These are times when the Empire is in turmoil due to internal or external forces, and the Mandate of Heaven is wavering.

  • Chaotic Era: Division. This is a time of warlords, where the Mandate of Heaven is lost and only a strong ruler can unite China again. When the Division Era starts, the Hegemony of China Title is destroyed and all governors and vassals become independent rulers.

  • Movements: Groups of governors and other officials within the Chinese Empire that have a shared vision and drive of how the Empire should be run.

  • Son of Heaven - the Emperor of China

  • Pro-Dynasty Movement - characters aligned with the Emperor’s vision of the Cycle

  • Advancement Movement - characters pursuing or maintaining the Advancement Era

  • Expansion Movement - characters pursuing or maintaining the Expansion Era

  • Conservative Movement - characters focused on family values rather than merit

  • Unaligned - every other vassal of the Chinese Emperor

  • Independent Rulers - rulers holding land in the de jure territory of China that are not vassals of the Chinese Emperor

  • **Movement Power **is how the political clout of a group involved in the Dynastic Cycle is measured. It is derived from Merit, Influence, Age, current Military Strength, Governor and Confucian Education Trait experience, as well as the Movement Power of those involved in a particular Movement. It can be increased or decreased temporarily using Schemes or Decisions.

  • The Movement Leader is a spokesperson that represents their interest, and has access to unique interactions and decisions.

  • New Activity: Debate - Movements will push for changes by petitioning the Emperor, and debating against each other in front of the Emperor. Join in to increase your Movement Power, or to gather more Disciples.

  • New **Decisions **tied to the Dynastic Cycle:

  • Join Movement

  • Host Debate

  • Make Movement Petition (Movement Leader) - Try to persuade the Son of Heaven to change realm laws, host examinations, change province administration, etc.

  • Favor an Era (Son of Heaven) - Signal which Stable Era you would like to pursue, affects the behaviour of members of the Pro-Dynasty Movement

  • Favor a Movement (Son of Heaven) - Bestow the Heavenly favor on a Movement to enable its members to push the Cycle

  • Shape the Dynastic Cycle (Son of Heaven, Movement Leader or Grand Chancellor) - Ability to affect the Dynastic Cycle by triggering Catalysts

  • Consult Heaven (House Head) - Ability to affect the Dynastic Cycle by triggering Catalysts

  • New **Faction **type - Escalated Peasant Faction:

  • Born out of other successful Peasant Factions in the Dynastic Cycle region.

  • To make them more dangerous, they use Peasant Militia. Peasants armed with spears and pitchforks, just slightly better than Levies, with the same set of counters as Pikemen.

  • Dynastic Change: When a new House takes hold of the Hegemony of China, they trigger a Dynastic Change.

  • Dynastic Change can happen in China from a warlord collecting enough territory in the Chaotic Era, or via an internal power struggle from the Grand Secretariat, or by conquest from a foreign ruler.

  • When a new House takes hold of the Hegemony of China, they can determine which new Dynasty Name China will take on, as well as choosing a new map color based on the Wuxing colors.

  • **Elders and Disciples **are new positive type character relationships that can enable the two to obtain more Merit.

  • Disciples respect the teachings of an Elder and follow in their footsteps. They will always be part of the same Movement as the Elder.

  • Celestial Hegemonic Tributaries are a new more independent tributary type that can gain various economic, technological, and legitimacy benefits from going on regular tribute missions to China.

  • Implemented three Investiture Privilege obligations for Celestial Hegemonic Tributaries: Trade Privileges, Familial Privileges, and Palace Privileges, which confer various bonuses to the tributaries depending on their amount of Imperial Grace.

  • The Confucian Education Trait increases your learning and stewardship, and demonstrates a character’s understanding of the Classics.

  • New Dynasty Legacy: Virtues - A new legacy with a focus on your dynasty rising to power as Scholar Officials in a Confucian Bureaucracy.

  • Added 3 China-focused bookmarks:

  • Autumn of Virtue (867)

  • The Tang dynasty has achieved great things at the helm of China. Now their work is under threat from powerful local leaders, calamities and revolts. As you take power a mere 40 years before the historical 5 dynasties and 10 kingdoms era the dynasty is on a path towards corruption.

  • As a commander or bureaucrat in the last decades of the Tang dynasty you may help the dynasty survive or carve out your own base of power as the empire plunges from tension towards division era.

  • Song of Splendor (1066)

  • The Song dynasty has risen from the ashes of the long era of division that followed the demise of the Tang. This bookmark is set in an advancement era China where you can rise to power as a scholar official during the most successful years of the Song dynasty.

  • Heaven in Turmoil (1178)

  • Jurchen invaders have driven the Song dynasty from the traditional heartland of China in the north. Instead of the prospering society of 1066 the empire is now split, with a northern half dominated by the foreign Jin dynasty and the remains of the Song dynasty trying to accept a new role as hegemon over the south.

  • In service of the Southern Song you will have to either attempt to reclaim what was lost, or help the dynasty consolidate and cultivate the south.

  • Added a new Tutorial Character, Qín Guān: learn the basics of the Chinese bureaucracy and earn your first Governorship!

  • The **Mongol Invasion **causes catalysts towards Division in the Dynastic Cycle and may result in a regionally-based Meritocratic Yuan Emperor, or a Celestial Yuan Hegemon holding all of China.

  • Yuan Emperors will attempt to take the Mandate and become Hegemon.

  • A Greatest of Khans who completes the Reform the Greatest Khaganate decision may establish a Hegemon-tier title and/or adopt one of the new admin governments.

  • Flavor content:

  • Added events focusing on the different phases of the Dynastic Cycle and offering opportunities based on which phase is active.

  • Added events focusing on which Movement characters belong to, opportunities to sway another character into your movement and relations with other movement leaders.

  • Many new character assetswere added:

  • Clothes

  • 2 Male Chinese Imperial Clothing

  • 1 Female Chinese Imperial Clothing

  • 2 Male Chinese Tang and Song War Armor

  • 2 Female Chinese Tang and Song War Armor

  • 2 Male Chinese Nobility Clothing

  • 2 Female Chinese Nobility Clothing

  • 2 Female Chinese Hi-Nobility Clothing

  • 2 Male Chinese Commoner Clothing

  • 2 Female Chinese Commoner Clothing

  • 1 Male Chinese Royalty Clothing

  • 1 Female Chinese Royalty Clothing

  • 1 Male Chinese Buddhist Devoted Clothing

  • 1 Female Chinese Buddhist Devoted Clothing

  • 1 Male Chinese Taoist Priest Clothing

  • 1 Female Chinese Taoist Priest Clothing

  • 18 Male Minister Clothing Variation (Low / High / Imperial Ranking Official)

  • Headgear

  • 2 Male Chinese Imperial Headgear

  • 1 Female Chinese Imperial Headgear

  • 3 Male Chinese Low/High War Helmet

  • 3 Female Chinese Low/High War Helmet

  • 1 Male Chinese War Helmet Mask

  • 2 Male Chinese Nobility Headgear

  • 1 Male Chinese High Nobility Headgear

  • 2 Female Chinese High Nobility Headgear

  • 2 Male Chinese Commoner Headgear

  • 1 Male Chinese Royalty Headgear

  • 1 Female Chinese Royalty Headgear

  • Legwear

  • 2 Male Chinese Military Legwear

  • 2 Female Chinese Military Legwear

  • 1 Male Chinese Commoner Legwear

  • 1 Female Chinese Commoner Legwear

  • 2 Male Chinese Nobility Legwear

  • 2 Female Chinese Nobility Legwear

  • Hairstyles

  • 4 variants of Male Chinese-inspired hairstyles

  • 5 variants of Female Chinese Nobility hairstyles

  • 5 variants of Female Chinese Common hairstyles

  • Beards

  • 13 new beards, including variants

  • Adde

Update 1.17.1

Hello everyone! We're releasing Update 1.17.1 today to address some outstanding issues with Coronations and the associated "Ascendant" update. Notably, this update includes a variety of tweaks and bug fixes for Oaths, as well as fixes for various issues reported by the community.

Please check the changelog below for more information.


Update 1.17.1 Changelog
Bugfixes:
  • Fixed Activity Pulse Action 'stopped to admire the venue' showing errors during the coronation from the guest's point of view.

  • Fixed all instances of Coronation host mentioning a guest's realm while swearing an oath.

  • ‘Champion of the X Culture’ decision: The check for de jure duchy existence in the decision requirements is now visible

  • ‘Consolidate the empire/kingdom’ oath: The requirement now fully checks for the title for which the coronation was held, not the current primary title.

  • ‘Purge Pretenders’ oath: Fixed the requirement for the children having a claim on your primary title.

  • ‘Purge Pretenders’ oath: Fixed decision display issues, fixed wrong law displayed in the selection tooltip.

  • ‘Repent’ oath: One pilgrimage is no longer counted as multiple.

  • Reduced the frequency of ‘The Witness’ event in coronations.

  • Promising buildings: Fixed the character selection

  • Removed the requirements for the oath buildings and replaced them with piety/prestige costs

  • ‘Tales of Wars Lost’: fixed the reward giveaway

  • Fixed the broken loc in the player notifications from the ‘Tales of Wars Lost’ event

  • Fixed the primogeniture law being reset prematurely.

  • Fixed empty strings and broken scopes in the ‘Concerns Among the Clans’ event

  • Added some economic archetype checks in the oaths so that the AI can handle it a tad better

  • Character Memories about Coronations are now more reliable

  • The event ‘Fulfilled Oath’ will no longer display "Consolidate the None" upon completing the Reconquer Oath

  • Forbid Pope and other Heads of Faith from bringing any demands in the ‘Petitioners’ event chain

  • Disruption event for coronation guests, and thus the ‘Petitioners’ event for the host can only trigger if the detractors have higher military strength, or there is a faction targeting the host

  • Emperors of a faith with ‘No Anointment’ doctrine are set as Crowned, not Anointed

  • ‘The Crown-Son’: Non-Christian characters will no longer hold a very Christian scepter

  • Upon losing the last Kingdom title, all active oaths are removed, thus preventing a lot of edge cases

  • All activities no longer block artifact interactions

  • ‘Install Claimants’ Oath: The decision now properly requires 3+ claimants installed via wars.

  • Corrected the missing space in the ‘Install Claimants’ oath tooltip

  • Fixed the reward hooks being given backwards; they are now correctly given to the claimants and their heirs.

  • HRE Emperor Heinrich IV no longer ahistorically starts as crowned in 1066 bookmark

  • Building Oaths now better display the requirements for buildings in held baronies

  • When a ruler is deposed, the crown laws are properly reset for the heir

  • The ‘Head of Faith Arrives’ event will no longer try to fetch a missing chaplain for Nomads

  • Fixed coronation reward descriptions that made no sense for non-vassal characters

  • Fixed misleading tooltips about the numerical requirements for various Oaths

  • The Sayyid trait will no longer spawn new legend seeds if a holy legend seed already exists

  • Prevented rulers from giving away their coronation artifacts in the ‘Gift Worthy of a King’ event

  • ‘Shape the Realm’ Oath now has an updated building requirement in the decision window

  • ‘Strengthen the House’ Oath now is fully mechanically resolved upon completion

  • ‘Opportunity in Libation’ will not try to appoint a brewmaster if the court position is unavailable

  • Coronation rewards from ‘Embrace Supporters’ intent now target only supporters

  • Fixed a culture scoping issue in the ‘In A Time of Struggle’ event

  • Fixed the display of herd gain from coronations

  • Fixed the description of the ‘Anointed’ nickname

  • ‘Greatest Hunter’ Oath: fixed the reward text

  • Fixed edge cases in dynamic event text for the event ‘’s Moment’

  • Added missing localization for modifiers in ‘Gold Before Crown’

  • ‘A Common Cause’ will not trigger more than once during a coronation

  • ‘Restore the Bosporan Kingdom’ now correctly assigns the proper duchies to the new kingdom's de jure.

  • Fixed missing text for the modifier ‘ach_coronation_expended_resources_modifier’

  • Flipped AI legend logic

  • Fixed the AI logic for ‘Request Anointment’ to ensure AI emperors get anointed

  • Fixed the issue preventing the ‘Foreign Armor’ yurt upgrade from progressing past level 2

  • ‘A Delightful Treat’ now properly accounts for unlanded characters

Content:
  • Added a powerful new event for coronation hosts, allowing you to use your skilled chancellor to break up a neighboring confederation or earn a new vassal or tributary

  • Added relation reasons for lovers in coronation_events.6030

Balance:
  • The ‘Divine Marriage’ tenet now has the incestuous trait as a virtue.

  • Zealous characters are now easier to convert to witchcraft if their faith accepts witchcraft, and the witch trait is a virtue.

  • Increase the cost of the Level 6 ‘Millet Storage’ yurt building to its intended level


As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums if the issue persists.

Update 1.17.0.1 & A Long Overdue Apology

Hi everyone,

My name is Riad, and I’m the QA Manager for PDS Black, the studio working on Crusader Kings III. You might know me as the guy who wrote a dev diary about Black Forge Jam. I want to speak to you directly and honestly. First of all. I am not a PR guy, and I don’t have an elite team of ghostwriters who can craft a response for me. I work at Paradox, and I am someone who cares deeply about this game and this community.

I want to take the proper time to say something that’s been on my mind all day, and led me to ask for approval by my higher-ups to make this post:

**I’m sorry. **

“Coronations” was not up to the standard you deserve, and that’s on me. As the QA Manager for the studio, it is my job to ensure that our releases meet the QA vision we have set out. It is clear we didn’t give the project the resources and attention it needed, and the result was a release that let you down. You have every right to be upset, and I want to acknowledge that openly.

To give some context, not as an excuse, but as a bit of background, our team has been pouring enormous effort into “All Under Heaven”. It’s the biggest expansion we’ve ever attempted, and making sure it’s both fun and stable has demanded most of our experienced developers, and basically every resource we have in the studio to be committed towards that release to ensure that things like tick speed performance is up to your expectations. Due to this, our other projects, such as “Coronations”, have had less resources dedicated to them. Though I am very proud of the development team, and really amazed with what they did with such limited resources, we didn't assign enough people to oversee the release and meet our quality demands, and that was clearly unfair to both them and you, our fans.

I don’t want this to happen again. As a studio, we’re taking a hard look at how we assign resources, and support our developers so that every release meets the expectations you rightfully have. For example, we will be more stringent about allowing last-minute changes to the game (which can cause issues like broken oaths). We will also ensure that we dedicate more time towards full-length playthroughs throughout the entire development cycle, to ensure that issues like these can’t slip through. This is about making sure the quality of every DLC lives up to the game that I, and many of you, love.

Many of us on the team, myself included, joined Paradox as fans of the games. Meeting you at events (most recently in Visby!), hearing your stories, and seeing how much Crusader Kings III means to you is what makes this work so meaningful. That’s why it hurts so much when we fuck up like this. We don’t take your trust for granted, and I want to do my best to ensure we earn it back.

In the meantime, we have done our best to address many of these issues you’ve experienced with yesterday’s release. Please let me know directly if there are any other issues that are breaking the game for you and I’ll do everything I can to make sure they’re included in upcoming patches. Additionally, we are planning at least one more patch for Coronations to fix many of the issues we encountered ahead of the release, but didn’t have enough time to fix.

Thank you for holding us accountable and for continuing to care about this game as much as we do. We will do better.

– Riad


1.17.0.1 Changelog
Bugfixes
  • Fixed the issue with always getting the Oathbreaker event, regardless of if you completed the oath or not

  • The buildings needed for the three "build special oath buildings" oaths have been changed from tier 3 to tier 2

  • The special oath buildings have had their costs and modifiers reduced across the board

  • The special oath buildings have had some of their triggers simplified, so they need fewer of their requirements than they used to

  • These oaths have also had the time you can do them increased from 10 years to 20 years

  • Specifically for the spiritual one, switched the requirements from tier 3 to 2, and vice versa

  • The Alliance oath has been changed from 5 alliances needed to 3

  • Building Oath (the generic one) has been reduced from 10 buildings to 8, and the time available to do it has been increased (from 15 years to 20)

  • Legendary Hunt has been changed from 3 to 1, and has had the time available increased (from 20 years to 40)

  • Fixed the Prepare Heir oath decision, so it checks for the proper scope in its requirements, and also removed the gold cost

  • Added two new modifiers for the AI, so if they choose a warlike oath, they will have an increased war chance, and similarly, if they have the peace oath, they will have a peace oath, which will decrease their war chance

  • Removed health bonuses and maluses from Prepare the Heir rewards

  • Added extra checks for the AI so they will try to take oaths that make sense

  • Fixed the End the Struggle oath, so it correctly tells you which struggle area it is targeting, and massively increased the time it is available to you (from 20 years to 50)

  • Increased the time available to do the Repent Oath from 10 years to 20 years

  • Fixed Anointment Doctrines and Anointment activity type being available to faiths with Temporal Head of Faith (these are for Spiritual HoF faiths only); temporal HoF faiths have guaranteed access to regular coronation instead

  • Fixed duplication bugs and self-crowning malus caused by temporal HoF being Coronation host

  • Blocked the building oaths for Nomads and Tribals