Update 23
- Added missing enemy portraits in the codex
- Added counters to the codex to track progress of opening items
- Added ability to cancel targeted loot with credits returned
- Added new paints
- Fixed possible 1% enemy health bug in multiplayer
- Fixed enemy health bar color not matching the rank in multiplayer
- Fixed client appearing with a sword in hands instead of a gun in multiplayer
- Fixed paint not being synchronized in some cases in multiplayer
- Fixed paint being applied incorrectly to unintended armor parts
- Fixed armor parts turning white or failing to load during painting
- Fixed some level 4+ cards not being usable due to incorrect type setting
- Fixed missing sound when painting in transmog
Today is the weekly update - progression counters in the codex, the ability to cancel target loot and fixes for bugs in multiplayer and armor painting.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16630045
New:
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codex: added missing enemy portraits
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codex: added counters to better see the progress of opening items
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targeted loot can now be canceled, credits will be returned
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new paints
Fixes:
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multiplayer: possible fix for 1% enemy health bug
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multiplayer: enemy health bar color does not match the rank
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multiplayer: a client appears with a sword in his hands instead of a gun
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multiplayer: paint was not synchronized in some cases
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paint: in some cases additional parts were painted incorrectly (you paint the head, and paints on the body)
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painting: in some cases, parts on the armor turned white or did not load
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some level 4+ cards could not be used, the type was set incorrectly
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there was no sound of painting in transmog
Happy gaming! 🎮