CyberCorp

Games

Brutal fast-paced isometric Co-op Loot Shooter in Cyberpunk world.

Latest · by Megame LLCWebsiteRSS

Release activity

Release activity — 7 releases across 7 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

7 releases in the last year

Patch notes

Patch 35.5

Added 1
  • An automatic dialogue skip option that presses the skip button automatically after one frame
Fixed 3
  • Incorrect gamepad buttons in the map and forge interface where RT LT was shown as RB LB
  • Issue where the character interface wouldn't open the first time when exiting photo mode
  • Possible fix for the Start button on the first screen of the game

From CyberCorp

Thanks for your bug reports! Update is already available.

Build id 21311952

Changes:

  • A Christmas tree with presents (if you played last year, unfortunately, there's nothing new)

  • An "automatic dialogue skip" option; the skip button is pressed automatically after one frame, so you may see some flickering, but for now, it's safer for the game.

Fixes:

  • Incorrect gamepad buttons in the map and forge interface (in the second row, RT LT was RB LB)

  • Issue exiting photo mode: the character interface wouldn't open the first time

  • Possible fix for the "Start" button on the first screen of the game

Happy gaming ːthumbaliftː

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How Patch 35.5 went

Patch 35.4

Added 2
  • Vibration can now be disabled
  • Scroll descriptions with the stick in the codex
Fixed 5
  • The Cold Turret skill now drops in ship missions
  • Fixed ESC key in the inventory during the tutorial
  • Fixed gamepad bugs in the new ship mission
  • Fixed gamepad bugs in the perk reroll and exotic slot opening menu
  • Fixed photo mode button on gamepad

From CyberCorp

Thanks for your bug reports! Update is already available.

Build id 21204759

Fixes:

  • The Cold Turret skill should now drop in ship missions.

  • Possible fix for the ESC key in the inventory in the tutorial.

  • Gamepad bug fixes:

  • In the new ship mission.

  • In the perk reroll and exotic slot opening menu.

  • Vibration can now be disabled.

  • Scroll descriptions with the stick in the codex.

  • Photo mode button.

Happy gaming ːthumbaliftː

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How Patch 35.4 went

Patch 35.3

Changed 1
  • The endless survival mission has been replaced with a similar one without festive decorations
Fixed 2
  • Enemy synchronization did not work in multiplayer
  • Sometimes a piece of armor could fit into a sword slot
Removed 1
  • The Halloween event has been disabled and pumpkins will no longer drop

From CyberCorp

Thanks for the bug reports.

The update is now available.

Build id 20931577

Changes:

  • The Halloween event has been disabled. Pumpkins will no longer drop (now only next year!).

  • The endless survival mission has been replaced with a similar one, but without the festive decorations.

Fixes:

  • Enemy synchronization did not work in multiplayer.

  • Sometimes a piece of armor could fit into a sword slot.

Happy gaming ːthumbaliftː

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How Patch 35.3 went

Patch 35.2

Fixed 3
  • Remove abilities that cannot be obtained from the codex
  • Add abilities that should be dropped in the correct locations
  • Fix the achievement for collecting all abilities

From CyberCorp

Thanks for the bug reports.

The update is now available.

Build id 20568948

Fixes:

  • abilities that cannot be obtained have been removed from the codex (we had a lot of drafts that have not yet been finished and not included in the game - some were marked as added to the game, but in fact they were hidden)

  • abilities that should be dropped have been added somewhere in the game ːschappyː

  • the achievement for collecting all abilities should work correctly

Happy gaming ːthumbaliftː

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How Patch 35.2 went

Patch 35.1

Fixed 4
  • enemy combinations when playing Nightmare in the new event were too difficult
  • mobs wouldn't spawn in the new mode
  • music now changes between waves in the new mode
  • music wouldn't play in some places during missions

From CyberCorp

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 20492526

Fixes:

  • some enemy combinations when playing Nightmare in the new event (too difficult)

  • mobs wouldn't spawn in the new mode

  • the music now changes between waves in the new mode

  • the music wouldn't play in some places during missions

Happy gaming ːthumbaliftː

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How Patch 35.1 went

Update 35

Added 9
  • New mission Halloween Kills with a wave-based mode where rewards increase in value and enemies grow stronger with each wave
  • Flaming pumpkin drone as a Halloween exclusive weapon upgradeable to level 6
  • Pumpkin helmet drops during the Halloween event
  • Freezing turret for build variety
  • New SMG Vulcan where successful quick reloads reduce clip size and increase rate of fire
  • New SP Pain Carrier pistol that marks targets on hit, causing them to receive damage when you shoot other marked targets
Fixed 6
  • Incorrect hints for unlocking exotic equipment slots when selecting perks
  • End of 12 wave and nightmare loot pool
  • Reload bar turning black
  • Enemy bodies sometimes not appearing
  • Ability to unlock an already unlocked slot
  • Descriptions of some abilities

From CyberCorp

New and changes:

  • new mission Halloween Kills with a new mode where you can stay and continue the fight. With each wave, the chance for more valuable rewards increases, but the enemies become stronger. Later, we will add similar maps on a permanent basis;

  • flaming pumpkin drone, Halloween exclusive, hurry to get it! It can be pumped up to level 6;

  • during the Halloween event, the pumpkin helmet drops again;

  • freezing turret for build variety;

  • new SMG Vulcan, each successful quick reload reduces the clip and increases the rate of fire;

  • new SP Pain Carrier pistol, when hit, marks the target, if you start shooting at another, the first one receives the same damage;

  • added the ability to zoom out the camera in the settings for more comfortable playing on large monitors;

Fixes:

  • Fixed incorrect hints for unlocking exotic equipment slots when selecting perks;

  • Fixed end of 12 wave and nightmare loot pool (thanks to Firefly)

  • The reload bar was broken sometimes (turning black);

  • Enemy bodies sometimes didn't appear;

  • It was no longer possible to unlock an already unlocked slot;

  • Fixed descriptions of some abilities.

Have fun! 🎮

How to unlock slots and perks

Added the ability to unlock slots and **reroll perks - **only for exotics.

To unlock this feature, you need to complete the new mission DAINSLEIF.

Then you will need a new currency, which drops only on the nightmare difficulty of any mission.

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How Update 35 went

Update 34

Added 5
  • New boss mission unlocked after the 12th story mission called Armament
  • Chips resource that drops from hard missions after completing the Armament boss mission
  • Chips can be used to unlock card slots on exotic items and freely insert cards into those slots
  • Chips can be used to reroll a gun's perks to random ones while keeping the number and level of perks the same
  • 3 new exotic swords obtainable in the new mission
Changed 4
  • Codex updates
  • Localization improvements
  • Balance adjustments
  • Spider mobs have reworked behavior and are now more dangerous with the ability to bite while running
Fixed 6
  • Rocket launcher projectiles now explode on walls
  • Spike's melee attacks now deal correct damage and hit players more reliably
  • Fixed a bug with controls in photo mode
  • Projectile speed now remains correct at low FPS
  • Bullet collision calculations no longer degrade when FPS drops
  • Rebinding execution and interaction keys no longer causes conflicts

From CyberCorp

New & Changed

  • New boss mission unlocked after the 12th story mission (Armament). Once it appears, you can talk to Rat about it. After completing it, new resources - chips would start dropping from hard missions

  • Chips can be used to unlock card slots on exotic items, and then freely insert cards into those slots

  • Chips can also be used to reroll a gun’s perks to random ones (the number and level of perks remain the same, so you’ll still need a strong base weapon)

  • 3 new exotic swords, all currently obtainable in the new mission

  • Codex updates

  • Localization improvements

  • Balance adjustments

Fixes

  • Rocket launcher projectiles now explode on walls

  • Spider mobs have reworked behavior: they’re now more dangerous and can bite while running

  • Spike’s melee attacks now deal correct damage and hit players more reliably

  • Fixed a bug with controls in photo mode

  • Projectile speed should now remain correct at low FPS

  • Bullet collision calculations should no longer degrade when FPS drops

  • Rebinding execution and interaction keys no longer causes conflicts

Enjoy the game! 🎮

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How Update 34 went

Update 33

Changed 3
  • Skill balance tuning
  • Enemy spawner changes to find all mobs exactly
  • Improved loading time at game launch
Fixed 7
  • Codex and localization issues
  • Small UI fixes
  • Duplicate cards dropping
  • Money pickup effect
  • Radio UI
  • Damage to turret by player skills
  • Exotic armor effect

From CyberCorp

Yesterday's update includes a batch of accumulated bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 18790028

Fix and changes:

  • codex and localization

  • skill balance tunning

  • enemy spawner changes (to find all mobs exactly)

  • improved loading time at game launch

  • small ui fixes

  • fix for duplicate cards dropping

  • fix for money pickup effect

  • fix radio ui

  • fix for damage to turret by player skills

  • fix for exotic armor effect

Happy gaming! 🎮

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How Update 33 went

Update 31

Added 5
  • Add a new setting to display reload progress around the crosshair instead of above the player
  • Enemy entries in the codex now indicate if they are elite or champion types
  • Host leaving a mission now returns the whole party to base with them
  • Side missions now change music transitions between combat phases
  • Flamethrower Turret can now be found in loot on Nightmare difficulty and is available as a milestone reward
Changed 9
  • Defeating Delaila on nightmare difficulty now stops enemy spawns
  • Increase the effects of most cards at levels 4–6
  • Significantly reduce the cost of reforging modification and ability cards at levels 4–6
  • Boost the effects of ability upgrades at levels 4–6
  • Greatly increase player ability damage at higher levels for more meaningful progression
  • Reduce fire damage over time to the player by 20–50%
Fixed 4
  • Fix an issue preventing crafting of level 6 ability cards
  • Improve network synchronization of locations so enemies no longer disappear for some players
  • Fix an escort mission bug where the NPC could stop moving after a melee attack
  • Fix drone to correctly auto-aim instead of firing toward the cursor
Removed 2
  • Remove barrels from Komodo's boss arena on Nightmare difficulty
  • Remove excess barrels from Delaila's boss arena on Nightmare difficulty

From CyberCorp

Today’s update includes a batch of accumulated bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 18471768

New:

  • Added a new setting to display reload progress around the crosshair instead of above the player

  • Enemy entries in the codex now indicate if they are elite or champion types

  • If the host leaves the mission, the whole party now returns to base with them

  • Side missions now changes music transitions between combat phases

Balance:

  • Defeating Delaila on nightmare difficulty now stops enemy spawns

  • Increased the effects of most cards at levels 4–6

  • Significantly reduced the cost of reforging modification and ability cards at levels 4–6

  • Boosted the effects of ability upgrades at levels 4–6

  • Greatly increased player ability damage at higher levels for more meaningful progression

  • Fire damage over time (DoT) to the player reduced by 20–50%

  • Electric shock damage to the player reduced by 30%

  • Removed barrels from Komodo’s boss arena (Nightmare difficulty)

  • Removed excess barrels from Delaila’s boss arena (Nightmare difficulty)

  • Flamethrower Turret can now be found in loot on Nightmare difficulty and is also available as a milestone reward

  • Some abilities weren’t dropping on Nightmare difficulty — fixed

  • Player bullet speed increased by 25%

  • Card extraction from equipment is now much cheaper — more freedom to experiment with builds!

Screenshot by (https://steamcommunity.com/sharedfiles/filedetails/?id=3477503674)

Fixes:

  • Fixed an issue preventing crafting of level 6 ability cards

  • Improved network synchronization of locations — enemies should no longer disappear for some players

  • Fixed an escort mission bug where the NPC could stop moving after a melee attack

  • Drone now correctly auto-aims instead of firing toward the cursor

  • Improved navigation through card and weapon lists using a gamepad

  • Fixed an issue where Komodo's henchmen could remain under shield after being one-shotted

  • Resolved item save/load errors that could break save files

  • Fixed various item descriptions and names

  • Improved currency collection animation

Happy gaming! 🎮

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How Update 31 went

Patch 30.1

Fixed 2
  • no rewards for milestone 175 and higher
  • entering photo mode on mission breaks the game

From CyberCorp

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17438303

Fixes:

  • no rewards for milestone 175 ang higher

  • entering photo mode on mission breaks the game

Happy gaming ːthumbaliftː

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How Patch 30.1 went

Update 30

Added 3
  • Added boss missions on nightmare difficulty for side missions
  • Grenades now explode barrels except fire and hacking grenades
  • Many player skills and the flamethrower now display damage numbers
Changed 2
  • Decreased survival time from 7.5 to 5 minutes and increased enemy spawn speed
  • The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics
Fixed 5
  • Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage
  • Fixed the card reducing incoming damage when health is less than 35%
  • The flamethrower does not deal damage when turned off
  • The visual effect of the protective dome skill no longer ends earlier than it should
  • Fixed the damage of mines left by the player

From CyberCorp

Today is the weekly update - bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17351559

Changes:

  • Decreased survival time from 7.5 to 5 minutes, increased enemy spawn speed (thx for idea)

  • Added boss missions on nightmare difficulty for side missions

  • The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics

  • Grenades now explode barrels (except fire and hacking grenades)

  • Many player skills and the flamethrower now display damage numbers

Fixes:

  • Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage

  • Fixed the card reducing incoming damage when health is less than 35%

  • The flamethrower does not deal damage when turned off

  • The visual effect of the protective dome skill no longer ends earlier than it should

  • Fixed the damage of mines left by the player

Happy gaming! 🎮

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How Update 30 went

Update 29

Added 1
  • Added more features to the photo mode
Changed 2
  • Updated sounds for the Scorpion-3M submachine gun and the Cannibal M600 shotgun
  • Drop rate for specific exotic guns is now slightly different between story missions to make it more effective to select the right mission for a specific one
Fixed 3
  • Fixed a possible issue with sound disappearing after several hours of play and optimized memory usage by sounds
  • Fixed a bug with the camera flying away when opening the menu while the camera was shaking from explosions
  • Fixed a bug with receiving a daily reward for a mission where exiting via esc from the reward screen broke the UI

From CyberCorp

Today is the weekly update - photo mode improvements, bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17263463

Changes:

  • updated sounds for the Scorpion-3M submachine gun and the Cannibal M600 shotgun

  • the drop rate for specific exotic guns is slightly different between story missions (i.e. it will be more effective to select the right mission to get a specific one)

  • added more features to the photo mode

  • possible fix for sound disappearing after several hours of play, optimized memory usage by sounds

  • fixed a bug with the camera flying away when opening the menu while the camera was shaking from explosions

  • fixed a bug with receiving a daily reward for a mission, exiting via esc from the reward screen broke the UI

Happy gaming! 🎮

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How Update 29 went

Update 28

Added 2
  • Photo mode in inventory
  • Story missions on Nightmare difficulty for Missions 11, 12, 13, and 14
Changed 3
  • Story missions on the map are now connected by a line
  • Aura of shooting acceleration skill now accelerates semi-automatic weapons
  • Pet skill boost card now also affects drones
Fixed 4
  • Bugs in mission 11
  • Joker cards no longer drop on some nightmare missions
  • AoE damage skills now correctly deal damage to destructible objects like servers in mission 15
  • Localization fixes

From CyberCorp

Today is the weekly update - photo mode, new missions on nightmare difficulty, aoe skill fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17184618

News:

  • photo mode in inventory

  • added story missions on Nightmare difficulty: Missions 11, 12, 13, 14

  • on the map, story missions are now connected by a line, it will be easier to find the next mission

Changes:

  • fixed some bugs in mission 11

  • no joker cards in the drop on some nightmare missions

  • the skill of the aura of shooting acceleration now accelerates semi-automatic weapons

  • the pet skill boost card now also affects drones

  • skills for AoE damage now correctly deal damage to destructible objects like servers in mission 15

  • localization fixes

Happy gaming! 🎮

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How Update 28 went

Update 27

Added 4
  • Nightmare difficulty added to storyline missions 3, 4, 6, 7, 8, and 9
  • Exotic guns have an increased drop rate on Nightmare difficulty missions
  • Scorpion-3M SMG added, found on Hard and Nightmare difficulties
  • M600 Cannibal shotgun added, found on Hard and Nightmare difficulties
Changed 1
  • Improved performance in the shop and on the mission completion screen
Fixed 1
  • Minor localization fixes and description corrections

From CyberCorp

Today is the weekly update - new nightmare difficulty for six missions, new SMG Scorpion and shotgun Cannibal.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17105025

Changes:

  • nightmare difficulty added to storyline missions: 3, 4, 6, 7, 8, 9. Some exotic guns have an increased drop rate on these missions

  • new guns added:_ Scorpion-3M_ SMG, M600 Cannibal shotgun. Can be found on Hard and Nightmare difficulties

  • minor localization fixes, descriptions

  • improved performance in the shop and on the mission completion screen

Happy gaming! 🎮

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How Update 27 went

Update 26

Added 3
  • Added 3 new weapons that drop at high levels: Havoc minigun, Hornet shotgun, Dragon Breath flamethrower
  • Added new armor sets: Alien and Eagle
  • Added missing high-level skill recipes to the forge
Changed 3
  • Reworked game sounds to feel better
  • Improved some weapons sounds
  • Slightly reduced forge prices
Fixed 1
  • Fixed a bug with the shop at max player level that prevented missions from being completed
Removed 1
  • Removed Christmas tree and snow decorations

From CyberCorp

Today is the weekly update - 3 new guns and 2 armor set.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17025754

New:

  • added 3 new weapons (drops at high levels): Havoc minigun, Hornet shotgun, Dragon Breath flamethrower

  • new armor sets: Alien and Eagle.

Changes:

  • Christmas is over, so we removed the tree and snow

  • reworked game sounds; they should now feel better

  • some weapons sounds improved

  • forge prices slightly reduced

Fixes:

  • fixed a bug with the shop at max player level that prevented missions from being completed

  • added a few missing high-level skill recipes to the forge

Happy gaming! 🎮

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How Update 26 went

Update 25

Added 4
  • Christmas Tree and snow at the base with gifts that can be picked up once a day for random rewards including exotic or rare cards
  • New exotic items added to the codex
  • Hint displayed for which mission needs to be completed to unlock higher difficulty of the selected mission
  • New rare paints in the drop on nightmare missions
Changed 1
  • Changed some paint names as the colors have changed
Fixed 2
  • Fixed visual bug in transmog painting where the last item did not immediately update the color to the selected one
  • Fixed sounds for many new guns in multiplayer that sounded wrong

From CyberCorp

Today is the weekly update - Christmas Tree at the base and gifts, as well as bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16799708

New:

  • Christmas Tree and snow at the base, as well as gifts! Once a day you can pick up a random gift under the tree, maybe you'll get lucky and get an exotic, or maybe a rare card.

  • new exotic items have been added to the codex

  • now there is a hint which mission you need to complete to unlock a higher difficulty of the selected mission

  • new rare paints in the drop on nightmare missions

Fixes:

  • change some paints names, as the colors have changed

  • visual bug in transmog painting, the last item did not immediately update the color to the selected one

  • fixes to some sounds, many new guns in multiplayer sounded wrong

Happy gaming! 🎮

My build

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How Update 25 went

Update 24

Added 4
  • New exotic assault rifle SG 422 Reaper that throws grenades in a cone when reloading with an empty magazine
  • New exotic revolver Hunter that always scores critical hits on stationary targets
  • New exotic sniper rifle Object 97 Nullifier that creates an explosion when destroying an enemy shield
  • New exotic sniper rifle AC21 Purge that explodes shots reaching a certain distance, causing area damage
Changed 4
  • Character now holds revolvers and pistols in a more suitable pose, less often from the hip
  • Anti-aliasing settings are now divided into anti-aliasing in the inventory and anti-aliasing in the game
  • Gamepad aiming stick now moves smoothly instead of at certain angles, with added setting to filter stick input
  • Improved animation of movement for melee syndicate soldiers to switch to running animation more promptly
Fixed 3
  • Syndicate fighters no longer move after spawn without animation in some cases
  • Tutorial now properly installs necessary skills so players cannot start without the blink skill
  • Large caliber card level 4-5 stats fixed

From CyberCorp

Today is the weekly update - 4 new exotic weapons, animation and gamepad stick fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16732259

New:

  • new exotic assault rifle SG 422 Reaper. When reloading with an empty magazine, it throws grenades in a cone in front of player.

  • new exotic revolver Hunter. Hitting a stationary target (if the target is barely moving, frozen, stunned, or just standing) is always critical

  • new exotic sniper rifle Object 97 Nullifier. Destroying an enemy shield creates an explosion

  • new exotic sniper rifle AC21 Purge. Shots that reach a certain distance explode, causing damage in a small area

You can get new exotics on nightmare difficulty.

Changes:

  • the character now holds revolvers and pistols a little differently, more suitable pose, and less often from the hip. Previously, he shot from the belly

  • anti-aliasing settings are divided into anti-aliasing in the inventory and anti-aliasing in the game, on Steam Deck and weak computers it is worth using only in the inventory.

  • gamepad: the aiming stick now moves smoothly, and not at certain angles. To return the previous behavior, a setting for filtering stick input has been added. If your sight is shaking, the stick is drifting, then turn it on.

  • improved animation of movement of melee syndicate soldiers (they sometimes turned slowly or did not immediately switch to the desired running animation)

Fixes:

  • in some cases syndicate fighters move after spawn without animation

  • in the tutorial the necessary skills are now installed, previously it was possible to start without blink skill and not pass the mission

  • large caliber card level 4-5 stats fixed

Happy gaming! 🎮

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How Update 24 went

Patch 23.1

Added 2
  • 2 missions on nightmare difficulty - data capture and clearing the area
  • new armor set Renegade that drops on difficult missions
Changed 2
  • increased damage of the DamageBoost aura
  • increased the duration of the Defense Drone
Fixed 2
  • capturing points on the mission in extraction was impossible
  • player's damage could be calculated incorrectly before opening the inventory on the mission

From CyberCorp

Bug fixes, 2 new missions and a new armor set.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16653219

New:

  • added 2 missions on "nightmare" difficulty - data capture and clearing the area.

  • added a new armor set "Renegade" (drops on difficult missions)

Changes:

  • balance: increased damage of the DamageBoost aura

  • balance: increased the duration of the Defense Drone

Fixes:

  • capturing points on the mission in extraction was impossible

  • sometimes the player's damage could be calculated incorrectly before opening the inventory on the mission

Happy gaming ːthumbaliftː

New armor set "Renegade"

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How Patch 23.1 went

Update 23

Added 4
  • Added missing enemy portraits in the codex
  • Added counters to the codex to track progress of opening items
  • Added ability to cancel targeted loot with credits returned
  • Added new paints
Fixed 8
  • Fixed possible 1% enemy health bug in multiplayer
  • Fixed enemy health bar color not matching the rank in multiplayer
  • Fixed client appearing with a sword in hands instead of a gun in multiplayer
  • Fixed paint not being synchronized in some cases in multiplayer
  • Fixed paint being applied incorrectly to unintended armor parts
  • Fixed armor parts turning white or failing to load during painting
  • Fixed some level 4+ cards not being usable due to incorrect type setting
  • Fixed missing sound when painting in transmog

From CyberCorp

Today is the weekly update - progression counters in the codex, the ability to cancel target loot and fixes for bugs in multiplayer and armor painting.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16630045

New:

  • codex: added missing enemy portraits

  • codex: added counters to better see the progress of opening items

  • targeted loot can now be canceled, credits will be returned

  • new paints

Fixes:

  • multiplayer: possible fix for 1% enemy health bug

  • multiplayer: enemy health bar color does not match the rank

  • multiplayer: a client appears with a sword in his hands instead of a gun

  • multiplayer: paint was not synchronized in some cases

  • paint: in some cases additional parts were painted incorrectly (you paint the head, and paints on the body)

  • painting: in some cases, parts on the armor turned white or did not load

  • some level 4+ cards could not be used, the type was set incorrectly

  • there was no sound of painting in transmog

Happy gaming! 🎮

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How Update 23 went

Update 22

Added 4
  • Enemies can now die from fire
  • Paint icons are now created automatically and show colors correctly
  • Many blocks on missions received a minimap, some have improved visuals
  • Regular enemies have several new finishing animations
Changed 8
  • Reworking paints, redrawing those that are almost identical, with some paints now matte and some more metallic
  • Increased skill and card drops
  • Increased Cuberium amount on normal difficulty
  • Increased Cuberium amount for achieving combo rank in battle
  • Cuberium reward for combo result after battle now depends on player level
  • Prices for targeted loot have been increased, the chances it adds have been increased too
  • Combo rank is not reset between battles, the next battle will start immediately with the combo of the previous battle
  • Semi-automatic weapons no longer slow down movement at the moment shot
Fixed 6
  • A bug in shooting with semi-automatic weapons where sometimes after pressing the shot button the bullet did not fly out, especially noticeable on a sniper rifle and pistols
  • Multiplayer - in some missions capture the point enemies appeared infinitely
  • Multiplayer - the client could incorrectly count the number of available revivals and the level of the reward
  • Targeted loot exploit where it was possible to allocate loot for a low price on a low-level mission and get a high-level item
  • Turret skill - the turret should stop becoming invisible during the action
  • Turret skill - damage from the player will not pass through

From CyberCorp

Today is the weekly update - new paints, enemies burn out, Kuberium balance changes and bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16579379

New:

  • enemies can now die from fire

  • reworking paints, redrawing those that are almost identical. Some paints are now matte, and some are more metallic

  • paint icons are now created automatically and show colors correctly

  • many blocks on missions received a minimap, some have improved visuals

  • regular enemies have several new finishing animations

Changes:

  • balance - increased skill and card drops

  • balance - increased Cuberium amount on normal difficulty

  • balance - increased Cuberium amount for achieving combo rank in battle

  • balance - Cuberium reward for combo result after battle now depends on player level

  • balance - prices for targeted loot have been increased, the chances it adds have been increased too

  • combo rank is not reset between battles, the next battle will start immediately with the combo of the previous battle

  • semi-automatic weapons no longer slow down movement at the moment shot

Fixes:

  • a bug in shooting with semi-automatic weapons, due to which sometimes after pressing the shot button the bullet did not fly out, although according to the timings it should have - it was especially noticeable on a sniper rifle and pistols

  • multiplayer - in some missions "capture the point" enemies appeared infinitely

  • multiplayer - the client could incorrectly count the number of available revivals and the level of the reward

  • targeted loot, it was possible to allocate loot for a low price on a low-level mission, and get a high-level item (the price now depends on the player's level)

  • turret skill, the turret should stop becoming invisible during the action

  • turret skill, damage from the player will not pass through

  • minor UI and localization fixes

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How Update 22 went

Patch 21.1

Added 3
  • Allow players to pay credits to increase the chance of getting a specific gun, armor, card, or other loot item
  • Targeted loot system persists across multiple missions if the item can drop in other missions
  • Allow selecting multiple items one after another to increase chances for multiple loot types simultaneously
Changed 1
  • Roll back the shooting sound stuttering fix due to reduced shooting sound frequency for rapid-fire weapons
Fixed 2
  • DPS and other stats are incorrectly displayed on the mission loot screen
  • Minor localization fixes

From CyberCorp

Bug fixes and new targeted loot system.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16500379

New: Increase chance of an item you need!

You can now pay credits to increase the chance of getting a specific gun, armor, card, etc. Just open the mission loot screen and select the desired item.

This will allow you to focus on farming specific loot if you need to. We can't provide exact numbers, but we expect around 5x the drop rate.

  • The effect lasts until the item drops.

  • You can select multiple items, one after another.

  • The increased chance is not tied to a specific mission; if the item can drop in other missions, the chance will be increased.

Fixes:

  • DPS and other stats are incorrectly displayed on the mission loot screen

  • minor localization fixes

  • rollback of the shooting sound stuttering fix - the fix reduced the shooting sound frequency for rapid-fire weapons

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How Patch 21.1 went

Update 21

Added 2
  • Added a separate pity system for blue items
  • Added 7 new cards
Changed 6
  • Improved the algorithm for exotic item drops
  • You will now receive exotic and blue items more often, even on normal difficulty
  • Some weapon sounds have been changed or completely reworked
  • The daily reward screen UI has changed slightly - the reward will be visible and given out after pressing the claim button
  • Getting the daily reward now resets opened secret chests in missions so they will not be empty anymore
  • Improved visualization of some blocks and minimaps
Fixed 9
  • The skill area healing now heals if used during takedown
  • Buyback in the store now gets money instead of being free
  • Multiplayer - possible fix for enemy health sync (1 hp bug)
  • Multiplayer - sync of the color of the player circle
  • Multiplayer - sync takedown animation
  • Translations of some tips on the loading screen were missing

From CyberCorp

Today is the weekly update - changes in pity system, updated weapon sounds, secret lootboxes give rewards again, fixes for multiplayer bugs.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16485192

Pity system

Improved the algorithm for exotic item drops and added a similar separate system for blue items.

How does the pity system work? Every time you complete a mission, if no exotic/blue items dropped, the chances will increase for the next mission. On the possible loot screen, you can now see the level of this increase, because the exact numbers are hard to explain.

Why does this matter and can't we just increase the odds of each item?

If an exotic item has a 10% drop rate, it doesn't actually mean that after completing 20 missions you'll get 2 exotics, it means that after completing 1000 missions you'll get about 100 exotics. But it's still possible with the Random that after completing 20 missions in a row you'll get 0 exotic drops. But with the pity system, each mission increases the odds, to reduce long losing streaks, and the overall gameplay experience will feel fairer.

Overall, you will now receive exotic and blue items more often, even on normal difficulty.

New:

  • some weapon sounds have been changed or completely reworked

  • 7 new cards have been added

Changes:

  • the daily reward screen UI has changed slightly - the reward will be visible and given out after pressing the "claim" button

  • getting the daily reward also resets opened secret chests in missions. They will not be empty anymore

  • improved visualization of some blocks, minimaps

Fixes:

  • the skill "area healing" now heals if used during takedown

  • buyback in the store now get money (previously it was free - this is a bug (thx for the anonymous bug report)

  • multiplayer - possible fix for enemy health sync (1 hp bug)

  • multiplayer - sync of the color of the player circle

  • multiplayer - sync takedown animation

  • translations of some tips on the loading screen were missing

  • stuttering of the shooting sound for weapons with a very high rate of fire

  • reduced delay when opening the map after returning from a mission

  • minor UI fixes

Exotic sword Type-7

New cards added in recent updates

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How Update 21 went

Patch 20.1

Changed 3
  • improved bullet physics performance
  • improved lighting performance
  • slightly changed drone guns effects
Fixed 1
  • various ui fixes

From CyberCorp

I noticed a performance drop on my steam deck. Fixed it.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16416888 Changes:

  • improved bullet physics performance

  • improved lighting performance

  • slightly changed drone guns effects

  • various ui fixes

Happy gaming ːthumbaliftː

New mission

Second chance exotic

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How Patch 20.1 went

Update 20

Added 3
  • Add new extra powerful cards obtainable as rewards for completing nightmare difficulty and the extraction mission
  • Add level 6 for some cards craftable from 3 pieces of level 5 in the forge
  • Add nightmare difficulty for side missions in the middle of the game
Changed 7
  • Disable Halloween event
  • Redistribute Halloween loot except pumpkin hats among regular missions
  • Decrease the delay before passive health regen to 0.6 sec from 3 sec
  • Improve visualization of hits on enemies to depend on the type of damage inflicted
  • Change Drone Gun to automatically aim at the nearest targets in the side of the sight and switch to the nearest targets without requiring a shot first
  • Reduce the required number of cards for crafting at level 4 and 5 to 3 pieces
  • Increase the card for reload speed and make several minor edits to cards and perks
Fixed 4
  • Fix Shimada and Stalker being thrown back during blinks and skills
  • Reduce Shimada teleporting through obstacles
  • Synchronize destructible servers in boss fight with Shimada in multiplayer
  • Fix minor UI issues

From CyberCorp

Today is the weekly update - goodbye Halloween, new cards, new difficulty for old missions, 6th level of crafting, bug fixes in multiplayer.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16406221 New:

  • new extra powerful cards that can be obtained as a reward for completing nightmare difficulty and the "extraction" mission

  • added level 6 of some cards (can be crafted from 3 pcs of level 5 in the forge)

  • added nightmare difficulty for side missions in the middle of the game

Changes:

  • Halloween is disabled

  • Halloween loot (except pumpkin hats) is redistributed among regular missions

  • decreased the delay before passive health regen to 0.6 sec (was 3 sec) - now the regen parameter will be much more useful

  • visualization of hits on enemies has been improved and depends on the type of damage inflicted

  • Drone Gun now automatically aims at the nearest targets in the side of the sight, switches to the nearest targets. It is no longer necessary to shoot at the target first.

  • the required number of cards for crafting in the forge at level 4 and 5 has been reduced, now you need 3 pcs

  • the card for reload speed has been increased, as well as several minor edits to cards and perks

Fixes:

  • Shimada and Stalker are no longer thrown back during blinks and skills

  • Shimada is now less likely to teleport through obstacles

  • destructible servers in boss fight with Shimada are now synchronized in multiplayer

  • minor UI fixes

New cards

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How Update 20 went

Patch 19.1

Added 1
  • Most abilities can now be used during finishing off, except movement and grenades
Changed 6
  • Mission description now displays only the minimum level
  • Trash selection button now selects only gray items
  • Pressing the trash selection button again removes the selection
  • Favorite icon has been replaced with a lock icon
  • Sorting button and tooltip about currently selected sorting in inventory have been enabled
  • Colors of upgrade cards depend on their level: level 1 gray, levels 2-3 green, levels 4-5 blue
Fixed 5
  • Sorting cards when inserting is now correct
  • Lock icon no longer displays in the main inventory screen without reason
  • Freeze grenade skill no longer has fire effect type in description
  • Power accumulator sword card now works correctly and can be combined
  • Forbidden technique sword perk mechanics fixed and correct stats set

From CyberCorp

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16339392 New:

  • most abilities can now be used during finishing off (except movement and grenades)

Changes:

  • the mission description now displays only the minimum level, because the maximum does not affect anything

  • the trash selection button now selects only gray ones

  • pressing the trash selection button again removes the selection

  • the favorite icon has been replaced with a lock icon

  • the sorting button and a tooltip about the currently selected sorting in the inventory have been enabled

  • the colors of the upgrade cards depends of their level (1- gray, 2-3 green, 4-5 blue. In next updates level 6 will be added - purple)

Fixes:

  • sorting cards when inserting is incorrect

  • the lock icon was displayed in the main inventory screen with no reason

  • the freeze grenade skill had a fire effect type in description

  • the power accumulator sword card now works correctly and can be combined

  • the forbidden technique sword perk, fixed the mechanics and set the correct stats

  • various ui fixes

Happy gaming ːthumbaliftː

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How Patch 19.1 went

Update 19

Added 6
  • Add transmog armor feature to choose appearance without affecting stats, configured in Character -> Visual tab
  • Add ability to select and apply paint once per slot for any item in that slot
  • Add ability to mark weapons or armor as favorites to prevent accidental sale
  • Add ability to select all armor or weapons of gray or green rarity for sale at once
  • Add new icons to most cards and perks without icons
  • Add hard and nightmare difficulty for some missions in the middle of the game
Changed 4
  • Improve display of card stats
  • Improve navigation in mission 12
  • Improve some sounds in the UI
  • Reduce prices in shop, forge, and card upgrade
Fixed 3
  • Fix animation sometimes remaining in melee after finishing off when weapon was a firearm
  • Fix mission markers sometimes not being displayed on the map at all
  • Fix minor UI issues

From CyberCorp

Today is the weekly update - transmog, ability to mark armor and weapons as favorite, quick sale of junk, pricing balance.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16326655 New:

  • transmog armor - now you can choose the appearance you like and it will not affect the stats. Configured in the Character -> Visual tab

  • fixed paint - you can select a paint once for a slot and any item will be painted in this color

  • the ability to mark weapons or armor as favorites - so as not to accidentally sell

  • the ability to select all armor or weapons of gray or green rarity for sale at once

  • new icons added to most cards and perks without icons

  • hard and nightmare difficulty for some missions in the middle of the game

Changes:

  • improved display of card stats

  • improved navigation in mission 12

  • improved some sounds in the UI

  • reduced prices, shop, in the forge, card upgrade

Fixes:

  • sometimes after finishing off the animation remained in melee, but the weapon was a firearm

  • sometimes mission markers were not displayed on the map at all

  • minor UI fixes

Great guide by Cheeser "The Most effective Ways to farm items in CyberCorp"

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How Update 19 went

Update 18

Added 4
  • TAA (anti-aliasing) now works on missions experimentally
  • New armor set Devour
  • New exotic armor variant of Devour with belly effect that accelerates skill cooldown for dying mobs around, dropping on Halloween missions
  • Ability to skip most of the first tutorial mission
Changed 6
  • Reload clip removal sound now plays clearly at the beginning of reloading instead of when the clip is visually pulled out
  • Normal enemies should now be finished off with quick finishing moves and elite enemies with rarer and longer finishing moves
  • Improved visuals on a number of blocks and missions
  • Reload aura skill rebalanced for better benefit
  • Mission 15 on normal difficulty now drops an exotic in any case
  • Drop balance adjustments on Halloween maps
Fixed 3
  • Shimada could do too much melee damage
  • Bonuses to damage to shields and health on status effects were not applied
  • Minor UI fixes

From CyberCorp

Today is the weekly update - anti-aliasing, new armor, improved visuals on missions.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16248975 New:

  • TAA (anti-aliasing) now works on missions, experimentally, we are trying to fix all the problems that previously prevented it from being turned on there (flickering of small objects)

  • new armor set - Devour

  • new exotic armor (a variant of Devour armor), exotic belly with the effect of accelerating the cooldown of skills for dying mobs around, so far only drops on Halloween missions (marked with a pumpkin)

  • now can skip most of the first tutorial mission

Changes:

  • the sound of the start of reloading (removing the clip) now sounds clearly at the beginning of reloading, and not at the moment when the clip is visually pulled out, this is more convenient for perception

  • normal enemies should now be finished off with quick finishing moves, and elite ones with rarer and longer finishing moves

  • a number of other blocks and missions have been improved visually

  • the reload aura skill has been rebalanced for better benefit

  • on the 15th mission on normal difficulty, an exotic will now drop in any case

  • drop balance adjustments on Halloween maps

Fixes:

  • Shimada could do too much melee damage

  • bonuses to damage to shields and health on status effects were not applied

  • minor UI fixes

Happy Halloween ːsteamhappyː

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How Update 18 went

Update 17

Added 1
  • Rat and cat characters now available at the second base
Changed 7
  • Exotic drop chance system changed to pity system that increases exotic drop chance each time it does not drop
  • Environment at the second base now changes depending on story mission progress
  • Improved visuals and navigation in Mission 12
  • Improved visuals of approximately 20 blocks across missions
  • Increased chance of survival-improving rewards on nightmare difficulty
  • Two elite quality items are now guaranteed to drop on nightmare difficulty
  • More generous rewards for completing all three daily quests
Fixed 3
  • Fixed armor perks that constantly regenerated armor
  • Fixed daily quest Data Capture
  • Minor UI fixes

From CyberCorp

Today is the weekly update - reward balance changes, pity system for exotic drops, visual improvements at levels.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16165215 Changes:

  • Balance: exotic drop chance system has been changed to "pity system". It increases the chance of exotic drop every time it does not drop.

  • Rat and cat are now at the second base too

  • The environment at the second base changes depending on the progress in the story missions

  • Mission 12: improved visuals and navigation

  • Improved visuals of about 20 blocks (one mission consists of 3-6 blocks)

  • Balance: increased chance of survival-improving rewards on nightmare difficulty

  • Balance: 2 elite quality items (blue) are now guaranteed to drop on nightmare difficulty

  • Balance: more generous rewards for completing all 3 daily quests

Fixes:

  • some armor perks constantly regenerated armor

  • daily quest "Data Capture" fixed again

  • minor UI fixes

Happy Halloween ːsteamhappyː

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How Update 17 went

Patch 15.1

Changed 2
  • Increase shadow rendering distance on PC
  • Make some dark missions slightly lighter
Fixed 6
  • Fix price discrepancy when manually pulling cards from weapons between selling and pulling
  • Fix weapon list scrolling being reset when selling or upgrading item in inventory and forge
  • Fix weapon list scrolling being reset when switching to inserting cards and back
  • Fix codex title of selected element not displaying sometimes
  • Fix blood decals on the floor not displaying
  • Fix various UI issues

From CyberCorp

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16007438

Changes:

  • shadow rendering distance on PC was increased

  • some dark missions is a bit lighter now

Fixes:

  • the price of manually pulling cards from weapons was different when selling and pulling

  • scrolling of the weapon list is reset when selling or upgrading item in the inventory and the forge

  • scrolling of the weapon list is reset if you switch to inserting cards and back

  • codex: the title of the selected element not be displayed sometimes

  • blood decals on the floor might not be displayed

  • various UI fixes

Happy gaming ːthumbaliftː

I fixed a very important bug. Did you notice? ːsteamhappyː

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How Patch 15.1 went

Update 15

Changed 3
  • Slightly higher chance of getting exotics on extraction, and 10% that a prototype will drop
  • Improved lighting on the initial side missions and extraction so that it is better to see the areas where the player can go
  • Some daily quests have more explicit description
Fixed 9
  • Bug with icons of items dropped at the end of the mission
  • The daily quest to restore health
  • Skip button on the credits screen does not work
  • Support widescreen monitors resolutions
  • Opening characters in the codex for old saves
  • Player could fall when interacting with the radio

From CyberCorp

Today is the weekly update - first level lighting improvements and bug fixes.

Unfortunately, there are no significant new changes in this update - we are preparing a major update for Halloween and have not had time to test the new content yet.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15991699

Changes:

  • slightly higher chance of getting exotics on extraction, and 10% that a prototype will drop

  • improved lighting on the initial side missions and extraction, so that it is better to see the areas where the player can go

Fixes:

  • bug with icons of items dropped at the end of the mission

  • the daily quest to restore health

  • skip button on the credits screen does not work

  • some daily quests have more explicit description

  • support widescreen monitors resolutions

  • opening characters in the codex for old saves

  • player could fall when interacting with the radio

  • could select the third skill without completing the 10th mission

  • errors when loading the 1st mission with a high-level character

  • various ui fixes

Happy gaming ːthumbaliftː

Recently, we discussed transmogrification (transmog) in Discord. Join us!

Working on new armor

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How Update 15 went
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