What’s New

CyberCorp — Update 31

Update 31

Today’s update includes a batch of accumulated bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 18471768

New:

  • Added a new setting to display reload progress around the crosshair instead of above the player

  • Enemy entries in the codex now indicate if they are elite or champion types

  • If the host leaves the mission, the whole party now returns to base with them

  • Side missions now changes music transitions between combat phases

Balance:

  • Defeating Delaila on nightmare difficulty now stops enemy spawns

  • Increased the effects of most cards at levels 4–6

  • Significantly reduced the cost of reforging modification and ability cards at levels 4–6

  • Boosted the effects of ability upgrades at levels 4–6

  • Greatly increased player ability damage at higher levels for more meaningful progression

  • Fire damage over time (DoT) to the player reduced by 20–50%

  • Electric shock damage to the player reduced by 30%

  • Removed barrels from Komodo’s boss arena (Nightmare difficulty)

  • Removed excess barrels from Delaila’s boss arena (Nightmare difficulty)

  • Flamethrower Turret can now be found in loot on Nightmare difficulty and is also available as a milestone reward

  • Some abilities weren’t dropping on Nightmare difficulty — fixed

  • Player bullet speed increased by 25%

  • Card extraction from equipment is now much cheaper — more freedom to experiment with builds!

Screenshot by (https://steamcommunity.com/sharedfiles/filedetails/?id=3477503674)

Fixes:

  • Fixed an issue preventing crafting of level 6 ability cards

  • Improved network synchronization of locations — enemies should no longer disappear for some players

  • Fixed an escort mission bug where the NPC could stop moving after a melee attack

  • Drone now correctly auto-aims instead of firing toward the cursor

  • Improved navigation through card and weapon lists using a gamepad

  • Fixed an issue where Komodo's henchmen could remain under shield after being one-shotted

  • Resolved item save/load errors that could break save files

  • Fixed various item descriptions and names

  • Improved currency collection animation

Happy gaming! 🎮

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