What’s New

CyberCorp — Update 24

Update 24

Today is the weekly update - 4 new exotic weapons, animation and gamepad stick fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16732259

New:

  • new exotic assault rifle SG 422 Reaper. When reloading with an empty magazine, it throws grenades in a cone in front of player.

  • new exotic revolver Hunter. Hitting a stationary target (if the target is barely moving, frozen, stunned, or just standing) is always critical

  • new exotic sniper rifle Object 97 Nullifier. Destroying an enemy shield creates an explosion

  • new exotic sniper rifle AC21 Purge. Shots that reach a certain distance explode, causing damage in a small area

You can get new exotics on nightmare difficulty.

Changes:

  • the character now holds revolvers and pistols a little differently, more suitable pose, and less often from the hip. Previously, he shot from the belly

  • anti-aliasing settings are divided into anti-aliasing in the inventory and anti-aliasing in the game, on Steam Deck and weak computers it is worth using only in the inventory.

  • gamepad: the aiming stick now moves smoothly, and not at certain angles. To return the previous behavior, a setting for filtering stick input has been added. If your sight is shaking, the stick is drifting, then turn it on.

  • improved animation of movement of melee syndicate soldiers (they sometimes turned slowly or did not immediately switch to the desired running animation)

Fixes:

  • in some cases syndicate fighters move after spawn without animation

  • in the tutorial the necessary skills are now installed, previously it was possible to start without blink skill and not pass the mission

  • large caliber card level 4-5 stats fixed

Happy gaming! 🎮

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