What’s New

CyberCorp — Update 22

Update 22

Today is the weekly update - new paints, enemies burn out, Kuberium balance changes and bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16579379

New:

  • enemies can now die from fire

  • reworking paints, redrawing those that are almost identical. Some paints are now matte, and some are more metallic

  • paint icons are now created automatically and show colors correctly

  • many blocks on missions received a minimap, some have improved visuals

  • regular enemies have several new finishing animations

Changes:

  • balance - increased skill and card drops

  • balance - increased Cuberium amount on normal difficulty

  • balance - increased Cuberium amount for achieving combo rank in battle

  • balance - Cuberium reward for combo result after battle now depends on player level

  • balance - prices for targeted loot have been increased, the chances it adds have been increased too

  • combo rank is not reset between battles, the next battle will start immediately with the combo of the previous battle

  • semi-automatic weapons no longer slow down movement at the moment shot

Fixes:

  • a bug in shooting with semi-automatic weapons, due to which sometimes after pressing the shot button the bullet did not fly out, although according to the timings it should have - it was especially noticeable on a sniper rifle and pistols

  • multiplayer - in some missions "capture the point" enemies appeared infinitely

  • multiplayer - the client could incorrectly count the number of available revivals and the level of the reward

  • targeted loot, it was possible to allocate loot for a low price on a low-level mission, and get a high-level item (the price now depends on the player's level)

  • turret skill, the turret should stop becoming invisible during the action

  • turret skill, damage from the player will not pass through

  • minor UI and localization fixes

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