What’s New

DDNet — DDNet 17.0 released

DDNet 17.0 released

DDNet 17.0 has been released with the following changes:

  • Condensed team killfeed

  • Improved friends list UI

  • Improved line input and IME support

  • Add proof mode for menu backgrounds

  • Fix cl_show_others_alpha not used in places where it can be

  • Show error message popup on assertion error in client and when client fails to launch

  • Multiple broadcast rendering fixes [Robyt3 & Jupeyy]

  • Add the DDNet git hash and "is steam" to the crash file

  • Fix client crash on team kill message with invalid team

  • Fix client crash when spectating on server with missing game info

  • Fix several issues with the text rendering

  • Highlight 0XF game type [0xfaulty]

  • Fix DDNet freezing on resize on macOS

  • Quit client when existing config file cannot be loaded, add restart command to client

  • Fix client crash/hang when launching without data directory

  • Add missing attribute shield entities for front and switch layers

  • Improve layout of new folder, map details and event popups

  • Improve editor file browser button layout when screen width is low

  • Fix transparency in grass_main

  • Don't render switch number and delay for tiles where they are unused

  • Make envelope editor resizeable by dragging

  • Move some buttons into menus

  • Fix time score

  • Fix swapping with dragger beams and plasmas

  • Fix hook prediction

  • Allow using rescue (/r) on health pickup

  • Add client_score_kind field to serverinfo

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