DDNet 17.0 released
DDNet 17.0 has been released with the following changes:
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Condensed team killfeed
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Improved friends list UI
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Improved line input and IME support
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Add proof mode for menu backgrounds
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Fix cl_show_others_alpha not used in places where it can be
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Show error message popup on assertion error in client and when client fails to launch
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Multiple broadcast rendering fixes [Robyt3 & Jupeyy]
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Add the DDNet git hash and "is steam" to the crash file
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Fix client crash on team kill message with invalid team
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Fix client crash when spectating on server with missing game info
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Fix several issues with the text rendering
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Highlight 0XF game type [0xfaulty]
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Fix DDNet freezing on resize on macOS
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Quit client when existing config file cannot be loaded, add restart command to client
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Fix client crash/hang when launching without data directory
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Add missing attribute shield entities for front and switch layers
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Improve layout of new folder, map details and event popups
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Improve editor file browser button layout when screen width is low
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Fix transparency in grass_main
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Don't render switch number and delay for tiles where they are unused
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Make envelope editor resizeable by dragging
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Move some buttons into menus
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Fix time score
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Fix swapping with dragger beams and plasmas
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Fix hook prediction
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Allow using rescue (/r) on health pickup
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Add client_score_kind field to serverinfo