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DDNet — DDNet 16.9 released

DDNet 16.9 released

DDNet 16.9 has been released with the following changes:

  • Add random skin button

  • Select language on first start based on user locale

  • Save screenshot in separate thread to avoid lags

  • Drag layers to reorder

  • Sort by name and modified time in file dialog

  • Show popups in editor when loading/saving file fails

  • Improved MOTD rendering

  • Don't add duplicate consecutive commands to console history

  • Support scrolling when mouse at edge

  • Support holding shift for slow mouse with color pickers

  • Fix incorrect tee blood color being shown in settings

  • Reveal selection when scrolling layer list with up/down arrow keys

  • Fix inp_controller_guid

  • Fix dummy tee being able to ping main tee in chat

  • Check if HTTP request task is aborted in completion callback

  • Save console_output_level and console_enable_colors variables

  • Fix rcon login when disconnecting dummy and when username used

  • Fix client crash when cl_chat_old config is used

  • Fix erratic smooth scrolling when scroll time is changed

  • Allow choosing envelopes by typing their ID

  • Ignore some tiles in free slot finder

  • Always enable editor panning and zooming when GUI is hidden

  • Handle loading invalid files

  • Add "Show Directory" button in file dialog

  • Add "Delete" button to editor file browser

  • Disable editor file browser hotkeys while another popup is open

  • Add missing default value for custom parallax zoom property

  • Optimizations in preparation for 128 player support [0xfaulty]

  • Fix incorrect sixup detection when snapping pickups

  • Round time in scoreboard by millisecond, not centisecond

  • Improve ping command accuracy

  • Fix server logfile error message

  • Fix and improve twping

  • Allow to pass in the git shortrev in git_revision.py

  • Improve crash parsing in parse_drmingw.sh

  • Set uniform client/server names in cmake, easier modding

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