DDNet 16.9 released
DDNet 16.9 has been released with the following changes:
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Add random skin button
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Select language on first start based on user locale
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Save screenshot in separate thread to avoid lags
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Drag layers to reorder
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Sort by name and modified time in file dialog
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Show popups in editor when loading/saving file fails
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Improved MOTD rendering
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Don't add duplicate consecutive commands to console history
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Support scrolling when mouse at edge
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Support holding shift for slow mouse with color pickers
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Fix incorrect tee blood color being shown in settings
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Reveal selection when scrolling layer list with up/down arrow keys
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Fix inp_controller_guid
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Fix dummy tee being able to ping main tee in chat
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Check if HTTP request task is aborted in completion callback
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Save console_output_level and console_enable_colors variables
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Fix rcon login when disconnecting dummy and when username used
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Fix client crash when cl_chat_old config is used
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Fix erratic smooth scrolling when scroll time is changed
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Allow choosing envelopes by typing their ID
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Ignore some tiles in free slot finder
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Always enable editor panning and zooming when GUI is hidden
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Handle loading invalid files
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Add "Show Directory" button in file dialog
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Add "Delete" button to editor file browser
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Disable editor file browser hotkeys while another popup is open
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Add missing default value for custom parallax zoom property
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Optimizations in preparation for 128 player support [0xfaulty]
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Fix incorrect sixup detection when snapping pickups
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Round time in scoreboard by millisecond, not centisecond
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Improve ping command accuracy
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Fix server logfile error message
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Fix and improve twping
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Allow to pass in the git shortrev in git_revision.py
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Improve crash parsing in parse_drmingw.sh
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Set uniform client/server names in cmake, easier modding