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DDNet — DDNet 16.8 released

DDNet 16.8 released

DDNet 16.8 has been released with the following changes:

  • Add skin to serverbrowser's scoreboard

  • Add ingame and browser buttons to copy server info to clipboard

  • Better lists with smooth scrolling (ui_smooth_scroll_time)

  • [Client+Server] Implement FIFO on Windows using Named Pipes

  • Add tooltip to demo seekbar showing the currently hovered time

  • Fix client crash when echoing client message to chat, use em dash for client messages in chat

  • Make color pickers not change selected color as much

  • Support 4 and 8 digit RGBA color values in console

  • Merge entity textures to reduce memory usage

  • Increase relative joystick movement based on input update time, disable relative joystick when console is open or window not focused

  • For integrated and discrete GPUs always prefer what comes first in the list

  • Show error message when downloaded map cannot be saved

  • Use OpenGL 3.3 on macOS by default

  • Add error message when saving screenshot fails

  • Save prediction margin

  • Fix text rendering over maximum line width with newline

  • Align color picker buttons on right side

  • Support longer file/folder names

  • Clear file browser search term when entering folder

  • Add buttons to move envelopes left and right, improve envelope UI layout, add tooltips for editboxes

  • Add a refresh button to the file browser

  • Add reset command to server

  • Fix sv_vanilla_antispoof for vanilla 0.6.5 clients

  • Remove projectiles on save and load

  • Remove projectiles on team change

  • Hand the client IP addresses to the antibot module

  • Fix announcement feature

  • Don't count (connecting) players for voting

  • Fix crash in team save/load

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