DDNet 16.7 released
DDNet 16.7 has been released with the following changes:
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Default to Vulkan graphics backend (higher FPS) and handle errors
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Implement exact matches in search and exclude strings using "" in serverbrowser
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Register protocol (ddnet://ger2.ddnet.org) and file extensions (.demo and .map) on client launch on Windows
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Register protocol and file extensions on macOS during installation
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Render bar below server browser to show loading progression
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Allow translations to reorder string substitutions
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Ignore connecting players in search terms when "Filter connecting players" is on
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Adjust no weak prediction to updated server code
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Copy the demo timeline markers when slicing a demo
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Handle ordinal joystick hat keys as combined cardinal hat keys
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Add support for hot-plugging gamecontrollers
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Register application separately to specify its displayed name
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Fix signed integer overflow on client input message
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Fix undefined behavior when unpacking snapshot deltas
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Remove possible overflow in str_comp_filenames
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Fix edge cases where demo tick seeking did not work
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Fix smooth zooming overshooting the target zoom level
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Add button that tells you how to save power
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Colorify BW & F-DDrace gamemodes [NouaaTW & fokkonaut]
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Add tooltips for the buttons that open directories and files
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Add separate ed_limit_max_zoom_level for editor, fix editor smooth zooming when joining/reloading game
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Deactivate editor hotkeys while dialog or editbox is active
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Fix issues when closing multiple editor popups at the same time
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Make restart command work
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Send laser objects as DDNetLaser with type
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Add README.md for the mastersrv, briefly explaining the setup
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Add tool to manually ping the mastersrv
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Persist AFK state of players on map change, fix players always being considered AFK with sv_max_afk_time 0
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Fix scoreboard showing wrong best time
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Swap times should be per player, not per team
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Improve move_sqlite script to adapt timezone