DDNet 19.2 released
DDNet 19.2 has been released with the following changes:
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** Improvements to recoloring of skins **
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** Update Discord rich presence **
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** Dynamic skin loading and unloading **
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** Improve envelope rendering (more FPS) **
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** Add live game tiles **
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Dragger visual update
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Optimize map layers
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Fix multi-view zoom
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Improved debug rendering
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Add more options to show and hide text overlays for entities
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Limit dyncam offset for auto-sync camera
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Make dragger color customizable
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Add console commands to go to the latest/newest line
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Improve skin and map name validation
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Fix switch door twitching
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Fix winter_day menu theme background in widescreen resolutions [ASKLL-STAR]
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Name plate fixes
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Fix heart pickup prediction
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Fix spec charactor visibility [ASKLL-STAR]
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Change laser door heads to squares
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Consistently order favorite skins in config
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Fix 0.7 connect string for servers with multiple addresses
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Fix incorrect connect address for local servers
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Add laser door prediction
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Improve graphics log messages
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Show error message when saving files with invalid filename
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Allow key release events during IME composition [ASKLL-STAR]
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Allow rendering of force 0 speedtiles [AssassinTee & 0xfaulty]
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Fix incorrect global tunes in demo player
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Ensure demo playback starts at time 00:00
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Add map-create-pixelart tool to tool bar
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Hide proof view while selecting tiles
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Prevent placing invalid speed tiles
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Add doors to preview
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Fix crash when replacing/re-importing sound
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Fix crash when sorting
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Fix 0.7 server info too large with many player and long names
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Ignore port when limiting connections
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Fix border not killing when overlapped with death tile in practice mode
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Remove freezehammer command
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Pass more data to the antibot
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Fix global jetpack tune
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[Client&Server] Add version info to executables on Windows
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[Client&Server] Add validation to CDataFileReader, add map_test tool
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Fixes for Emscripten build