DDNet 19.3 released
DDNet 19.3 has been released with the following changes:
-
** Add turret prediction **
-
** Freeze-laser visual update and all outlines for laser **
-
**[Client&Server] Add rotating and flipping of weapons **
-
Maplayer render pipeline refactoring
-
Add laser head prediction
-
Fix strong/weak nameplate disappearing [ASKLL-STAR]
-
Predict ninja skin in freeze
-
Add id to Spectator HUD
-
Show demo play/speed HUD for demo_play/demo_speed commands
-
Allow spec char and normal nameplate at same time
-
HUD info cleanup
-
Reveal screen keyboard after selecting text input if closed
-
Improve base network error handling
-
Fix CCamera::SetView clamping y pos with map width instead of map height
-
Fix removing open files on Windows by first renaming to temporary
-
Add error handling for checking points on first launch
-
More precise interval for demo l/r
-
Fix server browser being refreshed multiple times on client start
-
Fix wrong hook collision line length in tune zones
-
Use protocol7 sizes for clan and name to prevent cutoff
-
Fix envelop performance by caching the envelop point access
-
Increase number of supported joystick buttons to 24
-
Prevent direct touch when active touch button becomes invisible
-
Various fixes to make Emscripten client runnable again
-
Fix view in tele popup for checkpoint teleports
-
Fix brush not containing all tile data
-
Fix live gametiles with teles
-
Correctly align damage indicator
-
Mute and vote mute improvements
-
Add sv_register_port for NAT
-
Distribute tees across all spawn types
-
Websocket networking fixes
-
Fix sv_shutdown_when_empty not working while recording demo
-
Fix teamtop5 showing wrong records
-
Fix incorrect tune flags
-
Fix wrong sixup values in antibot