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DDNet — DDNet 19.3 released

DDNet 19.3 released

DDNet 19.3 has been released with the following changes:

  • ** Add turret prediction **

  • ** Freeze-laser visual update and all outlines for laser **

  • **[Client&Server] Add rotating and flipping of weapons **

  • Maplayer render pipeline refactoring

  • Add laser head prediction

  • Fix strong/weak nameplate disappearing [ASKLL-STAR]

  • Predict ninja skin in freeze

  • Add id to Spectator HUD

  • Show demo play/speed HUD for demo_play/demo_speed commands

  • Allow spec char and normal nameplate at same time

  • HUD info cleanup

  • Reveal screen keyboard after selecting text input if closed

  • Improve base network error handling

  • Fix CCamera::SetView clamping y pos with map width instead of map height

  • Fix removing open files on Windows by first renaming to temporary

  • Add error handling for checking points on first launch

  • More precise interval for demo l/r

  • Fix server browser being refreshed multiple times on client start

  • Fix wrong hook collision line length in tune zones

  • Use protocol7 sizes for clan and name to prevent cutoff

  • Fix envelop performance by caching the envelop point access

  • Increase number of supported joystick buttons to 24

  • Prevent direct touch when active touch button becomes invisible

  • Various fixes to make Emscripten client runnable again

  • Fix view in tele popup for checkpoint teleports

  • Fix brush not containing all tile data

  • Fix live gametiles with teles

  • Correctly align damage indicator

  • Mute and vote mute improvements

  • Add sv_register_port for NAT

  • Distribute tees across all spawn types

  • Websocket networking fixes

  • Fix sv_shutdown_when_empty not working while recording demo

  • Fix teamtop5 showing wrong records

  • Fix incorrect tune flags

  • Fix wrong sixup values in antibot

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