DDNet 19.4 released
DDNet 19.4 has been released with the following changes:
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Touch controls editor
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Support live playback of demos while they are being recorded
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Add preinputs - improve antiping player prediction
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Keyboard support for fonts
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Automatic quad clipping
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Add tex coords lookup table in order to improve map loading times
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Render 0.7 skins in server browser
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Add debug render option
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Optimize quad rendering by grouping quads
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Improve skin handling performance
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Improve debug graphs
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Make binds prints the original bind command
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Fix initial server browser refresh being delayed
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Add cl_chat_background_color
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Fix and improve demo tuning handling
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Enable FrozenLastTick only if prediction supported [0xfaulty]
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Add message to explain how to disable debug graphs
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Fix StrongWeak indicator for spec char
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Refactor swapchain sync object handling
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Show error message in server browser when no master server found
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Predict freeze skin only for local player
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Fix hook collision line when a player is next to a tele
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Fix community icon pixel border rendering
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Fix invalid stopper prediction
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Fix overlays using wrong visual on borders
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Make demo recorder always record local camera setting
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Delay g_Config.m_UiMousesens update until scrollbar release
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Fix rescue resets switches
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Fallback to 127.0.0.1 or [::1] when resolving localhost
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Show more details in popup when graphics failed to be initialized
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Prevent loading server maps and recording demos with invalid names
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Fix laser bounce delay affecting other laser types beside rifle
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[Client&Server] Add support for Websockets with IPv6, network cleanup
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[Client&Server] Add support for MSVC Edit & Continue (Hot Reload)
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[Client&Server] Fix handling of empty commands separated by semicolons
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Add button to lock mouse to a single axis in editor
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Add preview of selected game tile in editor tile popup
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Fix incomplete editor grid
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Fix non-destructive brush with unused tiles
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Improve envelope editor color bar
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Fix color being transparent when editing multiple layers
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Only allow editor undo/redo when there is no active item
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[Editor&Client] Implement more precise group clipping
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Record brush draw action when releasing mouse outside of editor
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Allow switching teams after finish
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Use words instead of numbers for access level commands
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Add ability to disable sv_practice_by_default without server restart
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Adjust high bandwidth mode for individual clients
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Fix connection-oriented 0.7 packets being unpacked twice
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Add broadcast_pl rcon command
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Fix afk state being reset on death
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Fix r/w sql server parameters
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Make killer of protected kill get strong hook on respawn
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Add practice command 'back'