DDNet 19.6 released
DDNet 19.6 has been released with the following changes:
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Interactive scoreboard [KebsCS & AssassinTee]
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Improved controls settings
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WebLate for translations
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[Client&Server] Add important mod/alert messages
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[Client&Server] Add net message for save codes [ChillerDragon & Robyt3]
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Community support
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Add friend highlighting based on selected server
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Make hookline stop at other players outline
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Allow demo player everywhere
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Quad clustering (higher FPS on maps)
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Revert skin name normalization
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Remove standard cl_overlay_entities bind [gerdoe-jr]
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Set a more reasonable minimum to entity text size
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Add option to show/hide spectator hud
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Rework console autocomplete sorting
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Improve client moving between screens
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Generalize render layer clipping
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Fix best record time display in 0.7
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Fix hook line not showing player hooking correctly
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Fix Android shortcuts not working
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Don't interpolate spec cursor when demo player is paused
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Client updater fixes
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Nameplate fixes
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Handle info change cooldown separately for player and dummy
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Don't copy inputs to dummy when spectating others [ASKLL-STAR]
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Fix client crash when community removed while on browser tab
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Improve and optimize quad envelope preview
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Support setting color of all quad points simultaneously
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Add /collision, /hookcollision, /hitothers to practic
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Fix ninja old velocity not being clamped
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Fix teehistorian joins
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Don't ignore pre-CONNECTING players
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Add response to empty name_bans
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Allow using vote-kick to mute players in different teams [ASKLL-STAR]
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Remove the limit of tees hit by ninja
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Fix: sv_hide_score leaks best time and leaks player time on finish
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Fix server crashes in PickupType_SixToSeven
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Do not count player vote on client-side until server confirms it, send "yes" voted-state to player calling a vote
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Fix crash on right border
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Fix unauthed clients able to force votes with helper access level
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Don't allow reading out community token
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Use "403 Forbidden" for responses to banned IP addresses