What’s New

DDNet — DDNet 17.2 released

DDNet 17.2 released

DDNet 17.2 has been released with the following changes:

  • Multiview spectating

  • Improved font selection using fonts/index.json, updated fonts

  • 100 times faster text rendering, better space use

  • Add goto_switch and goto_tele commands

  • Add Galician language [TormentaDeFacha, Mercadona & gu]

  • Select storage locations in demo browser

  • Support bezier envelope curves in maps

  • Zoomable envelope editor

  • Multiple selection in envelope editor, add grid, box selection

  • Render message when qutting/restarting client

  • Support ./DDNet "connect tw-0.6+udp://ger2.ddnet.org:8303"

  • Implement elasticity tuning values (ground_elasticity_x/y)

  • Execute CFGFLAG_GAME configs from map load on client

  • No delay for direction arrows and aim line toggle

  • Improve demo/video renderer UI [Kaffeine & Robyt3]

  • Connect to server faster

  • Fix HUD weapons rendering

  • Make online clan friends removable

  • Fix prediction of pickups

  • Fix text wrapping with long strings

  • Fix enter in server browser

  • Fix invalid texture crash in Vulkan

  • Don't load RGB images

  • Support selecting text in both consoles

  • Fix emotes being shown for other tee

  • Allow saving map which is running in server

  • Show message when player is moved ingame

  • Selectable quadpoints

  • Keep selection when moving layers

  • Use temporary file when saving map to prevent corruption

  • Support deleting/renaming folders

  • Perform sanity check and show errors when loading map

  • Fix hookthrough not being fully removed when filling selection

  • Fix crashes with popup menus

  • Improve font scaling and ellipsis

  • Fix hotkeys while editboxes are active

  • Fix quadpoint selection, easier point selection

  • Fix inaccurate envelope calculation

  • Set default name when saving map under new name or as copy

  • [Server & Client] Allow server to redirect clients

  • Separate log levels for each output (console/stdout_output_level)

  • Fix killfeed for teams

  • Prevent /swap with paused players

  • Fix crash with DNSBL

  • Stack protector for MinGW Windows builds too

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