DDNet 17.2 released
DDNet 17.2 has been released with the following changes:
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Multiview spectating
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Improved font selection using fonts/index.json, updated fonts
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100 times faster text rendering, better space use
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Add goto_switch and goto_tele commands
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Add Galician language [TormentaDeFacha, Mercadona & gu]
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Select storage locations in demo browser
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Support bezier envelope curves in maps
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Zoomable envelope editor
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Multiple selection in envelope editor, add grid, box selection
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Render message when qutting/restarting client
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Support ./DDNet "connect tw-0.6+udp://ger2.ddnet.org:8303"
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Implement elasticity tuning values (ground_elasticity_x/y)
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Execute CFGFLAG_GAME configs from map load on client
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No delay for direction arrows and aim line toggle
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Improve demo/video renderer UI [Kaffeine & Robyt3]
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Connect to server faster
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Fix HUD weapons rendering
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Make online clan friends removable
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Fix prediction of pickups
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Fix text wrapping with long strings
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Fix enter in server browser
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Fix invalid texture crash in Vulkan
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Don't load RGB images
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Support selecting text in both consoles
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Fix emotes being shown for other tee
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Allow saving map which is running in server
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Show message when player is moved ingame
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Selectable quadpoints
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Keep selection when moving layers
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Use temporary file when saving map to prevent corruption
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Support deleting/renaming folders
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Perform sanity check and show errors when loading map
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Fix hookthrough not being fully removed when filling selection
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Fix crashes with popup menus
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Improve font scaling and ellipsis
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Fix hotkeys while editboxes are active
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Fix quadpoint selection, easier point selection
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Fix inaccurate envelope calculation
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Set default name when saving map under new name or as copy
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[Server & Client] Allow server to redirect clients
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Separate log levels for each output (console/stdout_output_level)
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Fix killfeed for teams
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Prevent /swap with paused players
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Fix crash with DNSBL
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Stack protector for MinGW Windows builds too