DDNet 17.3 released
DDNet 17.3 has been released with the following changes:
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Automatic multi-view for players in team
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Indicator on pause/unpause in demo player
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Demo search bar
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Directly render cut to video
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Golden angle to generate unique team colors
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Overhauled demo player skipping UI
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Overhauled server browser filter/details/friends
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Color vote if you votes yes/no
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Generate pixelart from images
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Improved default skin
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Updated countryflags (GP, MN, MQ, MW, PY, RE)
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Improve dbg_tuning and other debug HUD
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Button to reload entities background
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Improve Windows pipe (FIFO) support
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Fix rendering long lines in console
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Disable prediction when game is paused
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Fix long console commands help
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Don't send empty chat messages
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Fix crash with too many votes
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Fix crash using goto_tele
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macOS server launcher fix
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No box selection when panning
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Detect server being stopped on Linux again
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Release mouse for X11 when LLDB breakpoint is hit
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Fix camera zooming when exiting multiview [k-i-o & Vy0x2]
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Fix lineinput selection cursor desync
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Fix chat history with cl_showchat 1
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Fix countryflag scrolling
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Fix chat clipping with OpenGL backend
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Improve skin cleaning
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ctrl+f to load map prompt
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Move automap rule files to subfolder
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Progress spinner when saving
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Scaling for envelopes
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Keep brush when loading another map
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Fix right-clicking envelope points
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Warn about unsaved changes when dragging map file into game
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Fix envelope saving
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Testing commands: unninja, solo, deep
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Fix 0.7 clients being able to join after slot change
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NO_SKIN_CHANGE_FOR_FROZEN game info flag
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Fix everyone's swap getting reset
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Fix /load from backup database
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Fix scoreboard time reset when using /timecp
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Fix SQLite connection failure assertion
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Don't reigster to ipv6 when sv_ipv4only is enabled
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Record antibot events in teehistorian
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Record join events in teehistorian
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Shut down DB connection pool on errors