What’s New

DDNet — DDNet 19.9 released

DDNet 19.9 released

Added
  • Sort server browser by favorites
  • Show actual map in Discord activity
  • Add tooltips to demo browser buttons
  • Add floating back button for touch inputs
  • Add time bar to envelope editor
  • More hotkeys to adjust brush physics tile properties (ctrl+shift+wheel, ctrl+shift+alt+mouse)
  • FindPlayerByName() helper
Changed
  • Quad clipping for unbuffered backends
  • Disable predict events by default, add checkbox in settings
  • Keep selected player highlighted while scoreboard popup is open
  • Color tune regions by tune zone number
  • Improve fatal error popups for graphics errors
  • Improve changing animation speed
  • Show flying laser projectiles to dead players
  • Update server browser pings after own location is changed
  • Separate prediction margin graphs for main and dummy connection
  • Lower memory usage
  • Optimize ingame entities, render entities in switch layer
  • Implement more precise millisecond time function
Fixed
  • Fix visual hook delay
  • Fix hook collision line of unpredicted players having wrong tunings
  • Fix input data not being stored with cl_dummy_control 1
  • Fix airjump being detected if you only have 1 jump
  • Fix warmup timer positioning
  • Fix default graphics blend mode with OpenGL 1
  • Fix client crash connecting to same websockets port after shutdown
  • Fix console argument handling for strings ending in backslash
  • Fix sending wrong camera info
  • Fix projectile glitches
  • Fix tele/switch/tune/XY tile finder centering
  • Fix "Project onto" button
  • Fix layer/group dragging stuck when loading/clearing map
  • Fix brush selection rectangle being rendered multiple times
  • Fix envelope point clamping when multiple points selected
  • Fix speedup angle 0 not reachable with tile adjust hotkey
  • Fix speedups not working at 0/0 and top left map border
  • Fix set_team_ddr and uninvite applying to empty player slots
Removed
  • Prevent binding to escape and hide it as completion option
Security
  • Lots of assertions and improved error handling to improve security
  • Close console by clicking outside of it
  • Disable semicolons being interpreted in ExecuteLine

DDNet 19.9 has been released with the following changes:

  • Sort server browser by favorites

  • Quad clipping for unbuffered backends

  • Show actual map in Discord activity

  • Color tune regions by tune zone number [12944qwerty]

  • Disable predict events by default, add checkbox in settings

  • Keep selected player highlighted while scoreboard popup is open

  • Add tooltips to demo browser buttons

  • Improve fatal error popups for graphics errors

  • Prevent binding to escape and hide it as completion option

  • Fix visual hook delay

  • Fix hook collision line of unpredicted players having wrong tunings

  • Fix input data not being stored with cl_dummy_control 1

  • Fix airjump being detected if you only have 1 jump

  • Fix warmup timer positioning

  • Fix default graphics blend mode with OpenGL 1

  • Fix client crash connecting to same websockets port after shutdown

  • Close console by clicking outside of it

  • Disable semicolons being interpreted in ExecuteLine

  • Fix console argument handling for strings ending in \

  • Overhaul crash log parsing

  • Separate prediction margin graphs for main and dummy connection

  • Fix sending wrong camera info

  • Fix projectile glitches

  • Add floating back button for touch inputs

  • Show flying laser projectiles to dead players

  • Update server browser pings after own location is changed

  • [Client&Server] Lots of assertions and improved error handling to improve security

  • Auto-updater fixes

  • Add time bar to envelope editor

  • Improve changing animation speed

  • More hotkeys to adjust brush physics tile properties (ctrl+shift+wheel, ctr+shift+alt+mouse)

  • Fix tele/switch/tune/XY tile finder centering

  • Fix "Project onto" button

  • Lower memory usage

  • Allow instantly switching team after server reload

  • Optimize ingame entities, render entities in switch layer

  • Use resize-H/V cursors while using axis lock

  • Preserve quad art group for undo/redo

  • Fix layer/group dragging stuck when loading/clearing map

  • Fix brush selection rectangle being rendered multiple times

  • Fix envelope point clamping when multiple points selected

  • Fix speedup angle 0 not reachable with tile adjust hotkey

  • [Client&Server] Fix speedups not working at 0/0 and top left map border

  • [Client&Server] Implement more precise millisecond time function

  • [Client&Server] Enable STL debug mode

  • Give unpractice caller strong hook on respawn

  • Fix set_team_ddr and uninvite applying to empty player slots

  • Make start and end round virtual

  • Add FindPlayerByName() helper

  • Don't assert if weapon = -1

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