DDNet 19.9 released
- Sort server browser by favorites
- Show actual map in Discord activity
- Add tooltips to demo browser buttons
- Add floating back button for touch inputs
- Add time bar to envelope editor
- More hotkeys to adjust brush physics tile properties (ctrl+shift+wheel, ctrl+shift+alt+mouse)
- FindPlayerByName() helper
- Quad clipping for unbuffered backends
- Disable predict events by default, add checkbox in settings
- Keep selected player highlighted while scoreboard popup is open
- Color tune regions by tune zone number
- Improve fatal error popups for graphics errors
- Improve changing animation speed
- Show flying laser projectiles to dead players
- Update server browser pings after own location is changed
- Separate prediction margin graphs for main and dummy connection
- Lower memory usage
- Optimize ingame entities, render entities in switch layer
- Implement more precise millisecond time function
- Fix visual hook delay
- Fix hook collision line of unpredicted players having wrong tunings
- Fix input data not being stored with cl_dummy_control 1
- Fix airjump being detected if you only have 1 jump
- Fix warmup timer positioning
- Fix default graphics blend mode with OpenGL 1
- Fix client crash connecting to same websockets port after shutdown
- Fix console argument handling for strings ending in backslash
- Fix sending wrong camera info
- Fix projectile glitches
- Fix tele/switch/tune/XY tile finder centering
- Fix "Project onto" button
- Fix layer/group dragging stuck when loading/clearing map
- Fix brush selection rectangle being rendered multiple times
- Fix envelope point clamping when multiple points selected
- Fix speedup angle 0 not reachable with tile adjust hotkey
- Fix speedups not working at 0/0 and top left map border
- Fix set_team_ddr and uninvite applying to empty player slots
- Prevent binding to escape and hide it as completion option
- Lots of assertions and improved error handling to improve security
- Close console by clicking outside of it
- Disable semicolons being interpreted in ExecuteLine
DDNet 19.9 has been released with the following changes:
-
Sort server browser by favorites
-
Quad clipping for unbuffered backends
-
Show actual map in Discord activity
-
Color tune regions by tune zone number [12944qwerty]
-
Disable predict events by default, add checkbox in settings
-
Keep selected player highlighted while scoreboard popup is open
-
Add tooltips to demo browser buttons
-
Improve fatal error popups for graphics errors
-
Prevent binding to escape and hide it as completion option
-
Fix visual hook delay
-
Fix hook collision line of unpredicted players having wrong tunings
-
Fix input data not being stored with cl_dummy_control 1
-
Fix airjump being detected if you only have 1 jump
-
Fix warmup timer positioning
-
Fix default graphics blend mode with OpenGL 1
-
Fix client crash connecting to same websockets port after shutdown
-
Close console by clicking outside of it
-
Disable semicolons being interpreted in ExecuteLine
-
Fix console argument handling for strings ending in \
-
Overhaul crash log parsing
-
Separate prediction margin graphs for main and dummy connection
-
Fix sending wrong camera info
-
Fix projectile glitches
-
Add floating back button for touch inputs
-
Show flying laser projectiles to dead players
-
Update server browser pings after own location is changed
-
[Client&Server] Lots of assertions and improved error handling to improve security
-
Auto-updater fixes
-
Add time bar to envelope editor
-
Improve changing animation speed
-
More hotkeys to adjust brush physics tile properties (ctrl+shift+wheel, ctr+shift+alt+mouse)
-
Fix tele/switch/tune/XY tile finder centering
-
Fix "Project onto" button
-
Lower memory usage
-
Allow instantly switching team after server reload
-
Optimize ingame entities, render entities in switch layer
-
Use resize-H/V cursors while using axis lock
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Preserve quad art group for undo/redo
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Fix layer/group dragging stuck when loading/clearing map
-
Fix brush selection rectangle being rendered multiple times
-
Fix envelope point clamping when multiple points selected
-
Fix speedup angle 0 not reachable with tile adjust hotkey
-
[Client&Server] Fix speedups not working at 0/0 and top left map border
-
[Client&Server] Implement more precise millisecond time function
-
[Client&Server] Enable STL debug mode
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Give unpractice caller strong hook on respawn
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Fix set_team_ddr and uninvite applying to empty player slots
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Make start and end round virtual
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Add FindPlayerByName() helper
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Don't assert if weapon = -1