Dead by Daylight — 10.1.0 | Chorus of Sin

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10.1.0 | Chorus of Sin

Added 15
  • Add new Killer The Judgment with Power Will of the Gods, featuring Divine Light and Zealous abilities
  • Add Divine Light mechanic that can be controlled for up to 3 seconds and cast to damage and apply Heresy to Survivors
  • Add Zealous secondary ability to Exile Heretics in the Dying State and gain bonuses for 60 seconds
  • Add Exile mechanic that functions like a Hook but does not trigger Hook-related perks, filled with Seeds of Punishment and Exiled Souls
  • Add Heresy status effect gained from Divine Light hits or taunting The Judgment, causing special Skill Checks during Generator repairs
  • Add Shrine of Judgment locations where Heretics can Repent to deplete Heresy and non-Exiled Survivors can Pray to rescue Exiled Survivors
Changed 4
  • Reduce Unhook Protections duration from 15 seconds to 10 seconds for Endurance and Haste
  • Update A Nurse's Calling to reveal all Survivors in a healing interaction regardless of health state within 28/30/32m
  • Increase Call of Brine Generator regression duration from 70 seconds to 90 seconds
  • Reduce Coulrophobia healing slowdown from 30/40/50% to 20/25/30%

From Dead by Daylight

Content
New Killer: The Judgment

POWER: WILL OF THE GODS

DIVINE LIGHT

  • Press and hold the Power Button to summon Divine Light for up to 3s.

  • Divine Light moves away from The Judgment and is controlled with camera controls (left/right only).

  • While in this state, Divine Light does not damage Survivors.

  • If Divine Light passes through obstacles, it slows down**.**

  • While controlling Divine Light, press the Attack Button to Cast it forward.

  • When Cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. (Survivors inflicted with Heresy are known as Heretics) Dev note: Divine Light enters its lethal state when it becomes larger.

  • When cast Divine Light is lethal and if misses a Survivor by 0.5m, reveal them with Killer Instinct for 2s

  • The longer Divine Light is controlled:

  • The shorter the Cast delay

  • The longer the Cast duration

  • Divine Light has a **6 **second cooldown. Dev note: Divine Light's delay phase duration starts at 0.9s, after controlling Divine Light for 1s, the delay reaches its minimum of 0.3s

ZEALOUS

  • Press the Secondary Ability Button to Exile a Heretic in the Dying State, gaining Zealous. (If they have 2 Hook States, they are killed instead.)

  • Exiling a Survivor gives them a Hook State.

  • When Exiling a Heretic:

  • The 2 closest Shrines of Judgment become Active

  • Zealous lasts for 60 seconds.

  • Gain Killer Instinct on all Heretics for **3s. **(only applies to Survivors with full Heresy)

  • While Zealous:

  • Increase Divine Light's size by** 10%**

  • Decrease Divine Light's cooldown by 20%

  • Maintain control of Divine Light for up to **0.3s **

EXILE

  • Exile acts like a Hook, but does not trigger Hook-related perks.

  • Upon entering Exile, Survivors receive a Searcher's Pendant (Limited Item).

  • Exile is filled with dangerous Seeds of Punishment that reduce a Survivor's Sacrifice timer by **3s **when hit.

  • Exile is also filled with helpful Exiled Souls. Hold the Use Item button to point the Searcher's Pendant at Exiled Souls to collect them.

  • For each Exiled Soul collected (up to 10), Survivors gain an additional 0.5s to default Unhook Protections (10% Haste, Endurance, and Elusive).

  • Exiled Souls no longer grant additional protections once all Generators are completed.

  • Survivors who aren't in Exile can Pray at an active Shrine of Judgment _(highlighted in red) _to rescue Exiled Survivors.

HERESY

  • Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area... just leave)

  • Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.

  • Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time.

THE JUDGMENT - CUSTOM SETTINGS

  • The following settings can be found in the General settings tab under Beta, then The Judgment section

Divine Light - Control Settings

  • Sensitivity settings exclusive to The Judgment

Divine Light - Near Miss Killer Instinct feedback

  • Killer Instinct feedback setting exclusive to The Judgment

  • This setting is ON by default Dev note: We understand that Killer Instinct can get overwhelming for some players. We've added this setting to allow you to disable this specific feedback from The Judgment while playing.

New Killer Perks

  • Celestial Witness

  • Every 30s, if the Obsession is at least 40m away from you, you see their Aura for** 2/2.5/3s**. Otherwise, the farthest Survivor becomes the Obsession.

  • Hex: Under Your Thumb

  • The first time a Survivor gains a hook state, a Dull Totem ignites. Whenever a running Survivor gains Haste within 32m of you, you are alerted. Running survivors cannot gain more than 25/20/15% Haste at a time.

  • Lay Waste

  • Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.

New Survivor: Aurora

New Survivor Perks

  • Fruits of your Labor

  • Whenever a Generator is completed, you earn 1 Token. Whenever you finish repairing a Generator, for each Token:

  • You gain 5% Haste for 2s.

  • You gain 10/15/20% healing progress.

  • Salvation's Cry

  • Whenever the Killer starts chasing you:

  • You see the Auras of other Survivors for 1/2/3s.

  • Survivors not being chased see your Aura for 5s.

  • Survivors not being chased see the Killer's Aura for 5s.

  • Boon: Steadfast

  • While next to a Totem, use "E" to bless it, creating a unique Boon Totem that combines all your Boons. Generators within the Boon's range:

  • Regress 50% slower.

  • Survivors repair them 8/9/10% faster.

Survivors within the Boon's range see the Auras of affected Generators.

Base game updates
  • **Unhook Protections: **Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 10 seconds. _(was 15 seconds) _Anytime a Survivor is unhooked, they gain Elusive for 10 seconds. (NEW - This does not apply once all generators are powered)
Killer perk updates
  • **A Nurse's Calling: Within 28/30/32m of Survivors who are healing or being healed, you see their Auras. (Reveals all Survivors in a healing interaction, regardless of their health state) Dev note: There has been some confusion about the expected behaviour with A Nurse's Calling, we felt it was a good opportunity to make it more consistent and clearer. **

  • **Call of Brine: **Whenever you damage a Generator, it regresses 30/40/50% faster for 90s. (was 70 seconds) For that time, whenever a Survivor hits a good basic Skill Check while repairing that Generator, you are alerted.

  • **Coulrophobia: **Survivors within your Terror Radius: Heal 20/25/30% slower. (was 30/40/50%) While healing, basic Skill Checks spin 50% faster. Dev note: Because we're buffing A Nurse's Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds.

  • **Hex: Thrill of the Hunt: **When the trial starts, a Dull Totem ignites. For each Dull and Hex Totem remaining, you have **1 **Token. For each Token, Survivors bless and cleanse Totems 8/9/10% slower. _(was 8/10/12%) Dev note: Hex: Thrill of the Hunt has excelled at defending totem builds in the recent patches. We're slightly lowering its efficiency while reviewing the perk in the long term. _

  • **Keep Them Waiting: **Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn **1 **Token, up to 6/7/8. For each Token, your basic-attack cooldown are 5% shorter. (was 4%) Whenever the Obsession takes damage, lose **2 **Tokens. While the Obsession is dead, you cannot earn Tokens.

  • **Nowhere to Hide: **Whenever you damage a Generator, for 3/4/5s, you see the Auras of Survivors within 24m of the Generator. (was revealing auras around the Killer position)

Survivor perk updates
  • **Sprint Burst: **Whenever you start running:

  • You gain **50% **Haste for 2s. (was 3 seconds)

  • You gain Exhausted for 60/50/40s.

  • **Apocalyptic Ingenuity: **After you rummage or unlock **1 Chest, while next to a Broken Pallet, use Active Ability Button **for 3s to create a Fragile Pallet. (was 2 chests, and 4 seconds) Within 24/28/32m, you see the Auras of Broken Pallets.

  • **Deliverance: **Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain Broken for 160/140/120s. (was 100/80/60 seconds)

  • **Vigil **All Survivors within 16m of you: Lose Blindness 30/35/40% faster. _(was 44/55/66%) _ Lose Broken 30/35/40% faster. _(was 44/55/66%) _ Lose Exhausted 30/35/40% faster. _(was 44/55/66%) _ Lose Exposed 30/35/40% faster. _(was 44/55/66%) _ Lose Hemorrhage 30/35/40% faster. _(was 44/55/66%) _ Lose Hindered 30/35/40% faster. _(was 44/55/66%) _ Lose Mangled 30/35/40% faster. _(was 44/55/66%) _ Lose Oblivious 30/35/40% faster. _(was 44/55/66%) _After they leave your range, this ends after 15s. Dev note: We heard the feedback that Vigil affects too many status effects. We will review the list of effects in an upcoming bugfix patch.

  • **Adrenaline: **When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:

  • You gain **50% **Haste for 4s. (was 3 seconds)

  • You gain Exhausted for 60/50/40s.

  • **Clean Break: **Whenever you finish healing another Survivor, while being healed by another Survivor, use the Active Ability Button to gain Broken. After 75/60/45s, if you are not downed, you are instantly healed. (was 80/70/60 seconds)

  • **Moment of Glory: **After you rummage or unlock **1 **Chest, while not Broken, when you become injured, gain Broken. If you do not take damage, after 80/70/60s, you are instantly healed. (was previously 2 chests)

  • **Repressed Alliance: After repairing Generators for 55/50/45s, while repairing a Generator alone, use **the Active Ability button to block that generator for 15s. (was 30 seconds) Dev note: We heard the feedback about the requirement to activate the perk being a little too high. We will reassess this for an upcoming patch.

  • **Technician: **While repairing a Generator:

  • The range of Generator repair noises is 16m shorter. (was 8 meters shorter)

  • Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress.** **(was 5/4/3%)

Features
  • New Gameplay Showcase Section

  • Can be entered through Survivors and Killers lobbies

  • Killer Power's icon is also a point of entry for the section

  • Section includes detailed description of all Killers' Powers, separated by killer and Key Aspect

  • Each Key Aspect is accompanied by an example video

  • Section includes the list of Killers for players to be able to preview their power

  • Only accessible outside matches

  • Power Tooltip updated

  • Old Power Tooltip used to describe a Killer Power entirely is updated

  • Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details

  • Updated Matchmaking Button

  • Updated visuals, and reduced its intensity, following PTB's feedback.

  • Surfaces both estimated waiting time and current time on queue

  • Bonuses and other complementary information is displayed through new tooltip

  • Hook Timer Division

  • The hook timer has been split into two bars, to better clarify the second hook state and death triggers.

  • Updated for scenarios when a Survivor is on a hook, in a Cage of Corruption (Game Mode: 2V8) or Cage of Torment (The Executioner), and in Exile (The Judgment).

  • MMR Update

  • The way MMR is calculated has now changed, it will no longer count only Kills and Escapes. Similar to Emblems it will now consider more actions within a trial.

Bug Fixes

Audio

  • Fixed an issue where subtitles might have disappeared before voice over finished.

  • Fixed an issue where Aurora's hooked voice lines would not play.

  • Fixed an issue where Aurora's failed skill check voice lines would not play.

Characters

  • Fixed an issue where The Slasher's Mini Mori wall-impale on Survivor had the Spike misaligned.

  • Fixed an issue where William Birkin's skins were missing a few idle animations.

  • Fixed an issue where The Clown's knife cleaning animation after a successful basic attack was not properly aligned with his hand.

  • Fixed an issue where the Huntress's Axe was misaligned when she was about to throw her hatchet.

  • Fixed an issue where The Artist's weapon briefly appears in the lobby when wearing the 'Miss Fuchi' outfit.

  • Fixed an issue where Yui Kimura's upper left chest caved inward when wearing the 'Mikasa's Dark Uniform' outfit during the idle lobby animation.

  • Fixed an issue where Ash J. Williams's ankles caved inward when wearing the 'Water Trash' outfit.

  • Fixed an issue where Legion's 'Hunk' legendary outfit's hand would clip into the pouch in the main menu.

  • Fixed an issue where The Unknown's Greenville Pep and Greenville Cheer cosmetics' teeth appeared to be stuck together, resulting in them stretching during the killer's Mori.

  • Fixed an issue where the VFX for the Pride's flashlight was missing.

  • Fixed an issue where The Blight's Lethal Rush Attack was unable to hit Survivors when the Survivor was inside the Killer's hitbox.

  • Fixed an issue where The Blight's side movements were disabled after the second Rush.

  • Fixed an issue where The Executioner's Punishment of the Damned failed to travel uphill.

  • Fixed an issue where The Skull Merchant's prompt to Deploy a Drone appeared within the Anti-Camp radius when on a different height.

  • Fixed an issue where Killers were unaffected by the movement penalty when a Survivor was wiggling.

  • Fixed an issue where Survivors were able to escape while The Twins' Victor had them bound.

  • Fixed an issue where idle Generators regressed when affected by Aurora Stardotter's Boon: Steadfast.

  • Fixed an issue where addon status effects from The Pig's add-ons were not applied to Survivors when the Video Tape add-on was also used.

  • Fixed an issue where the camera jittered a lot while The Wraith was invisible.

  • Fixed an issue where The Demogorgon could become invisible while entering a portal with lag.

  • Fixed an issue where The Nurse could remain stuck on top of a fence after a Blink on Autohaven Wreckers.

Bots Improvements

  • Fixed issues causing Survivor bots to not dodge special attacks toward the intended direction.

  • Survivor Bots now have a chance to misdodge Special attacks based on how fast they reacted to the attack.

  • Fixed issues causing Survivor bots to not heal other Survivors.

  • Survivor Bots are now more brave against Killers that are not moving away from a location.

  • Fixed an issue causing Survivor Bots to give up their goal too easily when entering the Terror Radius.

  • Survivor Bots no longer try to remove an inactive Reverse Bear Trap after all generators have been completed.

  • Fixed an issue causing Survivor Bots to prevent heals while in the Dying state.

Environment/Maps

  • Fixed an issue in Yamaoka's Family Residence where the Nurse could blink on top railings

  • Fixed an issue in Nostromos where navigation is hindered by collisions

  • Fixed an issue in Eyrie of Crows where the Nurse can blink inside of the stairs

  • Fixed an issue in Treatment Theater where the Nightmare gets stuck in the main room

  • Fixed an issue in Gideon Meat Plant where the Nurse could blink out of the environment

  • Fixed an issue in Toba Landing where the Nurse can blink under the main structure

  • Fixed an issue in Freddy Fazzbear's Pizza the Nurse could not blink through the wall

  • Fixed an issue in Ironworks of Misery where the Nurse can blink through the stairs

  • Fixed an issue in Autohaven Wreckers where the Nurse get stuck under the hill of the realm

  • Fixed an issue in the Exile tile where the players would get stuck on rocks on the ground

  • Fixed an issue in Toba Landing where a rock clips through the inside of the locker

  • Fixed an issue in Balckwater Swamp Realm where the Nurse can get stuck under floor board

  • Fixed an issue in Grim Pantry where the Nurse can get stuck inside a rock

  • Fixed an issue in Trickster's Delusion where lockers are doubled in the alley near the night club

  • Fixed an issue in Mother's Dwelling where the dark lord gets stuck against a meat hook in the smoke house when in bat form

  • Fixed an issue where The Skull Merchant was unable to deploy a Drone on the stairs and on the 2nd floor of the Main Building on Dvarka Deepwood

  • Fixed an issue on the Autohaven Wreckers - Blood Lodge's map where the Nurse can Blink on top of the fence and be stuck between the fence and chimney.

Perks

  • Fixed an issue where Plot Twist deactivated the Corrupt Intervention Perk early.

  • Fixed an issue where Plot Twist could trigger Eruption

  • Fixed an issue where Hex: Under Your Thumb's external icon was displayed to Survivors without the Haste Status Effect.

  • Fixed an issue where Boon: Steadfast's repair speed effect did not apply upon blessing the Totem while a Survivor was repairing a Generator.

  • Fixed an issue where Boon: Steadfast's effect stacked when a Generator was in range of two Boon Totems.

UI

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