10.1.0 | Chorus of Sin
- Add new Killer The Judgment with Power Will of the Gods, featuring Divine Light and Zealous abilities
- Add Divine Light mechanic that can be controlled for up to 3 seconds and cast to damage and apply Heresy to Survivors
- Add Zealous secondary ability to Exile Heretics in the Dying State and gain bonuses for 60 seconds
- Add Exile mechanic that functions like a Hook but does not trigger Hook-related perks, filled with Seeds of Punishment and Exiled Souls
- Add Heresy status effect gained from Divine Light hits or taunting The Judgment, causing special Skill Checks during Generator repairs
- Add Shrine of Judgment locations where Heretics can Repent to deplete Heresy and non-Exiled Survivors can Pray to rescue Exiled Survivors
- Add custom sensitivity and Killer Instinct feedback settings for The Judgment
- Add new Killer Perk Celestial Witness to reveal the Obsession's Aura every 30 seconds if they are at least 40m away
- Add new Killer Perk Hex: Under Your Thumb to ignite a Dull Totem when a Survivor gains a hook state and alert on Haste within 32m
- Add new Killer Perk Lay Waste to increase Generator regression speed by 2% per Charge when damaged with 55/50/45 second cooldown
- Add new Survivor Aurora with three new perks
- Add new Survivor Perk Fruits of your Labor to grant Haste and healing progress for each Generator completed
- Add new Survivor Perk Salvation's Cry to reveal Auras of other Survivors and Killer when being chased
- Add new Survivor Perk Boon: Steadfast to create a unique Boon Totem that reduces Generator regression and increases repair speed within range
- Add Elusive to Unhook Protections for 10 seconds, excluding when all Generators are powered
- Reduce Unhook Protections duration from 15 seconds to 10 seconds for Endurance and Haste
- Update A Nurse's Calling to reveal all Survivors in a healing interaction regardless of health state within 28/30/32m
- Increase Call of Brine Generator regression duration from 70 seconds to 90 seconds
- Reduce Coulrophobia healing slowdown from 30/40/50% to 20/25/30%
From Dead by Daylight
Content
New Killer: The Judgment
POWER: WILL OF THE GODS
DIVINE LIGHT
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Press and hold the Power Button to summon Divine Light for up to 3s.
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Divine Light moves away from The Judgment and is controlled with camera controls (left/right only).
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While in this state, Divine Light does not damage Survivors.
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If Divine Light passes through obstacles, it slows down**.**
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While controlling Divine Light, press the Attack Button to Cast it forward.
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When Cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. (Survivors inflicted with Heresy are known as Heretics) Dev note: Divine Light enters its lethal state when it becomes larger.
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When cast Divine Light is lethal and if misses a Survivor by 0.5m, reveal them with Killer Instinct for 2s
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The longer Divine Light is controlled:
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The shorter the Cast delay
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The longer the Cast duration
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Divine Light has a **6 **second cooldown. Dev note: Divine Light's delay phase duration starts at 0.9s, after controlling Divine Light for 1s, the delay reaches its minimum of 0.3s
ZEALOUS
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Press the Secondary Ability Button to Exile a Heretic in the Dying State, gaining Zealous. (If they have 2 Hook States, they are killed instead.)
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Exiling a Survivor gives them a Hook State.
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When Exiling a Heretic:
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The 2 closest Shrines of Judgment become Active
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Zealous lasts for 60 seconds.
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Gain Killer Instinct on all Heretics for **3s. **(only applies to Survivors with full Heresy)
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While Zealous:
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Increase Divine Light's size by** 10%**
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Decrease Divine Light's cooldown by 20%
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Maintain control of Divine Light for up to **0.3s **
EXILE
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Exile acts like a Hook, but does not trigger Hook-related perks.
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Upon entering Exile, Survivors receive a Searcher's Pendant (Limited Item).
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Exile is filled with dangerous Seeds of Punishment that reduce a Survivor's Sacrifice timer by **3s **when hit.
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Exile is also filled with helpful Exiled Souls. Hold the Use Item button to point the Searcher's Pendant at Exiled Souls to collect them.
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For each Exiled Soul collected (up to 10), Survivors gain an additional 0.5s to default Unhook Protections (10% Haste, Endurance, and Elusive).
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Exiled Souls no longer grant additional protections once all Generators are completed.
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Survivors who aren't in Exile can Pray at an active Shrine of Judgment _(highlighted in red) _to rescue Exiled Survivors.
HERESY
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Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area... just leave)
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Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.
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Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time.
THE JUDGMENT - CUSTOM SETTINGS
- The following settings can be found in the General settings tab under Beta, then The Judgment section
Divine Light - Control Settings
- Sensitivity settings exclusive to The Judgment
Divine Light - Near Miss Killer Instinct feedback
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Killer Instinct feedback setting exclusive to The Judgment
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This setting is ON by default Dev note: We understand that Killer Instinct can get overwhelming for some players. We've added this setting to allow you to disable this specific feedback from The Judgment while playing.
New Killer Perks
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Celestial Witness
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Every 30s, if the Obsession is at least 40m away from you, you see their Aura for** 2/2.5/3s**. Otherwise, the farthest Survivor becomes the Obsession.
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Hex: Under Your Thumb
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The first time a Survivor gains a hook state, a Dull Totem ignites. Whenever a running Survivor gains Haste within 32m of you, you are alerted. Running survivors cannot gain more than 25/20/15% Haste at a time.
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Lay Waste
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Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.
New Survivor: Aurora
New Survivor Perks
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Fruits of your Labor
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Whenever a Generator is completed, you earn 1 Token. Whenever you finish repairing a Generator, for each Token:
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You gain 5% Haste for 2s.
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You gain 10/15/20% healing progress.
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Salvation's Cry
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Whenever the Killer starts chasing you:
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You see the Auras of other Survivors for 1/2/3s.
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Survivors not being chased see your Aura for 5s.
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Survivors not being chased see the Killer's Aura for 5s.
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Boon: Steadfast
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While next to a Totem, use "E" to bless it, creating a unique Boon Totem that combines all your Boons. Generators within the Boon's range:
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Regress 50% slower.
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Survivors repair them 8/9/10% faster.
Survivors within the Boon's range see the Auras of affected Generators.
Base game updates
- **Unhook Protections: **Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 10 seconds. _(was 15 seconds) _Anytime a Survivor is unhooked, they gain Elusive for 10 seconds. (NEW - This does not apply once all generators are powered)
Killer perk updates
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**A Nurse's Calling: Within 28/30/32m of Survivors who are healing or being healed, you see their Auras. (Reveals all Survivors in a healing interaction, regardless of their health state) Dev note: There has been some confusion about the expected behaviour with A Nurse's Calling, we felt it was a good opportunity to make it more consistent and clearer. **
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**Call of Brine: **Whenever you damage a Generator, it regresses 30/40/50% faster for 90s. (was 70 seconds) For that time, whenever a Survivor hits a good basic Skill Check while repairing that Generator, you are alerted.
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**Coulrophobia: **Survivors within your Terror Radius: Heal 20/25/30% slower. (was 30/40/50%) While healing, basic Skill Checks spin 50% faster. Dev note: Because we're buffing A Nurse's Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds.
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**Hex: Thrill of the Hunt: **When the trial starts, a Dull Totem ignites. For each Dull and Hex Totem remaining, you have **1 **Token. For each Token, Survivors bless and cleanse Totems 8/9/10% slower. _(was 8/10/12%) Dev note: Hex: Thrill of the Hunt has excelled at defending totem builds in the recent patches. We're slightly lowering its efficiency while reviewing the perk in the long term. _
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**Keep Them Waiting: **Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn **1 **Token, up to 6/7/8. For each Token, your basic-attack cooldown are 5% shorter. (was 4%) Whenever the Obsession takes damage, lose **2 **Tokens. While the Obsession is dead, you cannot earn Tokens.
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**Nowhere to Hide: **Whenever you damage a Generator, for 3/4/5s, you see the Auras of Survivors within 24m of the Generator. (was revealing auras around the Killer position)
Survivor perk updates
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**Sprint Burst: **Whenever you start running:
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You gain **50% **Haste for 2s. (was 3 seconds)
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You gain Exhausted for 60/50/40s.
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**Apocalyptic Ingenuity: **After you rummage or unlock **1 Chest, while next to a Broken Pallet, use Active Ability Button **for 3s to create a Fragile Pallet. (was 2 chests, and 4 seconds) Within 24/28/32m, you see the Auras of Broken Pallets.
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**Deliverance: **Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain Broken for 160/140/120s. (was 100/80/60 seconds)
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**Vigil **All Survivors within 16m of you: Lose Blindness 30/35/40% faster. _(was 44/55/66%) _ Lose Broken 30/35/40% faster. _(was 44/55/66%) _ Lose Exhausted 30/35/40% faster. _(was 44/55/66%) _ Lose Exposed 30/35/40% faster. _(was 44/55/66%) _ Lose Hemorrhage 30/35/40% faster. _(was 44/55/66%) _ Lose Hindered 30/35/40% faster. _(was 44/55/66%) _ Lose Mangled 30/35/40% faster. _(was 44/55/66%) _ Lose Oblivious 30/35/40% faster. _(was 44/55/66%) _After they leave your range, this ends after 15s. Dev note: We heard the feedback that Vigil affects too many status effects. We will review the list of effects in an upcoming bugfix patch.
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**Adrenaline: **When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:
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You gain **50% **Haste for 4s. (was 3 seconds)
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You gain Exhausted for 60/50/40s.
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**Clean Break: **Whenever you finish healing another Survivor, while being healed by another Survivor, use the Active Ability Button to gain Broken. After 75/60/45s, if you are not downed, you are instantly healed. (was 80/70/60 seconds)
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**Moment of Glory: **After you rummage or unlock **1 **Chest, while not Broken, when you become injured, gain Broken. If you do not take damage, after 80/70/60s, you are instantly healed. (was previously 2 chests)
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**Repressed Alliance: After repairing Generators for 55/50/45s, while repairing a Generator alone, use **the Active Ability button to block that generator for 15s. (was 30 seconds) Dev note: We heard the feedback about the requirement to activate the perk being a little too high. We will reassess this for an upcoming patch.
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**Technician: **While repairing a Generator:
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The range of Generator repair noises is 16m shorter. (was 8 meters shorter)
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Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress.** **(was 5/4/3%)
Features
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New Gameplay Showcase Section
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Can be entered through Survivors and Killers lobbies
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Killer Power's icon is also a point of entry for the section
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Section includes detailed description of all Killers' Powers, separated by killer and Key Aspect
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Each Key Aspect is accompanied by an example video
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Section includes the list of Killers for players to be able to preview their power
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Only accessible outside matches
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Power Tooltip updated
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Old Power Tooltip used to describe a Killer Power entirely is updated
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Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details
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Updated Matchmaking Button
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Updated visuals, and reduced its intensity, following PTB's feedback.
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Surfaces both estimated waiting time and current time on queue
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Bonuses and other complementary information is displayed through new tooltip
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Hook Timer Division
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The hook timer has been split into two bars, to better clarify the second hook state and death triggers.
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Updated for scenarios when a Survivor is on a hook, in a Cage of Corruption (Game Mode: 2V8) or Cage of Torment (The Executioner), and in Exile (The Judgment).
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MMR Update
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The way MMR is calculated has now changed, it will no longer count only Kills and Escapes. Similar to Emblems it will now consider more actions within a trial.
Bug Fixes
Audio
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Fixed an issue where subtitles might have disappeared before voice over finished.
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Fixed an issue where Aurora's hooked voice lines would not play.
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Fixed an issue where Aurora's failed skill check voice lines would not play.
Characters
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Fixed an issue where The Slasher's Mini Mori wall-impale on Survivor had the Spike misaligned.
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Fixed an issue where William Birkin's skins were missing a few idle animations.
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Fixed an issue where The Clown's knife cleaning animation after a successful basic attack was not properly aligned with his hand.
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Fixed an issue where the Huntress's Axe was misaligned when she was about to throw her hatchet.
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Fixed an issue where The Artist's weapon briefly appears in the lobby when wearing the 'Miss Fuchi' outfit.
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Fixed an issue where Yui Kimura's upper left chest caved inward when wearing the 'Mikasa's Dark Uniform' outfit during the idle lobby animation.
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Fixed an issue where Ash J. Williams's ankles caved inward when wearing the 'Water Trash' outfit.
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Fixed an issue where Legion's 'Hunk' legendary outfit's hand would clip into the pouch in the main menu.
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Fixed an issue where The Unknown's Greenville Pep and Greenville Cheer cosmetics' teeth appeared to be stuck together, resulting in them stretching during the killer's Mori.
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Fixed an issue where the VFX for the Pride's flashlight was missing.
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Fixed an issue where The Blight's Lethal Rush Attack was unable to hit Survivors when the Survivor was inside the Killer's hitbox.
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Fixed an issue where The Blight's side movements were disabled after the second Rush.
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Fixed an issue where The Executioner's Punishment of the Damned failed to travel uphill.
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Fixed an issue where The Skull Merchant's prompt to Deploy a Drone appeared within the Anti-Camp radius when on a different height.
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Fixed an issue where Killers were unaffected by the movement penalty when a Survivor was wiggling.
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Fixed an issue where Survivors were able to escape while The Twins' Victor had them bound.
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Fixed an issue where idle Generators regressed when affected by Aurora Stardotter's Boon: Steadfast.
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Fixed an issue where addon status effects from The Pig's add-ons were not applied to Survivors when the Video Tape add-on was also used.
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Fixed an issue where the camera jittered a lot while The Wraith was invisible.
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Fixed an issue where The Demogorgon could become invisible while entering a portal with lag.
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Fixed an issue where The Nurse could remain stuck on top of a fence after a Blink on Autohaven Wreckers.
Bots Improvements
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Fixed issues causing Survivor bots to not dodge special attacks toward the intended direction.
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Survivor Bots now have a chance to misdodge Special attacks based on how fast they reacted to the attack.
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Fixed issues causing Survivor bots to not heal other Survivors.
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Survivor Bots are now more brave against Killers that are not moving away from a location.
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Fixed an issue causing Survivor Bots to give up their goal too easily when entering the Terror Radius.
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Survivor Bots no longer try to remove an inactive Reverse Bear Trap after all generators have been completed.
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Fixed an issue causing Survivor Bots to prevent heals while in the Dying state.
Environment/Maps
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Fixed an issue in Yamaoka's Family Residence where the Nurse could blink on top railings
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Fixed an issue in Nostromos where navigation is hindered by collisions
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Fixed an issue in Eyrie of Crows where the Nurse can blink inside of the stairs
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Fixed an issue in Treatment Theater where the Nightmare gets stuck in the main room
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Fixed an issue in Gideon Meat Plant where the Nurse could blink out of the environment
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Fixed an issue in Toba Landing where the Nurse can blink under the main structure
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Fixed an issue in Freddy Fazzbear's Pizza the Nurse could not blink through the wall
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Fixed an issue in Ironworks of Misery where the Nurse can blink through the stairs
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Fixed an issue in Autohaven Wreckers where the Nurse get stuck under the hill of the realm
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Fixed an issue in the Exile tile where the players would get stuck on rocks on the ground
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Fixed an issue in Toba Landing where a rock clips through the inside of the locker
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Fixed an issue in Balckwater Swamp Realm where the Nurse can get stuck under floor board
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Fixed an issue in Grim Pantry where the Nurse can get stuck inside a rock
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Fixed an issue in Trickster's Delusion where lockers are doubled in the alley near the night club
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Fixed an issue in Mother's Dwelling where the dark lord gets stuck against a meat hook in the smoke house when in bat form
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Fixed an issue where The Skull Merchant was unable to deploy a Drone on the stairs and on the 2nd floor of the Main Building on Dvarka Deepwood
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Fixed an issue on the Autohaven Wreckers - Blood Lodge's map where the Nurse can Blink on top of the fence and be stuck between the fence and chimney.
Perks
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Fixed an issue where Plot Twist deactivated the Corrupt Intervention Perk early.
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Fixed an issue where Plot Twist could trigger Eruption
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Fixed an issue where Hex: Under Your Thumb's external icon was displayed to Survivors without the Haste Status Effect.
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Fixed an issue where Boon: Steadfast's repair speed effect did not apply upon blessing the Totem while a Survivor was repairing a Generator.
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Fixed an issue where Boon: Steadfast's effect stacked when a Generator was in range of two Boon Totems.
UI
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